Villain Accolade Powers: Difference between revisions

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{{Powers_AccoladeRow|Icon=BA_Poortal_Jockey.png|Power=Born in Battle||Effect=Auto: Self +5% Max HP, +5 Max Endurance|Border=1}}
{{Powers_AccoladeRow|Icon=BA_Poortal_Jockey.png|Power=Born in Battle||Effect=Auto: Self +5% Max HP, +5 Max Endurance|Border=1}}
{{Powers_AccoladeRow|Icon=Accolade_LabyrinthCore.png|Power=Core Attunement||Effect=Self: Lobby Teleport|Border=1}}
{{Powers_AccoladeRow|Icon=Accolade_LabyrinthCore.png|Power=Core Attunement||Effect=Self: Lobby Teleport|Border=1}}
{{Powers_AccoladeRow|Icon=BA_Eye_Of_The_Magus.png|Power=Demonic Aura|Effect=Click: Self +Resistance(All but Psionics) +Defense(All but Psionics)|Border=1}}
{{Powers_AccoladeRow|Icon=BA_Eye_Of_The_Magus.png|Power=Demonic Aura|Effect=Click: Self +30% Resistance(All but Psionics) +50% Defense(All but Psionics)|Border=1}}
{{Powers_AccoladeRow|Icon=BA_ElusiveMind.png|Power=Elusive Mind|Effect=Click: Self +Defense (Psionic), +Resistance (Psionic)|Border=1}}
{{Powers_AccoladeRow|Icon=BA_ElusiveMind.png|Power=Elusive Mind|Effect=Click: Self +25% Defense(Psionic), +7.5% Resistance(Psionic)|Border=1}}
{{Powers_AccoladeRow|Icon=BA_Geas_Of_Kind_Ones.png|Power=Force of Nature|Effect=Click: Self +Recharge +Recovery +Accuracy -Defense|Border=1}}
{{Powers_AccoladeRow|Icon=BA_Geas_Of_Kind_Ones.png|Power=Force of Nature|Effect=Click: Self +100% Recharge +800% Recovery +25% ToHit -10% Defense|Border=1}}
{{Powers_AccoladeRow|Icon=BA_Phalanx_Reserve.png|Power=High Pain Threshold|Effect=Auto: Self +10% Max HP|Border=1}}
{{Powers_AccoladeRow|Icon=BA_Phalanx_Reserve.png|Power=High Pain Threshold|Effect=Auto: Self +10% Max HP|Border=1}}
{{Powers_AccoladeRow|Icon=BA_Task_Force_Cmmndr.png|Power=Invader|Effect=Auto: Self +5% Max HP|Border=1}}
{{Powers_AccoladeRow|Icon=BA_Task_Force_Cmmndr.png|Power=Invader|Effect=Auto: Self +5% Max HP|Border=1}}
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{{Powers_AccoladeRow|Icon=Accolade_Mark.png|Power=Mark & Recall|Effect=Special: Self Teleport|Border=1}}
{{Powers_AccoladeRow|Icon=Accolade_Mark.png|Power=Mark & Recall|Effect=Special: Self Teleport|Border=1}}
{{Powers_AccoladeRow|Icon=BA_Atlas_Medallions.png|Power=Marshal||Effect=Auto: Self +5 Max Endurance|Border=1}}
{{Powers_AccoladeRow|Icon=BA_Atlas_Medallions.png|Power=Marshal||Effect=Auto: Self +5 Max Endurance|Border=1}}
{{Powers_AccoladeRow|Icon=BA_Megalomaniac.png|Power=Megalomaniac||Effect=Click: Self +Special(Increases duration of Disorient, Hold, Immobilize, Fear, Confuse, Sleep effects and Knockback distance)|Border=1}}
{{Powers_AccoladeRow|Icon=BA_Megalomaniac.png|Power=Megalomaniac||Effect=Click: Self +Special(+66% duration of Disorient, Hold, Immobilize, Fear, Confuse, Sleep effects and Knockback distance)|Border=1}}
{{Powers_AccoladeRow|Icon=Challenge_vanguarddummy_pet.png|Power=Mobile Dummy Combatant||Effect=Special (Summon Vanguard MDC)|Border=1}}
{{Powers_AccoladeRow|Icon=Challenge_vanguarddummy_pet.png|Power=Mobile Dummy Combatant||Effect=Special (Summon Vanguard MDC)|Border=1}}
{{Powers_AccoladeRow|Icon=Veteran_SummonPet.png|Power=Portable Workbench|Effect=Special (Summon Portable Workbench)|Border=1}}
{{Powers_AccoladeRow|Icon=Veteran_SummonPet.png|Power=Portable Workbench|Effect=Special (Summon Portable Workbench)|Border=1}}
{{Powers_AccoladeRow|Icon=Accolade_Sheer_Willpower.png|Power=Sheer Willpower||Effect=Resist Effects|Border=1}}
{{Powers_AccoladeRow|Icon=Accolade_Sheer_Willpower.png|Power=Sheer Willpower||Effect=Click: Self +Mez Protection/Resistance|Border=1}}
{{Powers_AccoladeRow|Icon=BA_Crey_Pistol.png|Power=Stolen Immobilizer Ray|Effect=Click: Ranged Moderate DoT(Energy) Foe: Immobilize -Speed -Recharge|Border=1}}
{{Powers_AccoladeRow|Icon=BA_Crey_Pistol.png|Power=Stolen Immobilizer Ray|Effect=Click: Ranged Moderate DoT(Energy) Foe: Immobilize (Mag 3) -Speed {{nobr|-Recharge}} -Fly +knockback Resistance|Border=1}}


{{Powers_AccoladeFooter}}
{{Powers_AccoladeFooter}}
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=== [[File:BA_Eye_Of_The_Magus.png]] Demonic Aura ===
=== [[File:BA_Eye_Of_The_Magus.png]] Demonic Aura ===


The spirit of a demon resides within you. Bringing it to the surface of your mind can make you highly resistant to all types of damage for a short time. You mustn't let the demon inside you out for too long, however, or it just may cost you your mortal soul.
The spirit of a demon resides within you. Bringing it to the surface of your mind can make you highly resistant to all types of damage for one minute. You mustn't let the demon inside you out for too long, however, or it just may cost you your mortal soul. Recharge: 10 min.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Low}}
{{PowerBlock_Recharge|Very Low}}
{{PowerBlock_Level|[[File:Align Status Villain.png|18px]] 1 (Villain)}}
{{PowerBlock_Level|[[File:Align Status Villain.png|18px]] 1 (Villain)}}
{{PowerBlock_Effects|Self: +Resistance(All but Psionics) +Defense(All but Psionics)}}
{{PowerBlock_Effects|Self: +30% Resistance(All but Psionics), +50% Defense(All but Psionics)}}
{{Template:PowerBlock_Other|Header=Accolade Badge|Text=[[File:V_badge_Demonic.png|30px]] [[Demonic Badge]]}}
{{Template:PowerBlock_Other|Header=Accolade Badge|Text=[[File:V_badge_Demonic.png|30px]] [[Demonic Badge]]}}
{{PowerBlock_End}}
{{PowerBlock_End}}
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=== [[File:BA_Geas_Of_Kind_Ones.png]] Force of Nature ===
=== [[File:BA_Geas_Of_Kind_Ones.png]] Force of Nature ===


You have shown yourself as a true Force of Nature, and been bestowed with the fury of the elements. Like most supernatural gifts, the Force of Nature is both a blessing and a curse. By using it you can greatly increase your recharge speed, Endurance recovery, and Accuracy for 1 minute. However, your Defense will be severely reduced.
You have shown yourself as a true Force of Nature, and been bestowed with the fury of the elements. Like most supernatural gifts, the Force of Nature is both a blessing and a curse. By using it you can greatly increase your recharge speed, Endurance recovery, and Accuracy for 1 minute. However, your Defense will be severely reduced. Recharge: 10 min.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Low}}
{{PowerBlock_Recharge|Very Low}}
{{PowerBlock_Level|[[File:Align Status Villain.png|18px]] 1 (Villain)}}
{{PowerBlock_Level|[[File:Align Status Villain.png|18px]] 1 (Villain)}}
{{PowerBlock_Effects|Self: +Recharge +Recovery +Accuracy -Defense}}
{{PowerBlock_Effects|Self: +100% Recharge, +800% Recovery, +25% ToHit, -10% Defense}}
{{Template:PowerBlock_Other|Header=Accolade Badge|Text=[[File:V_badge_MayhemForceOfNature.png|40px]] [[Force of Nature Badge]]}}
{{Template:PowerBlock_Other|Header=Accolade Badge|Text=[[File:V_badge_MayhemForceOfNature.png|40px]] [[Force of Nature Badge]]}}
{{PowerBlock_End}}
{{PowerBlock_End}}
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Whether through spiteful rebellion or heroic perserverence, you push on despite the odds.
Whether through spiteful rebellion or heroic perserverence, you push on despite the odds.


Frees you from many Sleep, Hold, Immobilization, Disoruent, Fear, Confuse, and Knockback effects and boosts your rresistance to Repel, Taunt, and Placate effects for 30 seconds. This power can be used even while under such effects.
Frees you from many Sleep, Hold, Immobilization, Disoruent, Fear, Confuse, and Knockback effects and boosts your rresistance to Repel, Taunt, and Placate effects for 30 seconds. This power can be used even while under such effects. Recharge: 10 min.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Low}}
{{PowerBlock_Recharge|Very Low}}
{{PowerBlock_Level|[[File:Align Status Villain.png|18px]] 35 (Villain)}}
{{PowerBlock_Level|[[File:Align Status Villain.png|18px]] 35 (Villain)}}
{{PowerBlock_Effects|Self: Resist Effects}}}}
{{PowerBlock_Effects|Self: +Mez Protection/Resistance}}}}
{{Template:PowerBlock_Other|Header=Accolade Badge|Text=[[File:StrikeForceCommander_Badge.png|36px]] [[Strike Force Commander Badge]]}}
{{Template:PowerBlock_Other|Header=Accolade Badge|Text=[[File:StrikeForceCommander_Badge.png|36px]] [[Strike Force Commander Badge]]}}
{{PowerBlock_End}}
{{PowerBlock_End}}
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=== [[File:BA_Crey_Pistol.png]] Stolen Immobilizer Ray ===
=== [[File:BA_Crey_Pistol.png]] Stolen Immobilizer Ray ===


In your crime spree, you have acquired an Immobilizer Ray. You're not sure where it came from, but it sure is useful for stopping foes in their tracks.
In your crime spree, you have acquired an Immobilizer Ray. You're not sure where it came from, but it sure is useful for stopping foes in their tracks. The Stolen Immobilizer Ray immobilizes your target in an icy trap. Deals some damage over time and slightly Slows the target's attack and movement speed even if they break free from the Immobilization. The Stolen Immobilizer Ray is extremely accurate, but it can only fire once every 10 minutes.
 
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate DoT(Energy)}}
{{PowerBlock_Damage|Moderate DoT(Energy)}}
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{{PowerBlock_Level|[[File:Align Status Villain.png|18px]] 15 (Villain)}}
{{PowerBlock_Level|[[File:Align Status Villain.png|18px]] 15 (Villain)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Immobilize -Speed -Recharge}}
{{PowerBlock_Blank|Foe Mag 3 Immobilize, -Speed, -Recharge, +Knock Resistance, -1.60 Mag Fly}}
{{Template:PowerBlock_Other|Header=Accolade Badge|Text=[[File:V_badge_HeadlineStealer.png|37px]] [[Headline Stealer Badge]]}}
{{Template:PowerBlock_Other|Header=Accolade Badge|Text=[[File:V_badge_HeadlineStealer.png|37px]] [[Headline Stealer Badge]]}}
{{PowerBlock_End}}
{{PowerBlock_End}}

Latest revision as of 20:05, 8 December 2024

Overview

Accolade Powers are permanent powers that you receive from some of the Accolade Badges that a player collects. These powers are generally auto or click powers that increase various overall attributes like endurance, health, accuracy. Recently, changes were made so that malefactoring down to a lower level would retain Accolade powers, allowing a Villain to use Accolade powers (if obtained) right down to level 1. This includes auto-malefactoring on Strike Forces, PvP Zones, and Flashback.

Power Tables

The following table shows which Accolade Powers are available:

Power Effect
BA Poortal Jockey.png Born in Battle Auto: Self +5% Max HP, +5 Max Endurance
Accolade LabyrinthCore.png Core Attunement Self: Lobby Teleport
BA Eye Of The Magus.png Demonic Aura Click: Self +30% Resistance(All but Psionics) +50% Defense(All but Psionics)
BA ElusiveMind.png Elusive Mind Click: Self +25% Defense(Psionic), +7.5% Resistance(Psionic)
BA Geas Of Kind Ones.png Force of Nature Click: Self +100% Recharge +800% Recovery +25% ToHit -10% Defense
BA Phalanx Reserve.png High Pain Threshold Auto: Self +10% Max HP
BA Task Force Cmmndr.png Invader Auto: Self +5% Max HP
Accolade LongRangeTeleport.png Long Range Teleporter Teleport to Zone
Accolade Mark.png Mark & Recall Special: Self Teleport
BA Atlas Medallions.png Marshal Auto: Self +5 Max Endurance
BA Megalomaniac.png Megalomaniac Click: Self +Special(+66% duration of Disorient, Hold, Immobilize, Fear, Confuse, Sleep effects and Knockback distance)
Challenge vanguarddummy pet.png Mobile Dummy Combatant Special (Summon Vanguard MDC)
Veteran SummonPet.png Portable Workbench Special (Summon Portable Workbench)
Accolade Sheer Willpower.png Sheer Willpower Click: Self +Mez Protection/Resistance
BA Crey Pistol.png Stolen Immobilizer Ray Click: Ranged Moderate DoT(Energy) Foe: Immobilize (Mag 3) -Speed -Recharge -Fly +knockback Resistance

Powers

The following are powers are Accolade Powers.

BA Poortal Jockey.png Born in Battle

You've proved yourself as Born in Battle, adding 5% to both your Endurance and Hit Point totals.

Minimum Level Align Status Villain.png 30 (Villain)
Effects Self: +5% Max HP, +5 Max Endurance
Accolade Badge V badge BornInBattle.png Born in Battle Badge

Accolade LabyrinthCore.png Core Attunement

You can move to and from the Core of the Labyrinth at any time by activating this power.

For reasons unknown, the one place the Minotaur In The Fog would not tread was the maze's innermost sanctum: The Core of the Labyrinth.

Recharge Very Low
Minimum Level Align Status Hero.png 45 (Hero)
Minimum Level Align Status Villain.png 45 (Villain)
Effects Self: Lobby Teleport
Accolade Badge ConquerorOfTheLabyrinth Badge.png Conqueror of the Labyrinth Badge

BA Eye Of The Magus.png Demonic Aura

The spirit of a demon resides within you. Bringing it to the surface of your mind can make you highly resistant to all types of damage for one minute. You mustn't let the demon inside you out for too long, however, or it just may cost you your mortal soul. Recharge: 10 min.

Recharge Very Low
Minimum Level Align Status Villain.png 1 (Villain)
Effects Self: +30% Resistance(All but Psionics), +50% Defense(All but Psionics)
Accolade Badge V badge Demonic.png Demonic Badge

BA ElusiveMind.png Elusive Mind

You have gained the ability to deflect and protect yourself from mental invasions of all sorts. By focusing your mind using this technique, you gain strong defense against Psionic attacks and are moderately resistant to Psionic damage while this power is active. It lasts for 60 seconds per use. Recharge: 10 min.

Recharge Very Slow (25m)
Minimum Level Align Status Hero.png 1 (Hero)
Align Status Villain.png 1 (Villain)
Effects Self: +25% Defense(Psionic), +7.5% Resistance(Psionic)
Accolade Badge Badge event rikti invasion.png Watchman Badge

BA Geas Of Kind Ones.png Force of Nature

You have shown yourself as a true Force of Nature, and been bestowed with the fury of the elements. Like most supernatural gifts, the Force of Nature is both a blessing and a curse. By using it you can greatly increase your recharge speed, Endurance recovery, and Accuracy for 1 minute. However, your Defense will be severely reduced. Recharge: 10 min.

Recharge Very Low
Minimum Level Align Status Villain.png 1 (Villain)
Effects Self: +100% Recharge, +800% Recovery, +25% ToHit, -10% Defense
Accolade Badge V badge MayhemForceOfNature.png Force of Nature Badge

BA Phalanx Reserve.png High Pain Threshold

You've got an incredibly High Pain Threshold, an after effect of which is that your hit points are 10% greater than normal.

Minimum Level Align Status Villain.png 10 (Villain)
Effects Self: +10% Max HP
Accolade Badge V badge HighPainThreshold.png High Pain Threshold Badge

BA Task Force Cmmndr.png Invader

No corner of Paragon City is safe from your destruction!

Minimum Level Align Status Villain.png 1 (Villain)
Effects Self: +5% Max HP
Accolade Badge V badge MayhemInvader.png Invader Badge

Accolade LongRangeTeleport.png Long Range Teleporter

The Long Range Teleporter allows you to teleport very long distances, even across city zones and to Supergroup bases. Collecting any Exploration badge in a zone will unlock it as a destination for your Long Range Teleporter.

Notes:
Long Range Teleporter is unaffected by Recharge Time changes.
Recharge: Very Long.

Editor's Note:

The following Paragon City zones can be unlocked: Fort Trident, Atlas Park, Kings Row, The Hollows, Perez Park, Skyway City, Steel Canyon, Boomtown, Faultline, Talos Island, Striga Isle, Independence Port, Terra Volta, Croatoa, Brickstown, Crey's Folly, Founders' Falls, Eden, Rikti War Zone, Kallisti Wharf, Peregrine Island, Dark Astoria.

The following Rogue Isles zones can be unlocked: The Crucible, Mercy Island, Port Oakes, Cap au Diable, Sharkhead Isle, Nerva Archipelago, St. Martial, Grandville.

The following Praetorian zones can be unlocked: Nova Praetoria, Imperial City, Neutropolis, First Ward, Night Ward.

The following Extradimensional zones can be unlocked: Echo Plaza, Pocket D, Midnighter Club, Firebase Zulu, Cascade Archipelago, The Chantry, The Storm Palace.

Special cases:

  • Echo Plaza is unlocked automatically for all characters.
  • Fort Trident is unlocked for Heroes and Vigilantes by completing any one of the Freedom Phalanx Task Forces (those required for the Task Force Commander Badge), or by completing Act II of the Shining Stars tutorial missions. Unlike other Hero zones, it cannot be accessed by Rogues.
  • The Crucible is unlocked for Villains and Rogues by completing any one of the Arachnos Strike Forces (those required for the Strike Force Commander Badge), or by completing Act II of the Hearts of Darkness tutorial missions. Unlike other Villain zones, it cannot be accessed by Vigilantes.
  • The Midnighter Club is unlocked via the Midnight Squad Badge, not an exploration badge.
  • Time travel zones (such as Echo: Dark Astoria or Cimerora) cannot be unlocked as destinations for Long Range Teleporter.
Recharge Very Long (10 minutes)
Minimum Level Align Status Hero.png 1 (Hero)
Align Status Villain.png 1 (Villain)
Align Status Loyalist.png 1 (Praetorian)
Effects Teleport to Zone
Accolade Badge Badge passport 01.png Passport Badge


Accolade Mark.pngAccolade Recall.png Mark & Recall

Activating this power will bind a Recall Marker to your current location, which will then be marked on your map with an icon.

When this power is deactivated, you will be teleported and returned to the location of your Recall Marker.

Recharge Very Low
Minimum Level Align Status Hero.png 20 (Hero)
Minimum Level Align Status Villain.png 20 (Villain)
Effects Self: Special Teleport
Accolade Badge BetweenRealities Badge.png Between Realities Badge

BA Atlas Medallions.png Marshal

You have been awarded the title of Marshal for your service to Arachnos. This has given you a 5% increase to endurance.

Minimum Level Align Status Villain.png 45 (Villain)
Effects Self: +5% Max Endurance
Accolade Badge V badge Marshall.png Marshal Badge

BA Megalomaniac.png Megalomaniac

You've wanted more control and now you have it. Activating this power increases the duration of all your Disorient, Hold, Immobilize, Fear, Confuse and Sleep powers by 66%. Knockback distance is also increased. The effect of this boost will last for 1 minute. Recharge: 10 min..

Recharge Very Low
Minimum Level Align Status Villain.png 40 (Villain)
Effects Self: +Special
Accolade Badge V badge Megalomaniac.png Megalomaniac Badge

Challenge vanguarddummy pet.png Mobile Dummy Combatant

You can use this power to summon an MDC you kept as a prize after defeating Hero 1 and the Vanguard.

The Vanguard have engineered this Mobile Dummy Combatant to match the exact durability of the Rikti Mothership's Pylons as a means to gather combat data on their offensive capabilities.

It's also a great way to relieve stress!

The Mobile Dummy Combatant will persist for 10 minutes or until destroyed.

Notes: Mobile Dummy Combatant is unaffected by Recharge Time changes.

Recharge Very Long (10 minutes)
Minimum Level Align Status Villain.png 50 (Villain)
Effects Special (Summon Vanguard MDC)
Accolade Badge Badge i27 ASF master.png Master of Dr. Aeon's Strike Force Badge - Power will not be granted by the badge. Earned in a special encounter in Dr. Aeon Strike Force on Relentless difficulty. Where normally you could only fight Hero 1 and Incandescent in the Vanguard ripple, you can now threaten Lady Grey and fight the ENTIRE Vanguard Leadership. Winning this fight awards the "Mobile Dummy Combatant" accolade power.

Veteran SummonPet.png Portable Workbench

You can use this power to summon a Portable Workbench, which will allow anyone nearby to craft recipes. The Portable Workbench lasts 5 minutes when summoned and can be summoned every 5 minutes. You may not summon the Portable Workbench in PvP enabled areas. Note that Portable Workbench is unaffected by Recharge Time changes.

Recharge Very Slow (1h)
Minimum Level Align Status Hero.png 1 (Hero)
Align Status Villain.png 1 (Villain)
Effects Special (Summon Portable Workbench)
Accolade Badge Badge field crafting.png Field Crafter Badge

Accolade Sheer Willpower.png Sheer Willpower

Whether through spiteful rebellion or heroic perserverence, you push on despite the odds.

Frees you from many Sleep, Hold, Immobilization, Disoruent, Fear, Confuse, and Knockback effects and boosts your rresistance to Repel, Taunt, and Placate effects for 30 seconds. This power can be used even while under such effects. Recharge: 10 min.

Recharge Very Low
Minimum Level Align Status Villain.png 35 (Villain)
Effects Self: +Mez Protection/Resistance
Accolade Badge StrikeForceCommander Badge.png Strike Force Commander Badge

BA Crey Pistol.png Stolen Immobilizer Ray

In your crime spree, you have acquired an Immobilizer Ray. You're not sure where it came from, but it sure is useful for stopping foes in their tracks. The Stolen Immobilizer Ray immobilizes your target in an icy trap. Deals some damage over time and slightly Slows the target's attack and movement speed even if they break free from the Immobilization. The Stolen Immobilizer Ray is extremely accurate, but it can only fire once every 10 minutes.

Damage Moderate DoT(Energy)
Recharge Very Low
Minimum Level Align Status Villain.png 15 (Villain)
Effects Ranged
Foe Mag 3 Immobilize, -Speed, -Recharge, +Knock Resistance, -1.60 Mag Fly
Accolade Badge V badge HeadlineStealer.png Headline Stealer Badge

See Also

External Links