What's new in Homecoming for Returning Players: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
Line 300: Line 300:
**Stacking desks are no longer needed to build in 3D.  Items can be raised vertically by holding SHIFT and raising/lowering with the mouse.   
**Stacking desks are no longer needed to build in 3D.  Items can be raised vertically by holding SHIFT and raising/lowering with the mouse.   
**Attachment Mode for an object can be toggled between Floor Mode, Wall Mode, and Surface Mode.  This means ANY object can become a wall attached object, and using Surface Attachment, any object can be stacked on a level surface without using the SHIFT key to raise it.  Press the F5 key with an object selected to change the attachment mode.
**Attachment Mode for an object can be toggled between Floor Mode, Wall Mode, and Surface Mode.  This means ANY object can become a wall attached object, and using Surface Attachment, any object can be stacked on a level surface without using the SHIFT key to raise it.  Press the F5 key with an object selected to change the attachment mode.
**Room Clipping Mode can be disabled to allow item, wall and floor overlap.  Press F3 to disable Room Attachment.  (Only affects objects you're currently editing, prior objects stay in place.)
**Room Clipping Mode can be disabled to allow item, wall and floor overlap.  Press F3 to disable Room Clipping.  (Only affects objects you're currently editing, prior objects stay in place.)
**Additional edit features have also been added: see the[https://forums.homecomingservers.com/topic/956-base-builders-cheat-sheet/ Base Builder's Cheat Sheet].
**Additional edit features have also been added: see the[https://forums.homecomingservers.com/topic/956-base-builders-cheat-sheet/ Base Builder's Cheat Sheet].
*NPCs have been added to the Base Editor.  This includes shop contacts, so players can add Trainers for Leveling Up, Quartermasters for basic Enhancement purchases, Nurses for Inspirations, and Icon/Facemaker contacts for basic costume editing.  (Instead of the Reward Merit Vendor, a kiosk table is available to place similar to an Invention Workbench.)
*NPCs have been added to the Base Editor.  This includes shop contacts, so players can add Trainers for Leveling Up, Quartermasters for basic Enhancement purchases, Nurses for Inspirations, and Icon/Facemaker contacts for basic costume editing.  (Instead of the Reward Merit Vendor, a kiosk table is available to place similar to an Invention Workbench.)
*Players with Base Edit rights can now build on top of the base: use F3 to disable Room Clipping. Ceiling types "Open Sky" and "Open Sky (Passthrough)" have also been added to facilitate this. (Without using a Passthrough ceiling, Portals and Telepad Points need to be placed to allow players to visit outside of the base walls.)
*Players with Base Edit rights can now build on top of the base: use F3 to disable Room Clipping. Ceiling types "Open Sky" and "Open Sky (Passthrough)" have also been added to facilitate this. Without using a Passthrough ceiling, Portals and Interior Telepad Points (Aleph, Gimel, Beth, Yodh, etc.) need to be placed to allow players to visit outside of the base walls.
*SGs can also move the Base Entry Portal to any place desired (The Entry Room still holds the Base Editor window "panel" to enter the Base Editor mode, or type "/editbase 1" in chat to start editing from anywhere.)
*SGs can also move the Base Entry Portal to any place desired (The Entry Room still holds the Base Editor window "panel" to enter the Base Editor mode, or type "/editbase 1" in chat to start editing from anywhere.)
*Want some Inspiration? [[Supergroup Base#Open_Player_Made_Base_Listing|Base Listings]] offer public bases you can visit with a Passcode.  Visit a portal, choose "Enter a Passcode", and check them out.  No membership, team joining or even knowing the owner required. (A [[Sgpasscode (Slash Command)|passcode]] can also be set to permit visitors for your own base.)
*Want some Inspiration? [[Supergroup Base#Open_Player_Made_Base_Listing|Base Listings]] offer public bases you can visit with a Passcode.  Visit a portal, choose "Enter a Passcode", and check them out.  No membership, team joining or even knowing the owner required. (A [[Sgpasscode (Slash Command)|passcode]] can also be set to permit visitors for your own base.)

Revision as of 19:15, 21 December 2023

Player Guide Notice

This article is a Player Guide. The Homecoming Wiki takes no responsibility for the content within.

Questions and concerns should be posed to the authors of the article using the article's talk page.

Assumptions

The reader is finding out about Homecoming: City of Heroes for the first time since the Live shutdown and want to get started quickly. Here's what to know.

This is a quick reference to years of patch notes concerning changes Homecoming made over the live game. For more details, a longer guide is available here by Robotech_Master.

Topics are collapsed by default to avoid overwhelming a reader.

Starting Out

Before we begin

All vestiges of Microtransactions (Paragon Market, Paragon Rewards) and Game Subscription Fees (Veteran Rewards Program) have been eliminated. Players do not need a form of payment to play at all. Old NCSoft Software Keys no longer function and do nothing to grant access to Homecoming.

  • Create a forum account at Homecoming Servers first. A player needs to have an email address ready to check for a link before signing in.
    • Only one game account per Email Address for password recovery. For multiboxing or other players in your house, a different email address for each account is required.
    • Once the Forum Account is made, a player can control their game account here. Without a Game Account, the Client will not log in. (A forum name and password will not start City of Heroes.)
  • There are System Requirements, however, most modern PC and Mac computers since 2018 with some form of on-board graphics can play the game even if it is not a "Gaming PC".
    • Use Mac or Linux? No problem. See Homecoming Launcher for more info specific to those Operating Systems.

Client

PLAYERS DO NOT NEED THE NCSOFT LAUNCHER OR PRIOR COH PATCHER.

Those are hard-coded to connect to NCSoft's server which are no longer available.

The Homecoming: City of Heroes Game Client is downloaded with the HC Launcher app, which can be obtained from the Getting Started guide on the Homecoming Forums.

All players start over in Homecoming with nothing. They can copy Architect, Costumes, and Power Customization files from a prior installation over if preferred.

Starting the Game

There are three choices from the Homecoming Launcher (in bold and numbered.) A player can optionally hide any of these choices by clicking the gear icon to open Settings and pick which launcher on the left they want to change and checking "Hide".

Live Service

#1: Homecoming - This is the main service. It contains five servers, or shards, to create a character on:

  • Torchbearer
  • Excelsior
  • Everlasting (Unofficial RP Server)
  • Indomitable (Unofficial PvP Server)
  • Reunion (Official EU Server, located in Germany)

The top four shards are based in Canada on the North American Eastern Time Zone. Server "stress level" still works on login and shows when the server is closer to being full (three red dots). This information is also visible in the HC Launcher on the bottom panel. Weekly Server Maintenance is typically Tuesday Mornings in the AM. A server maintenance period can also happen anytime an Issue or Page release is imminent.

There is also a Diagnostic Client available for 64-bit installations which is hidden by default. More information can be found here.

Beta Service

#2: Staging (Shadow) - This Server holds the Staging Copy of the server. For Beta, Staging is the final test of the Beta Release before it goes live to all five Homecoming shards. Staging is also used to test 'quick release' changes to the Server which happen infrequently.

#3: Beta (Brainstorm) - This Server holds the Public Beta Test of the next Issue Release. (At the time of this writing, Issue 27.) Smaller releases, called Pages (Issue 27, Page 6) are also tested in Beta.

Advice here applies to Beta Shards with three key differences:

  • Beta Shards can be wiped with no prior notice.
  • While players can make a copy of their live service characters for play on Beta, no content on the Beta Shards you make or play will ever be transferred back to Live.
  • To help test Quality of Life and Endgame changes, Beta servers may have "cheats" enabled optionally to boost characters, grant Influence or populate enhancements to slot on demand.

Further information about the Beta Shards can be found here.

Basic Play

Character Creation

Combat

Overview of Additional Changes Since Live

Architect

Costumes

Debt

Flashback

Incarnate/End Game

Leveling Up, XP Gain, P2W Vendor

Mission Arcs

Power Pools

Ouroboros

Respecs

Pocket D

Roleplaying

Shopping

Signature Story Arcs

Supergroups and Bases

Task Forces and Trials, along with iTrials and Raids

Travel

Zones

Adjustments From Live

Updated Tools (Build Planner, Mods)

Support