Abandoned Sewers Trial: Difference between revisions
imported>Snorii m (+enemy groups, changed temp powers to use powerbox templates) |
No edit summary |
||
(34 intermediate revisions by 21 users not shown) | |||
Line 1: | Line 1: | ||
== Overview == | |||
{{Infobox Trial | |||
|name=Descent to the Hydra Trial | |||
|type=Hero | |||
|contact=[[Mairenn MacGregor]] | |||
|image=[[File:Mairenn MacGregor.jpg|100px]] | |||
|zone=[[Atlas Park]] | |||
|x=139.5 | |||
|y=0.3 | |||
|z=1018 | |||
|size=4 | |||
|levels=38-50 | |||
|merits=29 | |||
|enemies={{Enemy Rikti}}{{Enemy Hydra}} | |||
|badge=[[File:Badge_trial_zone_01.png|22px]] [[Charmer Badge|Charmer]]<br />[[File:Badge_tourism_hazard.png|22px]] [[Head of the Hydra Badge|Head of the Hydra]] | |||
}} | |||
The Abandoned Sewers Trial was newly revamped for [[Issue 12]]. The Trial now functions more like a [[Task Force]], as other Trials do. It should also correctly require a team of Heroes between level 38 and 40, and auto-exemplar heroes over level 40. (Previously, only the leader had to be in this level range, and anyone from level 36 to level 50 could participate without sidekicking/exemplaring.) | |||
The majority of the Trial is designed to take place in the [[Abandoned Sewer Network]]. The contact ([[Mairenn MacGregor]]) is located near the [[Atlas Park]] sewer entrance. | |||
The | The last mission will always spawn mobs at level 42 or higher, regardless of team members' levels. | ||
=== {{UL|Defeat | __TOC__ | ||
{{clr}} | |||
{{ArcAward|m=29}} | |||
== Missions == | |||
=== {{UL|Defeat 100 Rikti to show Maren you're up to the task}} === | |||
'''Mission Briefing''' | '''Mission Briefing''' | ||
Sure you look tough in that costume, but can you fight? Prove it. Go to the abandoned sewers and defeat | Sure you look tough in that costume, but can you fight? Prove it. Go to the abandoned sewers and defeat 100 [[Rikti]]. Then we'll talk, hero. | ||
'''Mission Acceptance''' | |||
Off you go. I'll be here, just waiting to be dazzled. | Off you go. I'll be here, just waiting to be dazzled. | ||
{{Mission Objective|Entrance=|Primary=Defeat aliens in abandoned sewers|Secondary=Defeat | '''Unnecessary Solicitation''' | ||
{{orange|needs data}} | |||
{{Mission Objective|Entrance=|Primary=Defeat aliens in abandoned sewers|Secondary=Defeat 100 Rikti|Additional=|Completion=}} | |||
'''Enemies''' | '''Enemies''' | ||
Line 36: | Line 58: | ||
All right. I'd say you're ready to take on the Hydra itself. Use this computer access code to unlock the maintenance room door. Once you're in, kill everything you see from top to bottom. And I mean everything. Remember, once activated, that door only stays open for 90 minutes, so don't play around. | All right. I'd say you're ready to take on the Hydra itself. Use this computer access code to unlock the maintenance room door. Once you're in, kill everything you see from top to bottom. And I mean everything. Remember, once activated, that door only stays open for 90 minutes, so don't play around. | ||
'''Mission Acceptance''' | |||
I can give you one hint: check for Rikti crates. They're the key to your success. The Rikti have got some seriously funky technology for trying to keep the Hydra in check, so use it to your advantage. | I can give you one hint: check for Rikti crates. They're the key to your success. The Rikti have got some seriously funky technology for trying to keep the Hydra in check, so use it to your advantage. | ||
Line 42: | Line 66: | ||
I don't envy you on this one, ace. You'll have a hard fight. Remember, the Rikti crates are the key. | I don't envy you on this one, ace. You'll have a hard fight. Remember, the Rikti crates are the key. | ||
'''Unnecessary Solicitation''' | |||
{{orange|needs data}} | |||
{{Mission Objective|Entrance=|Primary=Use the access code to enter|Secondary=|Additional=|Completion=}} | {{Mission Objective|Entrance=|Primary=Use the access code to enter|Secondary=|Additional=|Completion=}} | ||
Line 50: | Line 78: | ||
{{Mission Objective|Entrance=The sewer pipes groan with strain. Something is growing in here.|Primary=Clean out the maintenance room - 1:30:00|Secondary=Defeat the Hydra Head|Additional=|Completion=You defeated the Hydra head!}} | {{Mission Objective|Entrance=The sewer pipes groan with strain. Something is growing in here.|Primary=Clean out the maintenance room - 1:30:00|Secondary=Defeat the Hydra Head|Additional=|Completion=You defeated the Hydra head!}} | ||
{{EdNote|note=This mission will automatically fail itself if all players leave the map.}} | |||
'''Enemies''' | '''Enemies''' | ||
Line 59: | Line 89: | ||
{{Mission Clue|Name=Maintenance log|Text=This maintenance log printed on bright yellow paper, is written in a shaky hand. It reads: 'Stick to the catwalks, we lost another worker today.'}} | {{Mission Clue|Name=Maintenance log|Text=This maintenance log printed on bright yellow paper, is written in a shaky hand. It reads: 'Stick to the catwalks, we lost another worker today.'}} | ||
{{Mission Clue|Name=Hydra Eye|Text=This eye of the Hydra is now lifeless; nevertheless, it seems to glow with a faint, | {{Mission Clue|Name=Hydra Eye|Text=This eye of the Hydra is now lifeless; nevertheless, it seems to glow with a faint, malevolent glint.}} | ||
---- | ---- | ||
Line 88: | Line 118: | ||
== Strategy == | == Strategy == | ||
* [[Abandoned Sewers Trial/Strategy|Abandoned Sewers Trial Strategy]] | |||
== Master of the Descent to the Hydra == | |||
If you successfully complete the Abandoned Sewers Trial with challenge settings of zero defeats (no one on the team can be defeated throughout the entire strike force), no Incarnate Powers and no Temporary Powers (other than those granted within the Trial), you will receive the following achievement badge. | |||
{{BadgeBox|Master of the Descent to the Hydra}} | |||
Successfully completing the Abandoned Sewers Trial with this challenge will also grant any accepted [[Hydra Origin Enhancements]] at their capped level (53). | |||
== Rewards == | |||
{{missing}} | |||
{{Navbox Trials and Task Forces}} | |||
[[Category:Trials and Task Forces]] | |||
[[Category:Trials and Task Forces]] | [[Category:Trials and Task Forces]] |
Latest revision as of 00:32, 5 February 2023
Overview
Descent to the Hydra Trial | |
---|---|
Hero Trial | |
Contact | Mairenn MacGregor |
Zone | Atlas Park |
Team Size | 4 players |
Coordinates | (139.5, 0.3, 1018) |
Level Range | 38-50 |
Merits | 29 |
Badge |
Charmer Head of the Hydra |
Enemy Groups | |
The Abandoned Sewers Trial was newly revamped for Issue 12. The Trial now functions more like a Task Force, as other Trials do. It should also correctly require a team of Heroes between level 38 and 40, and auto-exemplar heroes over level 40. (Previously, only the leader had to be in this level range, and anyone from level 36 to level 50 could participate without sidekicking/exemplaring.)
The majority of the Trial is designed to take place in the Abandoned Sewer Network. The contact (Mairenn MacGregor) is located near the Atlas Park sewer entrance.
The last mission will always spawn mobs at level 42 or higher, regardless of team members' levels.
Merit Rewards: This activity awards 29 Reward Merits.
Missions
Defeat 100 Rikti to show Maren you're up to the task
Mission Briefing
Sure you look tough in that costume, but can you fight? Prove it. Go to the abandoned sewers and defeat 100 Rikti. Then we'll talk, hero.
Mission Acceptance
Off you go. I'll be here, just waiting to be dazzled.
Unnecessary Solicitation
needs data
Mission Objective(s)
- Defeat aliens in abandoned sewers
- Defeat 100 Rikti
Enemies
Debriefing
Well, I'll be. You survived the trenches. Good work, hero.
Contain the Hydra
Briefing
All right. I'd say you're ready to take on the Hydra itself. Use this computer access code to unlock the maintenance room door. Once you're in, kill everything you see from top to bottom. And I mean everything. Remember, once activated, that door only stays open for 90 minutes, so don't play around.
Mission Acceptance
I can give you one hint: check for Rikti crates. They're the key to your success. The Rikti have got some seriously funky technology for trying to keep the Hydra in check, so use it to your advantage.
You may be tough up here, but down there it's all about tactics and finding the right tool for the job.
I don't envy you on this one, ace. You'll have a hard fight. Remember, the Rikti crates are the key.
Unnecessary Solicitation
needs data
Mission Objective(s)
- Use the access code to enter
This code will unlock the door to the maintenance room. Due to security precautions, the door will only remain open for a maximum of 90 minutes.
Access code accepted. Unlocking door. 90 minutes. Counting down...
Mission Objective(s)
The sewer pipes groan with strain. Something is growing in here.
- Clean out the maintenance room - 1:30:00
- Defeat the Hydra Head
You defeated the Hydra head!
This mission will automatically fail itself if all players leave the map.
Enemies
This maintenance log printed on bright yellow paper, is written in a shaky hand. It reads: 'Stick to the catwalks, we lost another worker today.'
This eye of the Hydra is now lifeless; nevertheless, it seems to glow with a faint, malevolent glint.
Opening some of the crates in the Sewers rewards the player that selected it the following clue and temporary power:
This scrap of paper refers to the Rikti's powerful thermite plasma guns. It reads: '--severe damage to tentacles, possible tool for containment. Rikti technology at its fines--'
Ranged Cone, Moderate Damage over Time (Fire), Special Damage (Plasma) vs. Hydra Tentacle
The Thermite Plasma Cannon is a Rikti weapon. The Plasma is relatively cool, and only moderately dangerous. However, it has be discovered that Thermite Plasma is deadly to the Hydra. It is best to save the weapon's limited charges for defeating the Hydra.
Opening some of the crates in the Sewers rewards the player that selected it the following clue and temporary power:
This torn shred of paper refers to the Rikti's particle accelerator weapons. It reads: 'Modified weaponry--the head is susceptible. Rikti transport technology will ensure--'
Ranged Special vs. Hydra Head
The Particle Cannon is a heavy Rikti weapon that can reverse the polarity of of an entity brought through a dimensional rift, sending it back to its own universe. Against other targets, it has no effect. the particle cannon can send the Hydra Head back to its dimension. The particle beam is slow, and must be held on the target for a long time. The Particle Cannon has limited charges, so use it wisely.
Debriefing
Hey, you're back, A Hydra Eye? For me? How cool.
I'm glad to know you survived, and the Hydra is contained. For now, at least. I'm impressed and I don't impress easily.
Badges
- The Head of the Hydra exploration badge is available in the maintenance room where the Hydra head is located.
The Hydra threatens Paragon City from the bowels of the sewer system.
- The Charmer Badge is rewarded to heroes that successfully complete the Abandoned Sewers Trial.
You have defeated the Hydra, a major threat to the sewer network of Paragon City.
Strategy
Master of the Descent to the Hydra
If you successfully complete the Abandoned Sewers Trial with challenge settings of zero defeats (no one on the team can be defeated throughout the entire strike force), no Incarnate Powers and no Temporary Powers (other than those granted within the Trial), you will receive the following achievement badge.
You have proven yourself Master of the Descent to the Hydra Trial.
Successfully completing the Abandoned Sewers Trial with this challenge will also grant any accepted Hydra Origin Enhancements at their capped level (53).
Rewards
+++ Missing Information +++