Incarnate System: Difference between revisions

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# [[File:Incarnate Judgement Blank.png|22px]] '''[[Judgement Slot|Judgement]]:''' Grants characters new upgradeable multi-target attack powers, which can take the form of a Fire Targeted AoE, Cold Cone, Energy Chain, or a Negative Energy PBAoE. Judgement is not affected by buffs or set bonuses but is affected by Alpha and Interface Slot modifiers, except for the Spiritual Boost Recharge Reduction[http://boards.cityofheroes.com/showthread.php?p=3519259#post3519259]. Recharges in 90-120 seconds.
# [[File:Incarnate Judgement Blank.png|22px]] '''[[Judgement Slot|Judgement]]:''' Grants characters new upgradeable multi-target attack powers, which can take the form of a Fire Targeted AoE, Cold Cone, Energy Chain, or a Negative Energy PBAoE. Judgement is not affected by buffs or set bonuses but is affected by Alpha and Interface Slot modifiers, except for the Spiritual Boost Recharge Reduction[http://boards.cityofheroes.com/showthread.php?p=3519259#post3519259]. Recharges in 90-120 seconds.
# [[File:Incarnate Interface Blank.png|22px]] '''[[Interface Slot|Interface]]:''' Provides the player with a Permanent Proc effect, that will affect enemies with each hostile attack. Base percentages of Procs firing is variable depending on choice chosen, with some allowing two procs going off at the same time. Pet powers including the Lore pet will also trigger Interface procs.
# [[File:Incarnate Interface Blank.png|22px]] '''[[Interface Slot|Interface]]:''' Provides the player with a Permanent Proc effect, that will affect enemies with each hostile attack. Base percentages of Procs firing is variable depending on choice chosen, with some allowing two procs going off at the same time. Pet powers including the Lore pet will also trigger Interface procs.
# [[File:Incarnate Lore Blank.png|22px]] '''[[Lore Slot|Lore]]:''' Functions as a Very Long Recharge power that allows the user to summon a Praetorian Clockwork, Warwork, Seer, or IDF Trooper pet. These pets are controllable in the same was as [[Mastermind]] pets are, even to non-Mastermind characters.
# [[File:Incarnate Lore Blank.png|22px]] '''[[Lore Slot|Lore]]:''' Functions as a Very Long Recharge power that allows the user to summon a Praetorian Clockwork, Warwork, Seer, or IDF Trooper pet. These pets are controllable in the same way as [[Mastermind]] pets are, even to non-Mastermind characters.
# [[File:Incarnate Destiny Blank.png|22px]] '''[[Destiny Slot|Destiny]]:''' Functions as a Very Long Recharge power that allows the user to buff a large amount of allies for 120 Seconds. Tier 4 powers allow for increasing of Resistances to 90% etc.
# [[File:Incarnate Destiny Blank.png|22px]] '''[[Destiny Slot|Destiny]]:''' Functions as a Very Long Recharge power that allows the user to buff a large amount of allies for 120 Seconds. Tier 4 powers allow for increasing of Resistances to 90% etc.
# <!--[[File:Incarnate Hybrid Blank.png|22px]]--> '''Hybrid:''' Nothing is known about this Incarnate Ability.
# <!--[[File:Incarnate Hybrid Blank.png|22px]]--> '''Hybrid:''' Nothing is known about this Incarnate Ability.
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{{#dpl:title=Judgement Slot|include=#Judgement Slot Benefits}}<!-- Update the Judgement Slot "Judgement Slot Benefits" section to update this page. -->
{{#dpl:title=Judgement Slot|include=#Judgement Slot Benefits}}<!-- Update the Judgement Slot "Judgement Slot Benefits" section to update this page. -->
More details can be found on the [[Judgement Slot Abilities]] page.
More details can be found on the [[Judgement Slot Abilities]] page.


== Incarnate Abilities Window ==
== Incarnate Abilities Window ==

Revision as of 07:51, 10 April 2011

Overview

The Incarnate System is the name of the end game content, first unveiled in Issue 19: Alpha Strike.

The system features new content, abilities, and rewards for level 50 characters. As player characters work through the content, they will be given rewards to unlock special Incarnate slots and special salvage to craft boosts and powers that will increase the capabilities of Level 50 characters. In turn, these characters will need the added abilities in order to work through subsequent and more difficult content.

A purchase of the Going Rogue expansion is required for players to access the Incarnate System.

Incarnate System Mechanics

  • The effects of the Incarnate System Abilities function exemplared down to Level 45. Under that level, they stop working. At level 45 and higher, they work for all game content, not just Incarnate content.

Ability List

All Incarnate Abilities can be seen in the Incarnate Abilities window, though their effects and names could change before their release:

  1. Incarnate Alpha Blank.png Alpha: Functions as a universal Enhancement that affects all applicable powers. Portions of its boosts bypass Enhancement Diminishing Returns.
  2. Incarnate Judgement Blank.png Judgement: Grants characters new upgradeable multi-target attack powers, which can take the form of a Fire Targeted AoE, Cold Cone, Energy Chain, or a Negative Energy PBAoE. Judgement is not affected by buffs or set bonuses but is affected by Alpha and Interface Slot modifiers, except for the Spiritual Boost Recharge Reduction[1]. Recharges in 90-120 seconds.
  3. Incarnate Interface Blank.png Interface: Provides the player with a Permanent Proc effect, that will affect enemies with each hostile attack. Base percentages of Procs firing is variable depending on choice chosen, with some allowing two procs going off at the same time. Pet powers including the Lore pet will also trigger Interface procs.
  4. Incarnate Lore Blank.png Lore: Functions as a Very Long Recharge power that allows the user to summon a Praetorian Clockwork, Warwork, Seer, or IDF Trooper pet. These pets are controllable in the same way as Mastermind pets are, even to non-Mastermind characters.
  5. Incarnate Destiny Blank.png Destiny: Functions as a Very Long Recharge power that allows the user to buff a large amount of allies for 120 Seconds. Tier 4 powers allow for increasing of Resistances to 90% etc.
  6. Hybrid: Nothing is known about this Incarnate Ability.
  7. Genesis: Nothing is known about this Incarnate Ability.
  8. Stance: Nothing is known about this Incarnate Ability.
  9. Vitae: Nothing is known about this Incarnate Ability.
  10. Omega: Nothing is known about this Incarnate Ability.

Incarnate Alpha Blank.png Alpha Slot

The Alpha Slot can be unlocked by defeating foes at level 50. It used to be normally unlocked by completing Mender Ramiel's arc, which is still interesting since it introduces players to the Incarnate System by advancing the in-game story-line and lore, and explaining the mechanics of how the Incarnate System works.

A character can access their Incarnate Abilities Window even before any Incarnate Slots are unlocked, where they can manage all their Incarnate abilities.

Once the Alpha Slot is unlocked, the character:

More details can be found on the Alpha Slot Abilities page.

Incarnate Destiny Blank.png Destiny Slot

The Destiny Slot is unlocked by accumulating Physical Incarnate Experience by defeating foes once the Interface Slot is unlocked.

Once the Destiny Slot is unlocked, the character can fill the Destiny Slot with a Destiny Slot Ability which grant large-scale buffs and heals to players.

More details can be found on the Destiny Slot Abilities page.

Incarnate Interface Blank.png Interface Slot

The Interface Slot is unlocked by accumulating Physical Incarnate Experience by defeating foes once the Alpha Slot is unlocked.

Once the Interface Slot is unlocked, the character can fill the Interface Slot with a Interface Slot Ability which grant different enemy debuffing effects.

More details can be found on the Interface Slot Abilities page.

Incarnate Lore Blank.png Lore Slot

The Lore Slot is unlocked by accumulating Psychic Incarnate Experience once the Judgement Slot is unlocked.

Once the Lore Slot is unlocked, the character can fill the Lore Slot with a Lore Slot Ability which summon essences from the Well of the Furies in the form of vanquished foes to battle by your side. These pets are controllable using the Mastermind interface, even to non-Mastermind characters. They spawn at -1 to the character's level, but inherit any Level Shift or Incarnate Shift the character possesses.

More details can be found on the Lore Slot Abilities page.

Incarnate Judgement Blank.png Judgement Slot

The Judgement Slot is unlocked by accumulating Psychic Incarnate Experience by defeating foes after the Alpha Slot is unlocked.

Once the Judgement Slot is unlocked, the character can fill the Judgement Slot with a Judgement Slot Ability which unlocks new area attack powers.

More details can be found on the Judgement Slot Abilities page.

Incarnate Abilities Window

The Incarnate Abilities Window can be found by clicking on Powers over the Power Tray to open up the Powerlist Window. At the top of the Powerlist Window, click on Incarnate Abilities to open the Incarnate Window. Or, use the command /toggle incarnate to open and close the Incarnate Window.

A character can access their Incarnate Abilities Window even before any Incarnate Slots are unlocked, where they can manage all their Incarnate abilities.

Historical

This article or section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

  • Initially, the first Incarnate level (called the Alpha Slot) was to be available with implementation of the Going Rogue expansion, but due to feedback from Beta Testers that unlocking the slot without new content made the system feel incomplete, it was pushed back[2].
  • Issue 19 introduced the Alpha Slot and the first two tiers of Boosts, in addition to two task forces designed for characters who have unlocked the Alpha Slot. The Rare and Very Rare boosts are were released with the Strike Pack.

See Also

External Links