Numina Task Force: Difference between revisions
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{{Infobox TF | {{Infobox TF | ||
|name=Soul of the Woodsman | |name=Soul of the Woodsman | ||
|image=[[ | |image=[[File:Numina.jpg|120px]] | ||
|contact=[[Numina]] | |contact=[[Numina]] | ||
|zone=[[Founders' Falls]] | |zone=[[Founders' Falls]] | ||
|x= | |x=3778 | ||
|y= | |y=4 | ||
|z= | |z=712 | ||
|size=4 | |size=4 | ||
|levels=35-40 | |levels=35-40 | ||
|merits=36 | |||
|enemies={{Enemy Freakshow}} {{Enemy Crey}} {{Enemy Nemesis}} {{Enemy Circle of Thorns}} {{Enemy Devouring Earth}} | |enemies={{Enemy Freakshow}} {{Enemy Crey}} {{Enemy Nemesis}} {{Enemy Circle of Thorns}} {{Enemy Devouring Earth}} | ||
|badge=[[ | |badge=[[File:Badge task force 06.png|32px]] [[Numina's Compatriot Badge|Numina's Compatriot]] | ||
}} | }} | ||
The '''Numina Task Force''' is the last of six Freedom Phalanx Task Forces, and the completion of all six grants the [[Task Force Commander Badge]]. The other five task forces are started by [[Positron]], [[Synapse]], [[ | The '''Numina Task Force''' is the last of six Freedom Phalanx Task Forces, and the completion of all six grants the [[Task Force Commander Badge]]. The other five task forces are started by [[Positron]], [[Synapse]], [[Penelope Yin]], [[Citadel]], and [[Manticore]]. | ||
Towards the end of the task force, the team will be required to visit most of the zones of Paragon City to hunt after a wide range of enemy factions. It may be helpful to plan ahead for your team to split up to reduce travel time, | Towards the end of the task force, the team will be required to visit most of the zones of Paragon City to hunt after a wide range of enemy factions. It may be helpful to plan ahead for your team to split up to reduce travel time, since many of the hunts are for enemies that will con grey and can easily be handled by one or two heroes. | ||
This task force is also designated as a Signature [[Task Force]]. As such, missions will always spawn mobs at level 40 or higher, regardless of team members' levels. | |||
__TOC__ | __TOC__ | ||
{{clr}} | |||
{{ArcAward|m=36}} | |||
== Missions == | == Missions == | ||
'''Souvenir''' | |||
[[The Soul of the Woodsman]] | |||
Numina, the greatest mystical heroine of our city spoke to you of a disturbance she had sensed somewhere in [[Paragon City]]. Her protege [[Infernal]] suggested a possible location, and there you were able to free the hero Fatespinner from the [[Freakshow]]. | |||
=== {{UL|Agree to form a task force}} === | === {{UL|Agree to form a task force}} === | ||
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It is well that you are here. I have sensed a disturbance in the mystical fabric of this city. I cannot tell what is causing it, but my protege, [[Infernal]], senses something unusual in a nearby cave network. Go to the caves and tell me what you find. | It is well that you are here. I have sensed a disturbance in the mystical fabric of this city. I cannot tell what is causing it, but my protege, [[Infernal]], senses something unusual in a nearby cave network. Go to the caves and tell me what you find. | ||
'''Mission Acceptance''' | |||
The winds of fate are blowing, Task Force. Change is in the air. | The winds of fate are blowing, Task Force. Change is in the air. | ||
I believe the code name ''Task Force Name'' suits you very well. | I believe the code name ''Task Force Name'' suits you very well. | ||
'''Unnecessary Solicitation''' | |||
You must find out what is causing these mystical disturbances. | |||
{{Mission Objective|Entrance=You could sense from Numina's tone that locating the cause of the disturbance quickly is the primary goal of this mission.|Primary=Investigate sewer network|Secondary=Rescue Fatespinner|Additional=|Completion=You located the source of the mystical disturbance.}} | {{Mission Objective|Entrance=You could sense from Numina's tone that locating the cause of the disturbance quickly is the primary goal of this mission.|Primary=Investigate sewer network|Secondary=Rescue Fatespinner|Additional=|Completion=You located the source of the mystical disturbance.}} | ||
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I have sensed a confluence of heroes and negative energy. It is somewhere in the [[Crey's Folly|Folly of Crey]]. I suppose it is not surprising that something like this would be connected to those defilers. | I have sensed a confluence of heroes and negative energy. It is somewhere in the [[Crey's Folly|Folly of Crey]]. I suppose it is not surprising that something like this would be connected to those defilers. | ||
'''Mission Acceptance''' | |||
Search well and swiftly. | Search well and swiftly. | ||
'''Unnecessary Solicitation''' | |||
You must determine what lies at the center of this disturbance. | |||
{{Mission Objective|Entrance=This Facility looks state of the art in terms of technology and security.|Primary=Search Facility in Crey's Folly|Secondary=Find computer records|Additional=|Completion=You discovered the purpose of the Crey facility.}} | {{Mission Objective|Entrance=This Facility looks state of the art in terms of technology and security.|Primary=Search Facility in Crey's Folly|Secondary=Find computer records|Additional=|Completion=You discovered the purpose of the Crey facility.}} | ||
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=== {{UL|Investigate the disappearance of Scout}} === | === {{UL|Investigate the disappearance of Scout}} === | ||
Location: Brickstown | |||
'''Briefing''' | '''Briefing''' | ||
[[Manticore]] has suggested that we look into the disappearance of a Hero called [[Scout]], who operated in [[Paragon City]], in the early part of the twentieth century. He believes that [[Nemesis]] may have more information and has suggested a place to investigate. | [[Manticore]] has suggested that we look into the disappearance of a Hero called [[Scout]], who operated in [[Paragon City]], in the early part of the twentieth century. He believes that [[Nemesis]] may have more information and has suggested a place to investigate. | ||
'''Mission Acceptance''' | |||
It was a long time ago that Scout vanished, I cannot see the connection, but I have learned to trust Manticore on such matters. | It was a long time ago that Scout vanished, I cannot see the connection, but I have learned to trust Manticore on such matters. | ||
'''Unnecessary Solicitation''' | |||
Follow the lead that Manticore has provided. | |||
{{Mission Objective|Entrance=Although his name has not been spoken often of late, Scout was one of the first heroes Paragon City ever knew.|Primary=Locate Scout|Secondary=|Additional=|Completion=You have uncovered the fate of Scout.}} | {{Mission Objective|Entrance=Although his name has not been spoken often of late, Scout was one of the first heroes Paragon City ever knew.|Primary=Locate Scout|Secondary=|Additional=|Completion=You have uncovered the fate of Scout.}} | ||
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'''Strategy''' | '''Strategy''' | ||
This may seem at first glance like a rescue mission, but it's actually a boss-killing mission. Scout must be defeated for the mission to be completed; he is inside a war hulk. | This may seem at first glance like a rescue mission, but it's actually a boss-killing mission. Scout must be defeated for the mission to be completed; he is usually inside a war hulk, but can sometimes be found inside a Fake Nemesis. | ||
=== {{UL|Talk to Azuria in Atlas Park}} === | === {{UL|Talk to Azuria in Atlas Park}} === | ||
==== {{UL|Talk to Azuria in Atlas Park}} ==== | |||
'''Briefing''' | '''Briefing''' | ||
We must find a way to pinpoint the location of the [[Woodsman]]. Go and speak with [[Azuria]] at [[MAGI]]. I believe she knows of an object that will help us in this quest. | We must find a way to pinpoint the location of the [[Woodsman]]. Go and speak with [[Azuria]] at [[MAGI]]. I believe she knows of an object that will help us in this quest. | ||
'''Mission Acceptance''' | |||
I am sorry that my senses are being confounded, and I fervently hope that Azuria may aid us. | I am sorry that my senses are being confounded, and I fervently hope that Azuria may aid us. | ||
'''Unnecessary Solicitation''' | |||
Please, accept the aid that MAGI is offering. | |||
{{Mission Objective|Entrance=|Primary=Talk to Azuria in Atlas Park|Secondary=|Additional=|Completion=}} | {{Mission Objective|Entrance=|Primary=Talk to Azuria in Atlas Park|Secondary=|Additional=|Completion=}} | ||
{{Mission Briefing|Type=Briefing|Contact=Azuria|Text=There is a mystical object known as the Shard of Kalak. It can be attuned to locate and contain the essence of a specific individual by a powerful mystic, such as Numina. We believe it is currently being held by the [[Circle of Thorns]]. Go to the location I will indicate, retrieve the Shard, and then return it to Numina.}} | {{Mission Briefing|Type=Briefing|Contact=Azuria|Text=There is a mystical object known as the Shard of Kalak. It can be attuned to locate and contain the essence of a specific individual by a powerful mystic, such as Numina. We believe it is currently being held by the [[Circle of Thorns]]. Go to the location I will indicate, retrieve the Shard, and then return it to Numina.}} | ||
==== {{UL|Retrieve the Shard of Kalak}} ==== | |||
Location: Perez Park | |||
'''Unnecessary Solicitation''' | |||
You must bring the Shard of Kalak back to me, so that I can attune it to locate Woodsman. | |||
{{Mission Objective|Entrance=Smoke and sulfur interweave to form a pungent odor.|Primary=Retrieve the Shard of Kalak|Secondary=|Additional=|Completion=You retrieved the Shard of Kalak!}} | {{Mission Objective|Entrance=Smoke and sulfur interweave to form a pungent odor.|Primary=Retrieve the Shard of Kalak|Secondary=|Additional=|Completion=You retrieved the Shard of Kalak!}} | ||
{{EdNote|note=In order to obtain the Shard of Kalak you must defeat the Envoy of Shadows and all of the enemies in the last room of the map. The Shard of Kalak is not a Glowie: it is received by defeating every enemy in that room. The Envoy of Shadows appears dressed as a [[Circle of Thorns#Death Mage|Death Mage]], not a large Behemoth, and is only a Boss rather than an Arch-Villain.}} | |||
'''Enemies''' | '''Enemies''' | ||
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Envoy Of Shadows {{Named|Faction=Circle of Thorns|Type=Death Mage}} | Envoy Of Shadows {{Named|Faction=Circle of Thorns|Type=Death Mage}} | ||
{{Mission Clue|Name=Shard of Kalak|Text=This powerful mystic device is powered by a mystic resonance. Once attuned, it can be used as a location device. How the shard is used determines | {{Mission Clue|Name=Shard of Kalak|Text=This powerful mystic device is powered by a mystic resonance. Once attuned, it can be used as a location device. How the shard is used determines its level of effectiveness. The more resonance that is built up within it, the more chance it will perform the desired task.}} | ||
'''Debriefing''' | '''Debriefing''' | ||
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Thank you. I will attune the Shard so that you may use it to search for [[Woodsman]]. It should not take long. | Thank you. I will attune the Shard so that you may use it to search for [[Woodsman]]. It should not take long. | ||
=== {{UL|Scan Paragon City using the Shard of Kalak. Combat opponents to power the artifact.}} === | |||
==== {{UL|Defeat villains in Perez Park}} ==== | |||
'''Briefing''' | |||
The Shard of Kalak is ready. You will need to make your way around the city in a specific pattern in order for it to be used appropriately. Start in [[Perez Park]] and then work you way around the city, first [[widdershins]] and then deosil. Moving in this counterclockwise and then sunwise pattern will build power within the Shard. The Shard will take a few moments to scan, and legend has it that conflict is required to power it. The more enemies of [[Paragon City]] you can defeat while carrying it, the more likely it is to work. | |||
'''Mission Acceptance''' | |||
Scan Paragon City using the Shard of Kalak. Combat opponents to power the artifact. | |||
'''Unnecessary Solicitation''' | |||
I cannot rest until you locate the source of this disturbance. | |||
{{Mission Objective|Entrance=|Primary=Defeat villains in Perez Park|Secondary=Defeat 10 Circle of Thorns cultists|Additional=|Completion=You defeated 10 Circle of Thorns cultists in Perez Park. Proceed to Atlas Park.}} | {{Mission Objective|Entrance=|Primary=Defeat villains in Perez Park|Secondary=Defeat 10 Circle of Thorns cultists|Additional=|Completion=You defeated 10 Circle of Thorns cultists in Perez Park. Proceed to Atlas Park.}} | ||
==== {{UL|Defeat 10 Clockwork in Atlas Park}} ==== | |||
'''Unnecessary Solicitation''' | |||
I cannot rest until you locate the source of this disturbance. | |||
{{Mission Objective|Entrance=|Primary=Defeat 10 Clockwork in Atlas Park|Secondary=|Additional=|Completion=}} | {{Mission Objective|Entrance=|Primary=Defeat 10 Clockwork in Atlas Park|Secondary=|Additional=|Completion=}} | ||
==== {{UL|Defeat 10 Outcasts in Steel Canyon}} ==== | |||
'''Unnecessary Solicitation''' | |||
I cannot rest until you locate the source of this disturbance. | |||
{{Mission Objective|Entrance=|Primary=Defeat 10 Outcasts in Steel Canyon|Secondary=|Additional=|Completion=}} | {{Mission Objective|Entrance=|Primary=Defeat 10 Outcasts in Steel Canyon|Secondary=|Additional=|Completion=}} | ||
{{ | |||
==== {{UL|Defeat 10 Skulls in Kings Row}} ==== | |||
'''Unnecessary Solicitation''' | |||
I cannot rest until you locate the source of this disturbance. | |||
{{Mission Objective|Entrance=|Primary=Defeat 10 Skulls in Kings Row|Secondary=|Additional=|Completion=}} | {{Mission Objective|Entrance=|Primary=Defeat 10 Skulls in Kings Row|Secondary=|Additional=|Completion=}} | ||
==== {{UL|Defeat 10 Trolls in Skyway}} ==== | |||
'''Unnecessary Solicitation''' | |||
I cannot rest until you locate the source of this disturbance. | |||
{{Mission Objective|Entrance=|Primary=Defeat 10 Trolls in Skyway|Secondary=|Additional=|Completion=}} | {{Mission Objective|Entrance=|Primary=Defeat 10 Trolls in Skyway|Secondary=|Additional=|Completion=}} | ||
==== {{UL|Defeat 20 Vahzilok in Faultline}} ==== | |||
'''Unnecessary Solicitation''' | |||
I cannot rest until you locate the source of this disturbance. | |||
{{Mission Objective|Entrance=|Primary=Defeat 20 Vahzilok in Faultline|Secondary=|Additional=|Completion=}} | {{Mission Objective|Entrance=|Primary=Defeat 20 Vahzilok in Faultline|Secondary=|Additional=|Completion=}} | ||
==== {{UL|Defeat 20 Crey in Brickstown}} ==== | |||
'''Unnecessary Solicitation''' | |||
I cannot rest until you locate the source of this disturbance. | |||
{{Mission Objective|Entrance=|Primary=Defeat 20 Crey in Brickstown|Secondary=|Additional=|Completion=}} | {{Mission Objective|Entrance=|Primary=Defeat 20 Crey in Brickstown|Secondary=|Additional=|Completion=}} | ||
==== {{UL|Defeat 20 Freakshow in Crey's Folly}} ==== | |||
'''Unnecessary Solicitation''' | |||
I cannot rest until you locate the source of this disturbance. | |||
{{Mission Objective|Entrance=|Primary=Defeat 20 Freakshow in Crey's Folly|Secondary=|Additional=|Completion=}} | {{Mission Objective|Entrance=|Primary=Defeat 20 Freakshow in Crey's Folly|Secondary=|Additional=|Completion=}} | ||
==== {{UL|Defeat 20 Sky Raiders in Terra Volta}} ==== | |||
'''Unnecessary Solicitation''' | |||
I cannot rest until you locate the source of this disturbance. | |||
{{Mission Objective|Entrance=|Primary=Defeat 20 Sky Raiders in Terra Volta|Secondary=|Additional=|Completion=}} | {{Mission Objective|Entrance=|Primary=Defeat 20 Sky Raiders in Terra Volta|Secondary=|Additional=|Completion=}} | ||
==== {{UL|Defeat 10 Family and 10 Tsoo in Independence Port}} ==== | |||
'''Unnecessary Solicitation''' | |||
I cannot rest until you locate the source of this disturbance. | |||
{{Mission Objective|Entrance=|Primary=Defeat 10 Family and 10 Tsoo in Independence Port|Secondary=|Additional=|Completion=}} | {{Mission Objective|Entrance=|Primary=Defeat 10 Family and 10 Tsoo in Independence Port|Secondary=|Additional=|Completion=}} | ||
==== {{UL|Defeat 20 Council in 'Boomtown'}} ==== | |||
'''Unnecessary Solicitation''' | |||
I cannot rest until you locate the source of this disturbance. | |||
{{Mission Objective|Entrance=|Primary=Defeat 20 Council in 'Boomtown'|Secondary=|Additional=|Completion=}} | {{Mission Objective|Entrance=|Primary=Defeat 20 Council in 'Boomtown'|Secondary=|Additional=|Completion=}} | ||
==== {{UL|Defeat 30 Warriors in Talos Island}} ==== | |||
'''Unnecessary Solicitation''' | |||
I cannot rest until you locate the source of this disturbance. | |||
{{Mission Objective|Entrance=|Primary=Defeat 30 Warriors in Talos Island|Secondary=|Additional=|Completion=}} | {{Mission Objective|Entrance=|Primary=Defeat 30 Warriors in Talos Island|Secondary=|Additional=|Completion=}} | ||
{{ | |||
==== {{UL|Defeat 30 Rikti in Founders' Falls}} ==== | |||
'''Unnecessary Solicitation''' | |||
I cannot rest until you locate the source of this disturbance. | |||
{{Mission Objective|Entrance=|Primary=Defeat 30 Rikti in Founders' Falls|Secondary=|Additional=|Completion=}} | {{Mission Objective|Entrance=|Primary=Defeat 30 Rikti in Founders' Falls|Secondary=|Additional=|Completion=}} | ||
==== {{UL|Defeat 30 Devouring Earth and 30 Nemesis in Eden}} ==== | |||
'''Unnecessary Solicitation''' | |||
I cannot rest until you locate the source of this disturbance. | |||
{{Mission Objective|Entrance=|Primary=Defeat 30 Devouring Earth and 30 Nemesis in Eden|Secondary=|Additional=|Completion=}} | {{Mission Objective|Entrance=|Primary=Defeat 30 Devouring Earth and 30 Nemesis in Eden|Secondary=|Additional=|Completion=}} | ||
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=== {{UL|Find the place where Woodsman is trapped}} === | === {{UL|Find the place where Woodsman is trapped}} === | ||
==== {{UL|Defeat all enemies to find Woodsman}} ==== | |||
Location: Eden | |||
'''Briefing''' | '''Briefing''' | ||
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Go back into Eden, and find the place where [[Woodsman]] is trapped. The Shard is now attuned to follow his current location. | Go back into Eden, and find the place where [[Woodsman]] is trapped. The Shard is now attuned to follow his current location. | ||
This is a dark matter, Task Force, be prepared for a great battle. | '''Mission Acceptance''' | ||
This is a dark matter, '''Task Force Name''', be prepared for a great battle. | |||
'''Unnecessary Solicitation''' | |||
You are very close, '''Task Force Name'''. Do not give in to despair. | |||
{{Mission Objective|Entrance=This building is slowly being torn apart by the ravages of nature. Someday soon, there will be nothing left of it.|Primary=Defeat all enemies to find Woodsman|Secondary=|Additional=|Completion=You have defeated the Devouring Earth and have pinpointed Woodsman's location.}} | {{Mission Objective|Entrance=This building is slowly being torn apart by the ravages of nature. Someday soon, there will be nothing left of it.|Primary=Defeat all enemies to find Woodsman|Secondary=|Additional=|Completion=You have defeated the Devouring Earth and have pinpointed Woodsman's location.}} | ||
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{{Mission Clue|Name=Wall scrawling|Text=You find this message scratched into the wall of the warehouse: 'Beware [[Jurassik]], the monstrosity will crush us all...'}} | {{Mission Clue|Name=Wall scrawling|Text=You find this message scratched into the wall of the warehouse: 'Beware [[Jurassik]], the monstrosity will crush us all...'}} | ||
==== {{UL|Defeat Jurassik and minions to free Woodsman}} ==== | |||
'''Unnecessary Solicitation''' | |||
You are very close, '''Task Force Name'''. Do not give in to despair. | |||
{{Mission Objective|Entrance=These caves remind you how much longer than man the earth has been here.|Primary=Defeat Jurassik and minions to free Woodsman|Secondary=|Additional=|Completion=You have defeated Jurassik and found a clue!}} | {{Mission Objective|Entrance=These caves remind you how much longer than man the earth has been here.|Primary=Defeat Jurassik and minions to free Woodsman|Secondary=|Additional=|Completion=You have defeated Jurassik and found a clue!}} | ||
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'''Notable NPCs''' | '''Notable NPCs''' | ||
* [[Jurassik]] (Monster) | * [[Jurassik]] ([[Monster]]) | ||
{{Mission Clue|Name=Shard of Kalak|Text=The Shard of Kalak draws energy from the air around you. The entire cavern is a vortex of mystical energy for a few moments. The Shard then glows with vibrant green energy, at the same time brighter and more soothing than before.}} | {{Mission Clue|Name=Shard of Kalak|Text=The Shard of Kalak draws energy from the air around you. The entire cavern is a vortex of mystical energy for a few moments. The Shard then glows with vibrant green energy, at the same time brighter and more soothing than before.}} | ||
{{NPC Text|title=Jurassik dialogue|text= | |||
'''Before combat:''' ''"Hungry..."''<br /> | |||
'''Combat start:''' ''"Hmmm? Tiny!"''<br /> | |||
'''At 75% health:''' ''"Smash..."''<br /> | |||
'''At 50% health:''' ''"...little..."''<br /> | |||
'''At 25% health:''' ''"...bug..."''<br /> | |||
'''Upon defeat:''' ''"!?"''}} | |||
'''Debriefing''' | '''Debriefing''' | ||
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Completing ''Soul of the Woodsman'' [[Task Force]] from Numina awards the [[Numina's Compatriot Badge]]. | Completing ''Soul of the Woodsman'' [[Task Force]] from Numina awards the [[Numina's Compatriot Badge]]. | ||
{{BadgeBox|Numina's Compatriot}} | {{BadgeBox|Numina's Compatriot}} | ||
{| border | {| border | ||
|----- | |----- | ||
| | |[[File:DevEarth_Jurassik.jpg|120px]] | ||
| | | | ||
'''Defeating Jurassik: Strategy''' | '''Defeating Jurassik: Strategy''' | ||
The boss, [[Jurassik]], is in a large room with several floors, and he's surrounded by Devouring Earth. A team needs only to clear the | The boss, [[Jurassik]], is in a large room with several floors, and he's surrounded by Devouring Earth. A team needs only to clear the entire room that Jurassik is in. 2009: the last mission map has changed and Jurassik is no longer in the 'wedding cake' room. He is in just an ordinary cave room. To complete the mission you need to kill Jurassik and clear the room. | ||
After that, pulling with [[Taunt]] is a good idea--the author's team pulled with a blaster snipe and he went down in seconds. | After that, pulling with [[Taunt]] is a good idea--the author's team pulled with a blaster snipe and he went down in seconds. | ||
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Once the tanker has Jurassik's full attention, the battle is smooth sailing, as long as no defenders or blasters get to close to Jurassik's swinging car: he has a devastating cone attack. | Once the tanker has Jurassik's full attention, the battle is smooth sailing, as long as no defenders or blasters get to close to Jurassik's swinging car: he has a devastating cone attack. | ||
|} | |} | ||
== Historical == | |||
{{historical|type=section|reason=issue}} | |||
*The fourth objective of the city-wide patrol used to be '''"Defeat 10 [[Hellions]] in [[Galaxy City (Pre-Issue 21)|Galaxy City]]."''' This part of the mission was removed in [[Issue 21]] when Galaxy City was [[Galaxy City|destroyed]]. | |||
*The thirteenth objective of the city-wide patrol used to be '''"Defeat 30 [[Banished Pantheon]] in [[Dark Astoria]]."''' This part of the mission was removed in issue 22 when Dark Astoria was updated. | |||
{{Navbox Trials and Task Forces}} | |||
[[Category:Trials and Task Forces]] | [[Category:Trials and Task Forces]] |
Latest revision as of 16:21, 22 October 2024
Overview
Soul of the Woodsman | |
---|---|
Contact | Numina |
Zone | Founders' Falls |
Suggested Team Size | 4 players |
Coordinates | (3778, 4, 712) |
Level Range | 35-40 |
Merits | 36 |
Badge | Numina's Compatriot |
Enemy Groups | |
The Numina Task Force is the last of six Freedom Phalanx Task Forces, and the completion of all six grants the Task Force Commander Badge. The other five task forces are started by Positron, Synapse, Penelope Yin, Citadel, and Manticore.
Towards the end of the task force, the team will be required to visit most of the zones of Paragon City to hunt after a wide range of enemy factions. It may be helpful to plan ahead for your team to split up to reduce travel time, since many of the hunts are for enemies that will con grey and can easily be handled by one or two heroes.
This task force is also designated as a Signature Task Force. As such, missions will always spawn mobs at level 40 or higher, regardless of team members' levels.
Merit Rewards: This activity awards 36 Reward Merits.
Missions
Souvenir
Numina, the greatest mystical heroine of our city spoke to you of a disturbance she had sensed somewhere in Paragon City. Her protege Infernal suggested a possible location, and there you were able to free the hero Fatespinner from the Freakshow.
Agree to form a task force
Briefing
It is well that you are here. I have sensed a disturbance in the mystical fabric of this city. I cannot tell what is causing it, but my protege, Infernal, senses something unusual in a nearby cave network. Go to the caves and tell me what you find.
Mission Acceptance
The winds of fate are blowing, Task Force. Change is in the air.
I believe the code name Task Force Name suits you very well.
Unnecessary Solicitation
You must find out what is causing these mystical disturbances.
Mission Objective(s)
You could sense from Numina's tone that locating the cause of the disturbance quickly is the primary goal of this mission.
- Investigate sewer network
- Rescue Fatespinner
You located the source of the mystical disturbance.
Enemies
Notable NPCs
Debriefing
It is well that you freed Fatespinner, but I am still sensing the disturbance. It seems that whatever is causing this has something to do with one of Paragon City's defenders.
I must admit, you are a fine group of heroes.
Investigate facility in Crey's Folly and determine what is going on there
Briefing
I have sensed a confluence of heroes and negative energy. It is somewhere in the Folly of Crey. I suppose it is not surprising that something like this would be connected to those defilers.
Mission Acceptance
Search well and swiftly.
Unnecessary Solicitation
You must determine what lies at the center of this disturbance.
Mission Objective(s)
This Facility looks state of the art in terms of technology and security.
- Search Facility in Crey's Folly
- Find computer records
You discovered the purpose of the Crey facility.
Enemies
These partially corrupted files indicate that Crey has a division that actively seeks out and captures heroes. The files you have focus on a particular target that has been eluding them for some time. This hero has been designated with the code name Generation Zero.
Debriefing
This is most troubling. We must determine more about this unknown hero. I will call to Manticore, for suggestions on where to seek him.
Strategy
You only have to click the glowie at the end to complete the mission.
Investigate the disappearance of Scout
Location: Brickstown
Briefing
Manticore has suggested that we look into the disappearance of a Hero called Scout, who operated in Paragon City, in the early part of the twentieth century. He believes that Nemesis may have more information and has suggested a place to investigate.
Mission Acceptance
It was a long time ago that Scout vanished, I cannot see the connection, but I have learned to trust Manticore on such matters.
Unnecessary Solicitation
Follow the lead that Manticore has provided.
Mission Objective(s)
Although his name has not been spoken often of late, Scout was one of the first heroes Paragon City ever knew.
- Locate Scout
You have uncovered the fate of Scout.
Enemies
I...thank you. I have dreamed of this for many years, and welcome the peace of death. I must ask you one last favor, a final request. You must find Woodsman. He is trapped somewhere in the city, I know it. I was trying to find him when Nemesis captured me and turned me into this monstrosity. Something...old...took him, took him from the woods long ago. you must find him, this is my last request...do...not...fail...
Debriefing
Such cruelty! That poor man has been trapped in that living prison for a lifetime. His passing is a blessing upon him. His dying words ring true in my ears, it is the Woodsman we seek. We must find him, but I cannot seem to pinpoint his location.
Task Force, you are truly a boon to Paragon City.
Strategy
This may seem at first glance like a rescue mission, but it's actually a boss-killing mission. Scout must be defeated for the mission to be completed; he is usually inside a war hulk, but can sometimes be found inside a Fake Nemesis.
Talk to Azuria in Atlas Park
Talk to Azuria in Atlas Park
Briefing
We must find a way to pinpoint the location of the Woodsman. Go and speak with Azuria at MAGI. I believe she knows of an object that will help us in this quest.
Mission Acceptance
I am sorry that my senses are being confounded, and I fervently hope that Azuria may aid us.
Unnecessary Solicitation
Please, accept the aid that MAGI is offering.
Mission Objective(s)
- Talk to Azuria in Atlas Park
There is a mystical object known as the Shard of Kalak. It can be attuned to locate and contain the essence of a specific individual by a powerful mystic, such as Numina. We believe it is currently being held by the Circle of Thorns. Go to the location I will indicate, retrieve the Shard, and then return it to Numina.
Retrieve the Shard of Kalak
Location: Perez Park
Unnecessary Solicitation
You must bring the Shard of Kalak back to me, so that I can attune it to locate Woodsman.
Mission Objective(s)
Smoke and sulfur interweave to form a pungent odor.
- Retrieve the Shard of Kalak
You retrieved the Shard of Kalak!
In order to obtain the Shard of Kalak you must defeat the Envoy of Shadows and all of the enemies in the last room of the map. The Shard of Kalak is not a Glowie: it is received by defeating every enemy in that room. The Envoy of Shadows appears dressed as a Death Mage, not a large Behemoth, and is only a Boss rather than an Arch-Villain.
Enemies
Notable NPCs
Envoy Of Shadows (Circle of Thorns Death Mage)
This powerful mystic device is powered by a mystic resonance. Once attuned, it can be used as a location device. How the shard is used determines its level of effectiveness. The more resonance that is built up within it, the more chance it will perform the desired task.
Debriefing
Thank you. I will attune the Shard so that you may use it to search for Woodsman. It should not take long.
Scan Paragon City using the Shard of Kalak. Combat opponents to power the artifact.
Defeat villains in Perez Park
Briefing
The Shard of Kalak is ready. You will need to make your way around the city in a specific pattern in order for it to be used appropriately. Start in Perez Park and then work you way around the city, first widdershins and then deosil. Moving in this counterclockwise and then sunwise pattern will build power within the Shard. The Shard will take a few moments to scan, and legend has it that conflict is required to power it. The more enemies of Paragon City you can defeat while carrying it, the more likely it is to work.
Mission Acceptance
Scan Paragon City using the Shard of Kalak. Combat opponents to power the artifact.
Unnecessary Solicitation
I cannot rest until you locate the source of this disturbance.
Mission Objective(s)
- Defeat villains in Perez Park
- Defeat 10 Circle of Thorns cultists
You defeated 10 Circle of Thorns cultists in Perez Park. Proceed to Atlas Park.
Defeat 10 Clockwork in Atlas Park
Unnecessary Solicitation
I cannot rest until you locate the source of this disturbance.
Mission Objective(s)
- Defeat 10 Clockwork in Atlas Park
Defeat 10 Outcasts in Steel Canyon
Unnecessary Solicitation
I cannot rest until you locate the source of this disturbance.
Mission Objective(s)
- Defeat 10 Outcasts in Steel Canyon
Defeat 10 Skulls in Kings Row
Unnecessary Solicitation
I cannot rest until you locate the source of this disturbance.
Mission Objective(s)
- Defeat 10 Skulls in Kings Row
Defeat 10 Trolls in Skyway
Unnecessary Solicitation
I cannot rest until you locate the source of this disturbance.
Mission Objective(s)
- Defeat 10 Trolls in Skyway
Defeat 20 Vahzilok in Faultline
Unnecessary Solicitation
I cannot rest until you locate the source of this disturbance.
Mission Objective(s)
- Defeat 20 Vahzilok in Faultline
Defeat 20 Crey in Brickstown
Unnecessary Solicitation
I cannot rest until you locate the source of this disturbance.
Mission Objective(s)
- Defeat 20 Crey in Brickstown
Defeat 20 Freakshow in Crey's Folly
Unnecessary Solicitation
I cannot rest until you locate the source of this disturbance.
Mission Objective(s)
- Defeat 20 Freakshow in Crey's Folly
Defeat 20 Sky Raiders in Terra Volta
Unnecessary Solicitation
I cannot rest until you locate the source of this disturbance.
Mission Objective(s)
- Defeat 20 Sky Raiders in Terra Volta
Defeat 10 Family and 10 Tsoo in Independence Port
Unnecessary Solicitation
I cannot rest until you locate the source of this disturbance.
Mission Objective(s)
- Defeat 10 Family and 10 Tsoo in Independence Port
Defeat 20 Council in 'Boomtown'
Unnecessary Solicitation
I cannot rest until you locate the source of this disturbance.
Mission Objective(s)
- Defeat 20 Council in 'Boomtown'
Defeat 30 Warriors in Talos Island
Unnecessary Solicitation
I cannot rest until you locate the source of this disturbance.
Mission Objective(s)
- Defeat 30 Warriors in Talos Island
Defeat 30 Rikti in Founders' Falls
Unnecessary Solicitation
I cannot rest until you locate the source of this disturbance.
Mission Objective(s)
- Defeat 30 Rikti in Founders' Falls
Defeat 30 Devouring Earth and 30 Nemesis in Eden
Unnecessary Solicitation
I cannot rest until you locate the source of this disturbance.
Mission Objective(s)
- Defeat 30 Devouring Earth and 30 Nemesis in Eden
The Shard of Kalak resonates, emitting a low sound and a greenish glow. Woodsman must be somewhere in Eden!
Debriefing
Woodsman is somewhere in the Eden then. So close all this time. I am sorry that your travels have been burdensome, but since you have performed the pattern, the Shard should lead you to him and allow you to help him. Tread carefully. Only destiny herself knows what lies before you.
Locations
- Vahzilok can be found in the cracks and on the beaches. Since the Faultline change, you can also find them in the construction sites.
- Tsoo can be found on the ship in Independence Port, about 560 yards west of the tailor.
- Rikti can be found in Libertytown
- Devouring Earth can be found at the entrance in Eden, while Nemesis are further in, about 360 yards west
Find the place where Woodsman is trapped
Defeat all enemies to find Woodsman
Location: Eden
Briefing
Go back into Eden, and find the place where Woodsman is trapped. The Shard is now attuned to follow his current location.
Mission Acceptance
This is a dark matter, Task Force Name, be prepared for a great battle.
Unnecessary Solicitation
You are very close, Task Force Name. Do not give in to despair.
Mission Objective(s)
This building is slowly being torn apart by the ravages of nature. Someday soon, there will be nothing left of it.
- Defeat all enemies to find Woodsman
You have defeated the Devouring Earth and have pinpointed Woodsman's location.
Enemies
You find this message scratched into the wall of the warehouse: 'Beware Jurassik, the monstrosity will crush us all...'
Defeat Jurassik and minions to free Woodsman
Unnecessary Solicitation
You are very close, Task Force Name. Do not give in to despair.
Mission Objective(s)
These caves remind you how much longer than man the earth has been here.
- Defeat Jurassik and minions to free Woodsman
You have defeated Jurassik and found a clue!
Enemies
Notable NPCs
The Shard of Kalak draws energy from the air around you. The entire cavern is a vortex of mystical energy for a few moments. The Shard then glows with vibrant green energy, at the same time brighter and more soothing than before.
Debriefing
The Shard now has his essence. I vow to you this day, that I will find a way to make him corporeal again. Paragon City needs him now, more than ever.
You have done a great thing today. I am glad to call you companions. Long shall the city remember the heroic battles of Task Force Name.
Completing Soul of the Woodsman Task Force from Numina awards the Numina's Compatriot Badge.
Defeating Jurassik: Strategy The boss, Jurassik, is in a large room with several floors, and he's surrounded by Devouring Earth. A team needs only to clear the entire room that Jurassik is in. 2009: the last mission map has changed and Jurassik is no longer in the 'wedding cake' room. He is in just an ordinary cave room. To complete the mission you need to kill Jurassik and clear the room. After that, pulling with Taunt is a good idea--the author's team pulled with a blaster snipe and he went down in seconds. Once the tanker has Jurassik's full attention, the battle is smooth sailing, as long as no defenders or blasters get to close to Jurassik's swinging car: he has a devastating cone attack. |
Historical
- The fourth objective of the city-wide patrol used to be "Defeat 10 Hellions in Galaxy City." This part of the mission was removed in Issue 21 when Galaxy City was destroyed.
- The thirteenth objective of the city-wide patrol used to be "Defeat 30 Banished Pantheon in Dark Astoria." This part of the mission was removed in issue 22 when Dark Astoria was updated.