Behavioral Adjustment Facility Trial

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Revision as of 03:33, 10 April 2011 by imported>Aggelakis (B.A.F. trial -- needs pretty much everything)
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Overview

The Behavioral Adjustment Facility Trial
Contact Team-Up Teleporter
Zone Any, but Co-Op Zones are easiest
Team Size {{{size}}} players
Level Range 50
Merits 0
Badge Lambda Leader
Enemy Groups
v  d  e

The Behavioral Adjustment Facility Trial (B.A.F. or BAF) is one of the first two Incarnate Trials to be released with Issue 20 which takes place in Praetoria. As such, it is one of the first (and so far along with the Lambda Sector Trial, one of the only) instances of gameplay that was designed with Leagues in mind. A maximum of 12 players can raid the B.A.F.

During the mission, a voice will "radio in" information about your progress. While there is no specific contact (the trial is entered entirely through the LFG menu), it is possible that your unseen helper is meant to be Prometheus as he was added in Issue 20 to recruit Incarnate-capable players to wage a war against Emperor Cole and end his quest to become more in-tune with the Well of the Furies.

All Incarnate Components other than Alpha Slot requirements will drop during this trial, and Psychic Incarnate Experience is gained towards unlocking the Judgement and Lore Incarnate Slots.

In Detail

The B.A.F. Trial is an incarnate Trial that takes place in Praetoria. There is no contact for this trial, though it could be argued that Prometheus is your contact. However, rather than going to anyone for a mission, the players use the LFG Menu to find other interested players via the Team-Up Teleporter. The trial consists of a single mission, explanation goes here

Notable NPCs

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Rewards

Badges

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Incarnate System

  • Incarnate Threads drop instead of Incarnate Shards.
  • Physical Incarnate Experience, which unlocks the Alpha, Interface, and Destiny Slots is awarded if any of those slots is locked.
  • The following actions during the Trial award an Astral Merit:
    • Collecting all Molecular Acids inside the facility.
    • Collecting all Pacification Grenades inside the facility.
      • Completing the sabotage of the facility by performing both of the above awards an additional Astral Merit.
    • Completing any of the Achievement badges will award an additional Astral Merit and a random Uncommon Component. The Uncommon Component is only awarded the first time you get the badge but the bonus Astral Merit can be earned multiple times as long as the requirements for the badge is fulfilled, even if you already have the badge.
  • Once per 20 hour period, an Empyrean Merit will be awarded upon successful completion of the Trial.
    • Any successive completions within the same 20 hour window will instead award an Astral Merit.

Strategy

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