Grandville
- Trainers:
- Arbiter Apolis
- Trial / TF Contacts:
- Lord Recluse
- Events:
- Arachnos Flier
- Exploration Badges:
- Overlord, Sewer Dweller, Guttersnipe, Master of the
Airwaves, Passing Fab, Image Crasher, Line Holder, Gutter Bait - Plaque Badges:
- Arachnos Rising IV, V
- Day Jobs:
- Pain Specialist, Pilot, Monitor Duty, Smuggler, Arachnos Official
- Enemies:
- Arachnoids, Arachnos, Circle of Thorns, Crey, Knives of Artemis, Longbow, Nemesis
- Connecting Zones:
- Normal Rogue Isles zones, all TUNNEL System zones, Abyss, Monster Island, Rikti War Zone, Recluse's Victory, and Kallisti Wharf (and Independence Port, Peregrine Island, and Striga Isle for Rogues and Vigilantes).
Overview
Grandville is a high-level zone, appropriate mainly for level 40 to 50 villains, in City of Villains. Grandville represents the culmination of a villain's career, an epic zone featuring "Spider City", a huge Arachnos tower with a web-like supporting structure. Villains can get to Grandville via the Rogue Isles Ferry and Black Helicopter Line.
Arbiter Apolis, the trainer, is located in front of Lord Recluse's tower and statue, along with the Merit Vendor, Jetpack Quartermaster, Fortunata Fateweaver, and Elite Quartermaster. Grandville's only Broker, Wiggy the Brit, is nearby as well.
History
(Copied from City of Heroes official Web site [1] :
As you emerge into this dark towering metropolis, you will know that you have finally stepped into Arachnos’ parlor. Here you must make an immediate choice, will you become the predator or the prey?
Rising from the gritty streets, slate grey buildings ascend into the sky, blotting out the sun and driving Grandville into the blackness of perpetual night. Among the shadows, the city is a dense jungle of skyscrapers linked together by walkways and bridges. Below are the castaways, infiltrators, and mutated creatures too terrible to mention. Above are the less wild but more cunning hunters, like spiders waiting to pounce.
Originally a prosperous pirate town, Grandville grew into to a thriving business center in the mid 1950s. A small independent island, many corporations found benefit in operating outside the laws of the US and the locals were eager to welcome new investors. Over time, lax regulations and the proliferation of offshore banking drew in even more businesses. Because it is so small, rather than grow outward, the island was forced to build upward, leaving those with the least power cast-off at the lowest levels of the city’s strata. Already fortress like, when Lord Recluse took over the region he chose Grandville as the location for his capital and built himself a massive watchtower complex called the WEB. Now Recluse’s citadel soars above this stratified city, the pinnacle atop a ladder of power.
Passing through the streets of Grandville it is possible to catch an occasional glimpse into the Gutters below. Through imperfect junctions, missing grates, and open sewage pits, a vertigo-inducing drop plunges into the darkness of the Gutter where the dredges of Grandville lurk. Unable to effectively control the creatures hidden here, Recluse has an Arachnos Flier patrol the area, its only goal to annihilate all living things in its path.
Above this dank underbelly, Arachnos officials and local business people live and work in Spider City. With miles of over-walks, railings, and bridges to keep everyone far from the grime below, this is the safest level of Grandville.
The white-collar bureaucrats and Arachnos agents of Spider City go about their lives under the oppressive shadow of the Tangle. This claustrophobic neighborhood extends from Spider City all the way to the very tops of the WEB buildings. With tangles of cables, catwalks, fire escapes, and makeshift hiding places, this brutal area provides a precarious existence to those who can survive its dangers.
The WEB itself is an enormous building complex at the heart of Grandville with an array of cables spiraling outward from the center, a literal web suspended over the entire island. A ring of skyscrapers surrounding the central Arachnos watchtower under this intricate webbing, the WEB truly is the inner sanctum of Recluse’s domain.
Supporting the elaborate vertical construction of Grandville is the secretive Web Fabrication Plant located on a manmade island to the north. Supposedly dedicated entirely to the construction and maintenance of the WEB superstructure, the exact nature of this industrial plant remains suspect.
From the WEB, Over-Governor Elisa Silk handles all the civilian affairs of Grandville. The official Arachnos Keeper of Secrets, Silk is a powerful figure in the Rogue Isles – not even Recluse himself knows exactly what it is that she conceals. Watching over Grandville’s security matters is Marshal Mayhem, a subtle man best known for his complex global extortion schemes.
With the completion of Grandville, Recluse has spun his web and now lays hidden, luring those he seeks to destroy, a patient hunter setting his trap for an unsuspecting prey.
Contacts
Trainer
- Arbiter Apolis (Spider City (2736, -392, 1811))
Brokers
- Wiggy the Brit (Spider City (289, -391.5, 1410)): Level 40-50
Regular Contacts
Levels 40-44
- Regent Korol (Spider City (2082, -343, 1203))
- └►Mage-Killer Zuhkara (The Tangle (2700, -65.9, 764))
- Terrence Dobbs (The Gutter (2550, -448, 2082))
- └►Dr. Forrester (Spider City (2920, -344, 1167))
- Westin Phipps (The Gutter (2447, -464, 2535))
- └►Arbiter Daos (The Tangle (2725, -1041, 876))
Levels 45-50
- Abyss (The Tangle (2711.8, -65.9, 760.5))
- Efficiency Expert Pither (The Tangle (3007, 243, 1267))
- Operative Grillo (The Tangle (2994, -1044.25, 912))
- Shadow Spider (The Tangle (2762.8, 243.4, 834.5))
- Tavish Bell (Spider City (2515.3, -344.0, 1166.2))
- Vernon von Grun (The Tangle (2994, -1044.25, 886))
Special Contacts
Unlockable Contacts
- Ambassador Kuhr'Rekt (The Tangle (2673, -1044, 695)): Level 40-44
- Unlocked by Native Badge
- Number 204 (Spider City (2486, -284, 1405)): Level 40-44
- Unlocked by Venomous Badge
- Television (The Gutter (3232, -458, 2363)): Level 45-50
- Unlocked by Master of the Airwaves Badge
- Viridian (The Tangle (2778, 243, 834)): Level 45-50
- Unlocked by Infiltrator Badge, Tracer Badge, and Tank Buster Badge, and defeating 200 Crey and 200 Council
Patron Contacts
- Arbiter Rein (Spider City (2757, -58.9, 903)): Level 40-50
- Patron Power Pools introduction contact
- Black Scorpion (The Tangle (2694, -58.9, 903)): Level 40-50
- Captain Mako (The Tangle (2754, -58.9, 845)): Level 40-50
- Ghost Widow (The Tangle (2700, -58.9, 847)): Level 40-50
- Scirocco (The Tangle (2757, -58.9, 903)): Level 40-50
Strike Force Contact
- Lord Recluse (The Tangle (2726.5, -55, 934)): Level 45-50
- Barracuda (Spider City (2559, -392, 1934.5)): Level 45-50
Zone Events
Major events
- Every two to eight hours, an Arachnos Flier will launch from the central tower and go on patrol of the zone.
Minor events
- None.
Important Locations
Neighborhoods
- Spider City (Yellow - Level 40-43) (Music)
- The Gutter (Orange - Level 43-46) (Music)
- The Tangle (Orange - Level 46-47) (Music)
- The Fab (Red - Level - 48-50) (Music)
Exploration Badges
You've visited the beach outside the Grandville city walls, where Lord Recluse viciously repelled an invasion of Longbow landing craft.
A new low, even for a villain, you've stumbled through the very very bottom of Grandville in the area known as 'The Gutter.'
Life at the bottom is rough, and after visiting Hobo Row in the Grandville's Gutter you can agree.
Top of the world! You have climbed to the top of the radio tower in Grandville.
These underground tunnels are the only relatively safe way to get into the Fab. They are used as both an emergency exit from the Fab and as a method of sending in reinforcements straight from Grandville proper, should Longbow try to launch an offensive attack.
This large display screen fell off its holster after a particularly rough battle between Black Scorpion and Captain Mako. It was supposed to be fixed, but progress kept halting as workers became too distracted by the images on the screen.
Arachnos stationed here are the first line of defense against any Arachnoids trying to break out of the Gutter. Arachnoids foolish enough to attempt an attack from above ground never succeed, though it's well known that most Arachnoids utilize their own underground tunnels to travel.
These dangerous catwalks have resulted in a handful of Arachnos soldiers unwittingly falling into the depths of the Gutter, disappearing forever. At first, search and rescue missions were initiated to attempt to recover the missing soldiers, but were soon called off. Arachnos uses the disappearances as a valuable lesson on being alert during patrol.
Plaques
Know your friend—but know your rivals even better.
- Arachnos Rising IV: In The Gutter neighborhood, just outside the wall around Spider City. Coordinates (1729.5, -459, 1514.5)
- Arachnos Rising V: On the back side of the large tower in The Tangle neighborhood. Coordinates (2766, -340, 793)
Day Jobs
Your time spent working with the Arachnos Arbiters has earned you the Arachnos Official Day Job. Logging out in Grandville will earn you Jetpack power, when you log back in, for a short time.
The Arbiters of Arachnos have made you a priority target. They do not like to let their secrets slip.
The entire zone is an Arachnos Official day job location, except for the following specific locations.
You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.
Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.
You have aided Arachnos by piloting its fliers, helping Lord Recluse better mobilize his troops, earning you the Pilot Day Job. Logging out near a Black Helicopter will earn you a Speed Bonus, when you log back in, for a short time.
Arachnos is more likely to pound you into dust than let you near one of their fliers. And your license is no good in Paragon City, it seems.
Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you charges for your Base Teleporter power.
You spend your free time smuggling in illicit black market goods earning you the Smuggler Day Job. Logging out near a ferry will earn you a random enhancement, upon each mission completion, for a short time.
You've scored the biggest coup of all; smuggling directly into Paragon City. Unfortunately, it's a long round-trip.
Stores
- Elite Quartermaster sells level 40, 45, and 50 SO Enhancements of each of the origins.
- P2W Vendor
- Contacts in the zone sell enhancements and inspirations. Will be added. +++ Missing Information +++
Transfer Points
- Black Helicopter Line
- Rogue Isles Ferry
- Smuggler's Submarine to The Abyss, Monster Island, Port Oakes, Sharkhead Isle, and Kallisti Wharf (and Independence Port, Peregrine Island, and Striga Isle for Rogues and Vigilantes).
- Vanguard maintains a portal to the Rikti War Zone.
- Portal to Recluse's Victory.
- TUNNEL System
Enemy Groups
Notes
External Links
- Zone preview for Issue 7's release of Grandville.