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{{TOCleft}}
{{Infobox AT
|image=[[File:v_archetypeicon_brute.png]]
|pri=Melee
|sec=Defense
|inherent=[[Fury]]
|hp_base=1499.3
|hp_max=3212.7
|anc_sets=10
|dam_melee=0.750
|dam_range=0.750
|buff_dam_melee=0.100
|buff_dam_range=0.070
|buff_def_melee=0.075
|buff_def_range=0.065
|buff_res_melee=0.075
|buff_res_range=0.065
|buff_tohit_melee=0.100
|buff_tohit_range=0.070
|debuff_dam_melee=0.075
|debuff_dam_range=0.070
|debuff_def_melee=0.075
|debuff_def_range=0.070
|debuff_res_melee=0.075
|debuff_res_range=0.065
|debuff_tohit_melee=0.075
|debuff_tohit_range=0.070
|endmod_melee=1.000
|endmod_range=1.000
|fear_melee=1.490
|fear_range=1.490
|heal_melee=96.381
|heal_range=96.381
|healself_melee=149.926
|immob_melee=1.192
|immob_range=1.192
|kb_melee=2.596
|kb_range=2.596
|sleep_melee=1.192
|sleep_range=1.192
|slow_melee=0.800
|slow_range=0.800
|stun_melee=1.192
|stun_range=1.192
|taunt_melee=2.050
|taunt_range=2.050
|threat_melee=4.0
|threat_range=4.0
|dam_res_max=90%
|dam_res_min=-300%
|stat_res_max=10,001.01%
|stat_res_min=-300%
|stat_prot_max=N/A
|stat_prot_min=N/A
|dam_max=700%
|dam_min=10%
|def_max=225.05%
|def_min=-100%
|tohit_max=200.35%
|tohit_min=-100%
|rech_max=400%
|rech_min=-75%
|regen_max=2500%
|regen_min=0%
|recov_max=500%
|recov_min=0%
|stealth_max_pve=200 ft
|stealth_min_pve=-180 ft
|stealth_max_pvp=571.5 ft
|stealth_min_pvp=-180 ft
|percep_max=1153 ft
|percep_min=0 ft
|rng_max=500%
|rng_min=25%
}}
{{clr|left}}
== Overview ==
== Overview ==
{{TOCright}}
'''Brutes''' live to fight, and as a Brute you revel in hand-to-hand combat. With strong offensive power sets to inflict pain and impressive defenses to take it, you're the best there is in a straight fight. Protracted battles only makes you mad, and the madder you get, the more damaging your attacks become. You do lack ranged attacks, which could leave you vulnerable to hit and run tactics without some allies to cover you.
[[Image:v_archetypeicon_brute.png|left]]
'''Brutes''' live to fight, and as a Brute, you will revel in hand-to-hand combat. With strong offensive power sets designed to inflict pain and impressive defenses to take it, you're the best there is in a straight melee fight. Protracted battles only make you mad, and the madder you get, the more damaging your attacks become. You do lack ranged attacks, which could leave you vulnerable to hit-and-run tactics without allies to cover you.
 
Faction: '''Villain'''


The Brute's power sets are:
The Brute's power sets are:
Line 11: Line 84:
'''Secondary''': Defense
'''Secondary''': Defense


The Brute has Medium Hit Points and High Damage.
{{ATStats|survive=8|melee=9|ranged=2|control=5|support=2|pets=2}}


== Power Sets ==
== Power Sets ==
 
{{section columns
| heading 1 =
=== Primary Power Sets ===
=== Primary Power Sets ===
| section 1 =
A Brute's primary power sets are designed specifically for melee. They are:
{{Category Listing|Brute Primary}}


A Brute's primary power sets are designed specifically for melee.  They are:
| heading 2 =
 
* [[Battle Axe]] (Issue 12)
* [[Dark Melee]]
* [[Dual Blades]] (Issue 11)
* [[Electrical Melee]]
* [[Energy Melee]]
* [[Fiery Melee]]
* [[Stone Melee]]
* [[Super Strength]]
* [[War Mace]] (Issue 12)
 
=== Secondary Power Sets ===
=== Secondary Power Sets ===
| section 2 =
A Brute's secondary power sets are designed for defense. They are:
{{Category Listing|Brute Secondary}}


A Brute's secondary power sets are designed for defense.  They are:
| heading 3 =
 
=== Ancillary Power Pools ===
* [[Dark Armor]]
| section 3 =
* [[Electric Armor]]
* [[Dark Mastery]]
* [[Energy Aura]]
* [[Earth Mastery (Brute/Tanker)|Earth Mastery]]
* [[Fiery Aura]]
* [[Energy Mastery (Brute/Tanker)#Brute|Energy Mastery]]
* [[Invulnerability]]
* [[Fire Mastery (Brute/Tanker)|Fire Mastery]]
* [[Stone Armor]]
* [[Ice Mastery (Brute/Tanker)|Ice Mastery]]
* [[Super Reflexes]] (Issue 12)
* [[Psionic Mastery]]
* [[Willpower]] (Issue 11)


| heading 4 =
=== Patron Power Pools ===
=== Patron Power Pools ===
 
| section 4 =
* [[Leviathan Mastery]]
* [[Leviathan Mastery#Arachnos Soldier / Arachnos Widow / Brute / Tanker|Leviathan Mastery]]
* [[Mace Mastery]]
* [[Mace Mastery#Brute / Tanker|Mace Mastery]]
* [[Mu Mastery]]
* [[Mu Mastery#Arachnos Soldier / Arachnos Widow / Brute / Tanker|Mu Mastery]]
* [[Soul Mastery]]
* [[Soul Mastery#Arachnos Soldier / Arachnos Widow / Brute / Tanker|Soul Mastery]]
<span style="font-size:.75em;">&#42; [[Patron Power Pools]] require either [[Rogue (Alignment)|rogue]] or [[Villain (Alignment)|villain]] [[alignment]] to obtain.</span>
}}


=== Inherent Power ===
=== Inherent Power ===
* [[Inherent Powers#Fury|Fury]] causes the damage of a Brute's attacks to increase over time in combat as they attack and are attacked.
* Brute attacks, and many of their toggle auras, taunt the enemies they affect in [[PvE]]. This is similar to the [[Inherent Powers#Gauntlet|Gauntlet]] inherent that [[Tanker]]s possess, only without an area of effect. It is sometimes referred to as [[PokeVoke]] by the community.


* [[Inherent Powers#Fury|Fury]]
== Historical ==
* Brute attacks, and many of their toggle auras, taunt the enemies they affect in PvM. This is similar to the [[Inherent_Powers#Gauntlet|Gauntlet]] inherent that [[Tanker]]s possess, only without an area of effect.
{{Historical|type=section|reason=change}}


== Strategies ==
* Brutes were added to the game in [[Issue 6]], originally a City of Villains [[archetype]]. Their original primary powersets were Dark Melee, Energy Melee, Fiery Melee, Stone Melee, and Super Strength. Their original secondary powersets were Dark Armor, Energy Aura, Fiery Aura, Invulnerability, and Stone Armor.
* During the City of Villains Beta, Ice Armor and Ice Melee were powersets for Brutes. It was determined that the recharge debuff effects hindered [[Inherent Powers#Fury|Fury]] and those powersets were removed. Energy Melee and Energy Aura were then added as available powersets.
* Electrical Melee, Electric Armor, Leviathan Mastery, Mace Master, Mu Mastery, and Soul Mastery were added to the game in [[Issue 7]].
* Dual Blades and Willpower were added to the game in [[Issue 11]].
* Battle Axe, War Mace, and Super Reflexes were [[Power Set Proliferation|proliferated]] to Brutes in [[Issue 12]].
* Shield Defense was added to the game in [[Issue 13]].
* Claws was proliferated to Brutes in [[Issue 16]].
* Kinetic Melee was added to the game with [[Going Rogue]].
* Fury decay was made more gradual and the Brute damage cap was lowered from 850% to 775% in [[Issue 18]].
* The [[Ancillary Power Pools]] became available to Brutes in Issue 18.
* Katana, Broad Sword, and Regeneration were proliferated to Brutes in [[Issue 21]].
* Street Justice was added to the game on October 4, 2011.
* Titan Weapons was added to the game on December 6, 2011.
* Staff Fighting was added to the game on April 17, 2012.
* Ice Melee, Ice Armor, Martial Arts, and Spines were proliferated to Brutes in [[Issue 25]].
* Bio Armor, Psionic Melee, Radiation Melee, Radiation Armor, and Savage Melee were added to the game in Issue 25.
* Fury was adjusted to be more team-friendly and Brute [[Damage Scale]] and [[Damage Cap]] were adjusted in [[Issue 26 Page 4|Issue 26, Page 4]].


Very simply put, Fury is the core of the Brute's play style. This single, scaling buff, while inadequate in PVP when compared to Hero effects, is simply your best source of damage. This means that whatever strategies you opt to take, building Fury should ideally trump all of them. Brutes want to harvest enemy attention (since being attacked builds Fury), which suggests the typical tactics of pulling are suboptimal from the Brute's perspective. Better to buff the Brute, let the Brute Taunt, and ride in to ruin the enemy's day.
== See Also ==
* [[Archetypes]]
* [[Brute Strategy]]


For character construction, Brutes prefer fast attacks, with secondary effects like Disorient or Knockback being of less concern; with this in mind, Hasten offers the Brute a potential way to increase attack speed and therefore build Fury faster.
== External Links ==
 
* [http://www.alteredgamer.com/city-of-heroes/7679-coh-city-of-villains-guide-to-the-brute-archetype/ Summary and Analysis of Brute Powersets]
There is, however, a tipping point; a Brute who simply attacks as much as they can as fast as they can will run out of Endurance very quickly, which means there is a constant tension for the Brute player: to balance and maintain Fury against their Endurance. This makes managing Endurance a key skill for the Brute player, who can often get by slotting his attacks for Endurance Reduction and Accuracy, as Fury will (at least in the early stages of the game) compensate for damage.  
* [http://web.archive.org/web/20121025125339/http://na.cityofheroes.com/en/game_info/archetypes/villain_archetypes.php Archetypes documentation] on official City of Villains site
 
* [ftp://ftp.coh.com/CoV_Manual.pdf Official City of Heroes Manual] as a PDF file
With this in mind, the Brute needs to understand how to earn the attention of enemies; the Brute needs to be aware of his or her Endurance bar, and aware of ways to keep it high; the Brute needs to be far more conscious of himself and cannot rely solely on the assistance of other characters to support him. Effects that enhance a Brute's Endurance are not always common in City of Villains, which means teammates have to be aware of their limitations.


== Notes ==


During the City of Villains Beta, [[Ice Armor]] and [[Ice Melee]] were powersets for Brutes.  It was determined that the recharge debuff effects hindered [[Inherent_Powers#Fury|Fury]] and those powersets were removed.  [[Energy Melee]] and [[Energy Aura]] were then added as available powersets.
{{Navbox Archetypes}}
 
== External Links ==
 
* [http://www.cityofvillains.com/gameinfo/archetypes.html Archetypes documentation] on official City of Villains site
* [ftp://ftp.coh.com/CoV_Manual.pdf Official City of Heroes Manual] as a PDF file


[[Category:Archetypes]]
[[Category:Archetypes]]

Latest revision as of 22:54, 29 February 2024

Brute
V archetypeicon brute.png
Primary Melee
Secondary Defense
Inherent Fury
Base HP 1499.3
Max HP 3212.7
Primary Sets 22
Secondary Sets 13
Epic Power Pools 10
v  d  e


Overview

Brutes live to fight, and as a Brute you revel in hand-to-hand combat. With strong offensive power sets to inflict pain and impressive defenses to take it, you're the best there is in a straight fight. Protracted battles only makes you mad, and the madder you get, the more damaging your attacks become. You do lack ranged attacks, which could leave you vulnerable to hit and run tactics without some allies to cover you.

The Brute's power sets are:

Primary: Melee
Secondary: Defense

Brute Stats
Survivability
8
Melee Damage
9
Ranged Damage
2
Crowd Control
5
Support
2
Pets
2

Power Sets

Inherent Power

  • Fury causes the damage of a Brute's attacks to increase over time in combat as they attack and are attacked.
  • Brute attacks, and many of their toggle auras, taunt the enemies they affect in PvE. This is similar to the Gauntlet inherent that Tankers possess, only without an area of effect. It is sometimes referred to as PokeVoke by the community.

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • Brutes were added to the game in Issue 6, originally a City of Villains archetype. Their original primary powersets were Dark Melee, Energy Melee, Fiery Melee, Stone Melee, and Super Strength. Their original secondary powersets were Dark Armor, Energy Aura, Fiery Aura, Invulnerability, and Stone Armor.
  • During the City of Villains Beta, Ice Armor and Ice Melee were powersets for Brutes. It was determined that the recharge debuff effects hindered Fury and those powersets were removed. Energy Melee and Energy Aura were then added as available powersets.
  • Electrical Melee, Electric Armor, Leviathan Mastery, Mace Master, Mu Mastery, and Soul Mastery were added to the game in Issue 7.
  • Dual Blades and Willpower were added to the game in Issue 11.
  • Battle Axe, War Mace, and Super Reflexes were proliferated to Brutes in Issue 12.
  • Shield Defense was added to the game in Issue 13.
  • Claws was proliferated to Brutes in Issue 16.
  • Kinetic Melee was added to the game with Going Rogue.
  • Fury decay was made more gradual and the Brute damage cap was lowered from 850% to 775% in Issue 18.
  • The Ancillary Power Pools became available to Brutes in Issue 18.
  • Katana, Broad Sword, and Regeneration were proliferated to Brutes in Issue 21.
  • Street Justice was added to the game on October 4, 2011.
  • Titan Weapons was added to the game on December 6, 2011.
  • Staff Fighting was added to the game on April 17, 2012.
  • Ice Melee, Ice Armor, Martial Arts, and Spines were proliferated to Brutes in Issue 25.
  • Bio Armor, Psionic Melee, Radiation Melee, Radiation Armor, and Savage Melee were added to the game in Issue 25.
  • Fury was adjusted to be more team-friendly and Brute Damage Scale and Damage Cap were adjusted in Issue 26, Page 4.

See Also

External Links