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The '''Silver Mantis Strike Force''' is the second of five main [[Strike Force]]s on ''City of Villains''. | The '''Silver Mantis Strike Force''' is the second of five main [[Strike Force]]s on ''City of Villains'', needed for the [[Strike Force Commander]] accolade. The other four strike forces are [[Virgil Tarikoss Strike Force]], [[Operative Renault Strike Force]], [[Ice Mistral Strike Force]], and [[Dr. Aeon Strike Force]]. [[Silver Mantis]] is located in [[Sharkhead Isle]] west of the [[Architect Entertainment]] building. The team leader may begin her Strike Force by speaking to her there. | ||
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Latest revision as of 22:42, 13 November 2024
Overview
Pirates of the Sky | |
---|---|
Contact | Silver Mantis |
Zone | Sharkhead Isle |
Suggested Team Size | 4 players |
Coordinates | (-1375, 0, -597) |
Level Range | 20-25 |
Merits | 42 |
Badge | Air Pirate |
Enemy Groups | |
The Silver Mantis Strike Force is the second of five main Strike Forces on City of Villains, needed for the Strike Force Commander accolade. The other four strike forces are Virgil Tarikoss Strike Force, Operative Renault Strike Force, Ice Mistral Strike Force, and Dr. Aeon Strike Force. Silver Mantis is located in Sharkhead Isle west of the Architect Entertainment building. The team leader may begin her Strike Force by speaking to her there.
Merit Rewards: This activity awards 42 Reward Merits.
Introductions
Initial Greeting
Colonel Virgil Duray, the leader of those pathetic paramilitary renegades known as the Sky Raiders, has hatched a plan to vault his little band of mercenary misfits to the top again. They plan to plunder enhancement technologies, drugs, and even some minor magics from every group they can. They just made one mistake: They didn't clear this desperate little power-grab with Arachnos. So now they have to fail.
Lord Recluse has asked Black Scorpion to handle it, and he's authorized me to create a task force of whomever I see fit. So I'm looking for mercenaries, killers, madmen, and murderers who can get the job done and crush the Colonel Duray's little plan.
Missions
Agree to form a strike force
Briefing
Now that you're ready, let's cause some violence! Colonel Duray's first operation is also their biggest long-shot. Seems that they've noticed the tattoo magic of the Tsoo, and want to control it for themselves. Personally, I think just getting ink is for weaklings who don't have what it takes to drill some real metal into their bones, but those magic skin-scrawlings could give them some extra power. So you get to stop the Sky Raiders from getting it, and get to crack some Tsoo Heads in the meantime. That sounds like a great time out to me!
Mission Acceptance
You'll have 3 things to do in there. First, you have to defeat the leaders on both sides, and their personal guards. The Skyraiders have a Captain Lee, and the Tsoo have a Master Li. Don't worry about getting them confused, as long as they both end up the same way. Oh, and also find 2 of their tattoo artists, and return them to us. Scirocco is always interested in anything magic, having a few of these tattoo masters on ice could be a good bargaining chip.
Unnecessary Solicitation
You won't be done until you've crushed both Captain Lee and Master Li, and you've captured those tattoo artists.
Mission Objective(s)
The Sky Raiders normally stick to high-technology thefts. They must be in trouble if they're experimenting with magic.
- Stop Sky Raider attack
- 2 Artists to kidnap
- Defeat Lee
- Defeat Li
You defeated both sides' leaders and captured the tattoo artists!
Enemies
Notable NPCs
- Tsoo Tattoo Artist x 2 (Hostages, must escort to exit)
- Captain Lee (Sky Raiders Wing Raider Officer) (Lieutenant)
- Master Li (Tsoo Death's Head) (Boss)
Debriefing
Good work. I'm sure our Mu mystics will want to have words with those weak old men about their tattoo magic. I'm only sorry I won't be there to watch them work. Now, the Sky Raiders aren't over yet. There's still a lot more violence that needs to be done!
Stop Sky Raiders attack on the hospital
Briefing
Duray's Next target is an underground hospital being run by the Lost in New Haven. Those bedraggled scavengers have scrounged up a good deal of Rikti medicines from the war, and are using them to patch up their forces. The Sky Raiders want that for their own troops, and are willing to kill to get it. So you better be willing to do the same to stop them.
Mission Acceptance
The main objective is to stop the Sky Raiders, and capture those Rikti drugs the Lost have gotten their reeking hands on. You know, come to think of it, I don't particularly care for those filthy Lost vermin either. The only good thing about them is the noise that the mutated ones make when they die. So, you know what? Get their leader too. No one gets away alive!
Unnecessary Solicitation
Did you do it? Is it done? What are you waiting for? Get to the job or I'll do it myself!
Mission Objective(s)
Desperate paramilitary air pirates versus militant underground freaks who live in squalor and constant desperation. This is not going to be an easy battle.
- Stop Hospital Raid
- 6 Medicines to Steal
- Defeat Adams
- Defeat Hubbins
You beat the raiders and the Lost and stole the medicines.
Enemies
Notable NPCs
- Captain Adams (Sky Raiders Wing Raider Officer) (Lieutenant)
- Anchorite Hubbins (The Lost Pariah Anchorite) (Boss)
Debriefing
Hope those alien medicines worked for you. There's still a lot more to go. And don't worry about what you took for yourself. Keep what you take, that's the Arachnos way.
Such style. Such power. Such bloodthirst. I'm impressed!
Shut down Freaks and stop Sky Raiders
Briefing
Duray's next target is the Freakshow. The Freaks have set up shop in an un-used office building, and are using the place as a front to bring shipments of cybernetic parts and that Excelsior drug of theirs in from Paragon City. Very clever of them, as long as no one found out. Must have been Bile's doing. Well, the little game is up, and now Duray is on to their import/export business. The Sky Raiders no doubt want to get their hands on the Freakshow's cybernetics and combat drugs for their own enhancement research. Black Scorpion's orders are to make sure that doesn't happen, and I want to see those orders carried out by shutting down everything and leaving it in ruin.
Mission Acceptance
This should be a lot of fun for you. The Sky Raiders are being led by a Captain Tanner, and the Freaks' leader is called Lotus.xls. Take them both out. The Freaks also have a number of their sonic bombs on the premises. They aren't supposed to bring those kind of play things out to the isles, so break their toys while you're at it.
Unnecessary Solicitation
What are you waiting here for? You should jump at the chance to cause this much violence. What kind of villain are you?
Mission Objective(s)
When you entered from the normal looking exterior, you saw a sign saying: 'You don't have to be crazy to work here, but it helps!'
- Stop Sky Raider attack on Freaks
- 2 sonic bombs to destroy
- Defeat Tanner
- Defeat Lotus.xls
You stopped the Sky Raider attack on the Freakshow.
Enemies
Notable NPCs
- Captain Tanner (Sky Raiders Wing Raider Officer) (Lieutenant)
- Lotus.xls (Freakshow Tank Smasher) (Boss)
Captain Tanner will sometimes teleport to the room with the Sonic Bombs, which will cause him to be defeated at the same time. This causes both waves of ambushes to overlap, which can quickly overpower your team.
Debriefing
Silly Duray! Excelsior is for Freaks!
Black Scorpion told me he was impressed with you. I thought you might want to know.
Travel to Striga Island to Stop Sky Raiders from buying Council technology
Briefing
The Sky Raiders are ranging pretty far from the Islands for their next operation. I hope you hate the Council, because you're going to Striga Island. It's the Council's little stronghold where they hatch their plots and make their monsters. Colonel Duray wants to learn the secrets of their superhuman enhancement programs, and apparently, The Center is willing to sell it to the Sky Raiders in exchange for some mercenary work. Now, we can't allow that. They can't be allowed to have that technology after all the trouble they caused, and you're being sent to Striga to stop them.
Mission Acceptance
Striga is an interesting place. Unfortunately, this will have to be quiet, since the Raiders aren't technically stealing anything yet, and we have other plans against the Council we can't disturb. You'll be going in under the radar and will be dropped into the ventilation shafts. Hopefully, you'll be able to catch the Sky Raiders before they can complete the deal. Defeat the ones making the deal. That should be Captain Drake of the Sky Raiders and Ascendant Tiger. You'll also need to defeat their cronies, and while you're at it, destroy all the chambers they're using for their Vampyr transformation process. I mean, can't leave any loose ends.
Unnecessary Solicitation
You're supposed to be on Striga! What are you doing wasting time back here?
Mission Objective(s)
Even as a villain, you know this place feels wrong.
- Stop Negotiations
- 8 Capsules to destroy
- Defeat Negotiators
You forcibly broke up negotiations.
Enemies
Notable NPCs
- Captain Drake (Sky Raiders Wing Raider Officer) (Lieutenant)
- Archon Tiger (Council Ascendant Archon) (Boss)
Debriefing
They should thank you for breaking that up. I mean, they're the Sky RAIDERS, and they weren't even there to STEAL anything. Pathetic.
Take out Sky Raiders and the base they're raiding
Briefing
Duray's next target is a Crey facility in New Haven. Rumors are Crey moved a lot of strange things in there. I'm really curious what Duray thinks they have. Of course, if something were to happen to every last one of the personel at that place during a Sky Raider attack gone horribly awry, well then, there would be no one around to complain if we take a look for ourselves.
Hmmm...
I like how that works. We stop a Sky Raider heist and get a peek at what Crey is up to; and the only 'cost' is the pleasure of wiping out a Crey base. Sounds like a win-win to me. I can't wait to hear all about what you find.
Mission Acceptance
No one knows what's in that facility but Countess Crey and Duray. I can't wait to learn what you find out. Just take out everyone. I think you'll enjoy it. It should be fun! We do know that whatever is going on in there, it's a pretty big installation. So, be ready for a long fight.
Unnecessary Solicitation
I don't understand you. Why are you waiting? There are spines to break and heads to smash! Go on and do it!
Mission Objective(s)
You followed the Sky Raider attackers in through blasted corporate offices above, and entered the underground complex.
- Defeat everyone in Crey facility
You stopped the Sky Raiders and cleaned out the base.
Enemies
Debriefing
Ooooh! Crey had super-human clones! I kind of wish we'd let the Sky Raiders get away with some of that stuff now. That would have made them so much more fun to fight!
Destroy Sky Raider sea base and defeat Duray
Briefing
Duray's gambit is almost over. Unfortunately, they've still managed to steal a lot of things I sent less competent villains to deal with. Now they're about to move all of their booty to a secret new base they've built offshore. You're going to go there, smuggled aboard one of the container ships. And once you get there, you're going to wreck the base, and defeat Colonel Duray himself. This should be all kinds of fun!
Mission Acceptance
We've arranged transit for you in the hold of a cargo ship waiting in Sharkhead Isle. You'll be put into a cargo container and loaded aboard one of the two ships headed to the Sky Raider's secret new sea-base. Once you're there, fight or sneak your way out of the hold. Once you're outside, start destroying the emplaced defenses. That should cause some havoc and draw Duray out. Defeat him, and you're done.
Unnecessary Solicitation
What are you doing back here? You're supposed to be blowing up turrets in the middle of the ocean!
Mission Objective(s)
The Sky Raiders are in for more trouble than they can imagine. Time to destroy!
- Destroy defenses to draw out Duray
- Defeat Colonel Duray
Your team has defeated Colonel Duray, the leader of the Sky Raiders.
Your team destroyed the Sky Raider sea base and defeated Colonel Duray
Primary Enemies
Notable NPCs
- Pop Up Anti-Personnel Gun x 96
- Dual Artillery Gun x 36
- High-Explosive Missile Turrets x 4
- Colonel Duray (Archvillain)
Debriefing
And so fall the Pirates of the Skies. The Sky Raiders themselves are scattered. I'm sure they'll regroup in time.
We fished Duray out of the water, and are holding him now. There's so much he can tell us, whether he wants to or not. We've already learned some fun new facts about the Rikti and the Nemesis Army from him.
I'm sure the Sky Raiders will rally and try to break him out, once they've had time to regroup. You might want to watch out for that. It's in our best interests for the Colonel to escape eventually, or so I'm told. Balance of the Islands or something. Not that I care.
And you, you've earned your pay. The real joy's in the mayhem, I always say, but the money isn't half bad, either.
Badge
Completing Pirates of the Sky Strike Force from Silver Mantis awards the Air Pirate Badge.
You disrupted the Sky Raiders' wave of thefts and defeated Col. Duray himself on their off-shore base.
Souvenir
You fished this military beret out of the sea after your battle with Colonel Duray, the leader of the Sky Raiders. It's only fitting you have a trophy, after you fought the Colonel and his
Pirates of the Skies
See Also