List of Powers that use Sleep
Overview
Below is a list that utilizes the sleep mechanic somehow: causing it or protecting against/resisting it.
Powers That Cause Sleep
Ranged Hold, +Special (Targeted AoE) Foe Sleep Mag 3
The second power in the Illusion Control power set, available to Controllers and Dominators.
Ranged (Cone) Foe Sleep Mag 1
This power will reliabily either confuse or sleep minion and underling targets when it hits, this power will stack with other player's sleeps/confuses. This power is availible to Stalkers, Scrappers and Sentinels from the Ninjitsu secondary.
Melee Foe Sleep Mag 2
This power is found in the Electrical Melee power set available to Scrappers, Tankers, Brutes, and Stalkers, as well as in the Blaster Electricity Manipulation secondary and the Dominator Electricity Assault secondary.
Ranged (Targeted AoE) Foe Sleep Mag 3
This power is found in the Ice Control power set available to Controllers and Dominators, as well as in the Blaster Cold Mastery ancillary pool.
PBAoE Foe Sleep Mag 2
The final power in the Ice Manipulation power set.
PBAoE, Moderate DMG(Cold), Foe Sleep Mag 2
The final power in the Ice Melee power set, available to Scrappers, Stalkers, Brutes, and Tankers. Only works on minions and underlings.
Melee Foe Sleep Mag 2
This power is found in the Electrical Melee power set available to Scrappers, Tankers, Brutes, and Stalkers, as well as in the Blaster Electricity Manipulation secondary and the Dominator Electricity Assault secondary.
Melee (Cone) Foe Sleep Mag 2
This power is found in the Electrical Melee power set available to Scrappers, Tankers, Brutes, and Stalkers.
Ranged (Targeted AoE) Foe Sleep Mag 3
The fifth power in the Mind Control power set, available to Controllers and Dominators, also in the Defender Psychic Mastery ancillary pool.
Ranged Foe Sleep Mag 3.5
The first power in the Mind Control power set, available to Controllers and Dominators.
Ranged (Placed AoE) Foe Sleep Mag 3
This power is found in the Poison power set available to Defenders as their primary, and Controllers, Corruptors, and Masterminds as their secondary.
Ranged (Targeted AoE) Foe Sleep Mag 2
This power is found in the Trick Arrow power set available to Defenders as their primary, and Controllers, Corruptors, and Masterminds as their secondary.
PBAoE Foe Sleep Mag 3
This power is found in the Earth Control power set available to Controllers, and Dominators, and the Earth Mastery power set available to Tankers.
Ranged (Cone) Foe Sleep Mag 2
This power is found in the Sonic Attack power set available to Defenders as their secondary, and Corruptors, Sentinels and Blasters as their primary.
Ranged (Targeted AoE) Foe Sleep Mag 3
This power is found in the Munitions Mastery Ancillary Power Pool available to Blasters.
Ranged (Targeted AoE), Foe Sleep Mag 3
This power is found in the Plant Control power set available to Controllers and Dominators.
Ranged, Moderate DMG(Psionic), Foe Sleep Mag 3
This power is found in the Psychic Blast power set available to Corruptors, Sentinels, and Blasters as their primary, and Defenders as their secondary.
Ranged Foe Sleep Mag 2
This power is an Origin Powers given to characters with Science origin, also available to be swapped to at the S.T.A.R.T. vendors in the starting zones and Pocket D.
Powers Against Sleep
Protecting Self
Click Resistance+Protection, Self
Part of the Shield Defense power set available to Tankers, Brutes, and Scrappers. Provides resistance to Sleep, Disorient, Fear, Immobilize, Confusions, Repel, Knockback, Hold and Defense Debuff effects for a short duration
Toggle Resistance+Protection, Self
Part of the Energy Aura power set available to Brutes and Stalkers. Provides resistance to Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, and DeBuff Defense.
Auto Resistance, Self
Part of the Fitness power pool available to all archetypes. Provides resistance to Sleep.
Toggle Resistance+Protection, Self
Part of the Willpower power set available to Brutes, Scrappers, Stalkers, and Tankers. Provides defense to Psionic damage and resistance to Disorient, Hold, Sleep, Fear, Confusion, Knockback.
Toggle Resistance+Protection, Self
Part of the Psionic Mastery Ancillary pool available to Controllers. Provides defense to Psionic damage and resistance to Sleep, Fear, Hold, and Disorient.
Toggle Resistance+Protection, Self
Part of the Regeneration power set available to Scrappers and Stalkers. Increases regeneration and provides resistance to Disorient, Hold, Sleep, Immobilize, and Knockback.
Toggle Resistance+Protection, Self
Part of the Ninjitsu power set available to Stalkers. Provides resistance to Sleep, Fear, Hold, Immobilize, Confuse, and Disorient.
Toggle Resistance+Protection, Self
Part of the Dark Armor power set available to Brutes, Scrappers, Stalkers, and Tankers. Provides resistance to Psionic damage, Sleep, Fear, Hold, and Disorient.
Click Resistance+Protection, Self
Part of the Shield Defense power set available to Brutes, Scrappers, and Tankers. Provides strong resistance against most types of damage and also to Disorient, Immobilization, Hold, Knockback, Repel and Sleep effects.
Toggle Resistance+Protection, Self
Part of the Fiery Aura power set available to Brutes, Scrappers, and Tankers. Provides resistance to Sleep and Hold effects.
Toggle Resistance+Protection, Self
Part of the Super Reflexes power set available to Brutes, Scrappers, and Stalkers. Provides resistance to Knockback, Disorient, Hold, Sleep, and Immobilize effects.
Click Resistance+Protection, Self
Part of the Electric Armor power set available to Brutes and Stalkers. Provides resistance to Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and Enemy Teleportation.
Toggle Resistance+Protection, Self
Part of the Stone Armor power set available to Brutes and Tankers. Provides resistance to Knockback, Sleep, Hold, Disorient and Endurance Drain effects, increases Regeneration, but reduces speed and prevents super speed, jumping and flight.
Toggle Resistance+Protection, Self
Part of the Electric Armor power set available to Brutes and Stalkers. Provides resistance to Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation.
Toggle Resistance+Protection, Self
Part of the Stone Armor power set available to Brutes and Tankers. Provides strong resistance and defense against most types of damage and also provides resistance to Knockback, Sleep, Hold, Disorient, Immobilize and Repel effects, but reduces damage, recharge, and speed and prevents super speed, jumping and flight.
Click Resistance+Protection, Self
Final power of the Willpower power set available to Brutes, Scrappers, Stalkers, and Tankers. Provides resistance to Disorient, Sleep, Hold, Immobilize, Knockback, and All Damage.
Click Resistance+Protection, Self
Part of the Invulnerability power set available to Brutes, Scrappers, and Tankers. Provides resistance to Disorient, Sleep, Hold, Immobilize, and Knockback.
Toggle Resistance+Protection, Self
Part of the Invulnerability power set available to Brutes, Scrappers, and Tankers. Provides resistance to Disorient, Hold, Sleep, Slow, and Knockback.
Toggle Resistance+Protection, Self
Part of the Ice Armor power set available to Tankers. Provides resistance to Defense Debuffs, Disorient, Immobilization, Hold, Sleep, Slow and Knockback effects.
Click Resistance, Team
Part of the Leadership power pool available to all archetypes. Provides resistance to Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, and Knockback.
Auto Resistance, Self
You have minor resistance to Sleep effects for the next 1 hour.
Protecting Ally
Click Resistance+Protection, Ally
Part of the Poison power set available to Masterminds. Provides resistance to Disorient, Hold, Sleep, Immobilize, Slow, Cold, and Toxic.
Click Resistance+Protection, Ally
Part of the Sonic Resonance power set available to Controllers, Corruptors, and Defenders. Frees an ally from and provides resistance to Disorient, Hold, Sleep, Fear, Confusion, and Immobilize. Also increases Perception.
Click Resistance+Protection, Ally
Part of the Empathy power set available to Controllers and Defenders. Frees an ally from and provides resistance to Disorient, Hold, Sleep, Fear, Confusion, and Immobilize. Also increases Perception.
Click Resistance+Protection, Ally
Part of the Pain Domination power set available to Corruptors and Masterminds. Frees an ally from any Disorient, Hold, Sleep, Fear, Confuse and Immobilize effects and leaves them resistant to such effects for a good while. Also, grants target clearer Perception to see hidden foes, and a minor recharge and movement speed boost.
Click Resistance+Protection, Ally
Part of the Storm Summoning power set available to Controllers and Defenders. Provides resistance to Sleep, Disorient, and Endurance Drain.
Click Resistance+Protection, Ally
Second power in the Medicine pool. Frees an ally from and provides resistance to Immobilize, Sleep, Disorient, Hold, Fear, and Confuse.
Click Resistance, Team
Part of the Leadership power pool available to all archetypes. Provides resistance to Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, and Knockback.
Inspirations Against Sleep
Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Resistance, Self
This inspiration provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.