Cathedral of Pain Trial: Difference between revisions

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== Overview ==
 
{{Infobox Trial
{{Infobox TF
|name=Cathedral of Pain Trial
|name=Cathedral of Pain Trial
|contact=[[Oracle]] / [[Mission Computer]]
|image=[[File:Cathedral_of_Pain_Map.jpg|200px]]
|image=[[File:Base Oracle.jpg|87px]] [[File:Mission Computer.jpg|100px]]
|type=Co-op
|zone=[[Supergroup Base]]
|contact=[[Team-Up Teleporter]]
|x=|y=|z=
|size=12-24
|size=#
|levels=40-50
|levels=10-50
|merits=
|enemies={{Enemy Soldiers of Rularuu}}
|enemies={{Enemy Soldiers of Rularuu}}
|badge=[[File:V badge RularuuBadge.png|32px]] [[Pain Killer Badge|Pain Killer]]
|badge=[[File:V badge RularuuBadge.png|32px]] [[Pain Killer Badge|Pain Killer]]
}}
}}
The '''Cathedral of Pain''' is a [[trial]] for heroes, villains and Praetorians level 40 and above. It can only be started via the [[Team-Up Teleporter]] menu.


== Overview ==
__TOC__
The '''Cathedral of Pain Trial''' is  a [[trial]] launched from a [[Supergroup]] base. The participants obtain a reward by completing it.


== Description ==
{{darkorange|Trial}}: {{red|Cathedral of Pain}}<br />
{{darkorange|Required Number of Players}}: 12 to 24<br />
{{darkorange|Objectives}}: Release the Item of Power.


__TOC__
Rularuu stores his Items of Power in extra-dimensional vaults he calls his {{blue|Cathedrals of Pain}}. Each Cathedral is shielded by three obelisks called {{blue|Psionic Resonators}}, which are in turn protected by horrors spawned from a nearby {{blue|Will Forge}}. Only when the Will Forge spawns are defeated can you attack the resonator. Destroy all three at once and the portal to the Cathedral of Pain will open wide!
{{clr}}


== Requirements ==
== Requirements ==


Your Supergroup Base needs either an [[Oracle]] or [[Mission Computer]] and a [[Raid Telepad]] or [[Raid Teleportal]] in order to start the trial.  
The Trial accommodates up to 24 players of level 40 and up, which can form three teams.


The Trial accommodates up to 24 players which can form three teams.
All players are [[Sidekick|sidekicked/lackeyed]] to 50 regardless of team leader levels.


All players are sidekicked/lackeyed to 50.
== Trial Details ==


Players who are defeated in any part of the trial are transported back to their own personal base hospital or to the hospital of the last zone they were in. Because of this, most raids begin in Pocket D so that participants who are guests of the Base from which the raid is launched can get back quickly.
=== Destroy All Obelisks ===
''You must defeat the nearby guardians spawned by the Willforge. Once these creatures are dealt with, a protective field around the nearby Polypsionic Resonator will drop, leaving it vulnerable to attack. If all three resonators are destroyed within 35 seconds of each other, the portal to the Cathedral of Pain will open.''
* Psionic Resonator of Woe - 100/100
* Psionic Resonator of Despair - 100/100
* Psionic Resonator of Gloom - 100/100


Players arrive at a crystal on Alpha Isle in the northwest of [[The Courtyard of Shadows]]. There are three beams shooting up into the air in the distance. The three beam emitters are called [[Psionic Resonators]] and are marked on the mini-map as '''Psionic Resonator of Woe''' on the northeast Beta Isle, '''Psionic Resonator of Despair''' on the southeast Gamma Isle, and '''Psionic Resonator of Gloom''' in the southwest Delta Isle. These resonators are protected by a shield. Near to each resonator there is a cube-like object called a [[Willforge]] floating in mid-air. It spawns large groups of [[Soldiers of Rularuu]]. In order to destroy a resonator, defeat all guardian Rularuu that are spawned from the nearby Willforge. Once all the Rularuu are defeated, the shield will drop and you can damage the resonator. All three Psionic Resonators must be destroyed within 35 seconds of each other, so the teams must coordinate their destruction. Once you bring them all down, the door to the Cathedral of Pain opens via the green crystal on the Portal Isle in the centre of the map.


{{Cutscene|Char=Aspect of Rularuu|Text=
What is this?


== Badges ==
Plunderers at the gate!


It is expected that this will award a badge with this image:
They suppose my treasure to be so easily won?


[[File:V badge CathedralOfPainBadge.png]]
Greater fools, they.}}


For a brief time a progress bar appeared under [[Supergroup Badges]] with a counter for how many times the supergroup had successfully completed the trial.  Unsuccessful attempts to complete the trial during the period when it was live in 2006 '''did''' count for progress on this badge.
=== Release the Item of Power ===
 
[[File:Cathedral of pain.jpg|thumb|200px|Aspect of Rularuu and the Willforge]]
 
''You must again battle the spawns of the Willforge. When they are defeated, you can attack the Aspect of Rularuu that guards the treasure you seek.''
== The Trial ==
* Aspect of Rularuu - 100/100
[[File:Cathedral_of_pain.jpg|thumb|100px|Aspect of Rularuu and the Willforge]]
* Beginning the Trial
After agreeing to attempt the trial from the Oracle or Mission Computer, a 60 minute timer starts. The teams have that long to complete the trial.
* [[The Courtyard of Shadows]]
There are three beams shooting up into the air. Next to each beam emitter (called [[Psionic Resonators]]) there is a cube-like object (called a [[Willforge]]) floating in midair. It spawns large groups of [[Soldiers of Rularuu]]. In order to destroy the resonators, defeat all guardian Rularuu that are spawned. Once all the Rularuu are defeated, attack the resonator. It must be brought down very close to the same time with the other two resonators, which the other teams should be working on. Once you bring them all down, the door to the Cathedral of Pain opens.
* [[Master of the Shards]]
After entering the room, characters can look upon an Aspect of Rularuu. He is surrounded by a shield similar to the ones around the Resonators. There are three more Willforges. The shield can be brought down using the same method previously used on the resonators. Once all the mobs are defeated, characters have about a minute to fight the Archvillain. He has good regeneration. Temporary powers such as Warburg nukes and [[Shivans]], and other enemy debuffs can improve the chance to defeat the AV in one attempt. Once he is defeated, players can choose a Temp Power with a small number of Merits, or the large number of Merits reward. Each member also gets a huge end of mission bonus, due to not getting any XP or drops in the mission.


After entering the Cathedral, characters can look upon an [[Aspect of Rularuu]]. He is surrounded by a shield similar to the ones around the Resonators, and within the Cathedral are three more Willforges. The shield can be brought down by defeating all three groups of Soldiers of Rularuu. Once all the mobs are defeated, characters have about a minute to fight the Archvillain before the Willforges summon more enemies, bringing the shield back up. He has good regeneration so [[Temporary Powers|Temporary powers]] such as [[Shivans]], and other strong debuffs can improve the chance to defeat the Archvillain in one attempt. (Note: [[Warburg Nuke|Warburg nukes]] cannot be used during this trial.)
{{clr}}
== Rewards ==
Successful completion of the Cathedral of Pain Trial awards the {{BadgeLink|Pain Killer}} badge.
{{BadgeBox|Pain Killer}}
Additionally, participants have three reward options to choose from:
* '''[[Penumbra of Rularuu]]''' [[Incarnate Component]]:
{{ComponentBox|left=130|Penumbra of Rularuu}}
* '''[[Temporary_Powers#Items_of_Power|Item of Power]]''' - Awards one of the below Temporary Buff Powers, 11 (Reduced to 5 if repeated within 18 hours on the same character) [[Reward Merits]] and the {{BadgeLink|Power Liberator}}/{{BadgeLink|Master Thief}} badge. These temporary powers are mutually exlusive:
{{BadgeBox|left=130|Power Liberator}}
{{BadgeBox|left=130|Master Thief}}
{{PowerBox|Icon=InherentBase Anger.png|Name=Anger Monument|Effect=Auto: Enhances Damage|Desc=Viewing the Anger Monument filled you with rage and power. Your damage of all types is increased. Duration: 7 days (Real time)}}
{{PowerBox|Icon=InherentBase Heart.png|Name=Heart of a Storm Elemental|Effect=Auto: +Max HP, +Regen|Desc= You have released the still beating Heart of Daralak, a mighty brute. The Heart increases the health and regeneration of those exposed to it's unique energies. Duration: 7 days (Real time)}}
{{PowerBox|Icon=InherentBase Iron.png|Name=Monument of Iron|Effect=Auto: Resist(Hold, Sleep, Immob, Stun)|Desc= Exposure to the Crystal of Resilience has given you a slight resistance to certain mind-affecting powers. Duration: 7 days (Real time)}}
{{PowerBox|Icon=Gadgets_TargetingDrone.png|Name=The Perfect Eye|Effect=Auto: +Perception, +ACC|Desc= You have gazed into the unblinking guardian of Rularuu's cathedral and gained power from it's influence. Your gaze pierces darkness and even dimensions. Your Stealth Detection and Accuracy are both increased. Duration: 7 days (Real time)}}
{{PowerBox|Icon=InherentBase Furnace.png|Name=The True Furnace|Effect=Auto: +Max End, Res(End Drain)|Desc=You have bathed in the heat of the True Furnace which Rularuu used to construct his inter-dimensional factory cubes. The True Furnace radiates energy, which has greatly increased your endurance reserves. Duration: 7 days (Real time)}}
* '''Merit Reward Tokens''' - Awards additional 10 [[Reward Merits]]


== History ==
== History ==
{{Historical|type=section|reason=change}}
* See [[Old Cathedral of Pain Trial]] for the previous incarnation of this trial


=== Overview ===
The '''Cathedral of Pain Trial''' was  a [[trial]] in which your [[Supergroup]] participated in obtaining an [[Item of Power]] by completing it. Your Supergroup needed either an [[Oracle]] or [[Mission Computer]] in order to start the trial. The Cathedral of Pain Trial is no longer accessible, awaiting a complete rewrite of [[Base Raid]]s and the trial itself.


=== Requirements ===
The Trial can only be attempted during a 7-day window during a 28-day period.  After the 7 days, a 21 day raidable cycle begins.  (Note:  Base Raids were disabled in [[Issue 13]].)  Your base item is currently saved during this time period, but in the future, that will all change!


In order to take on this enormous challenge, the supergroup must also have a [[Base]] with the following items:


* 8 rooms
* 6 [[Dimensional Anchor]]s
* [[Mission Computer]] or [[Oracle]]
* [[Raid Telepad]] or [[Raid Teleportal]]
* An [[Item of Power Base]] for the Item of Power


The Trial accommodates up to 24 players which can form three teams.
All players are sidekicked/lackeyed to 50. Players who are defeated in any part of the trial are transported back to their base hospital.
10/11/06 01:56 PM
=== Badges ===
It is expected that this will award a badge with this image:
[[File:V badge CathedralOfPainBadge.png]]
For a brief time a progress bar appeared under [[Supergroup Badges]] with a counter for how many times the supergroup had successfully completed the trial.  Unsuccessful attempts to complete the trial during the period when it was live in 2006 '''did''' count for progress on this badge.
=== The Trial ===
* Beginning the Trial
After agreeing to attempt the trial from the Oracle or Mission Computer, a 60 minute timer starts. The supergroup has that long to complete the trial.
* [[The Courtyard of Shadows]]
There are three beams shooting up into the air. Next to each beam emitter (called [[Psionic Resonators]]) there is a cube-like object (called a [[Willforge]]) floating in midair. It spawns large groups of [[Soldiers of Rularuu]]. In order to destroy the resonators, defeat all guardian Rularuu that are spawned. Once all the Rularuu are defeated, attack the resonator. It must be brought down very close to the same time with the other two resonators, which the other teams should be working on. Once you bring them all down, the door to the Cathedral of Pain opens.
* [[Master of the Shards]]
After entering the room, characters can look upon an Aspect of Rularuu. He is surrounded by a shield similar to the ones around the Resonators. There are three more Willforges. The shield can be brought down using the same method previously used on the resonators. Once all the mobs are defeated, characters have about a minute to fight the Archvillain. He has good regeneration. Temporary powers such as Warburg nukes and [[Shivans]], and other enemy debuffs can improve the chance to defeat the AV in one attempt. Once he is defeated, the Supergroup gets an Item of Power in the [[Vault]], and each member gets a huge end of mission bonus, due to not getting any in the mission. Note: a supergroup cannot do this trial again until they have room for another Item of Power.
=== Notes ===
* The Trial was initially only available for part of one cycle (see above).  It went up in late September 2006 and was taken down from Live on or around October 11, 2006.
* The Trial was taken offline due to a game-breaking exploit. The exploit enabled any member of the SG running the trial to run a delivery mission or "fedex" type mission and upon clicking the end contact, the mission would not complete but the character and team would still receive the mission completion bonus. This resulted in several people clicking their way from level 1 to level 50 in a matter of hours, and also allowed the accumulation of large amounts of [[prestige]] and [[influence]] for various SGs and players.
* The Trial is scheduled to return with [[Issue 18]].
== External Links ==
* [http://us.ncsoft.com//us/support/doc_3193.html?prod=67 Knowledge Base Article]
* [https://boards.cityofheroes.com/showflat.php?Cat=0&Board=Dev&Number=5469328&fpart=&PHPSESSID= Unofficial Cathedral of Pain Feedback thread on Official Forums]
* [http://www.youtube.com/watch?v=VoFwPMER5EI Violators SG doing the Cathedral of Pain on YouTube]
* [http://www.youtube.com/watch?v=sKPrA9YxLg4 The Elite Council of The Darque Mafia doing the Cathedral of Pain on YouTube]
{{BaseNavBox}}


{{Navbox Trials and Task Forces}}
[[Category:Trials and Task Forces]]
[[Category:Trials and Task Forces]]
[[Category:Trials and Task Forces]]
[[Category:Historical]]
[[Category:Shadow Shard Lore]]
[[Category:Shadow Shard Lore]]

Latest revision as of 02:19, 15 September 2024

Overview

Cathedral of Pain Trial
Co-op Trial
Cathedral of Pain Map.jpg
Contact Team-Up Teleporter
Team Size 12-24 players
Level Range 40-50
Badge V badge RularuuBadge.png Pain Killer
Enemy Groups
v  d  e

The Cathedral of Pain is a trial for heroes, villains and Praetorians level 40 and above. It can only be started via the Team-Up Teleporter menu.

Description

Trial: Cathedral of Pain
Required Number of Players: 12 to 24
Objectives: Release the Item of Power.

Rularuu stores his Items of Power in extra-dimensional vaults he calls his Cathedrals of Pain. Each Cathedral is shielded by three obelisks called Psionic Resonators, which are in turn protected by horrors spawned from a nearby Will Forge. Only when the Will Forge spawns are defeated can you attack the resonator. Destroy all three at once and the portal to the Cathedral of Pain will open wide!

Requirements

The Trial accommodates up to 24 players of level 40 and up, which can form three teams.

All players are sidekicked/lackeyed to 50 regardless of team leader levels.

Trial Details

Destroy All Obelisks

You must defeat the nearby guardians spawned by the Willforge. Once these creatures are dealt with, a protective field around the nearby Polypsionic Resonator will drop, leaving it vulnerable to attack. If all three resonators are destroyed within 35 seconds of each other, the portal to the Cathedral of Pain will open.

  • Psionic Resonator of Woe - 100/100
  • Psionic Resonator of Despair - 100/100
  • Psionic Resonator of Gloom - 100/100

Players arrive at a crystal on Alpha Isle in the northwest of The Courtyard of Shadows. There are three beams shooting up into the air in the distance. The three beam emitters are called Psionic Resonators and are marked on the mini-map as Psionic Resonator of Woe on the northeast Beta Isle, Psionic Resonator of Despair on the southeast Gamma Isle, and Psionic Resonator of Gloom in the southwest Delta Isle. These resonators are protected by a shield. Near to each resonator there is a cube-like object called a Willforge floating in mid-air. It spawns large groups of Soldiers of Rularuu. In order to destroy a resonator, defeat all guardian Rularuu that are spawned from the nearby Willforge. Once all the Rularuu are defeated, the shield will drop and you can damage the resonator. All three Psionic Resonators must be destroyed within 35 seconds of each other, so the teams must coordinate their destruction. Once you bring them all down, the door to the Cathedral of Pain opens via the green crystal on the Portal Isle in the centre of the map.

Aspect of Rularuu:

What is this?

Plunderers at the gate!

They suppose my treasure to be so easily won?

Greater fools, they.

Release the Item of Power

Aspect of Rularuu and the Willforge

You must again battle the spawns of the Willforge. When they are defeated, you can attack the Aspect of Rularuu that guards the treasure you seek.

  • Aspect of Rularuu - 100/100

After entering the Cathedral, characters can look upon an Aspect of Rularuu. He is surrounded by a shield similar to the ones around the Resonators, and within the Cathedral are three more Willforges. The shield can be brought down by defeating all three groups of Soldiers of Rularuu. Once all the mobs are defeated, characters have about a minute to fight the Archvillain before the Willforges summon more enemies, bringing the shield back up. He has good regeneration so Temporary powers such as Shivans, and other strong debuffs can improve the chance to defeat the Archvillain in one attempt. (Note: Warburg nukes cannot be used during this trial.)

Rewards

Successful completion of the Cathedral of Pain Trial awards the Pain Killer badge.

Badge

You've completed the Cathedral of Pain and thwarted the Aspect of Rularuu's plans.

Additionally, participants have three reward options to choose from:

File:Salvage Etherium.png Penumbra of Rularuu

The emanations from Rularuu's Willforges can channel Alpha Incarnate abilities which affect body and bone.

Badge

Your success at liberating items from trophy vaults has earned you the title of Power Liberator.

Badge

There isn't a trophy vault made you can't steal from!

Power

Auto: Enhances Damage

Viewing the Anger Monument filled you with rage and power. Your damage of all types is increased. Duration: 7 days (Real time)

Power

Auto: +Max HP, +Regen

You have released the still beating Heart of Daralak, a mighty brute. The Heart increases the health and regeneration of those exposed to it's unique energies. Duration: 7 days (Real time)

Power

Auto: Resist(Hold, Sleep, Immob, Stun)

Exposure to the Crystal of Resilience has given you a slight resistance to certain mind-affecting powers. Duration: 7 days (Real time)

Power

Auto: +Perception, +ACC

You have gazed into the unblinking guardian of Rularuu's cathedral and gained power from it's influence. Your gaze pierces darkness and even dimensions. Your Stealth Detection and Accuracy are both increased. Duration: 7 days (Real time)

Power

Auto: +Max End, Res(End Drain)

You have bathed in the heat of the True Furnace which Rularuu used to construct his inter-dimensional factory cubes. The True Furnace radiates energy, which has greatly increased your endurance reserves. Duration: 7 days (Real time)

History