Defender: Difference between revisions

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* Cold Domination and Ice Blast were [[Powerset Proliferation|proliferated]] to Defenders in [[Issue 12]].
* Cold Domination and Ice Blast were [[Powerset Proliferation|proliferated]] to Defenders in [[Issue 12]].
* Assault Rifle and Traps were [[Powerset Proliferation|proliferated]] to Defenders in [[Issue 16]].
* Assault Rifle and Traps were [[Powerset Proliferation|proliferated]] to Defenders in [[Issue 16]].
* Dual Pistols was added in March, 2010, for those players who prepurchased [[Going Rogue]].
* Dual Pistols was added to the game on March 2, 2010, for those players who prepurchased [[Going Rogue]].


== See Also ==
== See Also ==

Revision as of 23:48, 24 June 2010

Defender
Archetypeicon defender.png  CreateSymbol Hero.png
Primary Buff
Secondary Ranged
Inherent Vigilance
Base HP 1017.4
Max HP 1606.4
Primary Sets 17
Secondary Sets 15
Epic Power Pools 4
v  d  e


Overview

The Defender tends to help his allies and attack his foes from a distance. The Defender excels at powers that assist friends, but can also hinder his enemies. The Defender is able to attack at range, however, the Defender is not built for hand to hand. He might be able to dodge a few attacks, but the Defender won't last for long.

Alignment: Hero

The Defender's power sets are:

Primary: Buff/Debuff
Secondary: Ranged

The Defender has Low Hit Points and Medium Damage.

Power Sets

Primary Power Sets

A Defender's primary power sets are designed specifically for buffing or debuffing. They are:

Secondary Power Sets

A Defender's secondary power sets are designed for ranged attacks. They are:

Ancillary Power Pools

Inherent Power

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • Defenders have been in the game since Issue 0. Their original primary powersets were Dark Miasma, Empathy, Force Field, Kinetics, Radiation Emission, and Storm Summoning. Their original secondary powersets were Dark Blast, Electrical Blast, Energy Blast, Psychic Blast, and Radiation Blast.
  • Dark Mastery, Electricity Mastery, Power Mastery and Psychic Mastery were added to the game in Issue 3.
  • Sonic Resonance, Trick Arrow, Archery and Sonic Attack were added to the game in Issue 5.
  • Cold Domination and Ice Blast were proliferated to Defenders in Issue 12.
  • Assault Rifle and Traps were proliferated to Defenders in Issue 16.
  • Dual Pistols was added to the game on March 2, 2010, for those players who prepurchased Going Rogue.

See Also

External Links