Power Set Proliferation: Difference between revisions

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imported>Aggelakis
m (tablify proliferations (now doesn't take up gobs and gobs of room, and no more gobs and gobs of dead white space!))
imported>Aggelakis
m (more display tweaks...even better space usage!)
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== Issue 12 ==
== Issue 12 ==
Powerset Proliferation first took effect with the release of [[Issue 12|Issue 12: Midnight Hour]]. The following is a list of powersets proliferated in this release:
Powerset Proliferation first round of proliferation took effect with the release of [[Issue 12|Issue 12: Midnight Hour]]. The following is a list of powersets proliferated in this release:


{| class="wikitable"
{| class="wikitable"
|-
|-
! colspan=2 width=50% | HERO !! colspan=2 width=50% | VILLAIN
! colspan=3 width=50% | HERO !! colspan=3 width=50% | VILLAIN
|-
|-
! width=10% | Archetype !! width=40% | Proliferation !! width=10% | Archetype !! width=40% | Proliferation
! width=10% | Archetype !! width=20% | Primary !! width=20% | Secondary !! width=10% | Archetype !! width=20% | Primary !! width=20% | Secondary
|-
|-
| '''[[Blaster]]''' ||
| '''[[Blaster]]''' || [[Psychic Blast]] || [[Mental Manipulation]] || '''[[Brute]]''' || [[Battle Axe]]{{dot}} [[War Mace]] || [[Super Reflexes]]
*[[Psychic Blast]]
*[[Mental Manipulation]] (Combination of [[Psychic Blast]] and [[Psionic Assault]])
| '''[[Brute]]''' ||
*[[Battle Axe]]
*[[War Mace]]
*[[Super Reflexes]]
|-
|-
| '''[[Controller]]''' ||
| '''[[Controller]]''' || [[Plant Control]] || [[Thermal Radiation]] || '''[[Corruptor]]''' || [[Electrical Blast]] || [[Storm Summoning]]
*[[Plant Control]]
*[[Thermal Radiation]]
| '''[[Corruptor]]''' ||
*[[Electrical Blast]]
*[[Storm Summoning]]
|-
|-
| '''[[Defender]]''' ||
| '''[[Defender]]''' || [[Cold Domination]] || [[Ice Blast]] || '''[[Dominator]]''' || [[Earth Control]] || [[Electricity Assault]]
*[[Cold Domination]]
*[[Ice Blast]]
| '''[[Dominator]]''' ||
*[[Earth Control]]
*[[Electricity Assault]] (Combination of [[Electrical Blast]] and [[Electric Melee]])
|-
|-
| '''[[Scrapper]]''' ||
| '''[[Scrapper]]''' || [[Fiery Melee]] || [[Fiery Aura]] || '''[[Mastermind]]''' || [none] || [[Storm Summoning]]
*[[Fiery Melee]]
*[[Fiery Aura]]
| '''[[Mastermind]]''' ||
*[[Storm Summoning]]
|-
|-
| '''[[Tanker]]''' ||
| '''[[Tanker]]''' || [[Dark Armor]] || [[Dark Melee]] || '''[[Stalker]]''' || [[Electric Melee]] || [[Electric Armor]]
*[[Dark Armor]]
*[[Dark Melee]]
| '''[[Stalker]]''' ||
*[[Electric Melee]]
*[[Electric Armor]]
|}
|}
* [[Mental Manipulation]] was a combination of [[Psychic Blast]] and [[Psionic Assault]].
* [[Electricity Assault]] was a combination of [[Electrical Blast]] and [[Electric Melee]].


== Issue 16 ==
== Issue 16 ==
Line 55: Line 34:
{| class="wikitable"
{| class="wikitable"
|-
|-
! colspan=2 width=50% | HERO !! colspan=2 width=50% | VILLAIN
! colspan=3 width=50% | HERO !! colspan=3 width=50% | VILLAIN
|-
|-
! width=10% | Archetype !! width=40% | Proliferation !! width=10% | Archetype !! width=40% | Proliferation
! width=10% | Archetype !! width=20% | Primary !! width=20% | Secondary !! width=10% | Archetype !! width=20% | Primary !! width=20% | Secondary
|-
|-
| '''[[Blaster]]''' ||
| '''[[Blaster]]''' || [[Radiation Blast]] || [none] || '''[[Brute]]''' || [[Claws]] || [none]
*[[Radiation Blast]]
| '''[[Brute]]''' ||
*[[Claws]]
|-
|-
| '''[[Controller]]''' ||
| '''[[Controller]]''' || [none] || [[Cold Domination]] || '''[[Corruptor]]''' || [[Archery]] || [[Trick Arrow]]
*[[Cold Domination]]
| '''[[Corruptor]]''' ||
*[[Archery]]
*[[Trick Arrow]]
|-
|-
| '''[[Defender]]''' ||
| '''[[Defender]]''' || [[Traps]] || [[Assault Rifle]] || '''[[Dominator]]''' || [none] || [[Earth Assault]]
*[[Assault Rifle]]
*[[Traps]]
| '''[[Dominator]]''' ||
*[[Earth Assault]] (Combination of [[Stone Melee]] and [[Legacy Chain|NPC]] attacks)
|-
|-
| '''[[Scrapper]]''' ||
| '''[[Scrapper]]''' || [[Electric Melee]] || [[Electric Armor]] || '''[[Mastermind]]''' || [none] || [[Thermal Radiation]]
*[[Electric Armor]]
*[[Electric Melee]]
| '''[[Mastermind]]''' ||
*[[Thermal Radiation]]
|-
|-
| '''[[Tanker]]''' ||
| '''[[Tanker]]''' || [[Electric Armor]] || [[Electric Melee]] || '''[[Stalker]]''' || [[Broadsword]] || [none]
*[[Electric Armor]]
*[[Electric Melee]]
| '''[[Stalker]]''' ||
*[[Broadsword]]
|}
|}
* [[Earth Assault]] is a combination of [[Stone Melee]] and [[Legacy Chain|NPC]] attacks.


== Unlikely Proliferations ==
== Unlikely Proliferations ==
The following is a list of powersets that are not likely to be proliferated to certain archetypes in the future:
The following is a list of powersets that are not likely to be proliferated to certain archetypes in the future:


:{|
:'''[[Brute]]'''
|-
:* [[Ice Melee]]
| '''[[Brute]]'''
::Along with Ice Armor, this set was available during the City of Villains beta testing and was removed because the set's Foe: -Recharge was counterproductive to the Brute's [[Inherent Powers|Inherent Power]], [[Inherent_Powers#Fury|Fury]].
* [[Ice Melee]] (Along with Ice Armor, this set was available during the City of Villains beta testing and was removed because the set's Foe: -Recharge was counterproductive to the Brute's [[Inherent Powers|Inherent Power]], [[Inherent_Powers#Fury|Fury]])
:* [[Ice Armor]]
* [[Ice Armor]]
:'''[[Stalker]]'''
'''[[Stalker]]'''
:* [[Shield Defense]]
* [[Shield Defense]] (This set was specifically not made available to Stalkers when it was introduced. The rationale was never given, but it presumably has to do with the ally-centric powers conceptually contrasting the Stalker's gameplay mechanics)
::This set was specifically not made available to Stalkers when it was introduced. The rationale was never given, but it presumably has to do with the ally-centric powers conceptually contrasting the Stalker's gameplay mechanics.
|}


== See Also ==
== See Also ==

Revision as of 07:37, 27 August 2009

Overview

Powerset Proliferation refers to taking powers available to one archetype and adapting them for use on another archetype. In some cases, such as the Blast sets for Blasters, Corruptors and Defenders, powersets can be copied with minimal changes. In other cases, like the Assault sets for Dominators, powers from multiple existing powersets may be combined to create a brand new set. Occasionally, entirely new powers are created for the proliferation.

Issue 12

Powerset Proliferation first round of proliferation took effect with the release of Issue 12: Midnight Hour. The following is a list of powersets proliferated in this release:

HERO VILLAIN
Archetype Primary Secondary Archetype Primary Secondary
Blaster Psychic Blast Mental Manipulation Brute Battle Axe · War Mace Super Reflexes
Controller Plant Control Thermal Radiation Corruptor Electrical Blast Storm Summoning
Defender Cold Domination Ice Blast Dominator Earth Control Electricity Assault
Scrapper Fiery Melee Fiery Aura Mastermind [none] Storm Summoning
Tanker Dark Armor Dark Melee Stalker Electric Melee Electric Armor


Issue 16

Template:Issue16

Powerset Proliferation is scheduled for a second application with the release of Issue 16: Power Spectrum. The following is a list of powersets to be proliferated in this release:

HERO VILLAIN
Archetype Primary Secondary Archetype Primary Secondary
Blaster Radiation Blast [none] Brute Claws [none]
Controller [none] Cold Domination Corruptor Archery Trick Arrow
Defender Traps Assault Rifle Dominator [none] Earth Assault
Scrapper Electric Melee Electric Armor Mastermind [none] Thermal Radiation
Tanker Electric Armor Electric Melee Stalker Broadsword [none]

Unlikely Proliferations

The following is a list of powersets that are not likely to be proliferated to certain archetypes in the future:

Brute
Along with Ice Armor, this set was available during the City of Villains beta testing and was removed because the set's Foe: -Recharge was counterproductive to the Brute's Inherent Power, Fury.
Stalker
This set was specifically not made available to Stalkers when it was introduced. The rationale was never given, but it presumably has to do with the ally-centric powers conceptually contrasting the Stalker's gameplay mechanics.

See Also