The Intrepid Informer

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Revision as of 04:44, 8 November 2013 by imported>Blondeshell (add issues 14-17)
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Overview

The Intrepid Informer was a series of developer-written features, usually about new content that was soon to be added to the game. This article summarizes each issue and provides links to their original news or forum posts.

Issue 14: Introduction & Halloween Event

Originally posted on October 20, 2011, world designer Cord "Think_Tank" Carney introduced himself and also discussed some of the decisions that went into developing Dr. Kane's House of Horror for the Halloween Event 2011.

Issue 15: New Incarnate Abilities

Originally posted on November 9, 2011, systems designer Jeff "Arbiter Hawk" Hamilton introduced the expanded Alpha, Destiny, Interface, and Judgement slot abilities released with Issue 21.5.

Issue 16: Titan Weapons

Originally posted on November 30, 2011, powers designer Phil "Synapse" Zeleski introduced the Titan Weapons power set for Brutes, Scrappers, and Tankers, including details about each power and tips and tricks for their use.

Issue 17: The Death of a Statesman

Originally posted on January 16, 2012, lead designer Matt "Positron" Miller discussed the idea of killing off Statesman, as well as the difficult decisions about removing the character and all references to him from the game.

Issue 18: Darkness Control

Originally posted on February 15, 2012, powers designer Phil "Synapse" Zeleski introduced the Darkness Control power set for Controllers and Dominators, including details about each power and tips and tricks for their use.

Issue 19: Beast Mastery

Originally posted on March 7, 2012, powers designer Phil "Synapse" Zeleski introduced the Beast Mastery power set for Masterminds, including details about each power and tips and tricks for their use.

Issue 20: Staff Fighting

Originally posted on April 11, 2012, powers designer Phil "Synapse" Zeleski introduced the Staff Fighting power set for Brutes, Scrappers, Stalkers, and Tankers, including details about each power and tips and tricks for their use.

Issue 21: Retro Sci-Fi Costume Set

Originally posted on June 5, 2012, Andy "Zwillinger" Belford spoke about the collaboration between the Community and Development team to hash out what eventually became the Retro Sci-Fi Costume Set.

Issue 22: Summer Blockbuster Event

Originally posted on June 26, 2012, world designer Cord "ThinkTank" Carney introduced the new Summer Blockbuster Double Feature, including "Casino Heist" and "Time Gladiator."

Issue 23: Water Blast

Originally posted on July 4, 2012, powers designer Phil "Synapse" Zeleski introduced the Water Blast power set for Blasters, Corruptors, and Defenders, including details about each power and tips and tricks for their use.

Issue 24: Nature Affinity

Originally posted on August 8, 2012, powers designer Phil "Synapse" Zeleski introduced the Nature Affinity power set for Controllers, Corruptors, Defenders, and Masterminds, including details about each power and tips and tricks for their use.