Kinetic Weapon Salvage
Description
A low-tech weapon that deals minimal damage.
Recipes Used In
Common Enhancements
- Invention: Damage for levels 45-50
- Invention: Disorient Duration for levels 45-50
- Invention: Fear Duration for levels 45-50
- Invention: Knockback Distance for levels 45-50 (2 needed)
Set Enhancements
- Adjusted Targeting: To Hit Buff for levels 41-50
- Adjusted Targeting: To Hit Buff/Recharge for levels 41-50
- Aegis: Resistance/Recharge for levels 41-50
- Air Burst: Damage/Endurance for levels 41-50
- Analyze Weakness: Defense Debuff/Endurance/Recharge for levels 41-50
- Annihilation: Accuracy/Damage/Recharge/Endurance for levels 36-50
- Blood Mandate: Damage/Endurance for levels 41-50
- Bombardment: Accuracy/Damage/Endurance/Recharge for levels 41-50
- Bombardment: Accuracy/Damage/Recharge for levels 41-50
- Bombardment: Accuracy/Endurance/Recharge for levels 41-50
- Bombardment: Chance for Fire Damage for levels 41-50
- Bombardment: Damage for levels 41-50
- Bombardment: Damage/Recharge for levels 41-50
- Calibrated Accuracy: Accuracy/Recharge for levels 41-50
- Call of the Sandman: Accuracy/Endurance for levels 41-50
- Cleaving Blow: Accuracy/Damage for levels 41-50
- Dampened Spirits: To Hit Debuff/Endurance for levels 41-50
- Dark Watcher's Despair: To Hit Debuff for levels 41-50
- Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance for levels 41-50
- Detonation: Damage/Endurance/Range for levels 41-50
- Devastation: Accuracy/Damage for levels 41-50
- Doctored Wounds: Healing/Absorb/Recharge for levels 41-50
- Efficacy Adaptor: Endurance Modification/Recharge for levels 41-50
- Efficacy Adaptor: Endurance Modification/Recharge/Accuracy for levels 41-50
- Enfeebled Operation: Endurance/Immobilize for levels 41-50
- Essence of Curare: Accuracy/Recharge for levels 41-50
- Executioner's Contract: Damage/Interrupt for levels 41-50
- Expedient Reinforcement: Accuracy/Damage/Recharge for levels 41-50
- Experienced Marksman: Accuracy/Damage for levels 41-50
- Experienced Marksman: Accuracy/Endurance/Recharge for levels 41-50
- Experienced Marksman: Damage/Endurance/Interrupt for levels 41-50
- Experienced Marksman: Damage/Interrupt/Range/Recharge for levels 41-50
- Experienced Marksman: Damage/Recharge for levels 41-50
- Experienced Marksman: Range/Fast Snipe for levels 41-50
- Extreme Measures: Damage/Interrupt/Recharge for levels 41-50
- Freebird: Endurance for levels 41-50
- Fury of the Gladiator: Damage/Endurance/Recharge for levels 41-50
- Ghost Widow's Embrace: Accuracy/Hold/Recharge for levels 41-50
- Gladiator's Armor: Resistance/Recharge for levels 41-50
- Gladiator's Javelin: Chance for Toxic Damage for levels 41-50
- Gladiator's Net: Recharge/Hold for levels 41-50
- Gladiator's Strike: Damage/Endurance/Recharge for levels 41-50
- Gladiator's Strike: Damage/Recharge for levels 41-50
- Glimpse of the Abyss: Accuracy/Recharge for levels 41-50
- Hypersonic: Endurance for levels 41-50
- Ice Mistral's Torment: Damage/Recharge for levels 41-50
- Javelin Volley: Chance for Lethal Damage for levels 41-50
- Kinetic Crash: Knockback/Damage/Endurance for levels 41-50
- Lethargic Repose: Endurance/Sleep for levels 41-50
- Lockdown: Endurance/Recharge/Hold for levels 41-50
- Luck of the Gambler: Endurance/Recharge for levels 41-50
- Mako's Bite: Chance for Lethal Damage for levels 41-50
- Malaise's Illusions: Chance for Psionic Damage for levels 41-50
- Mocking Beratement: Recharge for levels 41-50
- Multi-Strike: Damage/Recharge for levels 41-50
- Nightmare: Accuracy/Recharge for levels 41-50
- Numina's Convalescence: Healing/Absorb for levels 41-50
- Obliteration: Accuracy/Damage/Recharge for levels 41-50
- Pacing of the Turtle: Damage/Slow for levels 41-50
- Panacea: Healing/Absorb/Recharge for levels 41-50
- Perplex: Endurance/Confuse for levels 41-50
- Positron's Blast: Chance for Energy Damage for levels 41-50
- Power Transfer: Chance to Heal Self for levels 41-50
- Preventive Medicine: Healing/Absorb/Endurance/Recharge for levels 36-50
- Quickfoot: Endurance for levels 41-50
- Reactive Defenses: Defense for levels 36-50
- Red Fortune: Endurance/Recharge for levels 41-50
- Rope A Dope: Accuracy/Endurance for levels 41-50
- Scirocco's Dervish: Damage/Endurance for levels 41-50
- Shield Wall: Defense for levels 41-50
- Siphon Insight: Accuracy/To Hit Debuff for levels 41-50
- Sovereign Right: Accuracy/Damage for levels 41-50
- Sting of the Manticore: Damage/Endurance/Recharge for levels 41-50
- Stupefy: Stun/Range for levels 41-50
- Sudden Acceleration: Knockback/Damage/Endurance for levels 41-50
- Sudden Acceleration: Knockback/Recharge for levels 41-50
- Synapse's Shock: Accuracy/Damage/Recharge for levels 41-50
- Synapse's Shock: Damage/Recharge for levels 41-50
- Tempered Readiness: Damage/Slow for levels 41-50
- Thrust: Running Speed for levels 41-50
- Thunderstrike: Damage/Endurance/Recharge for levels 41-50
- Time & Space Manipulation: Stealth for levels 41-50
- Titanium Coating: Resistance/Recharge for levels 41-50
- Touch of the Nictus: Accuracy/Endurance/Healing/Absorb for levels 41-50
- Trap of the Hunter: Endurance/Immobilize for levels 41-50
- Unbounded Leap: Jump for levels 41-50
- Unbreakable Guard: Resistance/Endurance for levels 36-50
- Warp: Range for levels 41-50
- Winter's Gift: Slow Resistance (20%) for levels 41-50
Empowerment Buffs
- Fear Resistance (Empowerment)
- Increase Attack Speed (Empowerment)
- Increase Perception (Empowerment)
- Negative Energy Resistance (Empowerment)
Dropped By
This salvage is Common. This is a high-level salvage item. It will drop from enemies between levels 35 and 54. You will have a higher chance of getting this item from Technological enemies between levels 40 and 54.
Enemies and enemy groups that will drop Technological salvage only: Antimatter, 60's Arachnos, Arachnoids, Battle Maiden, Bobcat, Cage Consortium Guards, Crazed, Crey, Dockworkers, Family, Freakshow, Gold Brickers, Hydra, Infected, Knives of Artemis, Lost, Loyalists, Malaise, Malta, Marauder, Mooks, Nemesis, Neuron, Nictus, Outcasts, Paragon Police Department, Peacebringers, Prisoners, Rikti, Rogue Island Police, Rogue Robots, Scrapyarders, Security Guards, Shivans, Siege, Skulls, Sky Raiders, Spetsnaz Commandos, Thugs, Trolls, Turrets, Vahzilok, Werewolves.
Enemies and enemy groups that will drop both Arcane and Technological salvage: 5th Column, Arachnos, Axis America, Chimera, Clockwork, Council, Council Empire, Devouring Earth, Dominatrix, generic/mission heroes, generic/mission villains, Longbow, Rogue Arachnos, Vanguard Shield, Vanguard Sword, Vindicators, Void Hunters, WISDOM, Wyvern.