Cathedral of Pain Trial: Difference between revisions

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{{incomplete|note=Seems pretty complete to me, but having never played it I don't know.}}
== Overview ==
== Overview ==
{{Infobox Trial
{{Infobox Trial
|name=Cathedral of Pain Trial
|name=Cathedral of Pain Trial
|image=[[File:Cathedral_of_Pain_Map.jpg|200px]]
|image=[[File:Cathedral_of_Pain_Map.jpg|200px]]
|type=
|type=Co-op
|contact=[[Team-Up Teleporter]]
|contact=[[Team-Up Teleporter]]
|size=12-24
|size=12-24
Line 26: Line 25:
The Trial accommodates up to 24 players of level 40 and up, which can form three teams.
The Trial accommodates up to 24 players of level 40 and up, which can form three teams.


All players are [[Sidekick|sidekicked/lackeyed]] to 50 regardless of team leader levels.  
All players are [[Sidekick|sidekicked/lackeyed]] to 50 regardless of team leader levels.


== Trial Details ==
== Trial Details ==
[[File:Cathedral of pain.jpg|thumb|300px|Aspect of Rularuu and the Willforge]]


=== Beginning the Trial ===
=== Destroy All Obelisks ===
After queuing for the trial, a 60 minute timer starts. The teams have that long to complete the trial.
''You must defeat the nearby guardians spawned by the Willforge. Once these creatures are dealt with, a protective field around the nearby Polypsionic Resonator will drop, leaving it vulnerable to attack. If all three resonators are destroyed within 35 seconds of each other, the portal to the Cathedral of Pain will open.''
* Psionic Resonator of Woe - 100/100
* Psionic Resonator of Despair - 100/100
* Psionic Resonator of Gloom - 100/100


=== The Courtyard of Shadows ===
Players arrive at a crystal on Alpha Isle in the northwest of [[The Courtyard of Shadows]]. There are three beams shooting up into the air in the distance. The three beam emitters are called [[Psionic Resonators]] and are marked on the mini-map as '''Psionic Resonator of Woe''' on the northeast Beta Isle, '''Psionic Resonator of Despair''' on the southeast Gamma Isle, and '''Psionic Resonator of Gloom''' in the southwest Delta Isle. These resonators are protected by a shield. Near to each resonator there is a cube-like object called a [[Willforge]] floating in mid-air. It spawns large groups of [[Soldiers of Rularuu]]. In order to destroy a resonator, defeat all guardian Rularuu that are spawned from the nearby Willforge. Once all the Rularuu are defeated, the shield will drop and you can damage the resonator. All three Psionic Resonators must be destroyed within 35 seconds of each other, so the teams must coordinate their destruction. Once you bring them all down, the door to the Cathedral of Pain opens via the green crystal on the Portal Isle in the centre of the map.
Inside [[the Courtyard of Shadows]] there are three beams shooting up into the air. The three beam emitters are called [[Psionic Resonators]] and are marked on the mini-map as 'Psionic Resonator of Woe' in the North East of the map, 'Psionic Resonator of Despair' in the South East of the map, and 'Psionic Resonator of Gloom' in the South West of the map. Next to each beam emitter there is a cube-like object (called a [[Willforge]]) floating in midair. It spawns large groups of [[Soldiers of Rularuu]]. In order to destroy the resonators, defeat all guardian Rularuu that are spawned. Once all the Rularuu are defeated, attack the resonator. It must be brought down very close to the same time with the other two resonators, which the other teams should be working on. Once you bring them all down, the door to the Cathedral of Pain opens via the green crystal in the center of the map.


=== Master of the Shards ===
{{Cutscene|Char=Aspect of Rularuu|Text=
After entering the room, characters can look upon an [[Aspect of Rularuu]]. He is surrounded by a shield similar to the ones around the Resonators. There are three more Willforges. The shield can be brought down using the same method previously used on the resonators. Once all the mobs are defeated, characters have about a minute to fight the Archvillain. He has good regeneration. [[Temporary Powers|Temporary powers]] such as [[Shivans]], and other enemy debuffs can improve the chance to defeat the AV in one attempt. (Note: [[Warburg Nuke|Warburg nukes]] cannot be used during this trial.) Once he is defeated, players can choose a reward of either a Temp Power and 11 [[Reward Merits]], or a large number of Reward Merits.
What is this?


Plunderers at the gate!
They suppose my treasure to be so easily won?
Greater fools, they.}}
=== Release the Item of Power ===
[[File:Cathedral of pain.jpg|thumb|200px|Aspect of Rularuu and the Willforge]]
''You must again battle the spawns of the Willforge. When they are defeated, you can attack the Aspect of Rularuu that guards the treasure you seek.''
* Aspect of Rularuu - 100/100
After entering the Cathedral, characters can look upon an [[Aspect of Rularuu]]. He is surrounded by a shield similar to the ones around the Resonators, and within the Cathedral are three more Willforges. The shield can be brought down by defeating all three groups of Soldiers of Rularuu. Once all the mobs are defeated, characters have about a minute to fight the Archvillain before the Willforges summon more enemies, bringing the shield back up. He has good regeneration so [[Temporary Powers|Temporary powers]] such as [[Shivans]], and other strong debuffs can improve the chance to defeat the Archvillain in one attempt. (Note: [[Warburg Nuke|Warburg nukes]] cannot be used during this trial.)
{{clr}}
== Rewards ==
== Rewards ==
Successful completion of the Cathedral of Pain Trial awards the {{BadgeLink|Pain Killer}} badge.
Successful completion of the Cathedral of Pain Trial awards the {{BadgeLink|Pain Killer}} badge.
{{BadgeBox|Pain Killer}}
{{BadgeBox|Pain Killer}}
Additionally, participants have three reward options:
Additionally, participants have three reward options to choose from:
* '''[[Penumbra of Rularuu]]''' [[Incarnate Component]]:
* '''[[Penumbra of Rularuu]]''' [[Incarnate Component]]:
{{ComponentBox|left=130|Penumbra of Rularuu}}
{{ComponentBox|left=130|Penumbra of Rularuu}}
* '''[[Temporary_Powers#Items_of_Power|Item of Power]]''' - Awards one of the below Temporary Buff Powers, 11 [[Reward Merits]] and the {{BadgeLink|Power Liberator}}/{{BadgeLink|Master Thief}} badge. These temporary powers are mutually exlusive:
* '''[[Temporary_Powers#Items_of_Power|Item of Power]]''' - Awards one of the below Temporary Buff Powers, 11 (Reduced to 5 if repeated within 18 hours on the same character) [[Reward Merits]] and the {{BadgeLink|Power Liberator}}/{{BadgeLink|Master Thief}} badge. These temporary powers are mutually exlusive:
{{BadgeBox|left=130|Power Liberator}}
{{BadgeBox|left=130|Power Liberator}}
{{BadgeBox|left=130|Master Thief}}
{{BadgeBox|left=130|Master Thief}}
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{{PowerBox|Icon=Gadgets_TargetingDrone.png|Name=The Perfect Eye|Effect=Auto: +Perception, +ACC|Desc= You have gazed into the unblinking guardian of Rularuu's cathedral and gained power from it's influence. Your gaze pierces darkness and even dimensions. Your Stealth Detection and Accuracy are both increased. Duration: 7 days (Real time)}}
{{PowerBox|Icon=Gadgets_TargetingDrone.png|Name=The Perfect Eye|Effect=Auto: +Perception, +ACC|Desc= You have gazed into the unblinking guardian of Rularuu's cathedral and gained power from it's influence. Your gaze pierces darkness and even dimensions. Your Stealth Detection and Accuracy are both increased. Duration: 7 days (Real time)}}
{{PowerBox|Icon=InherentBase Furnace.png|Name=The True Furnace|Effect=Auto: +Max End, Res(End Drain)|Desc=You have bathed in the heat of the True Furnace which Rularuu used to construct his inter-dimensional factory cubes. The True Furnace radiates energy, which has greatly increased your endurance reserves. Duration: 7 days (Real time)}}
{{PowerBox|Icon=InherentBase Furnace.png|Name=The True Furnace|Effect=Auto: +Max End, Res(End Drain)|Desc=You have bathed in the heat of the True Furnace which Rularuu used to construct his inter-dimensional factory cubes. The True Furnace radiates energy, which has greatly increased your endurance reserves. Duration: 7 days (Real time)}}
* '''Merit Reward Tokens''' - Awards additional [[Reward Merits]] {{red|Need Number of Merits awarded}}
* '''Merit Reward Tokens''' - Awards additional 10 [[Reward Merits]]


== History ==
== History ==
* See [[Old Cathedral of Pain Trial]] for the previous incarnation of this trial
* See [[Old Cathedral of Pain Trial]] for the previous incarnation of this trial


{{Navbox Trials and Task Forces}}
[[Category:Trials and Task Forces]]
[[Category:Trials and Task Forces]]
[[Category:Trials and Task Forces]]
[[Category:Shadow Shard Lore]]
[[Category:Shadow Shard Lore]]

Latest revision as of 02:19, 15 September 2024

Overview

Cathedral of Pain Trial
Co-op Trial
Cathedral of Pain Map.jpg
Contact Team-Up Teleporter
Team Size 12-24 players
Level Range 40-50
Badge V badge RularuuBadge.png Pain Killer
Enemy Groups
v  d  e

The Cathedral of Pain is a trial for heroes, villains and Praetorians level 40 and above. It can only be started via the Team-Up Teleporter menu.

Description

Trial: Cathedral of Pain
Required Number of Players: 12 to 24
Objectives: Release the Item of Power.

Rularuu stores his Items of Power in extra-dimensional vaults he calls his Cathedrals of Pain. Each Cathedral is shielded by three obelisks called Psionic Resonators, which are in turn protected by horrors spawned from a nearby Will Forge. Only when the Will Forge spawns are defeated can you attack the resonator. Destroy all three at once and the portal to the Cathedral of Pain will open wide!

Requirements

The Trial accommodates up to 24 players of level 40 and up, which can form three teams.

All players are sidekicked/lackeyed to 50 regardless of team leader levels.

Trial Details

Destroy All Obelisks

You must defeat the nearby guardians spawned by the Willforge. Once these creatures are dealt with, a protective field around the nearby Polypsionic Resonator will drop, leaving it vulnerable to attack. If all three resonators are destroyed within 35 seconds of each other, the portal to the Cathedral of Pain will open.

  • Psionic Resonator of Woe - 100/100
  • Psionic Resonator of Despair - 100/100
  • Psionic Resonator of Gloom - 100/100

Players arrive at a crystal on Alpha Isle in the northwest of The Courtyard of Shadows. There are three beams shooting up into the air in the distance. The three beam emitters are called Psionic Resonators and are marked on the mini-map as Psionic Resonator of Woe on the northeast Beta Isle, Psionic Resonator of Despair on the southeast Gamma Isle, and Psionic Resonator of Gloom in the southwest Delta Isle. These resonators are protected by a shield. Near to each resonator there is a cube-like object called a Willforge floating in mid-air. It spawns large groups of Soldiers of Rularuu. In order to destroy a resonator, defeat all guardian Rularuu that are spawned from the nearby Willforge. Once all the Rularuu are defeated, the shield will drop and you can damage the resonator. All three Psionic Resonators must be destroyed within 35 seconds of each other, so the teams must coordinate their destruction. Once you bring them all down, the door to the Cathedral of Pain opens via the green crystal on the Portal Isle in the centre of the map.

Aspect of Rularuu:

What is this?

Plunderers at the gate!

They suppose my treasure to be so easily won?

Greater fools, they.

Release the Item of Power

Aspect of Rularuu and the Willforge

You must again battle the spawns of the Willforge. When they are defeated, you can attack the Aspect of Rularuu that guards the treasure you seek.

  • Aspect of Rularuu - 100/100

After entering the Cathedral, characters can look upon an Aspect of Rularuu. He is surrounded by a shield similar to the ones around the Resonators, and within the Cathedral are three more Willforges. The shield can be brought down by defeating all three groups of Soldiers of Rularuu. Once all the mobs are defeated, characters have about a minute to fight the Archvillain before the Willforges summon more enemies, bringing the shield back up. He has good regeneration so Temporary powers such as Shivans, and other strong debuffs can improve the chance to defeat the Archvillain in one attempt. (Note: Warburg nukes cannot be used during this trial.)

Rewards

Successful completion of the Cathedral of Pain Trial awards the Pain Killer badge.

Badge

You've completed the Cathedral of Pain and thwarted the Aspect of Rularuu's plans.

Additionally, participants have three reward options to choose from:

File:Salvage Etherium.png Penumbra of Rularuu

The emanations from Rularuu's Willforges can channel Alpha Incarnate abilities which affect body and bone.

Badge

Your success at liberating items from trophy vaults has earned you the title of Power Liberator.

Badge

There isn't a trophy vault made you can't steal from!

Power

Auto: Enhances Damage

Viewing the Anger Monument filled you with rage and power. Your damage of all types is increased. Duration: 7 days (Real time)

Power

Auto: +Max HP, +Regen

You have released the still beating Heart of Daralak, a mighty brute. The Heart increases the health and regeneration of those exposed to it's unique energies. Duration: 7 days (Real time)

Power

Auto: Resist(Hold, Sleep, Immob, Stun)

Exposure to the Crystal of Resilience has given you a slight resistance to certain mind-affecting powers. Duration: 7 days (Real time)

Power

Auto: +Perception, +ACC

You have gazed into the unblinking guardian of Rularuu's cathedral and gained power from it's influence. Your gaze pierces darkness and even dimensions. Your Stealth Detection and Accuracy are both increased. Duration: 7 days (Real time)

Power

Auto: +Max End, Res(End Drain)

You have bathed in the heat of the True Furnace which Rularuu used to construct his inter-dimensional factory cubes. The True Furnace radiates energy, which has greatly increased your endurance reserves. Duration: 7 days (Real time)

History