Incarnate System: Difference between revisions

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All boosts can be seen in the Incarnate System window, though their effects and names could change before their release:
All boosts can be seen in the Incarnate System window, though their effects and names could change before their release:
# '''[[Alpha Slot|Alpha]]:''' Strengthen a character's strengths or shore up weaknesses with direct enhancement.
# '''[[Alpha Slot|Alpha]]:''' Strengthen a character's strengths or shore up weaknesses with direct enhancement.
# '''Judgment:''' Grant characters new upgradeable area of effect (AOE) powers. Elements available for this power are Fire, Cold, Dark, and Electric. Damage is not affected by Archetype, nor by Alpha slot choice. Recharges in 90-120 seconds.
# '''Judgment:''' Grant characters new upgradeable multi-target attack powers, which can take the form of an AoE, Cone, Chain, or a PBAoE depending on what is chosen. Elements available for this power are Fire, Cold, Dark, and Electric. Damage is not affected by Archetype, nor by Alpha slot choice. Recharges in 90-120 seconds.
# '''Interface:''' This Boost will provide the player with a Permanent Proc effect, that will affect enemies with each hostile attack. Base percentages of Procs firing is variable depending on choice chosen, with some allowing two procs going off at the same time.
# '''Interface:''' This Boost will provide the player with a Permanent Proc effect, that will affect enemies with each hostile attack. Base percentages of Procs firing is variable depending on choice chosen, with some allowing two procs going off at the same time.
# '''Lore:''' The Lore Boost is a Very Long Recharge power that allows the user to Heal and Buff a large amount of companions and HP, In higher tiers, it allows resurrection of up to 2 comrades.  
# '''Lore:''' The Lore Boost is a Very Long Recharge power that allows the user to Heal and Buff a large amount of companions and HP, In higher tiers, it allows resurrection of up to 2 comrades.  

Revision as of 18:28, 2 March 2011

Overview

The Incarnate System is the name of the end game content, first unveiled in Issue 19: Alpha Strike.

The system features new content, abilities, and rewards for level 50 characters. As player characters work through the content, they will be given rewards to unlock special Incarnate slots and special salvage to craft boosts that will increase the capabilities of Level 50 characters. In turn, these characters will need the added abilities in order to work through subsequent and more difficult content.

A purchase of the Going Rogue expansion is required for players to access the Incarnate System. Initially, the first Incarnate level (called the Alpha Slot) was to be available with implementation of the Going Rogue expansion, but due to feedback from Beta Testers that unlocking the slot without new content made the system feel incomplete, it was pushed back[1].

Issue 19 introduced the Alpha Slot and the first two tiers of Boosts, in addition to two task forces designed for characters who have unlocked the Alpha Slot. The Rare and Very Rare boosts are were released with the Strike Pack.

Incarnate System Mechanics

  • The effects of the Incarnate System Abilities function exemplared down to Level 45. Under that level, they stop working. At level 45 and higher, they work for all game content, not just Incarnate content.

Boost List

All boosts can be seen in the Incarnate System window, though their effects and names could change before their release:

  1. Alpha: Strengthen a character's strengths or shore up weaknesses with direct enhancement.
  2. Judgment: Grant characters new upgradeable multi-target attack powers, which can take the form of an AoE, Cone, Chain, or a PBAoE depending on what is chosen. Elements available for this power are Fire, Cold, Dark, and Electric. Damage is not affected by Archetype, nor by Alpha slot choice. Recharges in 90-120 seconds.
  3. Interface: This Boost will provide the player with a Permanent Proc effect, that will affect enemies with each hostile attack. Base percentages of Procs firing is variable depending on choice chosen, with some allowing two procs going off at the same time.
  4. Lore: The Lore Boost is a Very Long Recharge power that allows the user to Heal and Buff a large amount of companions and HP, In higher tiers, it allows resurrection of up to 2 comrades.
  5. Destiny: The Destiny Boost is a Very Long Recharge power that allows the user to buff a large amount of team mates for 120 Seconds. Tier 4 powers allow for increasing of Resistances to 90% etc.
  6. Hybrid: Nothing is known about this boost.
  7. Genesis: Nothing is known about this boost.
  8. Stance: Nothing is known about this boost.
  9. Vitae: Nothing is known about this boost.
  10. Omega: Nothing is known about this boost.

Alpha Slot

The Alpha Slot can be unlocked by defeating foes at level 50. It used to be normally unlocked by completing Mender Ramiel's arc, which is still interesting since it introduces players to the Incarnate System by advancing the in-game story-line and lore, and explaining the mechanics of how the Incarnate System works.

A character can access their Incarnate Abilities Window even before any Incarnate Slots are unlocked, where they can manage all their Incarnate abilities.

Once the Alpha Slot is unlocked, the character:

More details can be found on the Alpha Slot Abilities page.

Incarnate Abilities Window

The Incarnate Abilities Window can be found by clicking on Powers over the Power Tray to open up the Powerlist Window. At the top of the Powerlist Window, click on Incarnate Abilities to open the Incarnate Window. Or, use the command /toggle incarnate to open and close the Incarnate Window.

See Also

External Links