Brute: Difference between revisions

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imported>Lxndr
m (updating primary set count for Kinetic Melee)
imported>Aggelakis
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== Overview ==
== Overview ==
'''Brutes''' live to fight, and as a Brute you revel in hand-to-hand combat. With strong offensive power sets to inflict pain and impressive defenses to take it, you're the best there is in a straight fight. Protracted battles only makes you mad, and the madder you get, the more damaging your attacks become. You do lack ranged attacks, which could leave you vulnerable to hit and run tactics without some allies to cover you.
'''Brutes''' live to fight, and as a Brute you revel in hand-to-hand combat. With strong offensive power sets to inflict pain and impressive defenses to take it, you're the best there is in a straight fight. Protracted battles only makes you mad, and the madder you get, the more damaging your attacks become. You do lack ranged attacks, which could leave you vulnerable to hit and run tactics without some allies to cover you.
Alignment: '''Villain'''


The Brute's power sets are:
The Brute's power sets are:
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== Power Sets ==
== Power Sets ==
=== Primary Power Sets ===
=== Primary Power Sets ===
*A Brute's primary power sets are designed specifically for melee. They are:<div style="width:50%">{{columns|2|{{#dpl:
category=Brute Primary|
allowcachedresults=true |
format= ,\n** [[%PAGE%|%TITLE%]],,}}}}</div>


A Brute's primary power sets are designed specifically for melee. They are:
&#42; Kinetic Melee requires [[VIP Player|VIP status]], purchase on the [[Paragon Market]], or purchase of [[Going Rogue]].<br />
 
&#42; Street Justice requires purchase on the [[Paragon Market]].<br />
* [[Battle Axe]]
&#42; Titan Weapons requires purchase on the [[Paragon Market]].
* [[Claws]]
* [[Dark Melee]]
* [[Dual Blades]]
* [[Electrical Melee]]
* [[Energy Melee]]
* [[Fiery Melee]]
* [[Kinetic Melee]] (with purchase of [[Going Rogue]])
* [[Stone Melee]]
* [[Super Strength]]
* [[War Mace]]


=== Secondary Power Sets ===
=== Secondary Power Sets ===
 
*A Brute's secondary power sets are designed for defense. They are:<div style="width:50%">{{columns|2|{{#dpl:
A Brute's secondary power sets are designed for defense. They are:
category=Brute Secondary|
 
allowcachedresults=true |
* [[Dark Armor]]
format= ,\n** [[%PAGE%|%TITLE%]],,}}}}</div>
* [[Electric Armor]]
* [[Energy Aura]]
* [[Fiery Aura]]
* [[Invulnerability]]
* [[Shield Defense]]
* [[Stone Armor]]
* [[Super Reflexes]]
* [[Willpower]]


=== Ancillary Power Pools ===
=== Ancillary Power Pools ===
* [[Arctic Mastery]]
* [[Arctic Mastery]]
* [[Earth Mastery]]
* [[Earth Mastery]]
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=== Patron Power Pools ===
=== Patron Power Pools ===
* [[Leviathan Mastery#Arachnos Soldier / Arachnos Widow / Brute / Tanker|Leviathan Mastery]]
* [[Leviathan Mastery#Arachnos Soldier / Arachnos Widow / Brute / Tanker|Leviathan Mastery]]
* [[Mace Mastery#Brute / Tanker|Mace Mastery]]
* [[Mace Mastery#Brute / Tanker|Mace Mastery]]
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=== Inherent Power ===
=== Inherent Power ===
* [[Inherent Powers#Fury|Fury]]
* [[Inherent Powers#Fury|Fury]]
* Brute attacks, and many of their toggle auras, taunt the enemies they affect in [[PvE]]. This is similar to the [[Inherent Powers#Gauntlet|Gauntlet]] inherent that [[Tanker]]s possess, only without an area of effect. It is sometimes referred to as [[PokeVoke]] by the community.
* Brute attacks, and many of their toggle auras, taunt the enemies they affect in [[PvE]]. This is similar to the [[Inherent Powers#Gauntlet|Gauntlet]] inherent that [[Tanker]]s possess, only without an area of effect. It is sometimes referred to as [[PokeVoke]] by the community.


== Historical ==
== Historical ==
{{Historical|type=section|reason=change}}
{{Historical|type=section|reason=change}}


* Brutes were added to the game in [[Issue 6]]. Their original primary powersets were Dark Melee, Energy Melee, Fiery Melee, Stone Melee, and Super Strength. Their original secondary powersets were Dark Armor, Energy Aura, Fiery Aura, Invulnerability, and Stone Armor.
* Brutes were added to the game in [[Issue 6]], originally a City of Villains [[archetype]]. Their original primary powersets were Dark Melee, Energy Melee, Fiery Melee, Stone Melee, and Super Strength. Their original secondary powersets were Dark Armor, Energy Aura, Fiery Aura, Invulnerability, and Stone Armor.
* During the City of Villains Beta, [[Ice Armor]] and [[Ice Melee]] were powersets for Brutes. It was determined that the recharge debuff effects hindered [[Inherent Powers#Fury|Fury]] and those powersets were removed. Energy Melee and Energy Aura were then added as available powersets.
* During the City of Villains Beta, [[Ice Armor]] and [[Ice Melee]] were powersets for Brutes. It was determined that the recharge debuff effects hindered [[Inherent Powers#Fury|Fury]] and those powersets were removed. Energy Melee and Energy Aura were then added as available powersets.
* Electrical Melee, Electric Armor, Leviathan Mastery, Mace Master, Mu Mastery, and Soul Mastery were added to the game in [[Issue 7]].
* Electrical Melee, Electric Armor, Leviathan Mastery, Mace Master, Mu Mastery, and Soul Mastery were added to the game in [[Issue 7]].
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* Battle Axe, War Mace, and Super Reflexes were [[Powerset Proliferation|proliferated]] to Brutes in [[Issue 12]].
* Battle Axe, War Mace, and Super Reflexes were [[Powerset Proliferation|proliferated]] to Brutes in [[Issue 12]].
* Shield Defense was added to the game in [[Issue 13]].
* Shield Defense was added to the game in [[Issue 13]].
* Claws was [[Powerset Proliferation|proliferated]] to Brutes in [[Issue 16]].
* Claws was proliferated to Brutes in [[Issue 16]].
* Kinetic Melee was added to the game with [[Going Rogue]].
* Kinetic Melee was added to the game with [[Going Rogue]].
* Fury decay was made more gradual and the Brute damage cap was lowered from 850% to 775% in [[Issue 18]].
* Fury decay was made more gradual and the Brute damage cap was lowered from 850% to 775% in [[Issue 18]].
* The [[Ancillary Power Pools]] became available to Brutes in [[Issue 18]].
* The [[Ancillary Power Pools]] became available to Brutes in Issue 18.
* Katana, Broad Sword, and Regeneration were proliferated to Brutes in [[Issue 21]].
* Street Justice was added to the game {{red|in Issue Whatever/on MM/DD/YYYY}}.
* Titan Weapons was added to the game {{red|in Issue Whatever/on MM/DD/YYYY}}.


== See Also ==
== See Also ==
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== External Links ==
== External Links ==
* [http://www.brighthub.com/video-games/pc/articles/7679.aspx Summary and Analysis of Brute Powersets]
* [http://www.brighthub.com/video-games/pc/articles/7679.aspx Summary and Analysis of Brute Powersets]
* [http://www.cityofheroes.com/game_info/archetypes/archetypes_overview.html Archetypes documentation] on official City of Villains site
* [http://www.cityofheroes.com/game_info/archetypes/archetypes_overview.html Archetypes documentation] on official City of Villains site

Revision as of 09:09, 23 August 2011

Template:Issue21

Brute
V archetypeicon brute.png  CreateSymbol Villain.png
Primary Melee
Secondary Defense
Inherent Fury
Base HP 1499.3
Max HP 3212.7
Primary Sets 22
Secondary Sets 13
Epic Power Pools 4
v  d  e


Overview

Brutes live to fight, and as a Brute you revel in hand-to-hand combat. With strong offensive power sets to inflict pain and impressive defenses to take it, you're the best there is in a straight fight. Protracted battles only makes you mad, and the madder you get, the more damaging your attacks become. You do lack ranged attacks, which could leave you vulnerable to hit and run tactics without some allies to cover you.

The Brute's power sets are:

Primary: Melee
Secondary: Defense

The Brute has High Hit Points and High Damage.

Power Sets

Primary Power Sets

* Kinetic Melee requires VIP status, purchase on the Paragon Market, or purchase of Going Rogue.
* Street Justice requires purchase on the Paragon Market.
* Titan Weapons requires purchase on the Paragon Market.

Secondary Power Sets

Ancillary Power Pools

Patron Power Pools

Inherent Power

  • Fury
  • Brute attacks, and many of their toggle auras, taunt the enemies they affect in PvE. This is similar to the Gauntlet inherent that Tankers possess, only without an area of effect. It is sometimes referred to as PokeVoke by the community.

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • Brutes were added to the game in Issue 6, originally a City of Villains archetype. Their original primary powersets were Dark Melee, Energy Melee, Fiery Melee, Stone Melee, and Super Strength. Their original secondary powersets were Dark Armor, Energy Aura, Fiery Aura, Invulnerability, and Stone Armor.
  • During the City of Villains Beta, Ice Armor and Ice Melee were powersets for Brutes. It was determined that the recharge debuff effects hindered Fury and those powersets were removed. Energy Melee and Energy Aura were then added as available powersets.
  • Electrical Melee, Electric Armor, Leviathan Mastery, Mace Master, Mu Mastery, and Soul Mastery were added to the game in Issue 7.
  • Dual Blades and Willpower were added to the game in Issue 11.
  • Battle Axe, War Mace, and Super Reflexes were proliferated to Brutes in Issue 12.
  • Shield Defense was added to the game in Issue 13.
  • Claws was proliferated to Brutes in Issue 16.
  • Kinetic Melee was added to the game with Going Rogue.
  • Fury decay was made more gradual and the Brute damage cap was lowered from 850% to 775% in Issue 18.
  • The Ancillary Power Pools became available to Brutes in Issue 18.
  • Katana, Broad Sword, and Regeneration were proliferated to Brutes in Issue 21.
  • Street Justice was added to the game in Issue Whatever/on MM/DD/YYYY.
  • Titan Weapons was added to the game in Issue Whatever/on MM/DD/YYYY.

See Also

External Links