Virgil Tarikoss Strike Force: Difference between revisions
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The '''Virgil Tarikoss Strike Force''' is the first of five main [[Strike Force]]s on ''City of Villains''. | The '''Virgil Tarikoss Strike Force''' is the first of five main [[Strike Force]]s on ''City of Villains'', needed for the [[Strike Force Commander]] accolade. The other four strike forces are [[Silver Mantis Strike Force]], [[Operative Renault Strike Force]], [[Ice Mistral Strike Force]], and [[Dr. Aeon Strike Force]]. [[Virgil Tarikoss]] is located in the Mount Diable region of [[Cap au Diable]], to the far west of the pipe junction. | ||
__TOC__ | __TOC__ | ||
{{clr}} | {{clr}} | ||
{{ArcAward|m=13}} | {{ArcAward|m=13}} | ||
== Introductions == | |||
=== Too Low Level === | |||
I applaud your cruel ambition, but your powers are not sufficient for my needs. Return when you have achieved at least a threat level of 15. Then, you may be strong enough to survive. | |||
{{blue|You need at least 4 members on your team, all of them at least Level 15. If they are over Level 20, they will be automatically malefactored to Level 20 for the duration of the Strike Force.}} | |||
=== Not Team Leader === | |||
Send your leader to me. I would speak with them about things dark and vile. | |||
{{blue|You need at least 4 members on your team, all of them at least Level 15. If they are over Level 20, they will be automatically malefactored to Level 20 for the duration of the Strike Force.}} | |||
=== Strike Force Invite === | |||
If you have sought me, out then you must be ambitious. If you have found me, you must be wicked. These aspects combined make you perfect for the tasks I can place before you. | |||
== Missions == | == Missions == | ||
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=== {{UL|Form Strike Force}} === | === {{UL|Form Strike Force}} === | ||
==== {{UL| | ===={{UL|Defeat all Legacy in office}}==== | ||
'''Briefing''' | '''Briefing''' | ||
Very well. You wish to prove you are capable? You wish to prove that you are without compunction? Good. Not far from here there is an office wherein a group who could cause this enterprise trouble have gathered. They are members of the pathetic [[Legacy Chain]], and even now they cast spells of augury to ascertain my ends. You are to enter this place, take what they have uncovered so that no others will know it, and crush any survivors. Leave none standing. Then, we will begin. | |||
To cement this pact, I shall confer to you a name for this band of rogues. I shall call you {{Strike Force}}. A name that shall echo in the dark halls of infamy. | |||
'''Unnecessary Solicitation''' | |||
You will prove nothing by talking to me. Defeat all of the Legacy members in that office and bring me back what they learned. | |||
{{Mission Objective|Entrance=|Primary=Defeat all Legacy | {{Mission Objective|Entrance=According to the sign on the door, this office is supposed to be closed. That would make you the cleaning crew.|Primary=Defeat all Legacy in office|Secondary=Find ritual notes|Additional=|Completion=You broke up the Legacy Chain's ritual.}} | ||
'''Primary Enemies''' | '''Primary Enemies''' | ||
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* Librarian Wembley {{Named|Faction=Legacy Chain|Type=Inferno of Flame}} | * Librarian Wembley {{Named|Faction=Legacy Chain|Type=Inferno of Flame}} | ||
{{NPC Text|type=villain|title=Legacy Chain chatter|text= | |||
'''Before Combat:''' | |||
:'''Legacy Chain minion:''' ''We must know if it's true! Continue the spell!'' | |||
'''Combat Start:''' | |||
:'''Legacy Chain minion:''' ''No! Our auguring is ruined!''}} | |||
{{NPC Text|type=villain|title=Librarian Wembley dialogue|text= | |||
'''Before Combat:''' ''{{Strike Force}}, is it?''<br /> | |||
''Then it's true.''<br /> | |||
''Tarikoss has found villains depraved enough to help him.''<br /> | |||
'''Combat Start:''' ''If you understood what was happening, you would turn away from Tarikoss! Leave him be!''}} | |||
{{Mission Clue|Name=Notes on the ritual|Text=These notes are all about the Legacy Chain's ritual. | {{Mission Clue|Name=Notes on the ritual|Text=These notes are all about the Legacy Chain's ritual. | ||
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'''Debriefing''' | '''Debriefing''' | ||
I felt their rituals break from here. | I felt their rituals break from here. You were all merciless and efficient. Just what I've been looking for. I know now that you have exactly what I seek for this grim work. If you help me in this, then all the riches and wealth of the world shall be yours. If you have no stomach for darkness, if you are a mere poseur to villainy, then I have misjudged you, and you may leave. But if you are willing to risk all the lives in the Isles and the world for your own power, then speak to me, for we will be ready to begin. | ||
==== {{UL|Find | ==== {{UL|Find reason for Circle attack}} ==== | ||
'''Briefing''' | '''Briefing''' | ||
This is your last chance to leave all of this behind. | This is your last chance to leave all of this behind. If you have any remaining moral qualms,<br /> | ||
If you still entertain pretensions that you are simply misunderstood,<br /> | |||
If some small part of you believes that there is a golden heart deep within you,<br /> | |||
Then it is not too late for you to go.<br /> | |||
I am not going to trifle around with petty games of position amongst the rabble. I seek a greater power. If you wish to profit by this, then there can be no hope of redemption for you. | |||
But we are not unopposed in this quest. The Legacy Chain seek the truth and will try to stop us, and the dread mages of the [[Circle of Thorns]] are also after the power we seek. It is this later effort which worries me the most. {{green|The Circle have unleashed their forces to attack the [[Power Transfer System]], and I would like to know why. Discover their reason while I continue to prepare.}} | |||
* ''Commit yourself to Tarikoss's dark plans'' '''(Mission Acceptance)''' | |||
Now, you are committed. There is no turning back. Very good. Very good. Now, as to the Circle: | |||
'' | Their attack on the Power Transfer System proves that they know a great deal about its true nature. The question, then, is why attack now? Your goal is not to stop their attack. Let [[Arachnos]] worry about that. Your goal is to find out why they're attacking. Find survivors and then beat the truth from the attack's leaders. | ||
'''Unnecessary Solicitation''' | |||
If you wish for a share in the power we can unleash, you need to stop the Circle. Find out why they're attacking the PTS so that we can learn their scheme and foil it. | |||
{{Mission Objective|Entrance=The PTS is always unsettling, even without the Circle's presence.|Primary=Find reason for Circle attack|Secondary=Find | {{Mission Objective|Entrance=The PTS is always unsettling, even without the Circle's presence.|Primary=Find reason for Circle attack|Secondary=Find foreman | ||
** Defeat attack leader & crew|Additional=|Completion=You found the information you needed to know.}} | ** Defeat attack leader & crew|Additional=|Completion=You found the information you needed to know.}} | ||
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'''Notable NPCs''' | '''Notable NPCs''' | ||
* PTS Worker (NPC) x2 | |||
* PTS Foreman Carl (NPC) | |||
* Attack Leader Zurabsal {{Named|Faction=Circle of Thorns|Type=Ruin Mage}} | * Attack Leader Zurabsal {{Named|Faction=Circle of Thorns|Type=Ruin Mage}} | ||
{{NPC Text|type=villain|title=Circle of Thorns patrollers|text= | |||
'''Before Combat:''' | |||
:'''Circle of Thorns minion 1:''' ''Find any survivors!'' | |||
:'''Circle of Thorns minion 2:''' ''Hunt down any survivors before they can talk!''}} | |||
{{NPC Text|title=PTS Workers dialogue|text= | |||
'''On Rescue:''' | |||
:'''PTS Worker:''' ''If you want to know what's going on, talk to the foreman. I'm out of here!'' | |||
---- | |||
'''On Rescue:''' | |||
:'''PTS Foreman Carl:''' ''You want to know what's going on here? I'll tell you.''}} | |||
{{NPC Text|type=villain|title=Attack Leader Zurabsal dialogue|text= | |||
'''Before Combat:''' ''Our part is nearly complete. When the PTS is in ruins, they shall not suspect what we've done.''<br /> | |||
'''Combat Start:''' ''You should not meddle, {{Strike Force}}!''}} | |||
{{Mission Clue|Name=The Foreman's story|Text=The PTS foreman told you a bit about what happened right before the attack: | {{Mission Clue|Name=The Foreman's story|Text=The PTS foreman told you a bit about what happened right before the attack: | ||
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'''Debriefing''' | '''Debriefing''' | ||
That this power drop from the PTS should | That this power drop from the PTS should coincide with the Circle's attack would be enough, even without the words of the foreman and that fool Circle Sorcerer. This confirms what they've done. They must have known that I was close, and that with your aid we could succeed, and so were moved to rash action. Action we can take advantage of. But first, we must deal with some of the others who will have noticed what the Circle has done before they become a problem. Our moment of victory comes, but we must first clear the way. | ||
==== {{UL|Take book & stop investigator}} ==== | |||
'''Briefing''' | |||
That you have dedicated your dark heart to my endeavor seems to have forced the Circle's hand. This will actually help our plan in the long term, but the action they have taken was so blatant that even the pathetic dabblers in the Legacy Chain will have noticed. We must stop them from learning enough to be a threat to our plans. {{green|To prevent this, I am sending you to retrieve a book they would need to stop us, for it contains information they would need to find what the Circle has taken.}} | |||
''' | * ''Take book from Legacy Chain'' '''(Mission Acceptance)''' | ||
The book in question is a translation of the journal of one [[Padre Henri]]. It could be quite informative for you to peruse. Taking the book from the Legacy Chain should put an end to their interference in our plan. You will also need to deal with the leader of the investigation. He knows too much already, and must be removed from the game board. | |||
''' | '''Unnecessary Solicitation''' | ||
Padre Henri's journal is vital to the Legacy Chain. They are sure to defend it well. Don't let that stop you. We are getting very close indeed. | |||
{{Mission Objective|Entrance=According to Tarikoss, the Legacy Chain should be meeting here to discuss the book and what to do next.|Primary=Take book | {{Mission Objective|Entrance=According to Tarikoss, the Legacy Chain should be meeting here to discuss the book and what to do next.|Primary=Take book & stop investigator|Secondary=Take Journal | ||
** Defeat | ** Defeat Investigator|Additional=|Completion=You got the journal of Padre Henri.}} | ||
'''Primary Enemies''' | '''Primary Enemies''' | ||
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* Investigator Toddsworth {{Named|Faction=Legacy Chain|Type=Tellus of Earth}} | * Investigator Toddsworth {{Named|Faction=Legacy Chain|Type=Tellus of Earth}} | ||
{{NPC Text|type=villain|title=Legacy Chain chatter|text= | |||
'''Before Combat:''' | |||
:'''Legacy Chain minion 1:''' ''We're lucky Infernal's agreed to help.'' | |||
:''Tarikoss has gone completely off the deep end.'' | |||
:'''Legacy Chain minion 2:''' ''Dealing with something like this is his specialty.'' | |||
'''Combat Start:''' | |||
:'''Legacy Chain minion 1:''' ''{{Strike Force}}! You're fools to work with Tarikoss!''}} | |||
{{NPC Text|type=villain|title=Investigator Toddsworth dialogue|text= | |||
'''Before Combat:''' ''We must be ready to move against Tarikoss and {{Strike Force}} when Infernal arrives.''<br /> | |||
'''Combat Start:''' ''You're all fools, {{Strike Force}}! I'll stop you here.''<br /> | |||
'''First Blood:''' ''I'll use every power at my disposal.''<br /> | |||
'''75% Health:''' ''If that's the best you can do, you're already doomed.''<br /> | |||
'''50% Health:''' ''I can see why Tarikoss chose you. You're quite skilled.''<br /> | |||
'''25% Health:''' ''You don't understand what Tarikoss is really after.''<br /> | |||
'''Defeated:''' ''Tarikoss...''<br /> | |||
''will...''<br /> | |||
''betray you.''<br /> | |||
'''After defeating a villain:''' ''If you had any sense, you never would have gotten involved in this.''}} | |||
{{Mission Clue|Name=Padre Henri's Journal|Text=This book is a translation of the Journal of Father Gerard Henri, a French monk and reputed master of mystic powers who worked for the French government in the 17th century. According to entries in the Journal, Henri came to the [[Rogue Isles]] in response to tales of a demon-worshipping cult called the [[Children of Enos]]. He arrived to find both the Cultists and the Garrison sent to fight them wiped out. There are pages missing, but what's left talks at great lengths about the preparations Henri and his cohorts went through to face something the Cultists had summoned from the depths of the netherworld in their desperation. Something Henri felt was too powerful for him to destroy, but could be contained within the mountain. Something called Bat'Zul.}} | {{Mission Clue|Name=Padre Henri's Journal|Text=This book is a translation of the Journal of Father Gerard Henri, a French monk and reputed master of mystic powers who worked for the French government in the 17th century. According to entries in the Journal, Henri came to the [[Rogue Isles]] in response to tales of a demon-worshipping cult called the [[Children of Enos]]. He arrived to find both the Cultists and the Garrison sent to fight them wiped out. There are pages missing, but what's left talks at great lengths about the preparations Henri and his cohorts went through to face something the Cultists had summoned from the depths of the netherworld in their desperation. Something Henri felt was too powerful for him to destroy, but could be contained within the mountain. Something called Bat'Zul.}} | ||
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'''Debriefing''' | '''Debriefing''' | ||
Toddsworth told you I would betray you? | Toddsworth told you I would betray you? Preposterous! I have no plans of the kind. I need your power, your skills, and your willing participation to complete this. I have my plan and I know my abilities, but I would not dare to cross those with such power and demonstrated viciousness. Toddsworth was just making a poor final attempt to instill doubts that would stop our plans. And they must be our plans, now; you have earned it. If you have read the Journal, then you already know much. I will do what I can to clarify the rest so that you will understand your next task. | ||
==== {{UL|Find Circle plan with Bat'Zul}} ==== | |||
'''Briefing''' | |||
It is now time that you learned the truth of this enterprise. I have promised power and the riches of the world to you, but have not told you how this would be achieved. If you've read Henri's journal, then you probably are beginning to understand, but I will clarify. When Father Henri came to this island, he discovered that the Cultists living here had summoned a great beast of the netherworld in their desperation. It was bound within the volcano, and Henri seized on this. He bound it tighter, and trapped it within the mountain, where it lay until now. [[Dr. Aeon|Dr. Aeon's]] geothermal experiments accidentally began to tap the fiend for power, and began to weaken Henri's seals. Now it approaches freedom, but is still weak enough to be re-bound or threatened with it. I seek to bind this beast, this [[Bat'Zul]], to my will. The Circle seeks the same. And no doubt the Legacy Chain seek to imprison it with the best seals they can manage. With the beast properly bound, not even [[Lord Recluse]] will be able to stand against its power. And that is the power I promise you a share of. {{green|But first, we must find out what the Circle has done and prevent them from gaining control of Bat'Zul.}} | |||
''' | * ''Discover the Circle's plans for Bat'Zul'' '''(Mission Acceptance)''' | ||
As you are aware, Aeon's power system truly draws its power from Bat'Zul and the spells imprisoning him. The drop in power could only occur if the Circle has somehow interfered with the spells, or with Bat'Zul. My portal is ready, and I will send you through it to a section of the Circle's hidden city. Discover there what they have done with the fiend we will control. | |||
''' | '''Unnecessary Solicitation''' | ||
Once we know what the Circle has planned, we can thwart their works and take Bat'Zul's power for our own. | |||
{{Mission Objective|Entrance=Perhaps it's the mystical power flowing through this place, but you feel as though a thousand eyes are watching you.|Primary=Find Circle plan with Bat'Zul|Secondary=Discover Circle plan | {{Mission Objective|Entrance=Perhaps it's the mystical power flowing through this place, but you feel as though a thousand eyes are watching you.|Primary=Find Circle plan with Bat'Zul|Secondary=Discover Circle plan | ||
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* Librarian Hazthri {{Named|Faction=Circle of Thorns|Type=Ruin Mage}} | * Librarian Hazthri {{Named|Faction=Circle of Thorns|Type=Ruin Mage}} | ||
{{NPC Text|type=villain|title=Circle of Thorns chatter|text= | |||
'''Before Combat:''' | |||
:'''Circle of Thorns minion 1:''' ''Sealing a beast of that power is truly draining.'' | |||
:''Not as powerful, but far more portable.'' | |||
:''Yes, and Bat'Zul even comes with its own prison.'' | |||
:'''Circle of Thorns minion 2:''' ''I agree.'' | |||
:''And this one isn't even as powerful as Mot.'' | |||
:''True. We had to engineer the destruction of a civilization for that one.'' | |||
'''Combat Start:''' | |||
:'''Circle of Thorns minion 1:''' ''An intruder? But how?'' | |||
---- | |||
'''Before Combat:''' | |||
:'''Circle of Thorns minion 1:''' ''Did you feel that?'' | |||
:''There was a surge in our portals.'' | |||
:''I know. I'm going to check it out.'' | |||
:'''Circle of Thorns minion 2:''' ''Feel what?'' | |||
:''The network's been stable since we pushed the Rikti from the City.'' | |||
'''Combat Start:''' | |||
:'''Circle of Thorns minion 1:''' ''Ah. And that would be our disturbance, wouldn't it?'' | |||
---- | |||
'''Before Combat:''' | |||
:'''Circle of Thorns minion:''' ''We shall bind this Bat'Zul to our will!'' | |||
'''Combat Start:''' | |||
:'''Circle of Thorns minion:''' ''The demon shall be ours to control!''}} | |||
{{NPC Text|type=villain|title=Circle of Thorns patrollers|text= | |||
'''Before Combat:''' | |||
:'''Circle of Thorns minion 1:''' ''Where did I put that book?'' | |||
:'''Circle of Thorns minion 2:''' ''Now where did my ceremonial knife go?'' | |||
'''Combat Start:''' | |||
:'''Circle of Thorns minion 1:''' ''An intruder in our city? Impossible!'' | |||
:'''Circle of Thorns minion 2:''' ''You should not be in our city, interloper!''}} | |||
{{NPC Text|type=villain|title=Librarian Hazthri dialogue|text= | |||
'''Before Combat:''' ''Another intruder?''<br /> | |||
''Curses!''<br /> | |||
''We just repelled Infernal!''<br /> | |||
'''Combat Start:''' ''I will suffer no more fools here!''}} | |||
{{Mission Clue|Name=Circle Journals|Text=These books are written in the strange language often used by the members of the Circle of Thorns. You cannot read it exactly, but it is copiously illustrated with images of the volcano, and of a great demonic beast imprisoned within it. Further illustrations look as if the demon and its prison has somehow been closed off from the rest of the Volcano with mystic wards.}} | {{Mission Clue|Name=Circle Journals|Text=These books are written in the strange language often used by the members of the Circle of Thorns. You cannot read it exactly, but it is copiously illustrated with images of the volcano, and of a great demonic beast imprisoned within it. Further illustrations look as if the demon and its prison has somehow been closed off from the rest of the Volcano with mystic wards.}} | ||
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'''Debriefing''' | '''Debriefing''' | ||
You did well to recover the book, but I have bad news. | You did well to recover the book, but I have bad news. The Circle were also visited by the hero [[Infernal]], who seeks to banish Bat'Zul for his own glory. His heroic presence will no doubt enrage the fiend, possibly causing it to break free from its weakened bonds with devastating consequences. | ||
As to the book, it is written in the ancient tongue the Circle's cultists have taken for their own. It's called 'Oranbegan', after the lost city of [[Oranbega]] where they've taken residence. Fortunately, I can read it. According to the text, they did not merely sever the link between Bat'Zul and the Power system, they have actually separated his prison from the rest of the mountain using power wards. This actually makes our task easier, once we've found a way to breach their barriers. And I know just the place learn such a technique. | |||
==== {{UL|Steal barrier-piercing knowledge}} ==== | |||
'''Briefing''' | |||
The Circle thinks they can buy time to strike a bargain with Bat'Zul by sealing him away while they attempt to bind his will? Unfortunate for them that I have found a way through this obfuscation. The portal in my control could pierce this barrier, but I will need some more information to direct it. The Circle would never betray such information, but it could be possible to {{green|force a [[Portal Corporation]] technician to divulge the secrets I need to penetrate the barrier around Bat'Zul's prison}}. | |||
''' | * ''Force a Portal Corporation technician to divulge a method to pierce the barrier around Bat'Zul's prison'' '''(Mission Acceptance)''' | ||
The | The Portal Corporation's technology can not only detect the barrier, but should allow them to circumvent it. Once I have the principles, I can duplicate them magically with the portal I control. | ||
''' | '''Unnecessary Solicitation''' | ||
The | The Circle cannot take total control of Bat'Zul yet. We must have entry into the demon's prison, and quickly. | ||
{{Mission Objective|Entrance=Energy crackles around you as you pass through the portal.|Primary=Steal barrier piercing knowledge|Secondary=Kidnap Portal Tech | {{Mission Objective|Entrance=Energy crackles around you as you pass through the portal.|Primary=Steal barrier-piercing knowledge|Secondary=Kidnap Portal Tech | ||
** | ** Take tech to portal computer|Additional=|Completion=You got the information you sought.}} | ||
''' | '''Enemies''' | ||
{{Enemy Longbow}} | {{Enemy Longbow}} | ||
'''Notable NPCs''' | |||
* Agent Turpin ([[Longbow#Longbow Warden (Martial Arts Scrapper)|Longbow Martial Arts Warden]]) (guarding Portal Technician) | |||
* Portal Technician (NPC) | |||
{{NPC Text|type=villain|title=Longbow chatter|text= | |||
'''Before Combat:''' | |||
:'''Longbow minion 1:''' ''There's been an unusual energy surge through the portal.'' | |||
:'''Longbow minion 2:''' ''Really?'' | |||
:''It's probably nothing.'' | |||
'''Combat Start:''' | |||
:'''Longbow minion 1:''' ''That's {{Strike Force}}!'' | |||
:''How did they get in here?''}} | |||
{{NPC Text|title=Portal Technician Dialogue|text= | |||
'''Before Combat:''' | |||
:'''Portal Technician:''' ''So then Azuria tells me, 'Beware of {{Strike Force}}'. What's that supposed to mean?'' | |||
:'''Longbow guard:''' ''{{Strike Force}}?'' | |||
:''I think I heard Infernal mention that.'' | |||
:''Isn't that the name of a group of villains over in the Rogue Isles?'' | |||
'''Combat Start:''' | |||
:'''Portal Technician:''' ''Oh. That's what that's supposed to mean.'' | |||
'''On Kidnapping:''' ''I don't know how you got in here, {{Strike Force}}, but you're making a big mistake.''<br /> | |||
'''If Rescued:''' ''We'll catch you, {{Strike Force}}. You won't get away with this.''<br /> | |||
'''If Lost:''' ''I gotta get out of here!''<br /> | |||
'''If Recaptured:''' ''No!''<br /> | |||
'''At Portal computer:''' ''All right, I'll get you the information.'' | |||
{{Ambush|'''{{Strike Force}} is attacking! Repel the attack!''' | |||
''When '''Portal Technician''' is captured, there will be five ambushes by [[Longbow]].''}}}} | |||
{{Mission Clue|Name=Barrier Theorem|Text=These notes and theories explain how someone could tune a portal to bypass or breach a mystical barrier. | {{Mission Clue|Name=Barrier Theorem|Text=These notes and theories explain how someone could tune a portal to bypass or breach a mystical barrier. | ||
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'''Debriefing''' | '''Debriefing''' | ||
With this information, all is ready. | With this information, all is ready. I will prepare the portal. Bat'Zul's power is almost free. We must be done before then. Prepare all of your wickedness and all your fell powers. You will need all that you can muster. | ||
==== {{UL|Bind Bat'Zul}} ==== | ==== {{UL|Bind Bat'Zul}} ==== | ||
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'''Briefing''' | '''Briefing''' | ||
The way is prepared and the Gate is ready. | The way is prepared and the Gate is ready. {{green|Now is the time to bind Bat'Zul's power forevermore.}} Be warned that it will be difficult. Bat'Zul will not allow himself to be bound easily, and there are many forces opposed to it. The Circle will try to stop you, as will Infernal and the Legacy Chain. Tell me when you are ready. | ||
* ''Bind Bat'Zul'' '''(Mission Acceptance)''' | |||
Listen carefully: Bat'Zul is very strong, but the Circle has already begun to bind his power. He cannot appear until you have used the 5 altars they have placed within this stolen inferno. Once you have brought him forth, destroy his material form, and I will do what needs to be done from here. | |||
Bat'Zul's demon spawn will try to stop you, but there are other threats. Infernal and the members of the Legacy Chain may have found a path into Bat'Zul's prison. Infernal seeks an answer as well as the end of the beast, but due to his heroic nature, he will be weakened in this place. Do not allow him to stop you. He mustn't try to cage the beast. That honor belongs to all of you. | |||
''' | '''Unnecessary Solicitation''' | ||
Remember that these heroes will do anything they can to stop us, and to keep you from this power. Do not believe their lies unless you want others to bind Bat'Zul. Or perhaps you do not think you are strong enough? No.<br /> | |||
You can do this. | |||
You must do this. | |||
{{Mission Objective|Entrance=This place is a small slice of the underworld, forged as a prison for the Demon Bat'Zul|Primary=Bind Bat'Zul|Secondary=5 altars remaining | {{Mission Objective|Entrance=This place is a small slice of the underworld, forged as a prison for the Demon Bat'Zul.|Primary=Bind Bat'Zul|Secondary=5 altars remaining | ||
** Stop Infernal | ** Stop Infernal | ||
** Bind Bat'Zul | ** Bind Bat'Zul | ||
|Additional=|Completion=Bat'Zul has been re-imprisoned, but you are still free!}} | |Additional=|Completion=Bat'Zul has been re-imprisoned, but you are still free!}} | ||
''' | '''Enemies''' | ||
{{Enemy Legacy Chain}} | {{Enemy Legacy Chain}} | ||
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* [[Infernal]] (Hero) | * [[Infernal]] (Hero) | ||
* [[Bat'Zul the Imprisoned]] (Archvillain) | * [[Bat'Zul the Imprisoned]] (Archvillain) | ||
{{NPC Text|type=villain|title=Legacy Chain chatter|text= | |||
'''Before Combat:''' | |||
:'''Legacy Chain minion 1:''' ''We will let {{Strike Force}} go no further!'' | |||
:'''Legacy Chain minion 2:''' ''Tarikoss' plan ends here!'' | |||
'''Combat Start:''' | |||
:'''Legacy Chain minion 1:''' ''If you won't turn back, we will hold you back!''}} | |||
{{NPC Text|type=hero|title=Infernal dialogue|text= | |||
'''Before Combat:''' ''I will ask this beast a question before I bind it.''<br /> | |||
''I will learn what it knows of Lilitu,''<br /> | |||
''and if the she-demon ever birthed a son.''<br /> | |||
'''Combat Start:''' ''This will be the end of your avarice,''<br /> | |||
''and of Tarikoss's madness.''<br /> | |||
'''First Blood:''' ''The battle is joined!''<br /> | |||
'''75% Health:''' ''My demon blood is rising!''<br /> | |||
''I will focus it into the purest of weapons!''<br /> | |||
'''50% Health:''' ''You fight well, but this is far from done.''<br /> | |||
'''25% Health:''' ''What battle!''<br /> | |||
''What skill!''<br /> | |||
''It is a pity you waste your talents.''<br /> | |||
'''Defeated:''' ''We will meet again, {{Strike Force}}.''<br /> | |||
'''After defeating a villain:''' ''I had thought you stronger.''<br /> | |||
''Pity.''}} | |||
{{Ambush|'''FOR THE GLORY OF BAT'ZUL!''' | |||
''After defeating Infernal, there will be an ambush by [[Bat'Zul]].''}} | |||
{{NPC Text|type=villain|title=Circle of Thorns chatter|text= | |||
'''Before Combat:''' | |||
:'''Circle of Thorns minion 1:''' ''Our plans must not fail! Not now!'' | |||
:'''Circle of Thorns minion 2:''' ''This is all the work of {{Strike Force}} and Tarikoss!'' | |||
'''Combat Start:''' | |||
:'''Circle of Thorns minion 1:''' ''{{Strike Force}}! I thrice curse your names!'' | |||
:''Bat'Zul's power was to be ours!''}} | |||
{{NPC Text|type=villain|title=Bat'Zul dialogue|text= | |||
'''Combat Start:''' ''Retribution for Bat'Zul!''}} | |||
{{Ambush|'''SLAY THE INTRUDERS FOR BAT'ZUL!''' | |||
''After activating all five altars, there will be three ambushes by [[Bat'Zul]].''}} | |||
{{NPC Text|type=villain|title=Bat'Zul the Imprisoned dialogue|text= | |||
'''Before Combat:''' ''I WILL HAVE FREEDOM!''<br /> | |||
'''Combat Start:''' ''I SHALL SMASH THIS PRISON ASUNDER AND FEAST ON YOUR SOUL!''<br /> | |||
'''First Blood:''' ''BURN IN THE FIRES OF MY PRISON!''<br /> | |||
'''75% Health:''' ''IF THAT IS THE SUM OF YOUR STRENGTH,''<br /> | |||
''THEN YOU HAVE NO HOPE AT ALL!''<br /> | |||
'''50% Health:''' ''SHOW ME THAT YOU CAN SUSTAIN THIS ASSAULT!''<br /> | |||
'''25% Health:''' ''I WEAKEN, BUT I HAVE STRENGTH ENOUGH YET!''<br /> | |||
'''Defeated:''' ''HEED, MORTAL!''<br /> | |||
''TARIKOSS WOULD BETRAY YOU!''<br /> | |||
'''After defeating a villain:''' ''SUCH IS THE POWER OF MORTAL EVIL?''<br /> | |||
''WICKEDNESS ITSELF HAS WANED.''}} | |||
{{Mission Clue|Name=Infernal's warning|Text=Just as he was being recalled to [[Paragon City]], Infernal whispered a warning to you: | {{Mission Clue|Name=Infernal's warning|Text=Just as he was being recalled to [[Paragon City]], Infernal whispered a warning to you: | ||
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'''Debriefing''' | '''Debriefing''' | ||
Bat'Zul is imprisoned, yet you return. I admit that I am disappointed. I was counting on Bat'Zul taking his revenge on you. Perhaps it was Infernal's heroic presence that kept the energies in balance. Perhaps the fiend saw through my scheme. It doesn't matter now, I suppose. | Bat'Zul is imprisoned, yet you all return. I admit that I am disappointed. I was counting on Bat'Zul taking his revenge on you. Perhaps it was Infernal's heroic presence that kept the energies in balance. Perhaps the fiend saw through my scheme. It doesn't matter now, I suppose. | ||
Did the fiend tell you? It's all done, and there is no need for my deceptions now. Virgil Tarikoss was a mask for me, for I am called Tarikoss the Vigilant, and I lied to you from the start. The demon Bat'Zul needed to be bound once more, but I feared that anyone with a pure heart or heroic motive would be trapped with the beast for all time. So instead, I went on my own and decided to use vile and wicked fools whom no one would miss. Fools like you. The Legacy Chain thought it was too cruel and tried to stop me, but they couldn't understand that it had to be done. | |||
I can do you no further harm, and were you to harm me your part in this matter would be revealed to all. So we are at an impasse, and neither of us gets what we truly wanted. Take this as a lesson, then: when you choose a life of darkness, you will find no one to trust. But let's not leave on completely grim terms. Consider this: you saved the islands, and possibly the world. I doubt you'll take satisfaction in it, but the achievement is yours all the same. | |||
Goodbye, {{Character}}. | |||
We are done. | We are done. | ||
== Badge == | |||
Completing ''The Beast Beneath the Mountain'' [[Strike Force]] from Virgil Tarikoss awards the [[Binder of Beasts Badge]]. | |||
{{BadgeBox|Binder of Beasts}} | |||
== Souvenir == | |||
[[A Splinter of Iron]] | |||
Tarikoss | It began when you found your way to Virgil Tarikoss. He wanted you to prove your power and your commitment to do evil, and had you break up a [[Legacy Chain]] divination ritual to do so. The notes you found at the ritual babbled about something that was in control of the [[Clockwork]] in [[Cap au Diable]], something even [[Dr. Aeon]] might not have known about. You stopped the ritual before they could find out more, and proved yourself to Tarikoss. | ||
== Strategies == | == Strategies == | ||
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Another strategy is to lead Bat'Zul to the mission door to defeat him there. he tries to flee often, and this can make extremely difficult as he flee's across the lava pits. | Another strategy is to lead Bat'Zul to the mission door to defeat him there. he tries to flee often, and this can make extremely difficult as he flee's across the lava pits. | ||
== See Also == | |||
* [[Strike Force]] | |||
{{Navbox Trials and Task Forces}} | |||
[[Category:Trials and Task Forces]] | [[Category:Trials and Task Forces]] |
Latest revision as of 22:37, 13 November 2024
Overview
The Beast Beneath the Mountain | |
---|---|
Contact | Virgil Tarikoss |
Zone | Cap au Diable |
Suggested Team Size | 4 players |
Coordinates | (-2800, 238, -528) |
Level Range | 15-20 |
Merits | 13 |
Badge | Binder of Beasts |
Enemy Groups | |
The Virgil Tarikoss Strike Force is the first of five main Strike Forces on City of Villains, needed for the Strike Force Commander accolade. The other four strike forces are Silver Mantis Strike Force, Operative Renault Strike Force, Ice Mistral Strike Force, and Dr. Aeon Strike Force. Virgil Tarikoss is located in the Mount Diable region of Cap au Diable, to the far west of the pipe junction.
Merit Rewards: This activity awards 13 Reward Merits.
Introductions
Too Low Level
I applaud your cruel ambition, but your powers are not sufficient for my needs. Return when you have achieved at least a threat level of 15. Then, you may be strong enough to survive.
You need at least 4 members on your team, all of them at least Level 15. If they are over Level 20, they will be automatically malefactored to Level 20 for the duration of the Strike Force.
Not Team Leader
Send your leader to me. I would speak with them about things dark and vile.
You need at least 4 members on your team, all of them at least Level 15. If they are over Level 20, they will be automatically malefactored to Level 20 for the duration of the Strike Force.
Strike Force Invite
If you have sought me, out then you must be ambitious. If you have found me, you must be wicked. These aspects combined make you perfect for the tasks I can place before you.
Missions
Form Strike Force
Defeat all Legacy in office
Briefing
Very well. You wish to prove you are capable? You wish to prove that you are without compunction? Good. Not far from here there is an office wherein a group who could cause this enterprise trouble have gathered. They are members of the pathetic Legacy Chain, and even now they cast spells of augury to ascertain my ends. You are to enter this place, take what they have uncovered so that no others will know it, and crush any survivors. Leave none standing. Then, we will begin.
To cement this pact, I shall confer to you a name for this band of rogues. I shall call you Strike Force Name. A name that shall echo in the dark halls of infamy.
Unnecessary Solicitation
You will prove nothing by talking to me. Defeat all of the Legacy members in that office and bring me back what they learned.
Mission Objective(s)
According to the sign on the door, this office is supposed to be closed. That would make you the cleaning crew.
- Defeat all Legacy in office
- Find ritual notes
You broke up the Legacy Chain's ritual.
Primary Enemies
Notable NPCs
- Librarian Wembley (Legacy Chain Inferno of Flame)
These notes are all about the Legacy Chain's ritual.
'The first group is reporting results. Now that we know what to look for, it did not take long to verify it. So obvious, why didn't we see it before? It explains so much.
The second group has begun. They're trying to trace it out now. It's immense power, spreading out everywhere. Does Dr. Aeon even know? He must suspect! It would explain the clockwork, too. The ones out here, they're not under the control of the Clockwork King of Paragon City. They're under it's control. Incredible.
First group is back in. They've traced its origin back. We will need Henri's journals. We must get them, and soon.
The second group had to stop. They've been discovered. The Circle is watching. They're planning something. Something only their twisted minds could comprehend. I worry even more about Tarikoss. I warned that he would go too far and should have been stopped earlier. It may be too late now. I only hope I can get what we've discovered to my superiors.'
Debriefing
I felt their rituals break from here. You were all merciless and efficient. Just what I've been looking for. I know now that you have exactly what I seek for this grim work. If you help me in this, then all the riches and wealth of the world shall be yours. If you have no stomach for darkness, if you are a mere poseur to villainy, then I have misjudged you, and you may leave. But if you are willing to risk all the lives in the Isles and the world for your own power, then speak to me, for we will be ready to begin.
Find reason for Circle attack
Briefing
This is your last chance to leave all of this behind. If you have any remaining moral qualms,
If you still entertain pretensions that you are simply misunderstood,
If some small part of you believes that there is a golden heart deep within you,
Then it is not too late for you to go.
I am not going to trifle around with petty games of position amongst the rabble. I seek a greater power. If you wish to profit by this, then there can be no hope of redemption for you.
But we are not unopposed in this quest. The Legacy Chain seek the truth and will try to stop us, and the dread mages of the Circle of Thorns are also after the power we seek. It is this later effort which worries me the most. The Circle have unleashed their forces to attack the Power Transfer System, and I would like to know why. Discover their reason while I continue to prepare.
- Commit yourself to Tarikoss's dark plans (Mission Acceptance)
Now, you are committed. There is no turning back. Very good. Very good. Now, as to the Circle:
Their attack on the Power Transfer System proves that they know a great deal about its true nature. The question, then, is why attack now? Your goal is not to stop their attack. Let Arachnos worry about that. Your goal is to find out why they're attacking. Find survivors and then beat the truth from the attack's leaders.
Unnecessary Solicitation
If you wish for a share in the power we can unleash, you need to stop the Circle. Find out why they're attacking the PTS so that we can learn their scheme and foil it.
Mission Objective(s)
The PTS is always unsettling, even without the Circle's presence.
- Find reason for Circle attack
- Find foreman
- Defeat attack leader & crew
You found the information you needed to know.
Primary Enemies
Notable NPCs
- PTS Worker (NPC) x2
- PTS Foreman Carl (NPC)
- Attack Leader Zurabsal (Circle of Thorns Ruin Mage)
The PTS foreman told you a bit about what happened right before the attack:
'We didn't have any warning. The PTS had a sudden power drop, like the Volcano went dead. Then the attack hit us before we could even figure out what when wrong.
Right before his defeat, Zurabsal mocked your efforts, but gave away a bit too much:
'Your attempt to stop our plans is in vain. It's too late. The prisoner is now in our control, and soon we shall unleash it on our foes.'
Debriefing
That this power drop from the PTS should coincide with the Circle's attack would be enough, even without the words of the foreman and that fool Circle Sorcerer. This confirms what they've done. They must have known that I was close, and that with your aid we could succeed, and so were moved to rash action. Action we can take advantage of. But first, we must deal with some of the others who will have noticed what the Circle has done before they become a problem. Our moment of victory comes, but we must first clear the way.
Take book & stop investigator
Briefing
That you have dedicated your dark heart to my endeavor seems to have forced the Circle's hand. This will actually help our plan in the long term, but the action they have taken was so blatant that even the pathetic dabblers in the Legacy Chain will have noticed. We must stop them from learning enough to be a threat to our plans. To prevent this, I am sending you to retrieve a book they would need to stop us, for it contains information they would need to find what the Circle has taken.
- Take book from Legacy Chain (Mission Acceptance)
The book in question is a translation of the journal of one Padre Henri. It could be quite informative for you to peruse. Taking the book from the Legacy Chain should put an end to their interference in our plan. You will also need to deal with the leader of the investigation. He knows too much already, and must be removed from the game board.
Unnecessary Solicitation
Padre Henri's journal is vital to the Legacy Chain. They are sure to defend it well. Don't let that stop you. We are getting very close indeed.
Mission Objective(s)
According to Tarikoss, the Legacy Chain should be meeting here to discuss the book and what to do next.
- Take book & stop investigator
- Take Journal
- Defeat Investigator
You got the journal of Padre Henri.
Primary Enemies
Notable NPCs
- Investigator Toddsworth (Legacy Chain Tellus of Earth)
This book is a translation of the Journal of Father Gerard Henri, a French monk and reputed master of mystic powers who worked for the French government in the 17th century. According to entries in the Journal, Henri came to the Rogue Isles in response to tales of a demon-worshipping cult called the Children of Enos. He arrived to find both the Cultists and the Garrison sent to fight them wiped out. There are pages missing, but what's left talks at great lengths about the preparations Henri and his cohorts went through to face something the Cultists had summoned from the depths of the netherworld in their desperation. Something Henri felt was too powerful for him to destroy, but could be contained within the mountain. Something called Bat'Zul.
Debriefing
Toddsworth told you I would betray you? Preposterous! I have no plans of the kind. I need your power, your skills, and your willing participation to complete this. I have my plan and I know my abilities, but I would not dare to cross those with such power and demonstrated viciousness. Toddsworth was just making a poor final attempt to instill doubts that would stop our plans. And they must be our plans, now; you have earned it. If you have read the Journal, then you already know much. I will do what I can to clarify the rest so that you will understand your next task.
Find Circle plan with Bat'Zul
Briefing
It is now time that you learned the truth of this enterprise. I have promised power and the riches of the world to you, but have not told you how this would be achieved. If you've read Henri's journal, then you probably are beginning to understand, but I will clarify. When Father Henri came to this island, he discovered that the Cultists living here had summoned a great beast of the netherworld in their desperation. It was bound within the volcano, and Henri seized on this. He bound it tighter, and trapped it within the mountain, where it lay until now. Dr. Aeon's geothermal experiments accidentally began to tap the fiend for power, and began to weaken Henri's seals. Now it approaches freedom, but is still weak enough to be re-bound or threatened with it. I seek to bind this beast, this Bat'Zul, to my will. The Circle seeks the same. And no doubt the Legacy Chain seek to imprison it with the best seals they can manage. With the beast properly bound, not even Lord Recluse will be able to stand against its power. And that is the power I promise you a share of. But first, we must find out what the Circle has done and prevent them from gaining control of Bat'Zul.
- Discover the Circle's plans for Bat'Zul (Mission Acceptance)
As you are aware, Aeon's power system truly draws its power from Bat'Zul and the spells imprisoning him. The drop in power could only occur if the Circle has somehow interfered with the spells, or with Bat'Zul. My portal is ready, and I will send you through it to a section of the Circle's hidden city. Discover there what they have done with the fiend we will control.
Unnecessary Solicitation
Once we know what the Circle has planned, we can thwart their works and take Bat'Zul's power for our own.
Mission Objective(s)
Perhaps it's the mystical power flowing through this place, but you feel as though a thousand eyes are watching you.
- Find Circle plan with Bat'Zul
- Discover Circle plan
- Defeat Circle Librarian
You found the information and defeated the Librarian.
Primary Enemies
Notable NPCs
- Librarian Hazthri (Circle of Thorns Ruin Mage)
These books are written in the strange language often used by the members of the Circle of Thorns. You cannot read it exactly, but it is copiously illustrated with images of the volcano, and of a great demonic beast imprisoned within it. Further illustrations look as if the demon and its prison has somehow been closed off from the rest of the Volcano with mystic wards.
Debriefing
You did well to recover the book, but I have bad news. The Circle were also visited by the hero Infernal, who seeks to banish Bat'Zul for his own glory. His heroic presence will no doubt enrage the fiend, possibly causing it to break free from its weakened bonds with devastating consequences.
As to the book, it is written in the ancient tongue the Circle's cultists have taken for their own. It's called 'Oranbegan', after the lost city of Oranbega where they've taken residence. Fortunately, I can read it. According to the text, they did not merely sever the link between Bat'Zul and the Power system, they have actually separated his prison from the rest of the mountain using power wards. This actually makes our task easier, once we've found a way to breach their barriers. And I know just the place learn such a technique.
Steal barrier-piercing knowledge
Briefing
The Circle thinks they can buy time to strike a bargain with Bat'Zul by sealing him away while they attempt to bind his will? Unfortunate for them that I have found a way through this obfuscation. The portal in my control could pierce this barrier, but I will need some more information to direct it. The Circle would never betray such information, but it could be possible to force a Portal Corporation technician to divulge the secrets I need to penetrate the barrier around Bat'Zul's prison.
- Force a Portal Corporation technician to divulge a method to pierce the barrier around Bat'Zul's prison (Mission Acceptance)
The Portal Corporation's technology can not only detect the barrier, but should allow them to circumvent it. Once I have the principles, I can duplicate them magically with the portal I control.
Unnecessary Solicitation
The Circle cannot take total control of Bat'Zul yet. We must have entry into the demon's prison, and quickly.
Mission Objective(s)
Energy crackles around you as you pass through the portal.
- Steal barrier-piercing knowledge
- Kidnap Portal Tech
- Take tech to portal computer
You got the information you sought.
Enemies
Notable NPCs
- Agent Turpin (Longbow Martial Arts Warden) (guarding Portal Technician)
- Portal Technician (NPC)
These notes and theories explain how someone could tune a portal to bypass or breach a mystical barrier.
Curiously, these seem to have been translated from captured notes made in the alien language of the Rikti.
Debriefing
With this information, all is ready. I will prepare the portal. Bat'Zul's power is almost free. We must be done before then. Prepare all of your wickedness and all your fell powers. You will need all that you can muster.
Bind Bat'Zul
Briefing
The way is prepared and the Gate is ready. Now is the time to bind Bat'Zul's power forevermore. Be warned that it will be difficult. Bat'Zul will not allow himself to be bound easily, and there are many forces opposed to it. The Circle will try to stop you, as will Infernal and the Legacy Chain. Tell me when you are ready.
- Bind Bat'Zul (Mission Acceptance)
Listen carefully: Bat'Zul is very strong, but the Circle has already begun to bind his power. He cannot appear until you have used the 5 altars they have placed within this stolen inferno. Once you have brought him forth, destroy his material form, and I will do what needs to be done from here.
Bat'Zul's demon spawn will try to stop you, but there are other threats. Infernal and the members of the Legacy Chain may have found a path into Bat'Zul's prison. Infernal seeks an answer as well as the end of the beast, but due to his heroic nature, he will be weakened in this place. Do not allow him to stop you. He mustn't try to cage the beast. That honor belongs to all of you.
Unnecessary Solicitation
Remember that these heroes will do anything they can to stop us, and to keep you from this power. Do not believe their lies unless you want others to bind Bat'Zul. Or perhaps you do not think you are strong enough? No.
You can do this.
You must do this.
Mission Objective(s)
This place is a small slice of the underworld, forged as a prison for the Demon Bat'Zul.
- Bind Bat'Zul
- 5 altars remaining
- Stop Infernal
- Bind Bat'Zul
Bat'Zul has been re-imprisoned, but you are still free!
Enemies
Notable NPCs
- Infernal (Hero)
- Bat'Zul the Imprisoned (Archvillain)
Just as he was being recalled to Paragon City, Infernal whispered a warning to you:
'You fought well, and deserve this much: Beware Tarikoss! He is not one of you. Tarikoss is one of us who has lost his way. His aims are not what he claims them to be.'
Even as its physical form failed, and the demonic beast was forced back under the volcano to be bound forevermore, its voice rang in your head like a thunderstorm:
'KNOW THIS: THAT THE ONE YOU CALLED VIRGIL TARIKOSS IS KNOWN TO ME AS TARIKOSS THE VIGILANT, A GUARDIAN OF BALANCE AND AN ALLY OF THE GOOD AND THE JUST. TARIKOSS EXPECTED ME TO TAKE OUT MY WRATH UPON THE ONE WHO BOUND ME BENEATH THE MOUNTAIN AGAIN, AND BIND THAT ONE WITHIN MY PRISON FOR ALL TIME. YOU WERE TO BE HIS SACRIFICE, BUT I SHALL DEFY THESE PLANS! HE MUST FEAR YOU GREATLY, AND SO I SHALL TAKE MY VENGEANCE IN YOUR FREEDOM.
GO, AND SOW WICKEDNESS AND DESTRUCTION IN MY WRATH!'
Debriefing
Bat'Zul is imprisoned, yet you all return. I admit that I am disappointed. I was counting on Bat'Zul taking his revenge on you. Perhaps it was Infernal's heroic presence that kept the energies in balance. Perhaps the fiend saw through my scheme. It doesn't matter now, I suppose.
Did the fiend tell you? It's all done, and there is no need for my deceptions now. Virgil Tarikoss was a mask for me, for I am called Tarikoss the Vigilant, and I lied to you from the start. The demon Bat'Zul needed to be bound once more, but I feared that anyone with a pure heart or heroic motive would be trapped with the beast for all time. So instead, I went on my own and decided to use vile and wicked fools whom no one would miss. Fools like you. The Legacy Chain thought it was too cruel and tried to stop me, but they couldn't understand that it had to be done.
I can do you no further harm, and were you to harm me your part in this matter would be revealed to all. So we are at an impasse, and neither of us gets what we truly wanted. Take this as a lesson, then: when you choose a life of darkness, you will find no one to trust. But let's not leave on completely grim terms. Consider this: you saved the islands, and possibly the world. I doubt you'll take satisfaction in it, but the achievement is yours all the same.
Goodbye, Character.
We are done.
Badge
Completing The Beast Beneath the Mountain Strike Force from Virgil Tarikoss awards the Binder of Beasts Badge.
You fought and defeated the dreaded demon Bat'Zul, the beast beneath the mountain.
Souvenir
It began when you found your way to Virgil Tarikoss. He wanted you to prove your power and your commitment to do evil, and had you break up a Legacy Chain divination ritual to do so. The notes you found at the ritual babbled about something that was in control of the Clockwork in Cap au Diable, something even Dr. Aeon might not have known about. You stopped the ritual before they could find out more, and proved yourself to Tarikoss.
Strategies
Circle of Thorns Badges
There are a couple of Circle of Thorns missions with lots of mages and bosses. Though it is not required, defeating all of the Circle of Thorns in these missions is very useful towards obtaining the Soul Binder badge and the supergroup badge to thwart the Thorns.
The Final Battle
In the final mission, both Bat'Zul the Imprisoned and Infernal are very tough opponents. Some time ago, Infernal was changed from an Elite Boss to a Hero, which is much stronger, and knockback powers now simply have a chance to knock him down, not force him into the lava.
Infernal is a Hero and Bat'Zul is an Archvillain. Fortunately, they hate each other as much or more than they hate you.
One strategy for fighting is to not defeat Infernal. If possible, activate the five altars to summon Bat'Zul, then draw Bat'Zul's minions to Infernal for them to fight each other. Once Bat'Zul is summoned, draw him to Infernal, and sit back and watch the fight of the century. Bat'Zul usually has a slight upper hand against Infernal. Once one of the enemies is defeated, finish off the other to complete the mission.
Another strategy is to lead Bat'Zul to the mission door to defeat him there. he tries to flee often, and this can make extremely difficult as he flee's across the lava pits.
See Also