Interface Slot Abilities: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>Aggelakis
mNo edit summary
(Don't make people think they must do itrials)
 
(7 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{TOCright}}
{{TOCright}}
== Overview ==
== Overview ==
{{req sub}}
'''Interface Slot Abilities''' are universal [[proc]]s placed in the [[Interface Slot]] of the [[Incarnate System]]. The Interface Slot Abilities grant a chance of effect to most of your damaging attacks. Each tree begins with a Common Interface ability which can then be upgraded into the Uncommon Core Interface or Radial Interface variants, available as of [[Issue 20]].
'''Interface Slot Abilities''' are universal [[proc]]s placed in the [[Interface Slot]] of the [[Incarnate System]]. The Interface Slot Abilities grant a chance of effect to most of your damaging attacks. Each tree begins with a Common Interface ability which can then be upgraded into the Uncommon Core Interface or Radial Interface variants, available as of [[Issue 20]].
A purchase of the [[Going Rogue]] expansion is required for players to access the [[Incarnate System]].


== Interface Ability Details ==
== Interface Ability Details ==
=== Universal Enhancements ===
=== Universal Enhancements ===


Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components to create them are currently only available by participating in [[Incarnate Trial]]s or upgrading Incarnate Shards.
Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components drop in [[Incarnate System]] content, but can all be crafted with [[Incarnate Thread Component|Incarnate Threads]] which drop from all play at level 50 and from [[Veteran Levels]]. Components drop in [[Incarnate System]] content, but can all be crafted with [[Incarnate Thread Component|Incarnate Threads]] which drop from all play at level 50 and from [[Veteran Levels]].


{| class="wikitable"
{| class="wikitable"
Line 167: Line 163:
* The original four Interface abilities released with [[Issue 20]] were Diamagnetic, Gravitic, Paralytic, and Reactive.
* The original four Interface abilities released with [[Issue 20]] were Diamagnetic, Gravitic, Paralytic, and Reactive.
* An additional four abilities were released with [[Issue 21.5]]: Cognitive, Degenerative, Preemptive, and Spectral.
* An additional four abilities were released with [[Issue 21.5]]: Cognitive, Degenerative, Preemptive, and Spectral.
== See Also ==
*[[Incarnate System]]
*[[Incarnate Component]]
*[[Incarnate Trial]]


== External Links ==
== External Links ==
* [http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Incarnate Lore] on [http://www.cityofheroes.com cityofheroes.com]
* [http://web.archive.org/web/20111201232324/http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Official Incarnate Lore]
* [http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/interface-slot.html Interface Slot details] on [http://www.cityofheroes.com cityofheroes.com]
* [http://web.archive.org/web/20111201232319/http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/interface-slot.html Official Interface Slot details]
* [http://massively.joystiq.com/2011/03/24/exclusive-designing-the-expanded-incarnate-trees-for-city-of-he/ Interface Slot details] on [http://massively.joystiq.com/ massively.com]
* [http://massively.joystiq.com/2011/03/24/exclusive-designing-the-expanded-incarnate-trees-for-city-of-he/ Interface Slot details] on [http://massively.joystiq.com/ massively.com]


 
{{Navbox Incarnate System}}
{{NavBox IncarnateSlots}}
[[Category:Incarnate System]]
[[Category:Incarnate System]]
[[Category:Incarnate System Abilities]]
[[Category:Interface Incarnate Abilities| ]]

Latest revision as of 16:06, 5 February 2024

Overview

Interface Slot Abilities are universal procs placed in the Interface Slot of the Incarnate System. The Interface Slot Abilities grant a chance of effect to most of your damaging attacks. Each tree begins with a Common Interface ability which can then be upgraded into the Uncommon Core Interface or Radial Interface variants, available as of Issue 20.

Interface Ability Details

Universal Enhancements

Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components drop in Incarnate System content, but can all be crafted with Incarnate Threads which drop from all play at level 50 and from Veteran Levels. Components drop in Incarnate System content, but can all be crafted with Incarnate Threads which drop from all play at level 50 and from Veteran Levels.

Common   Common   Common   Common   Common   Common   Common   Common   Common
Uncommon   Uncommon   Uncommon   Uncommon   Uncommon   Uncommon   Uncommon   Uncommon   Uncommon
Rare   Rare   Rare   Rare   Rare   Rare   Rare   Rare   Rare
Very Rare   Very Rare   Very Rare   Very Rare   Very Rare   Very Rare   Very Rare   Very Rare   Very Rare

Interface Ability Types

Cognitive Common Cognitive

Cognitive adds procs for confusing enemies. It can also add a Psionic damage-over-time proc. The chances for the procs to hit depend on what is slotted. The Confuse is standardized at base magnitude 2 for 4 seconds in PvE and 2 seconds in PvP. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for confuse (4sec) 8% 12% 8% 16% 12% 8% 4% 20% 12%
Chance for minor psionic damage-over-time 25% 25% 50% 75% 25% 75%

Degenerative Common Degenerative

Degenerative adds procs for debuffing the Maximum HP of enemies. It can also add a Toxic damage-over-time proc. The chances for the procs to hit depend on what is slotted. The Max HP debuffs deal -3.5% Max HP for enemies of class Elite Boss or lower, and -1000 HP per stack for enemies of class Archvillain or higher. A single target can have up to 4 Max HP debuffs, even from different casters.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for Max HP debuff (10sec) 25% 50% 25% 75% 50% 25% 75% 25%
Chance for minor Toxic damage-over-time 25% 25% 50% 75% 25% 75%

Diamagnetic Common Diamagnetic

Diamagnetic adds procs for debuffing enemy ToHit chances and Regeneration to damaging attacks. The chances for the procs to hit depend on what is slotted. The -ToHit is standardized at -5%, and the -Regen is standardized at -15%. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for a 5% ToHit debuff (10sec) 50% 75% 100% 75% 25% 100% 50%
Chance for a 15% Regeneration debuff (10sec) 50% 25% 75% 100% 50% 100%

Gravitic Common Gravitic

Gravitic adds procs for debuffing Recovery as well as slowing and snaring the foes. The chances for the procs to hit depend on what is slotted. The -Recovery is standardized at -10%, -Movement Speed is at -10%, -Recharge is at -10%, and Secondary Effects is at -10%. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for a 10% Recharge Rate debuff (10sec) 25% 25% 25% 50% 25% 25% 50% 75% 75%
Chance for a 10% Recovery debuff (10sec) 25% 25% 50% 50%
Chance for a 10% Movement Speed debuff (10sec) 25% 50% 25% 75%
Chance for a 10% debuff on secondary effects from enemy attacks 25% 25% 50% 75%

Paralytic Common Paralytic

Paralytic adds procs for debuffing enemy Damage and Defense. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for a 2.5% Defense debuff (10sec) 25% 50% 25% 75% 50% 25% 75% 25%
Chance for a 5% Damage debuff (10sec) 25% 25% 50% 75% 25% 75%

Preemptive Common Preemptive

Preemptive adds procs for draining an enemy's Endurance. It can also add a Energy damage-over-time proc. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for draining an enemies Endurance over time 25% 50% 25% 75% 50% 25% 75% 25%
Chance for minor energy damage-over-time 25% 25% 50% 75% 25% 75%

Reactive Common Reactive

Reactive adds procs for debuffing the Damage Resistance of enemies. It can also add a Fire damage-over-time proc. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for a 2.5% Resistance debuff (10sec) 25% 50% 25% 75% 50% 25% 75% 25%
Chance for moderate fire damage-over-time 25% 25% 50% 75% 25% 75%

Spectral Common Spectral

Spectral adds procs for Immobilize an enemy for 2 seconds. It can also add a Negative damage-over-time proc. The chances for the procs to hit depend on what is slotted. The Immobilize is standardized at base magnitude 2 for 4 seconds in PvE and 2 seconds in PvP. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for immobilize (4sec) 10% 15% 10% 20% 15% 10% 5% 25% 12.5%
Chance for minor negative damage-over-time 25% 25% 50% 75% 25% 75%

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • The original four Interface abilities released with Issue 20 were Diamagnetic, Gravitic, Paralytic, and Reactive.
  • An additional four abilities were released with Issue 21.5: Cognitive, Degenerative, Preemptive, and Spectral.

External Links