Level Shift: Difference between revisions

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== Overview ==
== Overview ==
A '''Level Shift''' is a feature of the [[Incarnate System]] that is roughly equivalent to increasing a character's [[Combat Level]]. A level 50 character with one Level Shift, for instance, will effectively be fighting as though they were level 51.
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In addition to the character itself, any pets or even NPC allies in missions will spawn with the Level Shift as well.
A '''Level Shift''' is a feature of the [[Incarnate System]] that is roughly equivalent to increasing a character's [[Combat Level]]. A level 50 character with one Level Shift, for instance, will effectively be fighting as though they were sidekicked to level 51. In visual displays, this is shown as being Level 50+X, where X is the number of shifts granted the character. In addition to the character itself, any pets or even NPC allies will spawn with the Level Shift as well.


== Difference from Combat Level ==
Level Shifts apply regardless of content, as opposed to [[Incarnate Shift]]s, which are only active while participating in Incarnate Content (such as [[Incarnate Trial]]s and [[Dark Astoria]]).
Level Shifts do not actually increase the character's Combat Level. For example, when one Level Shift is present, it will show that the character is level 50 (+1). While this is equivalent to Combat Level 51 for the purposes of combat, all other aspects of the game that depend on character level are still calculated for level 50. This includes rewards (a level 50 (+1) character fighting level 51 enemies will receive the same [[Inf]] as a level 50 character fighting level 51 enemies) and any [[Sidekick|Sidekicking]] (a character Sidekicked to a level 50 (+1) character will be Combat Level 49).
 
== Difference from Security/Threat Level ==
Level Shifts do not actually increase the character's [[Level#Security Level / Threat Level|Security/Threat Level]]. For example, when one Level Shift is present, it will show that the character is level 50 (+1). While this is equivalent to Combat Level 51 for the purposes of combat, all other aspects of the game that depend on character level are still calculated for Security/Threat Level 50. This includes rewards (a level 50 (+1) character fighting level 51 enemies will receive the same [[Inf]] as a level 50 character fighting level 51 enemies) and any [[sidekick]]ing (a character sidekicked to a level 50 (+1) character will be Combat Level 49).
 
Level Shifts can stack with other Incarnate Shifts and Level Shifts; a character with a Level Shift from the [[Alpha Slot]], and two Incarnate Shifts from the [[Lore Slot|Lore]] and [[Destiny Slot]]s would appear as level 50 (+3), effectively being Combat Level 53.


== Sources of Level Shifts ==
== Sources of Level Shifts ==
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*(+1) Slotting any Rare or Very Rare [[Alpha Slot Abilities|Alpha Ability]]
*(+1) Slotting any Rare or Very Rare [[Alpha Slot Abilities|Alpha Ability]]
*(-4) Participating in the [[Tin Mage Mark II Task Force|Tin Mage Task Force]] or [[Apex Task Force]] with no Alpha Ability slotted
*(+1) Using an [[Inspiration#Special_Inspirations|Ultimate Inspiration]]
*(+100) Asking [[Null the Gull]] to make you more powerful
 
{{EdNote|note=Rare and Very Rare [[Lore Slot Abilities|Lore]] and [[Destiny Slot Abilities|Destiny]] Abilities grant [[Incarnate Shift]]s, not Level Shifts; because of the similar mechanics, they are often confused with Level Shifts.}}
 
== NPC Level Shifts ==
While enemies are normally level 54 at maximum, in certain [[Incarnate Trial]]s, some may gain Level Shifts to pose more of a threat to Incarnate players:
 
* The [[Extinction War Walker]], [[Self Repairing War Walker]] and [[Lichen-Infested Extinction War Walker]] from the [[The Underground Trial]] spawn at level 54(+1)  
* The [[Avatar of Hamidon]] from the [[The Underground Trial]] spawns at level 54(+2)
* [[Maelstrom]] from the [[TPN Campus Trial]] spawns at level 54(+2)
* All [[Archvillain]]s (and [[Boss]]es in the final phase) from the [[Minds of Mayhem Trial]] spawn at level 54(+2)
* All enemies from the [[Dilemma Diabolique Trial]] spawns at level 54(+2), except for [[Archvillain]]s and [[Hero]]es who spawns at level 54(+3)
* During the [[Magisterium Trial]], [[Chimera]], [[Nega-Pendragon]], [[Shadowhunter]] and [[Black Swan]] spawn at level 54(+2).  [[Tyrant]] spawns at level 54(+5) until he loses the favor of the [[Well of the Furies|Well]], upon which he will be subjected to negative Level Shifts, turning him into 54(-8)


== See Also ==
{{Navbox Incarnate System}}
* [[Incarnate Shift]]
*[[Incarnate System]]
*[[Alpha Slot]]
*[[Combat Level]]


[[Category:Definition]][[Category:Incarnate System]]
[[Category:Definition]]
[[Category:Incarnate System]]

Latest revision as of 18:30, 4 February 2024

Overview

This feature required a VIP subscription, but is now available to everyone.

A Level Shift is a feature of the Incarnate System that is roughly equivalent to increasing a character's Combat Level. A level 50 character with one Level Shift, for instance, will effectively be fighting as though they were sidekicked to level 51. In visual displays, this is shown as being Level 50+X, where X is the number of shifts granted the character. In addition to the character itself, any pets or even NPC allies will spawn with the Level Shift as well.

Level Shifts apply regardless of content, as opposed to Incarnate Shifts, which are only active while participating in Incarnate Content (such as Incarnate Trials and Dark Astoria).

Difference from Security/Threat Level

Level Shifts do not actually increase the character's Security/Threat Level. For example, when one Level Shift is present, it will show that the character is level 50 (+1). While this is equivalent to Combat Level 51 for the purposes of combat, all other aspects of the game that depend on character level are still calculated for Security/Threat Level 50. This includes rewards (a level 50 (+1) character fighting level 51 enemies will receive the same Inf as a level 50 character fighting level 51 enemies) and any sidekicking (a character sidekicked to a level 50 (+1) character will be Combat Level 49).

Level Shifts can stack with other Incarnate Shifts and Level Shifts; a character with a Level Shift from the Alpha Slot, and two Incarnate Shifts from the Lore and Destiny Slots would appear as level 50 (+3), effectively being Combat Level 53.

Sources of Level Shifts

The following are ways that a level shift can be applied to a character:

Editor's Note:

Rare and Very Rare Lore and Destiny Abilities grant Incarnate Shifts, not Level Shifts; because of the similar mechanics, they are often confused with Level Shifts.

NPC Level Shifts

While enemies are normally level 54 at maximum, in certain Incarnate Trials, some may gain Level Shifts to pose more of a threat to Incarnate players: