Incarnate Trial
Revision as of 09:04, 25 February 2012 by imported>Sera404
Overview
This feature required a VIP subscription, but is now available to everyone.
Incarnate Trials were introduced as part of the Incarnate System in Issue 20. Participation in these trials unlocks Incarnate Slots via Incarnate Experience, and awards Incarnate Components and Incarnate Merits to create Incarnate Abilities.
Trials
The following table is a list of what Incarnate Trials are available.
Badge Awarded |
Incarnate Trial Name | League Size |
Astral Merits |
Empyrean Merits |
Incarnate Experience |
Issue Release |
"Boss" Level* |
Notes |
---|---|---|---|---|---|---|---|---|
Behavioral Adjustment Facility Trial | 12-24 | 4-9 | 1 per 20 hrs | Psychic | 20 | 54 | Subsequent completions of the trial within 20 hr gives Astral Merit instead of Empyrean Merit | |
Lambda Sector Trial | 8-16 | 3-6 | 1 per 20 hrs | Physical | 20 | 54 | Subsequent completions of the trial within 20 hr gives Astral Merit instead of Empyrean Merit | |
Keyes Island Reactor Trial | 12-24 | 4-9 | 1 per 20 hrs | Psychic, Physical | 20.5 | 54 | Higher chance to gain one Rare or Very Rare Incarnate Component upon completion. Subsequent completions of the trial within 20 hr gives Astral Merit instead of Empyrean Merit | |
The Underground Trial | 12-24 | 1-6? | 2 per 20 hrs | Psychic, Physical | 21 | 54+1 | Guaranteed one Rare or Very Rare Incarnate Component upon completion if present the whole trial. 60 bonus Incarnate Threads are awarded for completing phase 6, regardless of outcome. Subsequent completions of the trial within 20 hr gives Astral Merit instead of the Empyrean Merits. | |
TPN Campus Trial | 12-24 | 2-7? | 2 per 20 hrs | Physical | 21.5 | 54+2 | 60 bonus Incarnate Threads are awarded for completing phase 3, regardless of outcome. Subsequent completions of the trial within 20 hr gives one Empyrean Merit instead of two. | |
Minds of Mayhem Trial | 8-16 | 1-6? | 2 per 20 hrs | Psychic | 21.5 | 54+2 | Subsequent completions of the trial within 20 hr gives one Empyrean Merit instead of two. | |
Dilemma Diabolique Trial | 8-16 | 1-6? | 2 per 20 hrs | Psychic, Physical | 22 | 54+3 | All enemies (including Heroes and Archvillains) other than Diabolique herself spawn at level 54+2. Subsequent completions of the trial within 20 hr gives one Empyrean Merit instead of two. |
* "Boss" Level indicates the level of the archvillains in the trial; e.g. Nightstar and Siege in the BAF Trial are level 54, and Maelstrom is level 54+2 in the TPN Trial.