Sharkhead Isle: Difference between revisions

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|Day Jobs={{BadgeLink|Architect}}, {{BadgeLink|Pain Specialist}}, {{BadgeLink|Thief}}, {{BadgeLink|Marketeer}}, {{BadgeLink|Pilot}}, {{BadgeLink|Monitor Duty}}, {{BadgeLink|Mortician}}, {{BadgeLink|Arachnos Agent}}, {{BadgeLink|Smuggler}}
|Day Jobs={{BadgeLink|Architect}}, {{BadgeLink|Pain Specialist}}, {{BadgeLink|Thief}}, {{BadgeLink|Marketeer}}, {{BadgeLink|Pilot}}, {{BadgeLink|Monitor Duty}}, {{BadgeLink|Mortician}}, {{BadgeLink|Arachnos Agent}}, {{BadgeLink|Smuggler}}
|Enemies=[[5th Column]], [[Arachnos]], [[Banished Pantheon|Banished Pantheon]], [[Cage Consortium Guards|Cage Consortium]], [[Circle of Thorns|Circle of Thorns]], [[Coralax]], [[Council]], [[Family]], [[Freakshow]], [[Scrapyarders]], [[Sky Raiders|Sky Raiders]], [[Slag Golems|Slag Golems]], [[Turrets]]
|Enemies=[[5th Column]], [[Arachnos]], [[Banished Pantheon|Banished Pantheon]], [[Cage Consortium Guards|Cage Consortium]], [[Circle of Thorns|Circle of Thorns]], [[Coralax]], [[Council]], [[Family]], [[Freakshow]], [[Scrapyarders]], [[Sky Raiders|Sky Raiders]], [[Slag Golems|Slag Golems]], [[Turrets]]
|Connecting Zones=[[Pocket D|Pocket D]], [[Cap au Diable]], [[Siren's Call|Siren's Call]], [[Nerva Archipelago]], [[St. Martial]], [[Grandville]], [[The Abyss]], [[Monster Island]], and [[Kallisti Wharf]] (and [[Independence Port]], and [[Peregrine Island]] for Rogues and Vigilantes).
|Connecting Zones=[[Pocket D|Pocket D]], [[Cap au Diable]], [[Siren's Call|Siren's Call]], [[Nerva Archipelago]], [[St. Martial]], [[Grandville]], [[The Abyss]], [[Monster Island]], and [[Kallisti Wharf]] (and [[Independence Port]] and [[Peregrine Island]] for Rogues and Vigilantes).
|Lines=[[Black Helicopter Line]], [[Rogue Isles Ferry]], [[Smuggler's Submarine]]
|Lines=[[Black Helicopter Line]], [[Rogue Isles Ferry]], [[Smuggler's Submarine]]
|VidiotMap=Sharkhead Isle
|VidiotMap=Sharkhead Isle

Revision as of 09:54, 26 May 2020

Overview

Sharkhead Isle is one of the city zones in City of Villains. Dominated by The Pit - a huge mining operation - in the southern center of the island, and Port Recluse in the northeast, Sharkhead is heavy on industry. East of The Pit is Villa Requin, and west is Potter's Field cemetery where the Ghost of Scrapyard emerges and the Circle of Thorns hold dominion. Northwest of The Pit is the Hellforge, and north of that is The Crush, almost totally gone to the Freakshow.

Arbiter Friesen trains villains in Port Recluse. Sharkhead's Brokers are Kara the Scorpion, east of the Vault Reserve in Port Recluse, and Mickey the Filch, northeast of the Ferry in Port Recluse.

Contacts

Trainers

Brokers

Strike Force Contacts

Regular Contacts

Level 20-29
└►Leonard (Port Recluse: -502.3 107.5 -1277.0)
Level 20-24
└►Lt. Chalmers (Port Recluse: -87, 132, -1101.4)
└►Operative Vargas (Port Recluse: -218.1, 32, -773.4)
└►(Operative Kirkland)
└►Crash Cage (Port Recluse: 484.3, 32, -87.9)
└►(Diviner Maros)
Level 25-29

Special Contacts

Zone events

Major events

  • The spawn of the Ghost of Scrapyard may affect the zone, as he will start patrolling it, at least for a time.

Lesser events

Important Locations

Neighborhoods

  • Hell Forge (Orange - Level 21-25) (Music), squeezed into the west-central part of the island,
  • Port Recluse (Yellow - Level 20-22) (Music), to the northeast,
  • Potter's Field (Red - Level 27-30) (Music), in the southwest,
  • The Crush (Orange - Level 21-25) (Music), in the northwest,
  • The Pit (Orange - Level 23-27) (Music), in the south-central part of the island,
  • Villa Requin (Red - Level 24-27) (Music), to the east,

Exploration Badges

Badge
Razor Toothed (461.5, -15.4, 1652.0)[Copy]

This is the spot where Mako paraded Scrapyard's body after he eviscerated him. Many of the locals have seen his ghost in this area.

Badge
Forged by Hellfire (1968.0, 64.0, -192.0)[Copy]

The Hell Forge is the largest above ground furnace on the planet.

Badge
Freak of Nature (1228.0, 89.6, -2183.5)[Copy]

The Freakshow have managed to find utopia in this forsaken slag heap.

Badge
Pit Viper (147.5, -377.8, 1498.5)[Copy]

This hole is used by the locals as a makeshift arena for fighting and wagering.

Badge
Sky Chaser (304.0, 127.3, 2309.0)[Copy]

The Sky Raiders use this as one of their main bases. Some say that they received funding from Arachnos to build the base in Sharkhead, perhaps to serve as a balance against the Council base nearby.

Badge
Unwelcome Guest (-634.0, 0.5, 1437.0)[Copy]

This Council base has managed to maintain its foothold within Sharkhead despite numerous attacks from several groups. These days, the biggest threats are the 5th Column raids and exposing sleeper agents among Council ranks.

Badge
Sky Trader (-2077.0, 56.0, 512.0)[Copy]

The Family's mansion in Villa Requin has played host to many higher ranking officials within the Sky Raiders. There are rumors that the two groups plot a potential take over of Sharkhead Isle within this mansion.

Badge
Carping the Diem (-0.5, 7.7, -1986.0)[Copy]

The Carpe Diem is the Family's 'flagship' for various overseas deals that they make. The ship is periodically grounded to deal with troublesome Scrapyarders.

[[|link=|alt=Badge]]

Plaques

Badge

Know your friend—but know your rivals even better.

Badge

You have learned much that is hidden from the eyes of mortal men.

Day Jobs

Common
Badge

Your study of the Mission Architect system has earned you the Architect Day Job. Logging out in the Mission Architect will earn you 2 bonus Mission Architect Tickets, when you log back in, each time you complete a mission for a short time.

Badge

Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you charges for your Base Teleporter power.

Badge

Your time spent studying death itself has earned you the Mortician Day Job. Logging out in a graveyard will earn you protection against Experience Debt, when you log back in, for a short time.

Villain-Specific
Badge

You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.


Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.

Badge

Your time spent working with the financial institutions of Paragon City during your free time has earned you the Banker Day Job. Logging out in a Vault will earn you an Influence Bonus, when you log back, in each time you complete a mission for a short time.


Your time spent staging heists on the various financial institutions of the Rogue Isles has earned you the Thief Day Job. Logging out in a Vault will earn you an Infamy Bonus, when you log back, in each time you complete a mission for a short time.

Badge

Your time spent working at Wentworth's has earned you the Day Trader Day Job. Logging out in Wentworth's will grant you a Brain Storm Idea Salvage after mission completion, when you log in, for a short time.


Your time spent supplying the Black Market has earned you the Marketeer Day Job. Logging out near a Black Market will grant you a Brain Storm Idea Salvage after mission completion, when you log back in, for a short time.

Badge
Pilot / Grounded (requires rogue/villain)

You have aided Arachnos by piloting its fliers, helping Lord Recluse better mobilize his troops, earning you the Pilot Day Job. Logging out near a Black Helicopter will earn you a Speed Bonus, when you log back in, for a short time.


Arachnos is more likely to pound you into dust than let you near one of their fliers. And your license is no good in Paragon City, it seems.

Badge
Arachnos Agent / Cannon Fodder (requires rogue/villain)

Your work with the forces of Arachnos has earned you the Arachnos Agent Day Job. Logging out in an Arachnos Base will grant you an Experience bonus, when you log back in, each time you complete a mission for a short time.


There's no resigning from Arachnos, but you appear to have done just that. Good luck.

Badge
Smuggler / Gunrunner (requires rogue/villain)

You spend your free time smuggling in illicit black market goods earning you the Smuggler Day Job. Logging out near a ferry will earn you a random enhancement, upon each mission completion, for a short time.


You've scored the biggest coup of all; smuggling directly into Paragon City. Unfortunately, it's a long round-trip.

Hero-Specific
Badge

You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.


Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.

Badge

Your time spent working with the financial institutions of Paragon City during your free time has earned you the Banker Day Job. Logging out in a Vault will earn you an Influence Bonus, when you log back, in each time you complete a mission for a short time.


Your time spent staging heists on the various financial institutions of the Rogue Isles has earned you the Thief Day Job. Logging out in a Vault will earn you an Infamy Bonus, when you log back, in each time you complete a mission for a short time.

Badge

Your time spent working at Wentworth's has earned you the Day Trader Day Job. Logging out in Wentworth's will grant you a Brain Storm Idea Salvage after mission completion, when you log in, for a short time.


Your time spent supplying the Black Market has earned you the Marketeer Day Job. Logging out near a Black Market will grant you a Brain Storm Idea Salvage after mission completion, when you log back in, for a short time.

Badge
Pilot / Grounded (requires rogue/villain)

You have aided Arachnos by piloting its fliers, helping Lord Recluse better mobilize his troops, earning you the Pilot Day Job. Logging out near a Black Helicopter will earn you a Speed Bonus, when you log back in, for a short time.


Arachnos is more likely to pound you into dust than let you near one of their fliers. And your license is no good in Paragon City, it seems.

Badge
Arachnos Agent / Cannon Fodder (requires rogue/villain)

Your work with the forces of Arachnos has earned you the Arachnos Agent Day Job. Logging out in an Arachnos Base will grant you an Experience bonus, when you log back in, each time you complete a mission for a short time.


There's no resigning from Arachnos, but you appear to have done just that. Good luck.

Badge
Smuggler / Gunrunner (requires rogue/villain)

You spend your free time smuggling in illicit black market goods earning you the Smuggler Day Job. Logging out near a ferry will earn you a random enhancement, upon each mission completion, for a short time.


You've scored the biggest coup of all; smuggling directly into Paragon City. Unfortunately, it's a long round-trip.

Stores

  • All non-origin Quartermasters sell Level 25 and 30 TO Enhancements.
  • The Origin Quartermasters all sell Level 25 and 30 DO Enhancements matching their origin, and Level 25 and 30 SO Enhancements matching their origin. There is a Quartermaster for each of the five origins.
  • Archmage Tarixus sells Level 25 Natural/Magic DO Enhancements, Level 25 and 30 Magic SO Enhancements, and Small Inspirations.
  • Captain Petrovich sells Level 20 and 25 Technology/Science DO Enhancements, Level 25 Technology SO Enhancements, and Small Inspirations.
  • Crash Cage sells Level 20 and 25 Natural/Magic DO Enhancements, Level 25 Magic SO Enhancements, and Small Inspirations.
  • Darrin Wade sells Level 25 Natural/Magic DO Enhancements and Small Inspirations.
  • Diviner Maros sells Level 25 Natural/Magic DO Enhancements, Level 25 and 30 Magic SO Enhancements, and Small Inspirations.
  • Doc Buzzsaw sells Level 25 Technology/Science DO Enhancements, Level 25 and 30 Technology SO Enhancements, and Small Inspirations.
  • Henri Dumont sells Level 20 and 25 Technology/Science DO Enhancements, Level 25 Technology SO Enhancements, and Small Inspirations.
  • Lorenz Ansaldo sells Level 20 and 25 Natural/Technology DO Enhancements, Level 25 Natural SO Enhancements, and Small Inspirations.
  • Lt. Chalmers sells Level 20 and 25 Magic/Mutation DO Enhancements, Level 25 Mutation SO Enhancements, and Small Inspirations.
  • Operative Kirkland sells Level 25 Natural/Technology DO Enhancements, Level 25 and 30 Natural SO Enhancements, and Small Inspirations.
  • Operative Vargas sells Level 20 and 25 Mutation/Science DO Enhancements, Level 25 Science SO Enhancements, and Small Inspirations.
  • Vince Dubrowski sells Level 20 and 25 Natural/Technology DO Enhancements, Level 25 Natural SO Enhancements, and Small Inspirations.

Transfer Points

Enemy Groups

Notes

Images

Historical