Temporary Powers
Overview
Temporary powers are powers that a hero or villain may only use for a short time. The three main types of temporary powers are powers that last for a designated amount of time, a designated amount of uses, or until a specific action is accomplished. Some temporary powers may fall into more than one category; for example, powers that run out when either a specific action is accomplished or a certain amount of time, whichever is sooner.
- Temporary powers denoted by this icon can be obtained an unlimited number of times via Ouroboros flashbacks, and remain for some time after the flashback is over.
- Temporary powers denoted by this icon can also be obtained via Ouroboros flashbacks. If the power has already been obtained once, however, a more limited version (an "echo") of the power is awarded instead.
- Be careful, these powers can be lost when you speak to the contact from which you received them again. Even though they appear to have a certain number of uses remaining, the power will be lost and you cannot regain them.
Powers from hero and vigilante missions
Amy's Ward (TF 30-34)
Antigravity Matrix (Contact 20-24)
Arachnos Disguise (Faultline Contact 20-24)
Boon of the Ancestor Spirits (Steel Canyon Contact 20-24)
Bow and Arrow (Croatoa Contact 25-29)
Chameleon Suit (Contact 20-24)
Clockwork Connection (Faultline Contact 15-19)
Clockwork Immobilizer MkI
Clockwork Immobilizer MkII
Clockwork Immobilizer MkIII
Clockwork Immobilizer MkIV
Confiscated Beanbag (Contact 20-24)
Coolant (Respec Trial)
Crey Narcotic (Contact 40-44)
Cryonite Armor (Contact 20-24)
Cryoprojection Bracers (Contact 10-14)
Dimensional Grounding Ray (TF 45-50)
Divining Rod (Croatoa Contact 25-29)
Electromagnetic Grenades (Striga Isle Contact 25-29)
EMP Glove (Contact 10-14)
Empowered Center of the Wheel (Contact 20-24)
Empowered Linchpin of the Wheel (Contact 20-24)
Empowered Piece of the Wheel (Contact 20-24)
Empowered Shard of the Wheel (Contact 20-24)
Extinguisher (Hellion Arson zone event)
Fettering Nimbus (Contact 45-50)
Flashbang Grenades (Contact 5-9)
Freakshow Disguise (Trial 40-50)
Freakshow Shotgun (Prison Break zone event reward)
Geometric Gauntlets (Contact 20-24)
Genetic Restabilizer (Contact 20-24)
Hamidon Essence (TF 45-50)
Holy Shotgun Shells (Striga Isle Contact 25-29)
Hydra Chemical Accuracy Enhancer (Death from Below Trial)
Hydra Chemical Damage Enhancer (Death from Below Trial)
Hydra Chemical Defense Enhancer (Death from Below Trial)
Hydra Chemical Recovery Enhancer (Death from Below Trial)
Idol of Lughebu (Contact 20-24)
Iron Blade (Croatoa Contact 30-34)
Large Extinguisher (Hellion Arson zone event)
Lethargy Inducer (Contact 15-19)
Manifold Resonator (Contact 25-29)
Med Kit (Contact 15-19)
Nemesis Staff (Contact 30-34)
Nictus Fragment (TF 23-28)
Particle Cannon (Contact 38-40)
Plasmatic Taser (Contact 15-19)
Power of the Thorn (TF 45-50)
PPD Grenade Launcher (Prison Break zone event reward)
Psychic Cleaver (Contact 40-44)
Radiation Shield (Respec Trial)
Resonance Disrupter (Contact 25-29)
Ring of Pain (Contact 15-19)
Rune of Warding (Croatoa Contact 25-29)
Salvaged Sub-Machine Gun (Prison Break zone event reward)
Sands of Mu (Contact 25-29)
Scroll of Ruin (Contact 15-19)
Shivan Exposure Accuracy Enhancer (Drowning in Blood Trial)
Shivan Exposure Damage Enhancer (Drowning in Blood Trial)
Shivan Exposure Defense Enhancer (Drowning in Blood Trial)
Shivan Exposure Recovery Enhancer (Drowning in Blood Trial)
Summon: Tsoo Sorcerer (Steel Canyon Contact 20-24)
Tear Gas (Contact 15-19)
Thermite Cannon (Contact 38-40)
Undead Slaying Axe (Contact 25-29)
Vahzilok Wasting Disease (Contact 15-19)
Warwolf Whistle (Striga Isle Contact 25-29)
Wave Scrambler (Contact 15-19)
Wedding Band (Striga Isle Contact 20-24)
Powers from villain and rogue missions
Ace of Spades (Contact 30-35)
Arachnos Combat Radio (Contact 40-50)
Arachnoid Gas (Contact 40-44)
Arachnos Power Shield (Contact 40-44)
Arachnos Shotgun (Contact 40-44)
Blackwand (Contact 25-29)
Blood Coral Empowerment (Contact 25-29)
Bracers of Astrape (Rogue Contact 25-29)
Coral Amulet (TF 25-30)
Coral Hammer (TF 25-30)
Coral Shards (TF 25-30)
Creeper Seed (Contact 45-50)
Demon Box (Contact 30-34)
Enchantment of Serafina (TF 35-40)
Energy Ring Toss (The Family Raid zone event reward)
Essence of the Leviathan (Contact 40-50)
Flames of Prometheus (TF 20-40)
Force of the Earth (Contact 45-50)
Freakshow Disguise (Trial 40-50)
Frenzy Mutagen (Contact 40-50)
Ghostslayer Bomb (Contacts 10-14 and 40-44)
Ghostslayer Rifle (Contacts 10-14 and 40-44)
Goldbricker Rocket Pack (Contact 15-19)
Gold Bricker Sonic Cannon (SF 35-50)
Golden Throwing Wrench (SF 35-50)
Hamidon Essence (SF 45-50)
Hammers of Justice: Colleague (Rogue Contact 30-40)
Hammers of Justice: Network (Rogue Contact 30-40)
Hammers of Justice: Second Measure (Rogue Contact 30-40)
Hydra Chemical Accuracy Enhancer (Death from Below Trial)
Hydra Chemical Damage Enhancer (Death from Below Trial)
Hydra Chemical Defense Enhancer (Death from Below Trial)
Hydra Chemical Recovery Enhancer (Death from Below Trial)
Infected Anti-Serum (Contact 5-9)
Holographic Projector (Contact 20-24)
Kama (The Family Raid zone event reward)
Loa Bone (Contact 5-9)
Midnight Visage (Contact 20-24)
Nictus Absorption (Contact 10-14)
Nictus Gravitic Emanation (Contact 10-14)
Nictus Shadow Step (Contact 10-14)
Nullifier Gun Prototype (Contact 25-29)
Nullifier Gun Mk I (Contact 25-29)
Orestes Rifle (SF 45-50)
Psionic Activator (Contact 30-34)
Rikti Drone (Contact 40-44)
Rikti Rifle (Contact 40-44)
Shivan Exposure Accuracy Enhancer (Drowning in Blood Trial)
Shivan Exposure Damage Enhancer (Drowning in Blood Trial)
Shivan Exposure Defense Enhancer (Drowning in Blood Trial)
Shivan Exposure Recovery Enhancer (Drowning in Blood Trial)
Sky Raider Flight Pack (Contact 20-24)
SNAKE-B-GONE (Grandville Contact 45-50)
Soul Essence (Contact 25-29)
Soul Trap (Contact 35-40)
Spirit Potion (Contact 25-29)
Stolen SMG (Contacts 20-24, TF 25-29)
Summoning Amulet (Contact 5-9)
Tommy Gun (The Family Raid zone event reward)
Tranquilizer Darts (Contact 45-50)
Vial of Bees (Contact 45-50)
Void Hunter Rifle (Contact 30-34)
Powers from Praetorian missions
Chain Gun (Contact 8-15)
Flashing Steel (Syndicate Takedown zone event)
Heavy Pistol (Contact 8-15)
Molotov Cocktail (The Protest zone event)
Resistance HE Grenade (Contact 8-15)
Spirit Snare (Contact 20-29)
Craftable Powers
The Lost Cure (Heroes only)
The Lost Cure is also awarded to anyone who is teamed up with the Craft Lost Cure mission owner at the time said mission owner crafts the cure. Those who get the wand this way do not lose it as long as they don't use it up.
Additionally, villains can also get the wand this way. Be teamed up in Cimerora, the Rikti War Zone, or in a co-op mission with a hero who has the mission. Summon a portable workbench, then the hero crafts the wand and the villain gets one as well. This will not work in Pocket D, however (inside a DJ Zero mission will work, and possibly in the Winter Event Ski Chalet; but in the D itself, crafting from a portable workbench does not work).
Purchasable Powers
Certain temporary powers can be purchased from P2W Vendors for Influence.
- St. Louis Slammer
- Envenomed Dagger
- Hand Grenade
- Plasmatic Taser
- Revolver
- Gabriel's Hammer
- Smoke Flash
- Stun Grenade
- Defense Amplifier
- Offense Amplifier
- Survival Amplifier
- Ethereal Shift
- Kinetic Dampener
- Med Pack
- Power Analyzer
- Recovery Serum
- Resuscitator
- Backup Radio
- Signature Summon (Melee Damage)
- Signature Summon (Ranged Damage)
- Signature Summon (Support)
- Signature Summon (Tank)
- Goldbricker Rocket Pack
- Holiday Rocket Pack
- Jet Pack
- LKT-1700 Rocket Pack
- Longbow Jetpack
- Small Longbow Jetpack
Lords of Winter Powers
These temp powers can be gained by opening Lords of Winter Super Packs, or purchased from the Candy Keeper.
Arena Powers
There are six powers that can be purchased at the arena stores, each costing 10,000 influnce. These powers can only be used within the arena.
- Jaunt Initializer (Arena)
- Low-G Pack (Arena)
- Raptor Pack (Arena)
- Stealth Suit (Arena)
- Stun Grenade (Arena)
- Web Grenade (Arena)
Special Event Powers
Temporary powers found during Special Events
Zone Events
Halloween Events
Trick or Treating
- Rock
- Banished Pantheon Shaman Costume
- Carnival Harlequin Costume
- Carnival Strongman Costume
- Consortium Guard Costume
- Coralax Minion Costume
- Council Galaxy Costume
- Council Penumbra Costume
- Crey Agent Costume
- Crey Powersuit Costume
- Crey Security Costume
- Freakshow Boss Costume
- Freakshow Stunner Costume
- Goldbricker Costume
- Hellion Thug Costume
- Knives of Artemis Costume
- Legacy Chain Costume
- Lost Costume
- Malta Gunslinger Costume
- Malta Operative Costume
- Nemesis Soldier Costume
- Outcast Thug Costume
- Paragon Protector Costume
- Pirate Costume
- PPD Cop Costume
- PPD Hardsuit Costume
- PPD SWAT Officer Costume
- Scrapyarder Costume
- Skulls Thug Costume
- Skyraiders Costume
- Troll Costume
- Tsoo Inkman Costume
- Vahzilok Eidolon Costume
- Warriors Thug Costume
Deadly Apocalypse
Valentine's Day Events
Winter Events
- New Years
Rikti Invasion Event
Developer Powers
Player vs. Player Zone Powers
Arena and Zone Stores
Heroes and Villains may buy a selection of temporary powers for 10,000 inf each from store NPCs in any Arena or PvP Zone:
- Veteran (PvP)
- Indestructible (PvP)
- Supercharger (PvP)
- Mind Games (PvP)
- Nullifier (PvP)
- Justice (PvP) (PvP)
- Rampage (PvP)
- Jaunt Initializer (PvP)
- Low-G Pack (PvP)
- Raptor Pack (PvP)
- Stealth Suit (PvP)
- Stun Grenade (PvP)
- Web Grenade (PvP)
Bloody Bay
Siren's Call
Heroes and Villains will only have access to their respective store NPC if their side is in control of the zone.
Warburg
Recluse's Victory
These PvP temporary powers are no longer available.
- Jaunt Initializer (PvP)
- Low-G Pack (PvP)
- Raptor Pack (PvP)
- Stealth Suit (PvP)
- Stun Grenade (PvP)
- Web Grenade (PvP)
- Arachnos Mace (PvP)
- Cryonite Armor (PvP)
- EMP Glove (PvP)
- IR Goggles (PvP)
- Kinetic Shield (PvP)
- Smoke Bomb (PvP)
- Venom Grenades (PvP)
Co-operative Zone Powers
Rikti War Zone
The Rikti War Zone grants 50% debt protection.
These temporary powers can be purchased at a Vanguard Crafting Table in the Rikti War Zone for Vanguard Merits.
The Labyrinth of Fog
The Labyrinth of Fog grants a 25% increase to all experience and influence earned in the zone. This stacks with other power such as Experience Boosters or Windfall.
These temporary powers can be earned by locating their corresponding Motes in the Labyrinth of Fog.
Once all seven of the preceding Motes have been acquired, players can approach the Gate of Darkness in the Core of the Labyrinth. This will convert the seven Motes into a single, combined Mote:
Mayhem and Safeguard Missions Powers
Completion Rewards
The first time you complete each different Mayhem or Safeguard Mission, and are at least the minimum level for that that mission, you are awarded a temporary power. These include:
- Level 10-15 Zero-G Pack (instanced Kings Row map)
- Level 15-20 Resuscitation (instanced Skyway City map)
- Level 20-25 Summon Teammates (instanced Steel Canyon map)
- Level 25-30 Movement Increase (instanced Independence Port map)
- Level 30-35 Endurance Increase (instanced Talos Island map)
- Level 35-40 Health Increase (instanced Brickstown map)
- Level 40-45 Life Insurance (instanced Founder's Falls map)
- Level 45-50 Regeneration Increase (instanced Peregrine Island map)
Weapon Raid Side Mission Rewards
These Temporary Powers are acquired by foiling the arms dealers during Weapon Raid Side Missions within Mayhem and Safeguard missions. These powers are awarded to the person who clicks the objective in the side mission, and are random as to which power is awarded.
Market Teleport Powers
These powers may be purchased from any given Auction House for a fixed price of 10,000 Inf. Using one disables all similar powers for 30 minutes and consumes the power. You can purchase another immediately, but can only carry one at any given time.
It's also worth noting that attempting to use a Transporter for the opposing faction will result in an "Invalid Target" error. For example, using the Black Market Transporter as a Hero or using the Trading House Transporter as a member of The Resistance won't work. Using a Trading House/Underground Transporter as a non-Praetorian also results in an error.
Fortunes
Fortunes are granted by Mystic Fortune. Fortunes cannot stack from multiple casters, or with each other.
Items of Power
These powers are awarded for selecting the Item of Power reward choice at the completion of a Cathedral of Pain Trial. They persist for 7 days after completion of the trial and are mutually exclusive.
Unsorted Powers
Aura of Mot
Blessing of Tielekku
Buoyant Membrane
Challenge Debuff
Dampening Field
Devourer
Gull Incarnate
Magical Burst
Molecular Acid
NoPhase
Pacification Grenade
Phase Flight
Slow Field
Spectral Chill
Toy Bat
Terminal Field
Terminal Teleport