What's new in Homecoming for Returning Players: Difference between revisions

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**Tip Missions start dropping as a defeat reward at Level 20, and complete all 10 Alignment Missions and one Morality Mission in the same run for 40 Reward Merits instead of a Hero or Villain Merit.  Players can also buy a single Tip Mission for 1 Reward Merit by using a Mission Computer in a Superbase, Fort Trident, or The Crucible.
**Tip Missions start dropping as a defeat reward at Level 20, and complete all 10 Alignment Missions and one Morality Mission in the same run for 40 Reward Merits instead of a Hero or Villain Merit.  Players can also buy a single Tip Mission for 1 Reward Merit by using a Mission Computer in a Superbase, Fort Trident, or The Crucible.
*Vendors also now sell all three classes of Origin Enhancements (Training, Dual and Single Origin) starting at Level 1.  Prices reflect the Enhancement type value: Training being the cheapest with the least increases per slot, and Single Origin being the most expensive and more effective.
*Vendors also now sell all three classes of Origin Enhancements (Training, Dual and Single Origin) starting at Level 1.  Prices reflect the Enhancement type value: Training being the cheapest with the least increases per slot, and Single Origin being the most expensive and more effective.
*Certain Salvage and Enhancements will be 'marked' to prevent trade, email, or sale on the Auction House.
**Untradeable salvage cannot be traded, sold on the Market, or sold to a Vendor.  These items are effectively locked to your character as they cannot be emailed to another character on your account.  Example: Incarnate Shards and Threads are untradeable, and can only be spent on the character that owns them.
**Account Bound salvage cannot be traded, sold on the Market, or sold to a Vendor.  They CAN be emailed to any other character on your account or sent to your Global Chat Handle in an email for any character on your account to use.  Example: Astral, Empyrean and Transcendent Merits CAN be emailed to another character on the same account only in place of Incarnate Shards and Threads.  The receiving character can make the conversions to turn the merits into the components they need.
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Revision as of 18:51, 21 December 2023

Player Guide Notice

This article is a Player Guide. The Homecoming Wiki takes no responsibility for the content within.

Questions and concerns should be posed to the authors of the article using the article's talk page.

Assumptions

The reader is finding out about Homecoming: City of Heroes for the first time since the Live shutdown and want to get started quickly. Here's what to know.

This is a quick reference to years of patch notes concerning changes Homecoming made over the live game. For more details, a longer guide is available here by Robotech_Master.

Topics are collapsed by default to avoid overwhelming a reader.

Starting Out

Before we begin

All vestiges of Microtransactions (Paragon Market, Paragon Rewards) and Game Subscription Fees (Veteran Rewards Program) have been eliminated. Players do not need a form of payment to play at all. Old NCSoft Software Keys no longer function and do nothing to grant access to Homecoming.

  • Create a forum account at Homecoming Servers first. A player needs to have an email address ready to check for a link before signing in.
    • Only one game account per Email Address for password recovery. For multiboxing or other players in your house, a different email address for each account is required.
    • Once the Forum Account is made, a player can control their game account here. Without a Game Account, the Client will not log in. (A forum name and password will not start City of Heroes.)
  • There are System Requirements, however, most modern PC and Mac computers since 2018 with some form of on-board graphics can play the game even if it is not a "Gaming PC".
    • Use Mac or Linux? No problem. See Homecoming Launcher for more info specific to those Operating Systems.

Client

PLAYERS DO NOT NEED THE NCSOFT LAUNCHER OR PRIOR COH PATCHER.

Those are hard-coded to connect to NCSoft's server which are no longer available.

The Homecoming: City of Heroes Game Client is downloaded with the HC Launcher app, which can be obtained from the Getting Started guide on the Homecoming Forums.

All players start over in Homecoming with nothing. They can copy Architect, Costumes, and Power Customization files from a prior installation over if preferred.

Starting the Game

There are three choices from the Homecoming Launcher (in bold and numbered.) A player can optionally hide any of these choices by clicking the gear icon to open Settings and pick which launcher on the left they want to change and checking "Hide".

Live Service

#1: Homecoming - This is the main service. It contains five servers, or shards, to create a character on:

  • Torchbearer
  • Excelsior
  • Everlasting (Unofficial RP Server)
  • Indomitable (Unofficial PvP Server)
  • Reunion (Official EU Server, located in Germany)

The top four shards are based in Canada on the North American Eastern Time Zone. Server "stress level" still works on login and shows when the server is closer to being full (three red dots). This information is also visible in the HC Launcher on the bottom panel. Weekly Server Maintenance is typically Tuesday Mornings in the AM. A server maintenance period can also happen anytime an Issue or Page release is imminent.

There is also a Diagnostic Client available for 64-bit installations which is hidden by default. More information can be found here.

Beta Service

#2: Staging (Shadow) - This Server holds the Staging Copy of the server. For Beta, Staging is the final test of the Beta Release before it goes live to all five Homecoming shards. Staging is also used to test 'quick release' changes to the Server which happen infrequently.

#3: Beta (Brainstorm) - This Server holds the Public Beta Test of the next Issue Release. (At the time of this writing, Issue 27.) Smaller releases, called Pages (Issue 27, Page 6) are also tested in Beta.

Advice here applies to Beta Shards with three key differences:

  • Beta Shards can be wiped with no prior notice.
  • While players can make a copy of their live service characters for play on Beta, no content on the Beta Shards you make or play will ever be transferred back to Live.
  • To help test Quality of Life and Endgame changes, Beta servers may have "cheats" enabled optionally to boost characters, grant Influence or populate enhancements to slot on demand.

Further information about the Beta Shards can be found here.

Basic Play

Character Creation

Combat

Overview of Additional Changes Since Live

Architect

Costumes

Debt

Flashback

Incarnate/End Game

Leveling Up, XP Gain, P2W Vendor

Mission Arcs

Power Pools

Ouroboros

Respecs

Pocket D

Roleplaying

Shopping

Signature Story Arcs

Supergroups and Bases

Task Forces and Trials, along with iTrials and Raids

Travel

Zones

Adjustments From Live

Updated Tools (Build Planner, Mods)

Support