Issue 16: Difference between revisions

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=== Super Sidekicking ===
=== Super Sidekicking ===
When playing on a team all players will be automatically [[Sidekick|Sidekicked]] or [[Exemplar|Exemplared]] to the level of the mission owner. Additionally Exemplared characters will continue to accrue experience while exemplared (although an option will exist to gain additional inf instead).[http://boards.cityofheroes.com/showthread.php?t=186099]
When playing on a team all players will be automatically [[Sidekick|Sidekicked]] or [[Exemplar|Exemplared]] to the level of the mission owner. Additionally Exemplared characters will continue to accrue experience while exemplared (although an option will exist to gain additional inf instead)[http://boards.cityofheroes.com/showthread.php?t=186099]. Included with this is a removal of the level restrictions  on all hazard zones except for for the [[Hamidon]] zones and [[PvP]] zones.


== Issue 16 vs. Going Rogue ==
== Issue 16 vs. Going Rogue ==

Revision as of 18:36, 12 August 2009

Template:Issue16

Overview

Issue16.jpg

Issue 16, titled Power Spectrum, will be a major revision to City of Heroes and City of Villains. The title references Power Customization and the complete overhaul of the Character Creator and Tailor functions, among other tidbits.

This article summarizes some of the major features in Issue 16. For more complete details, see the release date's patch notes.

Confirmed Content

New Character Creator

Purple Fire Control
Blue Fire Dominator
  • Character Creator will allow players to jump directly between Archetype, Powersets, Costumes and Character ID in any order without losing progress.
    • Note that this does not allow re-selecting powers or powersets on an already-created character.
  • Allows selection of colors and theme for each individual power or apply it to the entire powerset.
  • Allows for color tinting of geometry and particle effects; the primary and secondary colors of any power effect can be changed individually for each power in the set.

Fully Customizable Powersets

Partially Customizable Powersets

  • Necromancy
  • Stone Armor
  • Super Strength will have an alternate animation for Jab, Punch, Haymaker, Foot Stomp, and Knockout Blow
  • Martial Arts will also receive alternate animations for some powers, including Assassin's Blow [1], but the complete list has not been released.

Traps & Devices have not been finished yet, but may be in time for the release.

Powerset Proliferation

Archetype Primary Secondary
Blaster Radiation Blast None
Controller None Cold Domination
Defender Traps Assault Rifle
Scrapper Electric Melee Electric Armor
Tanker Electric Armor Electric Melee
Brute Claws None
Corruptor Archery Trick Arrow
Dominator None Earth Assault
Mastermind None Thermal Radiation
Stalker Broadsword None

Enhanced Difficulty Options

Players can now fine-tune their difficulty levels by telling the game exactly how they want to be treated. They can choose to be regarded as a specific size team (even if they are soloing), and even have control over the level they are detected to be when it comes to the dynamic spawn system. So if you ever wanted to see if your Scrapper could take on a map that is populated for an 8 person team, four levels higher than your own, now you can! The difficulty settings of the mission owner dictate how the mission is handled, just as before, and you can change your difficulty settings at any Hero Corps Field Analyst in Paragon City or Fateweaver in the Rogue Isles.

Pet Persistence

Pets will zone with their owners in Issue 16. [2]

Power Changes

Conserve Power from all archetype versions of Electric Armor will be replaced by a similar power called Energize. Energize grants a smaller endurance discount and has a shorter duration, but grants slightly increased regeneration, recharges faster, and heals the user when activated.

Queue Server

Players will be allowed to join access queues to connect to full servers. [3]

Super Sidekicking

When playing on a team all players will be automatically Sidekicked or Exemplared to the level of the mission owner. Additionally Exemplared characters will continue to accrue experience while exemplared (although an option will exist to gain additional inf instead)[4]. Included with this is a removal of the level restrictions on all hazard zones except for for the Hamidon zones and PvP zones.

Issue 16 vs. Going Rogue

Due to all the spectulation and confusion with Issue 16 and Going Rogue, Lead Designer Positron posted to set the record straight:

Issue 16 is NOT Going Rogue.

Notes

Release Scheduled for ????

External Links


Template:Issue Releases