Rikti War Zone: Difference between revisions
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(Added "Conversational NPCs" for NPCs with dialogue (including the Vanguard Sword Operative), "Other Services" for non-store service NPCs, and added the two heroes in the area under "Other NPCs". Added detail about the Compound update in i27p7.) |
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|Day Jobs={{BadgeLink|Architect}}, {{BadgeLink|Caregiver}} / {{BadgeLink|Pain Specialist}}, {{BadgeLink|Vanguard Recruit}}, {{BadgeLink|Monitor Duty}} | |Day Jobs={{BadgeLink|Architect}}, {{BadgeLink|Caregiver}} / {{BadgeLink|Pain Specialist}}, {{BadgeLink|Vanguard Recruit}}, {{BadgeLink|Monitor Duty}} | ||
|Enemies=[[Arachnos]], [[Circle of Thorns]], [[Council]], [[Crey]], [[Devouring Earth]], [[Knives of Artemis]], [[Malta Operatives]], [[Nemesis]], [[Paragon Police Department|Paragon Police <wbr>Department]] (and [[Drones]]), [[Rikti]] | |Enemies=[[Arachnos]], [[Circle of Thorns]], [[Council]], [[Crey]], [[Devouring Earth]], [[Knives of Artemis]], [[Malta Operatives]], [[Nemesis]], [[Paragon Police Department|Paragon Police <wbr>Department]] (and [[Drones]]), [[Rikti]] | ||
|Connecting Zones=[[Atlas Park]], [[Crey's Folly]], [[Founders' Falls]], [[Peregrine Island]], [[Cap au Diable]], [[Grandville]], [[St. Martial]] | |Connecting Zones=[[Atlas Park]], [[Crey's Folly]], [[Founders' Falls]], [[Peregrine Island]](2x), [[Firebase Zulu]], [[Cap au Diable]], [[Grandville]], [[St. Martial]] | ||
|Lines=''N/A'' | |Lines=''N/A'' | ||
|VidiotMap=Rikti War Zone | |VidiotMap=Rikti War Zone | ||
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=== Stores === | === Stores === | ||
* Vanguard Quartermaster (standing near [[Lady Grey]]) | * [[Vanguard Quartermaster]] (standing near [[Lady Grey]]) | ||
* Vanguard Quartermaster (standing near [[Serpent Drummer]]) | * [[Vanguard Quartermaster]] (standing near [[Serpent Drummer]]) | ||
* [[Vanguard Drill Quartermaster]] (standing topside near the IDCs) | |||
* [[Merit Vendor]] (across the hall from the Infirmary) | |||
=== Other | === Other Services === | ||
* [[Icon]] Employee (across the hall from the Infirmary) | * [[Icon]] Employee (across the hall from the Infirmary) | ||
* [[BenevoLabs Hologram Vendor]] (across from the Infirmary) | |||
* Icon Employee (north end of the Motor Pool) | * Icon Employee (north end of the Motor Pool) | ||
* [[Notoriety#Hero Corps Field Analysts|Hero Corps Field Analyst]] (across the hall from the Motor Pool) | * [[Notoriety#Hero Corps Field Analysts|Hero Corps Field Analyst]] (across the hall from the Motor Pool) | ||
* [[Notoriety#Fortunata Fateweavers|Fortunata Fateweaver]] (across the hall from the Motor Pool) | * [[Notoriety#Fortunata Fateweavers|Fortunata Fateweaver]] (across the hall from the Motor Pool) | ||
* [[Ship Investigations Officer]] (in front of the Armory) | * [[Ship Investigations Officer]] (in front of the Armory) | ||
* [[Vanguard Drill Instructor]] (next to [[The Lady Grey]]) | * [[Vanguard Drill Instructor]] (next to [[The Lady Grey]]) | ||
=== Conversational NPCs === | |||
* The [[Ship Investigations Officer]] can be found just outside the Armory in the Vanguard Compound, who will explain the mechanics of the [[Rikti Mothership Raid (Zone)|Rikti Mothership Raid]]. | |||
* A Vanguard Sword Operative can be spoken to on the topside of the Vanguard Compound, at ({{coords|-243|40|-2438}}). | |||
{{NPC Text|title=Vanguard Sword Operative|text= | |||
[[File:Vanguard_Sword_Operative_RWZ.jpg|thumb|100px|Vanguard Sword Operative]] | |||
We'll find space for all this when we get there, surely. | |||
Hmm? ...I'm sure you think you're a big enough deal that you can just walk up and talk to anybody you see and bother them whenever you want, but ''not me''. | |||
I'm not assigned to the Vanguard's Rikti War Zone detail, so guess what? {{yellow|You're not my problem.}} | |||
''What detail am I assigned to?''<br/>Uhh, first time around here? Take a Rikti blaster shot to the noggin? | |||
Everything is classified, if it wasn't, '''you'd already know'''.}} | |||
=== Other NPCs === | |||
* [[Maker of Artifacts]] is located at the base of the entrance near the Crey's Folly gate, beneath the vehicle depot in The Bulge, at {{coords|-394|-70.5|-600}}. | |||
* [[Todogut]] can be found at the Point du Hoc Vanguard outpost, at {{coords|4010|35|-3899.5}}. | |||
* Soldier NPCs are apparently named after participants of the real life event Omega Sektor MiniCon held by [[NCsoft]]. | * Soldier NPCs are apparently named after participants of the real life event Omega Sektor MiniCon held by [[NCsoft]]. | ||
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* There is a gate along the east wall of the zone that leads to [[Crey's Folly]]. | * There is a gate along the east wall of the zone that leads to [[Crey's Folly]]. | ||
* Heroes teleport from [[Atlas Park]], [[Founders' Falls]], and [[Peregrine Island]]. | * Heroes teleport from [[Atlas Park]], [[Founders' Falls]], and [[Peregrine Island]]. | ||
** A portal to the Shadow Shard, connecting the zone to [[Firebase Zulu]] and [[Peregrine Island]] (again) can be found in the back section of the Vanguard Compound. | |||
* Villains teleport from [[Cap au Diable]], [[Grandville]], [[St. Martial]]. | * Villains teleport from [[Cap au Diable]], [[Grandville]], [[St. Martial]]. | ||
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* Other than "Vanguard Compound" and "The Crash Site," the neighborhoods in the zone are named after major battles in various wars from Earth's history, largely from WWII and the United States Civil War. | * Other than "Vanguard Compound" and "The Crash Site," the neighborhoods in the zone are named after major battles in various wars from Earth's history, largely from WWII and the United States Civil War. | ||
* The gate to [[Crey's Folly]] was reinstated in [[Issue 25]]. | * The gate to [[Crey's Folly]] was reinstated in [[Issue 25]]. | ||
* In [[Issue 27 Page 7|Issue 27, Page 7]], several changes were made in and around the Vanguard Compound: | |||
** The Vanguard Compound underside was expanded, primarily behind the existing infirmary (with access corridors either side of it). This expansion includes the relocated [[Architect Entertainment]] facility, a tunnel to a vehicle depot near the Crey's Folly gate (which replaced the AE building), as well as a lift to a Portal Corporation facility, including a Shadow Shard Portal, connecting [[Firebase Zulu]] to the zone. | |||
** The Vanguard Compound topside had some additions, moving the helicopter on top of the compound onto a new gantry, new IDCs (Immobile Dummy Combatants) and Vanguard Training Pylons for players to test their damage output on, as well as adding routes for direct access into and out of the base. | |||
== Images == | == Images == |
Latest revision as of 16:02, 14 October 2024
- Trainers:
- Vanguard Drill Instructor
- Trial / TF Contacts:
- Apex, The Lady Grey, Tin Mage Mark II
- Events:
- Rikti Mothership Raid
- Exploration Badges:
- Vanguard Operative, Trespasser, Lifesaver, Base Jumper, Homewrecker, Luscious, Junkyard Dog, Unabashed, Thrill Seeker
- Plaque Badges:
- Academic II
- Day Jobs:
- Architect, Caregiver / Pain Specialist, Vanguard Recruit, Monitor Duty
- Enemies:
- Arachnos, Circle of Thorns, Council, Crey, Devouring Earth, Knives of Artemis, Malta Operatives, Nemesis, Paragon Police
Department (and Drones), Rikti - Connecting Zones:
- Atlas Park, Crey's Folly, Founders' Falls, Peregrine Island(2x), Firebase Zulu, Cap au Diable, Grandville, St. Martial
- Transits:
- N/A
Overview
The Rikti War Zone is a co-op Trial Zone, known as the Rikti Crash Site prior to Issue 10. Before the Rikti ship crashed here, this area was known as White Plains. Prior to Issue 16, a hero or villain needed to be Security/Threat Level 35 to enter.
By joining Vanguard you will earn Vanguard Merits for defeating Rikti as well as completing missions for Vanguard. These Merits can be used to craft Vanguard Costume Pieces, Vanguard Temporary Powers, as well as some other items. The Vanguard Crafting Table for crafting these costume pieces and temp powers are located in the Vanguard base.
Contacts
Task Force Contacts
Stores
- Vanguard Quartermaster (standing near Lady Grey)
- Vanguard Quartermaster (standing near Serpent Drummer)
- Vanguard Drill Quartermaster (standing topside near the IDCs)
- Merit Vendor (across the hall from the Infirmary)
Other Services
- Icon Employee (across the hall from the Infirmary)
- BenevoLabs Hologram Vendor (across from the Infirmary)
- Icon Employee (north end of the Motor Pool)
- Hero Corps Field Analyst (across the hall from the Motor Pool)
- Fortunata Fateweaver (across the hall from the Motor Pool)
- Ship Investigations Officer (in front of the Armory)
- Vanguard Drill Instructor (next to The Lady Grey)
Conversational NPCs
- The Ship Investigations Officer can be found just outside the Armory in the Vanguard Compound, who will explain the mechanics of the Rikti Mothership Raid.
- A Vanguard Sword Operative can be spoken to on the topside of the Vanguard Compound, at ((-243, 40, -2438)).
Other NPCs
- Maker of Artifacts is located at the base of the entrance near the Crey's Folly gate, beneath the vehicle depot in The Bulge, at (-394, -70.5, -600).
- Todogut can be found at the Point du Hoc Vanguard outpost, at (4010, 35, -3899.5).
- Soldier NPCs are apparently named after participants of the real life event Omega Sektor MiniCon held by NCsoft.
Neighborhoods
- Bloody Lane (Orange - Level 43-44) (Music)
- The Bulge (Green - Level 35-37) (Music)
- The Crash Site (Red - Level 50-54) (Music)
- Heartbreak Ridge (Orange - Level 44-46) (Music)
- Little Round Top (Orange - Level 42-43) (Music)
- Pavia (Green - Level 37-39) (Music)
- Point du Hoc (Orange - Level 48-50) (Music)
- Pork Chop Hill (Yellow - Level 40-42) (Music)
- Sunken Road (Orange - Level 46-48) (Music)
- The Thin Red Line (Yellow - Level 39-40) (Music)
- Vanguard Compound (Green - No Enemies) (Music)
Exploration Badges
You have entered the Vanguard base where all your efforts will now go towards fighting the Rikti. The Vanguard and your natural enemies are now your allies.
You have managed to get into the Crey base of operations. Nice work. Now how do you plan to get out?
Rikti's continuous attacks on this hospital prompted Paragon City officials to shut it down.
The Council have taken over this building as their base of operations. You might want to check your back.
This is the base Malta likes to call home. Your name wasn't exactly on the welcome mat.
The Devouring Earth have chosen this spot to start bringing paradise back to a war-torn city.
This is where some military vehicles went to die.
If you've made it onto the Rikti Ship, under the defensive shields, you're either very brave or.....
You're always looking for new forms of entertainment, and it's said that the Mission Architect technology is entertainment in its purest form.
Historical Plaques
- One Academic Badge monument
The following additional plaques are currently not associated with any known history badge:
- One Fort Bastogne plaque
- One Fort Montgomery plaque
- One Fort Baldy plaque
- One Fort Plum plaque
- One Hammond Medical Center plaque
- One Huwe Enterprises plaque
- One Karn Kronos plaque
- One Lovers Point plaque
- One Vanguard Compound plaque, along with five hidden plaques around the base
- One War Zone plaque
- One White Plains park plaque
- One Will to Win plaque
Day Jobs
You have worked closely with Vanguard helping to eliminate the Rikti threat earning you the Vanguard Recruit Day Job. Logging out in the Vanguard Base will earn you a bonus to the number of Vanguard Merits you receive, when you log back in, each time you complete a mission for a short time.
The entire zone is a Vanguard Recruit day job location, except for the following specific locations.
Your study of the Mission Architect system has earned you the Architect Day Job. Logging out in the Mission Architect will earn you 2 bonus Mission Architect Tickets, when you log back in, each time you complete a mission for a short time.
You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.
Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.
Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you charges for your Base Teleporter power.
Transfer Points
- There is a gate along the east wall of the zone that leads to Crey's Folly.
- Heroes teleport from Atlas Park, Founders' Falls, and Peregrine Island.
- A portal to the Shadow Shard, connecting the zone to Firebase Zulu and Peregrine Island (again) can be found in the back section of the Vanguard Compound.
- Villains teleport from Cap au Diable, Grandville, St. Martial.
The entrances are inside buildings near Vanguard representatives and marked on the map with a white circle with a black V in it.
Enemy Groups
Arachnos troops can be found near the Vanguard base, at the neighborhoods of The Bulge and Pavia. Despite Lord Recluse's agreement with the Vanguard, the Arachnos troops will be as hostile as usual towards heroes and villains (and even to the Vanguard). Many groups include bosses, especially Crab Spider Webmasters and Tarantula Queens.
The good news are that Mu Guardians and Toxic Tarantulas (both count for badges) spawn (rarely) in this zone.
The Circle of Thorns can only be found at one Spawn Point in the neighborhood of Pavia. They generally appear as a large mob of minions. Bosses and lieutenants appear to be more rare.
The Council controls the neighborhood of Pork Chop Hill. Cor Leonis troops patrol all over the neighborhood and can be found in full squads, including Archons. Darkwolves spawn in the area as well, apparently at night. If you are looking for Ascendants, they will spawn too, but only at the rooftops.
Crey has a base in the area and its scientists, men in black and armored troops can be seen at the neighborhoods of The Bulge and Pavia. Minions and Lieutenants can be usually found in pairs and sometimes in big groups. Paragon Protectors can also be found on the map, usually of a higher level than the other Crey Minions and Lieutenants.
Devouring Earth has taken residence in the neighborhood of Bloody Lane, in an area with spires that reminds of the Hive in Eden. They are usually found in small groups, but Greater Devoureds spawn in the zone. They are hostile apparently to any other groups.
Knives of Artemis seem to share the zone controlled by Malta with them. They are usually found in pairs, but you can find sometimes a full squad of them, including Hands of Artemis.
Malta Group Operatives aren't hard to find at all. From lone soldiers to full squads, this villain group has a strong presence in the central part of the map. The neighborhood of Little Round Top is infested with them, and they are relatively common to see at the ridges of the Sunken Road. Gunslingers (both Lieutenant and Boss versions) are very common. Titans may spawn as well.
Nemesis is a minor faction in this zone, and may be troublesome to find when Borea asks you to fight them. They can be found sometimes in the Sunken Road, including (rarely) lone snipers. It's much easier to find them in Heartbreak Ridge, near the Lovers Point plaque, sometimes in full squads. Warhulks are rare to find there but possible too. Beware of the nearby Rikti Pylons!
Rikti can be found all over the zone. The closer you are to the downed ship, the higher in level they will be. Full squads of them including almost every type of mob in the group can be found in this zone. Rikti monkeys infest everything, especially rooftops. The troops close to the downed ship may be as high as level 54. Valiant souls may find there Heavy Armor Suits as well. They are hostile to all other groups and will fight them if they come too close, especially the Vanguard. Beware of the Rikti Pylons, which have a great radius of aggro and can pierce through Invisibility, making navigation difficult.
Neutral Groups
The Vanguard can be found all over the zone, usually at equal or higher levels than near enemy mobs. In the Vanguard Compound, the Vanguard con at level 54, making enemy raids by the attacking Rikti virtually useless. They con as Ally to both Heroes and Villains, but as they are a neutral group in the zone, they will not directly aid either side, but will join in fights against enemy mobs if they stray too close.
Longbow is a minor power in this zone. In the neighborhoods of The Bulge and Pavia you can find lone chasers patrolling, and also some soldiers can be seen in Vanguard bunkers or rarely near the downed ship fighting the Rikti. They con as Ally to Heroes as well as, oddly enough, Villains, and will fight against any enemy villain groups.
The Paragon Police Department can be found only in the Crash Site, though there are usually two level 54s guarding a door in the main Vanguard base area. Power Armored officers and drones can be seen, but it's usually Awakened troops what you can find more commonly. They con as Ally to Heroes and (oddly) Villains.
Turrets can be found all over the zone, usually at equal or higher levels than near enemy mobs. In the Vanguard Compound, turrets con at level 54, making mincemeat of the attacking Rikti who attempt to penetrate the base. Turrets con as Ally to both Heroes and Villains, and will not attack them. However, any enemy mobs within aggro range of the turrets will be fired upon.
Notes
- This zone was added to the game for Heroes and Villains in Issue 10.
- The name of this area of the city before it was destroyed was White Plains.
- The four Vanguard bases located around the zone are named Fort Bastogne, Fort Montgomery, Fort Baldy, and Fort Plum. There are plaques located on each base's premises that give the fort's name and a short dedication.
- Other than "Vanguard Compound" and "The Crash Site," the neighborhoods in the zone are named after major battles in various wars from Earth's history, largely from WWII and the United States Civil War.
- The gate to Crey's Folly was reinstated in Issue 25.
- In Issue 27, Page 7, several changes were made in and around the Vanguard Compound:
- The Vanguard Compound underside was expanded, primarily behind the existing infirmary (with access corridors either side of it). This expansion includes the relocated Architect Entertainment facility, a tunnel to a vehicle depot near the Crey's Folly gate (which replaced the AE building), as well as a lift to a Portal Corporation facility, including a Shadow Shard Portal, connecting Firebase Zulu to the zone.
- The Vanguard Compound topside had some additions, moving the helicopter on top of the compound onto a new gantry, new IDCs (Immobile Dummy Combatants) and Vanguard Training Pylons for players to test their damage output on, as well as adding routes for direct access into and out of the base.