Defender
Revision as of 03:23, 29 March 2010 by imported>CmdrAdeon (corrected stun modifiers)
Defender | |
---|---|
Primary | Buff |
Secondary | Ranged |
Inherent | Vigilance |
Base HP | 1017.4 |
Max HP | 1606.4 |
Primary Sets | 17 |
Secondary Sets | 15 |
Epic Power Pools | 4 |
Modifiers (at level 50)
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Limits (at level 50)
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Overview
The Defender tends to help his allies and attack his foes from a distance. The Defender excels at powers that assist friends, but can also hinder his enemies. The Defender is able to attack at range, however, the Defender is not built for hand to hand. He might be able to dodge a few attacks, but the Defender won't last for long.
Alignment: Hero
The Defender's power sets are:
Primary: Buff/Debuff
Secondary: Ranged
The Defender has Low Hit Points and Medium Damage.
Power Sets
Primary Power Sets
A Defender's primary power sets are designed specifically for buffing or debuffing. They are:
- Cold Domination
- Dark Miasma
- Empathy
- Force Field
- Kinetics
- Radiation Emission
- Sonic Resonance
- Storm Summoning
- Traps
- Trick Arrow
Secondary Power Sets
A Defender's secondary power sets are designed for ranged attacks. They are:
- Archery
- Assault Rifle
- Dark Blast
- Dual Pistols (with prepurchase of Going Rogue)
- Electrical Blast
- Energy Blast
- Ice Blast
- Psychic Blast
- Radiation Blast
- Sonic Attack
Ancillary Power Pools
Inherent Power
Historical
- Dark Mastery, Electricity Mastery, Power Mastery and Psychic Mastery were added to the game in Issue 3.
- Sonic Resonance, Trick Arrow, Archery and Sonic Attack were added to the game in Issue 5.
- Cold Domination and Ice Blast were proliferated to Defenders in Issue 12.
- Assault Rifle and Traps were proliferated to Defenders in Issue 16.
- Dual Pistols was added in March of 2010 for those who prepurchsed Going Rogue.
See Also
External Links
- Summary and Analysis of Defender Powersets
- Archetypes documentation on official City of Heroes site
- Official City of Heroes Manual as a zipped PDF file