Hybrid Slot Abilities: Difference between revisions

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== Overview ==
== Overview ==
{{req sub}}
'''Hybrid Slot Abilities''' are powers placed in the [[Hybrid Slot]] of the [[Incarnate System]]. The Hybrid Slot Abilities grant Incarnates new powers based on the core Archetypes. Characters can choose a style that shores up a weakness, or one that further strengthens existing abilities. The Assault Tree increases damage, the Control Tree assists in locking down foes, the Melee Tree increases defense and status protection, and the Support Tree grants bonuses to the character and their teammates.
'''Hybrid Slot Abilities''' are powers placed in the [[Hybrid Slot]] of the [[Incarnate System]]. The Hybrid Slot Abilities grant Incarnates new powers based on the core Archetypes. Characters can choose a style that shores up a weakness, or one that further strengthens existing abilities. The Assault Tree increases damage, the Control Tree assists in locking down foes, the Melee Tree increases defense and status protection, and the Support Tree grants bonuses to the character and their teammates.
A [[VIP Player|subscription]] is required for players to access the [[Incarnate System]].


== Hybrid Ability Details ==
== Hybrid Ability Details ==
=== Auto and Toggle Powers ===
=== Auto and Toggle Powers ===
Slotting a Hybrid power grants an automatic, always on ability by being slotted and a toggle power.   
Slotting a Hybrid power grants an automatic, always-on ability by being slotted, as well as a toggle power.   


The Hybrid toggle power has the following characteristics:
The Hybrid toggle power has the following characteristics:
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*persist through any crowd control
*persist through any crowd control


Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components to create them are currently only available by participating in [[Incarnate System]] content or upgrading [[Incarnate Thread Component|Incarnate Threads]].
Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components drop in [[Incarnate System]] content, but can all be crafted with [[Incarnate Thread Component|Incarnate Threads]] which drop from all play at level 50 and from [[Veteran Levels]].


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=== [[File:Incarnate Hybrid Assault Common.png|24px|Assault Common]] Assault ===
=== [[File:Incarnate Hybrid Assault Common.png|24px|Assault Common]] Assault ===
The Assault tree grants all damaging powers a chance to trigger an effect.
The Assault tree grants all damaging powers a chance to trigger an effect.  Assault Radial powers now do "[[Doublehit]]". This new effect type deals an amount of damage based on the recharge and effect area of the power that triggers it. This effect scales up in frequency and in amount of damage as you climb the tree.


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| 3 || 3 ||  || 3 || 3 || 3 ||  || 5 ||  
| 3 || 3 ||  || 3 || 3 || 3 ||  || 5 ||  
|-
|-
! Chance of [[Double Hit]]
! Chance of Double Hit  
|  ||  || Moderate ||  || Moderate || Moderate || High ||  || High
|  ||  || Moderate ||  || Moderate || Moderate || High ||  || High
|-
|-
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*The Radial branch of this tree produces a Taunt aura.  This aura grows stronger in taunt power as the tree is climbed.   
*The Radial branch of this tree produces a Taunt aura.  This aura grows stronger in taunt power as the tree is climbed.   
*The Core branch of this tree front-loads some of their maximum buff value as the tree is climbed. The higher in the tree, the larger the portion of buff value is front-loaded.  At tier 1, the core side of the tree will front-load 1/3rd of its protection, and the core side will front-load up to 3/4ths of its protection at tier 4.
*The Core branch of this tree front-loads some of its maximum buff value as the tree is climbed. The higher in the tree, the larger the portion of buff value is front-loaded.  At tier 1, the core side of the tree will front-load 1/3rd of its protection, and the core side will front-load up to 3/4ths of its protection at tier 4.


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|-
|-
! Buff Amount
! Buff Amount
| 2% || 4% || 2% || 8% || 6% || 8% || 6% || 12% || 8%
| 2% || 2% || 2% || 4% || 3% || 8% || 6% || 6% || 8%
|-
|-
! Radius
! Radius
| 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 80ft
| 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 80ft
|}
|}
== See Also ==
*[[Incarnate System]]
*[[Hybrid Slot]]
*[[Incarnate Component]]


== External Links ==
== External Links ==
* [http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Incarnate Lore] on [http://www.cityofheroes.com cityofheroes.com]
* [http://web.archive.org/web/20111201232324/http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Official Incarnate Lore]
 


{{NavBox IncarnateSlots}}
{{Navbox Incarnate System}}
[[Category:Incarnate System]]
[[Category:Incarnate System]]
[[Category:Incarnate System Abilities]]
[[Category:Hybrid Incarnate Abilities| ]]

Latest revision as of 16:05, 5 February 2024

Overview

Hybrid Slot Abilities are powers placed in the Hybrid Slot of the Incarnate System. The Hybrid Slot Abilities grant Incarnates new powers based on the core Archetypes. Characters can choose a style that shores up a weakness, or one that further strengthens existing abilities. The Assault Tree increases damage, the Control Tree assists in locking down foes, the Melee Tree increases defense and status protection, and the Support Tree grants bonuses to the character and their teammates.

Hybrid Ability Details

Auto and Toggle Powers

Slotting a Hybrid power grants an automatic, always-on ability by being slotted, as well as a toggle power.

The Hybrid toggle power has the following characteristics:

  • cost 0 endurance
  • have a 120 second recharge
  • have a maximum duration of 120 seconds
  • persist through any crowd control

Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components drop in Incarnate System content, but can all be crafted with Incarnate Threads which drop from all play at level 50 and from Veteran Levels.

Common   Common   Common   Common   Common  
Uncommon   Uncommon   Uncommon   Uncommon   Uncommon  
Rare   Rare   Rare   Rare   Rare  
Very Rare   Very Rare   Very Rare   Very Rare   Very Rare  

Hybrid Ability Types

Assault Common Assault

The Assault tree grants all damaging powers a chance to trigger an effect. Assault Radial powers now do "Doublehit". This new effect type deals an amount of damage based on the recharge and effect area of the power that triggers it. This effect scales up in frequency and in amount of damage as you climb the tree.

  Genome Core Genome Radial Genome Total Core Graft Partial Core Graft Partial Radial Graft Total Radial Graft Core Embodiment Radial Embodiment
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Auto +DMG Buff 2.5% 5% 5% 7.5% 7.5% 7.5% 7.5% 10% 10%
Chance of +DMG 20% 35% 55% 40% 30% 65%
Stacks of +DMG 3 3 3 3 3 5
Chance of Double Hit Moderate Moderate Moderate High High
Amount of Triggering Power's Damage Moderate Small Moderate Moderate Large
Damage Type Smashing Smashing Smashing Energy Energy

Control Common Control

The Control tree grants most powers a chance to trigger an effect. All powers can activate the chance to "damage to controlled enemies". All mez powers can activate the "+1 magnitude". All damaging powers can activate the "chance to mez".

Enemies qualify as "controlled" if under the effect of: confuse, fear, hold, immobilize, sleep, stun

  Genome Core Genome Radial Genome Total Core Graft Partial Core Graft Partial Radial Graft Total Radial Graft Core Embodiment Radial Embodiment
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Auto Status Resistance 10% 20% 20% 30% 30% 30% 30% 40% 40%
Chance of Damage to Controlled Enemies/Type 10%/Lethal 20%/Lethal 50%/Lethal 35%/Psionic 75%/Psionic
+1 Magnitude to Controls 20% 50% 35% 45% 75%
Chance to Mez/Type 35%/Fear 45%/Fear 45%/Fear, 45%/Immobilize 70%/Fear, 70%/Immobilize, 100%/Stun (if Feared and Immobilized)

Melee Common Melee

The Melee tree grants a regeneration buff plus either a defense or resistance buff, and higher levels may grant some Status Effect protection. These buffs stack based on the number of enemies within melee range.

  • The Radial branch of this tree produces a Taunt aura. This aura grows stronger in taunt power as the tree is climbed.
  • The Core branch of this tree front-loads some of its maximum buff value as the tree is climbed. The higher in the tree, the larger the portion of buff value is front-loaded. At tier 1, the core side of the tree will front-load 1/3rd of its protection, and the core side will front-load up to 3/4ths of its protection at tier 4.
  Genome Core Genome Radial Genome Total Core Graft Partial Core Graft Partial Radial Graft Total Radial Graft Core Embodiment Radial Embodiment
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Auto +Regeneration 7.5% 15% 15% 22.5% 22.5% 22.5% 22.5% 30% 30%
Regeneration Buff Yes
Front-Loaded Abilities 5.85% Regeneration 30.6% Regeneration
1.36% Resistance(all)
67.5% Regeneration
4% Resistance(all)
2.0 Status Protection
118.13% Regeneration
7% Resistance(all)
241.2% Regeneration
16.08% Resistance(all)
10.72 Status Protection
Resistance (all) No Yes
1.0%
No Yes
2.0%
Yes
2.0%
No No Yes
3.0%
No
Defense (all) No No Yes
0.5%
No No Yes
1.0%
Yes
1.0%
No Yes
1.5%
Status Protection No No No Yes
0.5
No No Yes
0.5
Yes
1.0
Yes
1.0
Taunt Aura No No Yes No No Yes Yes No Yes
Stacks 4 4 4 4 7 7 4 9 9
Radius 8ft 8ft 8ft 8ft 8ft 8ft 8ft 10ft 10ft

Support Common Support

The Support tree gives the character access to a league affecting toggle which gives a damage and defense buff. Higher tiers may also buff accuracy and/or may grant enhancement bonuses to stuns, sleeps, immobilizes, holds, confuses, fears, terrorizes, and heals. Core versions of the Support tree double the bonuses for pets.

Up to five Support Hybrid powers can stack on a single target at any given time. The target cap on all versions of Support is 255.

  Genome Core Genome Radial Genome Total Core Graft Partial Core Graft Partial Radial Graft Total Radial Graft Core Embodiment Radial Embodiment
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Auto Endurance Discount 2.5% 5% 5% 7.5% 7.5% 7.5% 7.5% 10% 10%
Damage Buff Yes
Defense Buff Melee
S/L
Melee, AoE
S/L/E/NE
Melee, AoE
S/L/E/NE
Melee, AoE
S/L/F/C/E/N
Melee, AoE
S/L/F/C/E/N
Melee, AoE
S/L/F/C/E/N
Melee, AoE
S/L/F/C/E/N
Def(All) Def(All)
Accuracy Buff No No Yes Yes No Yes Yes Yes Yes
Mez and Healing Buff No No No No Yes No Yes Yes Yes
Doubled for Pets No Yes No Yes Yes No No Yes No
Buff Amount 2% 2% 2% 4% 3% 8% 6% 6% 8%
Radius 50ft 50ft 50ft 50ft 50ft 50ft 50ft 50ft 80ft

External Links