Faathim the Kind Task Force
Overview
The Saga of Lanaru | |
---|---|
Contact | Faathim the Kind |
Zone | The Chantry |
Suggested Team Size | 8 players |
Coordinates | (-30.5, -1995, 4) |
Level Range | 44-50 |
Merits | 73 |
Badge | Slayer of Madness |
Enemy Groups | |
The Faathim the Kind Task Force is a hero Task Force that is part of the Shadow Shard storyline. The Task Force is started off by Faathim the Kind in The Chantry. The missions take place in The Chantry, The Storm Palace, and Paragon City.
This is the final Shadow Shard Task Force. It is preceded by the Dr. Quaterfield Task Force, the Sara Moore Task Force, and the Justin Augustine Task Force.
Merit Rewards: This activity awards 73 Reward Merits.
Missions
Souvenir
The Saga of Lanaru
The natives speak of the Madness that broke the world. That madness has a name, and was called Lanaru. Faathim the Kind sought champions to battle the crazed god Lanaru the Mad before he gained enough strength to break the world again, or draw the full power of Rularuu down on this part of the Shadow Shard. You proved your might and mettle, fighting against the armies of Rularuu, against the villainous factions who all sought the Mad One's power, and against Lanaru the Mad himself. There are now new verses in the Saga of Lanaru, verses written by your actions:
Agree to form a task force
Defeat all Rularuu in first cave
Briefing
I am Faathim, called Faathim the Kind. You are beings of great power, both potent in might and dedicated to protection of the defenseless. I have watched your battles, and I have watched your triumphs, and I have come to think that you may be the ones who can stop a great destruction. The Madness that broke the world is gaining power beyond imagining, and may soon break the world once more. Or worse.
Go now, and fall upon the armies of the Rularuu. Destroy all of them within the three caverns I have located for you, and then return to me.
There may be more to find within those caves than the Armies of Rularuu. I will say no more for now.
Mission Objective(s)
You have entered the first of 3 caverns filled with Rularuu Faathim spoke to you about.
- Defeat all Rularuu in first cave
You have cleared out the first cavern.
Primary Enemies
Defeat all Rularuu in second cave
Mission Objective(s)
You have entered the second of the 3 caverns filled with Rularuu Faathim spoke to you about.
- Defeat all Rularuu in second cave
You have cleared out the second cavern.
Primary Enemies
Defeat all Rularuu in third cave
Mission Objective(s)
You have entered the third
of the 3 caverns filled with Rularuu Faathim spoke to you about.- Defeat all Rularuu in third cave
- 4 unknown captives
You have cleared out the third cavern and found some interesting information.
Primary Enemies
After you rescued him from the Rularuu, a Nemesis soldier told you his story:
'We were working for Lord Nemesis on one of his great plans. Something about some crazy god-like thing up in a big sky-fortress that Lord Nemesis wanted to control. But then, these two people came. They looked like those heroes, Sister Psyche and Malaise, but they called themselves Praetorians. Next thing we know, they'd used some kind of mental powers on us, and we did anything they said. Even fought against Lord Nemesis.'
'Then we were fighting the Rularuu, and they took some of us. I'm lucky to still be alive.'
I'll go quietly to jail. I haven't got any fight left in me.
Notable NPCs
- Hostage *4 (Nemesis soldiers)
Debriefing
I greet you as Faathim, called Faathim the Kind.
You have done well. Rularuu's eyes are blinded now to our movements, and we are free to act. However, the tale you learned from the captive members of the Brass-hearted army worry me greatly. If the Prince of Brass is involved, and if these 'Praetorians' are involved, then the situation may be more dire than I feared.
Battle Malaise and activate the Key of Anger
Defeat Malaise and activate key
Location: Storm Palace: Lock of Anger
Briefing
Rularuu's forces are now oblivious to your movements, but this is not now the time to begin the task. There is much that must be done, first. Other forces seek to control the master of the Storm Palace, and they cannot be allowed to do so. you have already learned of 2 such forces, the Nemesis Army and the Praetorians. These threats must be dealt with first.
The Praetorians called Malaise and Mother Mayhem have taken control of two caverns around the Storm Palace. There, they have taken control of two sets of key stones. Should they gain control of all six, they will gain access to the Storm Palace. This cannot be allowed. Defeat them all, and activate the keys yourself. I will tell you how.
You shall travel along the path of madness, and then find your way to the floating island called the Lock of Anger. There, Malaise seeks to control and unlock the Key of Anger. Defeat him and all of the mind controller thralls in his power.
To activate the Keys in each lock, you will need to have 4 of your number activate the keystones at once. When that is done, you shall gain the key for that lock. There are seven such keys that are needed to open the gates of the Storm Palace. The first two are now before you.
Mission Objective(s)
Everything in this cavern feels wrong. it must be the presence of Malaise, the Praetorian.
- Defeat Malaise and activate key
- 4 keys to simultaneously activate
You defeated Malaise and got the Key of Anger.
This mission requires you to clear the "Boss Room" as well as clicking all 4 objectives. Malaise will not necessarily spawn in the "Boss Room". If the cave map has 3 branching paths, the "Boss Room" is due North but Malaise may spawn at the end of a different path.
Primary Enemies
Notable NPCs
- Malaise (Praetorian) (Archvillain)
You found these words engraven upon monuments around the Storm Palace. the ancient script shifted before your eyes to a language you could understand. It read:
'And he rose up into the air,
And there he forged himself a great palace,
And the air itself he charged with storms,
For Lanaru's mind was itself clouded with anger.'
This piece of carved stone is some kind of key. Though the language on it is alien to you, you can feel unrelenting anger locked within it.
Defeat Mother Mayhem and activate key
Location: Storm Palace: Lock of Anger
Mission Objective(s)
The pulsing psychic fury of Mother Mayhem echoes in your brain.
- Defeat Mother Mayhem and activate key
- 4 keys to simultaneously activate
You defeated Mother Mayhem and got the Key of Malice.
This mission requires you to clear the "Boss Room" as well as clicking all 4 objectives. Mother Mayhem will not necessarily spawn in the "Boss Room". If the cave map has 3 branching paths, the "Boss Room" is due North but Mother Mayhem may spawn at the end of a different path.
Primary Enemies
Notable NPCs
- Mother Mayhem (Archvillain)
You found these words engraven upon monuments around the Storm Palace. The ancient script shifted before your eyes to a language you could understand. It read:
'And then Kindness entered the Storm Palace to give warning,
And Kindness said that Rularuu would re-assert control,
And Kindness retreated then in horror,
For now Lanaru saw method to halt their master.'
This piece of carved stone is some kind of key. Though the language on it is alien to you, you can feel absolute malice locked within it.
Debriefing
I greet you as Faathim, called Faathim the Kind.
The Praetorians' threat has been quelled, but the threat of the Nemesis Army grows. You will next have to face their forces to gain control of the Key of Torment and the Key of Hatred.
Defeat the Armies of the Prince of Brass, and activate the keys of Torment and of Hatred
Defeat Nemesis Army and activate key
Location: Storm Palace: Lock of Torment
Briefing
The Army of the Prince of Brass seek dominion over the power of the Storm Palace's master. They cannot be allowed to gain it. Already they have gained control of 2 sets of keystones. They must be defeated before they can activate them, or worse, before their keystones fall into the possession of another group. I charge you with this task. Defeat the Armies of the Prince of Brass, and activate the keys of Torment and of Hatred.
You will have to face two great forces of the Nemesis Army. The first such host will be within the Lock of Torment.
Mission Objective(s)
Shouted orders echo down the corridors of these caverns.
- Defeat Nemesis Army and activate key
- 4 keys to simultaneously activate
You defeated the Nemesis Army and recovered the Key of Torment.
The "Nemesis Army" is the room where the Fake Nemesis with Dialog spawns, you must clear this room for mission completion.
Primary Enemies
You found these words engraven upon monuments around the Storm Palace. The ancient script shifted before your eyes to a language you could understand. It read:
'The hatred roiled through his fevered thoughts,
And madness broke his mind upon its wrack,
And Lanaru felt Rularuu retreat from him,
For it feared the growing insanity of his soul.'
Defeat Nemesis and activate key
Location: Storm Palace: Lock of Hatred--Upper Middle Island
Mission Objective(s)
Somewhere down these caverns, the Nemesis Army plans their attack.
- Defeat Nemesis and activate key
- 4 keys to simultaneously activate
You defeated Nemesis and got the Key of Hatred.
This mission requires you to clear the "Boss Room" as well as clicking all 4 objectives. Nemesis? will not necessarily spawn in the "Boss Room". If the cave map has 3 branching paths, the "Boss Room" is due North but Nemesis? may spawn at the end of a different path.
Primary Enemies
Notable NPCs
- Nemesis? (Archvillain)
You found these words engraven upon monuments around the Storm Palace. The ancient script shifted before your eyes to a language you could understand. It read:
And Lanaru felt Rularuu's purpose wander,
And Lanaru felt the anger in him grow,
And Lanaru would not forgive his resurrection,
For slavery to Rularuu was no life to him.'
This piece of carved stone is some kind of key. Though the language on it is alien to you, you can feel unreasoning hatred locked within it.
Debriefing
I greet you as Faathim, called Faathim the Kind.
You have done well, and crushed the threat of the Prince of Brass. However, the creatures you encountered, these Rikti. I know of them. They came here in years past, and sought to gain the favour of Rularuu. They think that the Ravager will help them to re-open the gates to their world, should they help Rularuu against his enemies.
They are wrong. Rularuu knows no allies but Rularuu. In their ignorance, these Rikti could present a great threat.
Recover keys before Rikti can activate them
Defeat Rikti and activate Key of Fury
Location: Storm Palace: Lock of Fury
Briefing
The Rikti are difficult to locate. Their minds are at once human and alien. I have found them, but it is nearly too late. The Rikti's alien circles of thought have nearly unlocked one of the keys in their possession. But I sense great turmoil amongst them, and that something is terribly wrong with the other keys. You must hurry.
The Rikti control the caverns in the Lock of Fury and the Lock of Destruction. There is another presence in the Lock of Destruction, that worries me, but the Rikti will have the Key of Fury soon. You must strike there first.
Mission Objective(s)
These caverns are silent, save for the faint hum of alien machinery.
- Defeat Rikti and activate Key of Fury
- 4 keys to simultaneously activate
You defeated the Rikti and recovered the Key of Fury, but there's no time to lose in getting to the Key of Destruction!
Even though it isn't a stated mission objective, this mission cannot be completed until all enemies have been defeated.
Notable NPCs
- Belfry Green 3-2-3
Primary Enemies
You found these words engraven upon monuments around the Storm Palace. The ancient script shifted before your eyes to a language you could understand. It read:
'And Lanaru toiled in slavery to his master,
And as executioner he did work his rage,
And every day his mind broke further,
For pride would not let him stay a slave.'
This piece of carved stone is some kind of key. Though the language on it is alien to you, you can feel primal emotions of fury locked within it.
Defeat Rikti and activate Key of Destruction
Location: Storm Palace: Lock of Destruction
Mission Objective(s)
The faint hum of Rikti machinery is almost drowned out by the sounds of violence from somewhere ahead.
- Defeat Rikti and activate Key of Destruction
- 4 Keystones?
You fought the Rikti and the Malta group, but found that the Key of Destruction has been taken!
Even though it isn't a stated mission objective, this mission cannot be completed until all enemies have been defeated.
Primary Enemies
Notable NPCs
- Belfry Blue 2-2-1 (Gunslinger, Boss)
You've found that the Keystones that together create the key of Destruction have been taken, apparently by the mysterious Malta Group.
Debriefing
I greet you as Faathim, called Faathim the Kind.
You have fought well, but the capture of the Key of Destruction by the Malta group is worrisome. It explains the strange shifts I have felt, but I am not gladdened by this answer. The Key of Destruction, and I believe also the Key of Madness have both been taken back to your world. If they are allowed to remain in the hands of the wicked, they could cause untold calamity.
Recover the key of Destruction from the Malta Group
Find Key of Destruction
Location: Peregrine Island, Steel Canyon, Founder's Falls, Skyway City
Briefing
Two of the Keys to the Storm Palace are now on your world. They must be found and recovered before they can be used. The Malta group has already extracted the key, though I do not know how they would accomplish this thing.
The Key of Madness is still hidden from me. I have sent messages to mystics of your world through dreams. Seek out Azuria once you have recovered the Key of Destruction. She may have learned the location of the last key by then.
The danger is great. The Minds of the Malta Group are clouded with their desire for power and control. I fear that something is using them to its own advantage, and could wreak havoc upon us all.
Mission Objective(s)
The shadows of Oranbega press in all around you.
- Find Key of Destruction
- Key of Destruction
You retrieved the key of Destruction from the Malta Group, and found out who was advising Malta's operations.
Even though it isn't a stated mission objective, this mission cannot be completed until all enemies have been defeated.
Primary Enemies
Notable NPCs
- Belfry Black 4-5-4 (Gunslinger, Boss)
- Dr. Phorrester (Possessed Scientist, Lieutenant)
- Belfry Green 4-6-4 (Hand of Artemis, Boss)
You found these words engraven upon monuments around the Storm Palace. The ancient script shifted before your eyes to a language you could understand. It read:
'And Lanaru rose again into the air,
And Lanaru broke the world in his madness,
And Rularuu raged with powerless anger,
For Lanaru would gain might with each failed attack.'
This piece of carved stone is some kind of key. Though the language on it is alien to you, you can feel a strong desire for destruction locked within it.
Speak with Azuria
Location: Atlas Park
Mission Objective(s)
- Speak with Azuria
You would be the ones working as Task Force now, right? I knew you were coming. I was told in a dream by the being called Faathim the Kind that you would be coming, and that I should help you. Faathim explained what was at stake.
From what you saw, it looks like the Circle of Thorns used the Malta group to take two of these 'keys', by possessing one or more of their scientists. Now we just need to find this last key, but I think I have good news. Peter Stemitz just called to tell me that he felt the Circle preparing some great ritual deep in Oranbega. And Dr. Cheng has confirmed the location, so I think it's a good bet. I'll give you the location. Good luck.
Sometimes even I get surprised by the things I forsee or the entities that seek me out. I believe that this Faathim you're working with may not be telling the full truth. If the power of Rularuu is as great as I fear, then Faathim may be hiding hust how dangerous this situation actually is.
But I can not imagine why.
Find Key of Madness
Location: Talos Island, Brickstown or Peregrine Island.
Mission Objective(s)
The shadows of Oranbega press in all around you.
- Find Key of Madness
- Key of Madness
The Key of Madness may be missing, but you have a clue where to find it.
Notes
- This mission is stealthable.
Primary Enemies
Speak with Azuria
Location: Atlas Park
Mission Objective(s)
- Speak with Azuria
I saw everything in a vision, but was too late to help. Peter, Dr. Cheng, and Cadao Kestrel have all reported a great and evil power now growing in one of the old cemetaries outside the city. I think this is where the Circle plans on activating the Key of Madness. If it is as I fear, they will attempt to use it as a bridge to draw a great and terrible power to Earth, then bind it for their own use. The city has set up an emergency force-field to contain the threat, but unless they are stopped, it could be the end of the world.
To foil the Circle's plot, you will need to activate the keystones before they can, and destroy the great demon Baphomet that they have summoned to battle and entrap this terrible power. I wish you the best of luck.
I remember back when you all first started. To think that the fate of the world now rests on your shoulders. You have all made this city so proud. I thank you.
Defeat Baphomet and get Key
Location: Board Train
Mission Objective(s)
The gloom of this old graveyard is tinted with an unearthy reddish light.
- Defeat Baphomet and get Key
- 4 keys to simultaneously activate
- Defeat Baphomet
You retrieved the Key of Madness from the Circle of Thorns.
Primary Enemies
Notable NPCs
- Baphomet (Archvillain)
You found these words engraven upon monuments around the Storm Palace. The ancient script shifted before your eyes to a language you could understand. It read:
'And Lanaru stoked the fires of his madness,
And in his madness he found greater power,
And he cast down the Iron Fist of Rularuu when he came,
For reason was only a shadow in Lanaru's mind.'
This piece of carved stone is some kind of key. Though the language on it is alien to you, you can feel agonizedd torment locked within it.
Debriefing
I greet you once more as Faathim, called Faathim the Kind. You have in your possession all seven of the keys that will open the way to the Storm Palace, the throne of Lanaru the Mad. Before you go to face his power, listen a moment. You have also gathered the parts of a tale. The tale you found is true, and in it's full form reads as thus:
'And he rose up into the air,
And there he forged himself a great palace,
And the air itself he charged with storms,
For Lanaru's mind was itself clouded with anger.'
And Lanaru felt Rularuu's purpose wander,
And Lanaru felt the anger in him grow,
And Lanaru would not forgive his resurrection,
For slavery to Rularuu was no life to him.'
'And Lanaru toiled in slavery to his master,
And as executioner he did work his rage,
And every day his mind broke further,
For pride would not let him stay a slave.'
'The hatred roiled through his fevered thoughts,
And madness broke his mind upon its wrack,
And Lanaru felt Rularuu retreat from him,
For it feared the growing insanity of his soul.'
'And Lanaru stoked the fires of his madness,
And in his madness he found greater power,
And he cast down the Iron Fist of Rularuu in battle,
For reason was only a shadow in Lanaru's mind.'
'And then Kindness entered the Storm Palace to give warning,
And Kindness said that Rularuu would re-assert control,
And Kindness retreated then in horror,
For now Lanaru saw method to halt their master.'
'And Lanaru rose again into the air,
And Lanaru broke the world in his madness,
And Rularuu raged with powerless anger,
For Lanaru would gain might with each failed attack.'
Now you know the land and sky of the Storm Palace. Now you know how Lanaru became Lanaru the Mad, and how he broke the world. Now you must prepare to face his power, before he breaks the world once more.
Use the keys on each monument and then face Lanaru the Mad
Use key on Monument of Madness
Briefing
Now comes the end. You must travel to the Storm Palace, and use the keys on each of the monuments. When that is done, the way to the Storm Palace shall be opened, and it shall be time for you to confront Lanaru the Mad.
There is little time. Lanaru has felt the threats arrayed against him, and even now is preparing to lash out in anger. If he should do so, it could break the world again or worse. It could re-forge the world, and bring the full power of Rularuu down upon us all. This cannot be allowed to happen.
It is time. You have done more than any could have hoped. Fight well. May victory be yours.
Mission Objective(s)
- Use key on Monument of Madness
You insert the key of Madness into the monument, and hear a great rumbling in the distance.
Use key on Monument of Destruction
Mission Objective(s)
- Use key on Monument of Destruction
You can understand some of the wording on the strange monument.
Use key on Monument of Anger
Mission Objective(s)
- Use key on Monument of Anger
You can understand some of the wording on the strange monument.
Use key on Monument of Torment
Mission Objective(s)
- Use key on Monument of Torment
You can understand some of the wording on the strange monument.
Use key on Monument of Fury
Mission Objective(s)
- Use key on Monument of Fury
You can understand some of the wording on the strange monument.
Monument of Hatred
Mission Objective(s)
- Use key on Monument of Hatred
You can understand some of the wording on the strange monument.
Monument of Malice
Mission Objective(s)
- Use key on Monument of Malice
You can understand some of the wording on the strange monument.
Defeat Lanaru the Mad
Mission Objective(s)
Crackling energy courses through the very air. You stand at the corner of the Storm Palace before Lanaru the Mad.
- Defeat Lanaru the Mad
- Defeat Lanaru the Mad
You have defeated Lanaru the Mad within the Storm Palace.
Primary Enemies
Notable NPCs
- Lanaru the Mad (Archvillain)
Debriefing
I greet you as Faathim, called Faathim the Kind. Lanaru has fallen before you, and I feel sorrow. Though he was mad and violent, he was as my brother, and as myself, he will re-form...
He will return in strength...
For he is of Rularuu.
And while Rularuu is, we are, forever.
But do not despair. Through your actions the threat is gone for now, and the peoples of the shard can live, and the Ravager is kept from us.
Lanaru rose up and broke the world, and in doing so he made this place safe for a time. Soon Rularuu's power may return, but it is my hope that might like yours will be ready to face the Ravager should he come again.
Badge
Completion of the task force earns a hero the Slayer of Madness Badge.
You defeated the being known as Lanaru the Mad, sparing the people of the Shadow Shard from total destruction.
Defeating Lanaru the Mad while in Supergroup mode can earn progress toward the Rikti Plasma Turret Badge.
You have unlocked the power of the Rikti Plasma Turret
Notes
Faathim the Kind is an aspect of a god, and as such does not have access to a cell phone, but can instead be reached through a Psychic Contact link at any stage.
The leader of the team used to always have to return to Faathim to get new missions, but the Psychic Contact was added at a later point.