Villain Accolade Powers
Overview
Accolade Powers are permanent powers that you receive from some of the Accolade Badges that a player collects. These powers are generally auto or click powers that increase various overall attributes like endurance, health, accuracy. Recently, changes were made so that malefactoring down to a lower level would retain Accolade powers, allowing a Villain to use Accolade powers (if obtained) right down to level 1. This includes auto-malefactoring on Strike Forces, PvP Zones, and Flashback.
Power Tables
The following table shows which Accolade Powers are available:
Power | Effect | |
Born in Battle | Auto: Self +5% Max HP, +5 Max Endurance | |
Core Attunement | Self: Lobby Teleport | |
Demonic Aura | Click: Self +Resistance(All but Psionics) +Defense(All but Psionics) | |
Elusive Mind | Click: Self +Defense (Psionic), +Resistance (Psionic) | |
Force of Nature | Click: Self +Recharge +Recovery +Accuracy -Defense | |
High Pain Threshold | Auto: Self +10% Max HP | |
Invader | Auto: Self +5% Max HP | |
Long Range Teleporter | Teleport to Zone | |
Mark & Recall | Special: Self Teleport | |
Marshal | Auto: Self +5 Max Endurance | |
Megalomaniac | Click: Self +Special | |
Mobile Dummy Combatant | Special (Summon Vanguard MDC) | |
Portable Workbench | Special (Summon Portable Workbench) | |
Sheer Willpower | Resist Effects | |
Stolen Immobilizer Ray | Click: Ranged Moderate DoT(Energy) Foe: Immobilize -Speed -Recharge |
Powers
The following are powers are Accolade Powers.
Born in Battle
You've proved yourself as Born in Battle, adding 5% to both your Endurance and Hit Point totals.
Minimum Level | 30 (Villain) |
Effects | Self: +5% Max HP, +5 Max Endurance |
Accolade Badge | Born in Battle Badge |
Core Attunement
You can move to and from the Core of the Labyrinth at any time by activating this power.
For reasons unknown, the one place the Minotaur In The Fog would not tread was the maze's innermost sanctum: The Core of the Labyrinth.
Recharge | Very Low |
Minimum Level | 45 (Hero) |
Minimum Level | 45 (Villain) |
Effects | Self: Lobby Teleport |
Accolade Badge | Conqueror of the Labyrinth Badge |
Demonic Aura
The spirit of a demon resides within you. Bringing it to the surface of your mind can make you highly resistant to all types of damage for a short time. You mustn't let the demon inside you out for too long, however, or it just may cost you your mortal soul.
Recharge | Very Low |
Minimum Level | 1 (Villain) |
Effects | Self: +Resistance(All but Psionics) +Defense(All but Psionics) |
Accolade Badge | Demonic Badge |
Elusive Mind
You have gained the ability to deflect and protect yourself from mental invasions of all sorts. By focusing your mind using this technique, you gain strong defense against Psionic attacks and are moderately resistant to Psionic damage while this power is active. It lasts for 60 seconds per use. Recharge: 10 min.
Recharge | Very Slow (25m) |
Minimum Level | 1 (Hero) |
1 (Villain) | |
Effects | Self: +25% Defense(Psionic), +7.5% Resistance(Psionic) |
Accolade Badge | Watchman Badge |
Force of Nature
You have shown yourself as a true Force of Nature, and been bestowed with the fury of the elements. Like most supernatural gifts, the Force of Nature is both a blessing and a curse. By using it you can greatly increase your recharge speed, Endurance recovery, and Accuracy for 1 minute. However, your Defense will be severely reduced.
Recharge | Very Low |
Minimum Level | 1 (Villain) |
Effects | Self: +Recharge +Recovery +Accuracy -Defense |
Accolade Badge | Force of Nature Badge |
High Pain Threshold
You've got an incredibly High Pain Threshold, an after effect of which is that your hit points are 10% greater than normal.
Minimum Level | 10 (Villain) |
Effects | Self: +10% Max HP |
Accolade Badge | High Pain Threshold Badge |
Invader
No corner of Paragon City is safe from your destruction!
Minimum Level | 1 (Villain) |
Effects | Self: +5% Max HP |
Accolade Badge | Invader Badge |
Long Range Teleporter
The Long Range Teleporter allows you to teleport very long distances, even across city zones and to Supergroup bases. Collecting any Exploration badge in a zone will unlock it as a destination for your Long Range Teleporter.
Notes:
Long Range Teleporter is unaffected by Recharge Time changes.
Recharge: Very Long.
The following Paragon City zones can be unlocked: Fort Trident, Atlas Park, Kings Row, The Hollows, Perez Park, Skyway City, Steel Canyon, Boomtown, Faultline, Talos Island, Striga Isle, Independence Port, Terra Volta, Croatoa, Brickstown, Crey's Folly, Founders' Falls, Eden, Rikti War Zone, Kallisti Wharf, Peregrine Island, Dark Astoria.
The following Rogue Isles zones can be unlocked: The Crucible, Mercy Island, Port Oakes, Cap au Diable, Sharkhead Isle, Nerva Archipelago, St. Martial, Grandville.
The following Praetorian zones can be unlocked: Nova Praetoria, Imperial City, Neutropolis, First Ward, Night Ward.
The following Extradimensional zones can be unlocked: Echo Plaza, Pocket D, Midnighter Club, Firebase Zulu, Cascade Archipelago, The Chantry, The Storm Palace.
Special cases:
- Echo Plaza is unlocked automatically for all characters.
- Fort Trident is unlocked for Heroes and Vigilantes by completing any one of the Freedom Phalanx Task Forces (those required for the Task Force Commander Badge), or by completing Act II of the Shining Stars tutorial missions. Unlike other Hero zones, it cannot be accessed by Rogues.
- The Crucible is unlocked for Villains and Rogues by completing any one of the Arachnos Strike Forces (those required for the Strike Force Commander Badge), or by completing Act II of the Hearts of Darkness tutorial missions. Unlike other Villain zones, it cannot be accessed by Vigilantes.
- The Midnighter Club is unlocked via the Midnight Squad Badge, not an exploration badge.
- Time travel zones (such as Echo: Dark Astoria or Cimerora) cannot be unlocked as destinations for Long Range Teleporter.
Recharge | Very Long (10 minutes) |
Minimum Level | 1 (Hero) |
1 (Villain) | |
1 (Praetorian) | |
Effects | Teleport to Zone |
Accolade Badge | Passport Badge |
Mark & Recall
Activating this power will bind a Recall Marker to your current location, which will then be marked on your map with an icon.
When this power is deactivated, you will be teleported and returned to the location of your Recall Marker.
Recharge | Very Low |
Minimum Level | 20 (Hero) |
Minimum Level | 20 (Villain) |
Effects | Self: Special Teleport |
Accolade Badge | Between Realities Badge |
Marshal
You have been awarded the title of Marshal for your service to Arachnos. This has given you a 5% increase to endurance.
Minimum Level | 45 (Villain) |
Effects | Self: +5% Max Endurance |
Accolade Badge | Marshal Badge |
Megalomaniac
You've wanted more control and now you have it. Activating this power increases the power of all of your Sleeps, Holds, Immobilize, and Confuse for 60 seconds. You can only activate it once every 25 minutes.
Recharge | Very Low |
Minimum Level | 40 (Villain) |
Effects | Self: +Special |
Accolade Badge | Megalomaniac Badge |
Mobile Dummy Combatant
You can use this power to summon an MDC you kept as a prize after defeating Hero 1 and the Vanguard.
The Vanguard have engineered this Mobile Dummy Combatant to match the exact durability of the Rikti Mothership's Pylons as a means to gather combat data on their offensive capabilities.
It's also a great way to relieve stress!
The Mobile Dummy Combatant will persist for 10 minutes or until destroyed.
Notes: Mobile Dummy Combatant is unaffected by Recharge Time changes.
Recharge | Very Long (10 minutes) |
Minimum Level | 50 (Villain) |
Effects | Special (Summon Vanguard MDC) |
Accolade Badge | Master of Dr. Aeon's Strike Force Badge - Power will not be granted by the badge. Earned in a special encounter in Dr. Aeon Strike Force on Relentless difficulty. Where normally you could only fight Hero 1 and Incandescent in the Vanguard ripple, you can now threaten Lady Grey and fight the ENTIRE Vanguard Leadership. Winning this fight awards the "Mobile Dummy Combatant" accolade power. |
Portable Workbench
You can use this power to summon a Portable Workbench, which will allow anyone nearby to craft recipes. The Portable Workbench lasts 5 minutes when summoned and can be summoned every 5 minutes. You may not summon the Portable Workbench in PvP enabled areas. Note that Portable Workbench is unaffected by Recharge Time changes.
Recharge | Very Slow (1h) |
Minimum Level | 1 (Hero) |
1 (Villain) | |
Effects | Special (Summon Portable Workbench) |
Accolade Badge | Field Crafter Badge |
Sheer Willpower
Whether through spiteful rebellion or heroic perserverence, you push on despite the odds.
Frees you from many Sleep, Hold, Immobilization, Disoruent, Fear, Confuse, and Knockback effects and boosts your rresistance to Repel, Taunt, and Placate effects for 30 seconds. This power can be used even while under such effects.
Recharge | Very Low |
Minimum Level | 35 (Villain) |
Effects | Self: Resist Effects |
Accolade Badge | Strike Force Commander Badge |
Stolen Immobilizer Ray
In your crime spree, you have acquired an Immobilizer Ray. You're not sure where it came from, but it sure is useful for stopping foes in their tracks.
Damage | Moderate DoT(Energy) |
Recharge | Very Low |
Minimum Level | 15 (Villain) |
Effects | Ranged |
Foe Immobilize -Speed -Recharge | |
Accolade Badge | Headline Stealer Badge |