Cathedral of Pain Trial

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Revision as of 14:02, 11 September 2010 by imported>Cobalt Azurean (Undo revision 176142 by Aggelakis (talk) Per the homepage, this is the repository for anything CoH/V.)
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Task Force
Cathedral of Pain Trial
Base Oracle.jpg Mission Computer.jpg
Contact Oracle / Mission Computer
Zone Supergroup Base
Suggested Team Size
  1. players
Level Range 10-50
Badge V badge RularuuBadge.png Pain Killer
Enemy Groups
v  d  e

Overview

The Cathedral of Pain Trial is a trial launched from a Supergroup base. The participants obtain a reward by completing it.



Requirements

Your Supergroup Base needs either an Oracle or Mission Computer and a Raid Telepad or Raid Teleportal in order to start the trial.

The Trial accommodates up to 24 players which can form three teams.

All players are sidekicked/lackeyed to 50.

Players who are defeated in any part of the trial are transported back to their own personal base hospital or to the hospital of the last zone they were in. Because of this, most raids begin in Pocket D so that participants who are guests of the Base from which the raid is launched can get back quickly.


The Trial

Aspect of Rularuu and the Willforge

Beginning the Trial

After agreeing to attempt the trial from the Oracle or Mission Computer, a 60 minute timer starts. The teams have that long to complete the trial.

The Courtyard of Shadows

Inside the Courtyard of Shadows there are three beams shooting up into the air. Next to each beam emitter (called Psionic Resonators) there is a cube-like object (called a Willforge) floating in midair. It spawns large groups of Soldiers of Rularuu. In order to destroy the resonators, defeat all guardian Rularuu that are spawned. Once all the Rularuu are defeated, attack the resonator. It must be brought down very close to the same time with the other two resonators, which the other teams should be working on. Once you bring them all down, the door to the Cathedral of Pain opens.

Master of the Shards

After entering the room, characters can look upon an Aspect of Rularuu. He is surrounded by a shield similar to the ones around the Resonators. There are three more Willforges. The shield can be brought down using the same method previously used on the resonators. Once all the mobs are defeated, characters have about a minute to fight the Archvillain. He has good regeneration. Temporary powers such as Warburg nukes and Shivans, and other enemy debuffs can improve the chance to defeat the AV in one attempt. Once he is defeated, players can choose a reward of either a Temp Power with a small number of Reward Merits or a large number of Reward Merits. Each member also gets a huge end of mission bonus to compensate for not gaining any experience, INF, or drops in the mission.

Successful completion of the Cathedral of Pain Trial awards the Pain Killer badge.

Badge

You've completed the Cathedral of Pain and thwarted the Aspect of Rularuu's plans.

Records

Fastest: Champion Server, September 10th, 24 participants, Rudalak the Strong, No Temps (e.g. Warburg Nukes, HVAS, Shivans): 8:23

History

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

Overview

The Cathedral of Pain Trial was a trial in which your Supergroup participated in obtaining an Item of Power by completing it. Your Supergroup needed either an Oracle or Mission Computer in order to start the trial. The Cathedral of Pain Trial is no longer accessible, awaiting a complete rewrite of Base Raids and the trial itself.

Requirements

The Trial can only be attempted during a 7-day window during a 28-day period. After the 7 days, a 21 day raidable cycle begins. (Note: Base Raids were disabled in Issue 13.) Your base item is currently saved during this time period, but in the future, that will all change!

In order to take on this enormous challenge, the supergroup must also have a Base with the following items:

The Trial accommodates up to 24 players which can form three teams.

All players are sidekicked/lackeyed to 50. Players who are defeated in any part of the trial are transported back to their base hospital.

10/11/06 01:56 PM

Badges

It is expected that this will award a badge with this image:

V badge CathedralOfPainBadge.png

For a brief time a progress bar appeared under Supergroup Badges with a counter for how many times the supergroup had successfully completed the trial. Unsuccessful attempts to complete the trial during the period when it was live in 2006 did count for progress on this badge.

The Trial

  • Beginning the Trial

After agreeing to attempt the trial from the Oracle or Mission Computer, a 60 minute timer starts. The supergroup has that long to complete the trial.

There are three beams shooting up into the air. Next to each beam emitter (called Psionic Resonators) there is a cube-like object (called a Willforge) floating in midair. It spawns large groups of Soldiers of Rularuu. In order to destroy the resonators, defeat all guardian Rularuu that are spawned. Once all the Rularuu are defeated, attack the resonator. It must be brought down very close to the same time with the other two resonators, which the other teams should be working on. Once you bring them all down, the door to the Cathedral of Pain opens.

After entering the room, characters can look upon an Aspect of Rularuu. He is surrounded by a shield similar to the ones around the Resonators. There are three more Willforges. The shield can be brought down using the same method previously used on the resonators. Once all the mobs are defeated, characters have about a minute to fight the Archvillain. He has good regeneration. Temporary powers such as Warburg nukes and Shivans, and other enemy debuffs can improve the chance to defeat the AV in one attempt. Once he is defeated, the Supergroup gets an Item of Power in the Vault, and each member gets a huge end of mission bonus, due to not getting any in the mission. Note: a supergroup cannot do this trial again until they have room for another Item of Power.

Notes

  • The Trial was initially only available for part of one cycle (see above). It went up in late September 2006 and was taken down from Live on or around October 11, 2006.
  • The Trial was taken offline due to a game-breaking exploit. The exploit enabled any member of the SG running the trial to run a delivery mission or "fedex" type mission and upon clicking the end contact, the mission would not complete but the character and team would still receive the mission completion bonus. This resulted in several people clicking their way from level 1 to level 50 in a matter of hours, and also allowed the accumulation of large amounts of prestige and influence for various SGs and players.
  • The Trial is scheduled to return with Issue 18.


External Links


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