Issue 21: Difference between revisions

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{{Issue21}}
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== Overview ==
== Overview ==
'''[[Issues|Issue]] 21''', unknown title, will be a major revision to City of Heroes and City of Villains. <!-- The title references ... -->
[[File:Issue21.jpg|left|350px]]
{{clrl}}
'''[[Issues|Issue]] 21''', ''Convergence'', was a major revision to City of Heroes and City of Villains. The title references the [[Praetoria|Praetorian Earth]] and [[Primal Earth]] heroes and villains coming together to assist [[First Ward]], the new co-op [[Galaxy City]] tutorial, and the newest co-op [[Incarnate Trial]], [[The Underground Trial]].


This article summarizes some of the major features in Issue 21. For more complete details, see the {{orange|release date's patch notes}}.
This article summarizes some of the major features in Issue 21. For more complete details, see the [[Patch Notes/2011-09-13|release date's patch notes]].
 
*[[Closed Beta]] testing on the [[Training Room]] for Issue 21 started on June 6, 2011.
*On August 9, 2011, the Training Room was opened up for Issue 21 [[Open Beta]].
*Issue 21 was released to the [[servers|Live Servers]] on September 13, 2011 for the VIP Headstart.
*Issue 21 was released to the [[servers|Live Servers]] on September 27, 2011 for the public, including new free players.


== Confirmed Content ==
== Confirmed Content ==
* [[Issue 21]] has been confirmed not to contain any additional [[Incarnate System|Incarnate]] slots.
 
* Producer's letter for May 2011 confirms a new zone and revamping of some of the old lower level zones.
* A new zone called [[First Ward]] which will be a co-op zone 'gripped in mystical conflict'.
* New [[The Underground Trial|Underground Incarnate Trial]]
* New low-level raid -- [[Death From Below]].
* [[Time Manipulation]] power set as primary for [[Defender]] and secondary for [[Controller|Controllers]], [[Corruptor|Corruptors]], and [[Mastermind|Masterminds]].
* [[Beam Rifle]] power set as primary for [[Blasters]] and [[Corruptors]] and secondary for [[Defenders]] (must be unlocked by [[Paragon Points]]).
* IDF and Defense costume sets.
* Updated character creator user interface.
* A new co-op tutorial in [[Galaxy City]], which will be turned into a destroyed zone permanently. An echo of Galaxy City can be accessed through Ouroboros.
* A visual revamp of Atlas Park, and new mission content for both Atlas Park and Mercy Island.
* A new low level co-op Sewer Trial.
* New tutorial contacts that can be unlocked from Level 1 through Level 19.
* New powers added to [[Leaping]], [[Flight]], [[Speed]], and [[Teleportation]].
* Circle of Thorns visual revamp.
* Power Set Proliferation *
:''Main Article:'' [[Power Set Proliferation]]
 
{| class="wikitable"
|-
! [[Archetype]] !! Primary !! Secondary
|-
| [[Blaster]] || [[Dark Blast]] || [[Darkness Manipulation]]
|-
| [[Controller]] || None || [[Poison]]
|-
| [[Defender]] || [[Thermal Radiation]] || [[Fire Blast]]
|-
| [[Scrapper]] || [[War Mace]], [[Battle Axe]] || [[Energy Aura]]
|-
| [[Tanker]] || [[Super Reflexes]] || [[Martial Arts]]
|-
| [[Brute]] || [[Katana]], [[Broadsword]] || [[Regeneration]]
|-
| [[Corruptor]] || [[Psychic Blast]] || [[Poison]]
|-
| [[Dominator]] || None || None
|-
| [[Mastermind]] || None || [[Sonic Resonance]]
|-
| [[Stalker]] || None || [[Ice Armor]]
|}
 
== Quality of Life Improvements ==
 
* [[Ancillary Power Pools]] and [[Patron Power Pools]] will unlock at Level 35 instead of Level 41. Villains will be able to get the Patron Story Arcs starting at Level 35.
* [[Tailor]]s have been added to [[Atlas Park]] and [[Mercy Island]].
* Characters can also alter their costumes at [[Trainers]].
* [[Ouroboros]] can be accessed at Level 14 instead of Level 25.
* Capes and Auras can be unlocked through the [[Paragon Market]].
* Travel powers can now be unlocked at Level 4. 4th-tier travel pool powers can now be unlocked at Level 14.
* The [[Circle of Thorns]] faction has received a complete costume make-over.
* The [[Veteran Rewards]] program has been replaced by the [[Paragon Rewards Program]]. Players will have more control over the perks offered by the system.
* A new server, [[Servers|Exalted]], which is only accessible to [[VIP Player|VIP Players]].


== Notes ==
== Notes ==
There is no scheduled release date set for [[Issue 21]]. However, if previous release schedules are an indicator, it should be live by approximately the end of fall 2011.
* Starting with Issue 21, City of Heroes will be known as City of Heroes Freedom and change from a Pay-to-Play system to a hybrid system. Current City of Heroes subscribers will continue as [[VIP Player]]s, and may accrue 400 [[Paragon Points]] per month starting on their first billing cycle after July 1, 2011. At the launch of City of Heroes Freedom, you will be able to use Paragon Points to purchase new costumes, Power Sets, and hundreds of new items from the in-game [[Paragon Market]]. The new [[Paragon Rewards Program]] also rewards all levels of loyal players with new bonus content that you select, including exclusive rewards for VIP players.
 
* A short story entitled '''Divided We Fall''' was released prior to Issue 21's release. It can be found on the discussion  page here: [[Talk:Issue 21]].


== External Links ==
== External Links ==
* [http://massively.joystiq.com/2011/05/20/looking-back-on-busy-times-for-city-of-heroes-with-the-developme/ Looking back on busy times for City of Heroes with the development staff]
* [http://massively.joystiq.com/2011/05/20/looking-back-on-busy-times-for-city-of-heroes-with-the-developme/ Looking back on busy times for City of Heroes with the development staff]
* [http://web.archive.org/web/20121003112843/http://na.cityofheroes.com/en/news/news_archive/announcing_city_of_heroes_free_1.php Official announcement]
* [http://prezi.com/vvvu_aav4koa/city-of-heroes-freedom-sdcc-2011/ San Diego Comic Con 2011 presentation at Prezi.com]
* [http://web.archive.org/web/20121025123251/http://na.cityofheroes.com/en/news/game_updates/issue_21/overview.php Official Issue Overview]


 
{{Navbox Issues}}
{{Issue Releases}}
[[Category:Game Updates|I21]]
[[Category:Game Updates|I21]]

Latest revision as of 13:36, 11 August 2021

Overview

Issue21.jpg

Issue 21, Convergence, was a major revision to City of Heroes and City of Villains. The title references the Praetorian Earth and Primal Earth heroes and villains coming together to assist First Ward, the new co-op Galaxy City tutorial, and the newest co-op Incarnate Trial, The Underground Trial.

This article summarizes some of the major features in Issue 21. For more complete details, see the release date's patch notes.

  • Closed Beta testing on the Training Room for Issue 21 started on June 6, 2011.
  • On August 9, 2011, the Training Room was opened up for Issue 21 Open Beta.
  • Issue 21 was released to the Live Servers on September 13, 2011 for the VIP Headstart.
  • Issue 21 was released to the Live Servers on September 27, 2011 for the public, including new free players.

Confirmed Content

Main Article: Power Set Proliferation
Archetype Primary Secondary
Blaster Dark Blast Darkness Manipulation
Controller None Poison
Defender Thermal Radiation Fire Blast
Scrapper War Mace, Battle Axe Energy Aura
Tanker Super Reflexes Martial Arts
Brute Katana, Broadsword Regeneration
Corruptor Psychic Blast Poison
Dominator None None
Mastermind None Sonic Resonance
Stalker None Ice Armor

Quality of Life Improvements

Notes

  • Starting with Issue 21, City of Heroes will be known as City of Heroes Freedom and change from a Pay-to-Play system to a hybrid system. Current City of Heroes subscribers will continue as VIP Players, and may accrue 400 Paragon Points per month starting on their first billing cycle after July 1, 2011. At the launch of City of Heroes Freedom, you will be able to use Paragon Points to purchase new costumes, Power Sets, and hundreds of new items from the in-game Paragon Market. The new Paragon Rewards Program also rewards all levels of loyal players with new bonus content that you select, including exclusive rewards for VIP players.
  • A short story entitled Divided We Fall was released prior to Issue 21's release. It can be found on the discussion page here: Talk:Issue 21.

External Links