Incarnate Shift: Difference between revisions

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An '''Incarnate Shift''' is a feature of the [[Incarnate System]] that is roughly equivalent to increasing a character's [[Combat Level]]. A level 50 character with one Incarnate Shift, for instance, will effectively be fighting as though they were sidekicked to level 51. In visual displays, this is shown as being Level 50+X, where X is the number of shifts granted the character. In addition to the character itself, any pets or even NPC allies will spawn with the Incarnate Shift as well.
An '''Incarnate Shift''' is a feature of the [[Incarnate System]] that is roughly equivalent to increasing a character's [[Level#Combat Level|Combat Level]]. A level 50 character with one Incarnate Shift, for instance, will effectively be fighting as though they were sidekicked to level 51. In visual displays, this is shown as being Level 50+X, where X is the number of shifts granted the character. In addition to the character itself, any pets or even NPC allies will spawn with the Incarnate Shift as well.


Unlike [[Level Shift]]s, Incarnate Shifts only activate while participating in Incarnate Content, including [[Incarnate Trial]]s and [[Dark Astoria]].
Unlike [[Level Shift]]s, Incarnate Shifts only activate while participating in Incarnate Content, including [[Incarnate Trial]]s and [[Dark Astoria]].


== Difference from Combat Level ==
== Difference from Security/Threat Level ==
Incarnate Shifts do not actually increase the character's Security Level. For example, when one Incarnate Shift is present, it will show that the character is level 50 (+1). While this is equivalent to Combat Level 51 for the purposes of combat, all other aspects of the game that depend on character level are still calculated for level 50. This includes rewards (a level 50 (+1) character fighting level 51 enemies will receive the same [[Inf]] as a level 50 character fighting level 51 enemies) and any [[sidekick]]ing (a character sidekicked to a level 50 (+1) character will be Combat Level 49).
Incarnate Shifts do not actually increase the character's [[Level#Security Level / Threat Level|Security/Threat Level]]. For example, when one Incarnate Shift is present, it will show that the character is level 50 (+1). While this is equivalent to Combat Level 51 for the purposes of combat, all other aspects of the game that depend on character level are still calculated for Security/Threat Level 50. This includes rewards (a level 50 (+1) character fighting level 51 enemies will receive the same [[Inf]] as a level 50 character fighting level 51 enemies) and any [[sidekick]]ing (a character sidekicked to a level 50 (+1) character will be Combat Level 49).


Incarnate Shifts can stack with other Incarnate Shifts and Level Shifts; a character with a Level Shift from the [[Alpha Slot]], and two Incarnate Shifts from the [[Lore Slot|Lore]] and [[Destiny Slot]]s would appear as level 50 (+3), effectively being Combat Level 53.
Incarnate Shifts can stack with other Incarnate Shifts and Level Shifts; a character with a Level Shift from the [[Alpha Slot]], and two Incarnate Shifts from the [[Lore Slot|Lore]] and [[Destiny Slot]]s would appear as level 50 (+3), effectively being Combat Level 53.
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== Mastermind Incarnate Shifts ==
== Mastermind Incarnate Shifts ==
[[Mastermind]] [[Inherent Powers#Supremacy|Supremacy]] will grant 2 Incarnate Shifts to [[Minion]] Pets and 1 Incarnate Shifts to [[Lieutenant]] Pets while participating in an Incarnate Trial. This means that Minion pets will be level 48+2 and Lieutenant Pets will be level 49+1. These Shifts will stack with any granted by Incarnate Abilities.  
[[Mastermind]] [[Inherent Powers#Supremacy|Supremacy]] will grant 2 Incarnate Shifts to [[Minion]] Pets and 1 Incarnate Shifts to [[Lieutenant]] Pets while participating in Incarnate content. This means that Minion pets will be level 48(+2) and Lieutenant Pets will be level 49(+1) before any other Shifts are taken into account. These Shifts will stack with any granted by Incarnate Abilities.


== See Also ==
{{Navbox Incarnate System}}
*[[Incarnate System]]
*[[Lore Slot]]
*[[Destiny Slot]]
*[[Level]]
*[[Level Shift]]


[[Category:Definition]][[Category:Incarnate System]]
[[Category:Definition]]
[[Category:Incarnate System]]

Latest revision as of 21:47, 15 June 2012

Overview

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An Incarnate Shift is a feature of the Incarnate System that is roughly equivalent to increasing a character's Combat Level. A level 50 character with one Incarnate Shift, for instance, will effectively be fighting as though they were sidekicked to level 51. In visual displays, this is shown as being Level 50+X, where X is the number of shifts granted the character. In addition to the character itself, any pets or even NPC allies will spawn with the Incarnate Shift as well.

Unlike Level Shifts, Incarnate Shifts only activate while participating in Incarnate Content, including Incarnate Trials and Dark Astoria.

Difference from Security/Threat Level

Incarnate Shifts do not actually increase the character's Security/Threat Level. For example, when one Incarnate Shift is present, it will show that the character is level 50 (+1). While this is equivalent to Combat Level 51 for the purposes of combat, all other aspects of the game that depend on character level are still calculated for Security/Threat Level 50. This includes rewards (a level 50 (+1) character fighting level 51 enemies will receive the same Inf as a level 50 character fighting level 51 enemies) and any sidekicking (a character sidekicked to a level 50 (+1) character will be Combat Level 49).

Incarnate Shifts can stack with other Incarnate Shifts and Level Shifts; a character with a Level Shift from the Alpha Slot, and two Incarnate Shifts from the Lore and Destiny Slots would appear as level 50 (+3), effectively being Combat Level 53.

Sources of Incarnate Shifts

The following are ways that an Incarnate Shift can be applied to a character:

  • (+1) Slotting any Rare or Very Rare Lore Ability and participating in an Incarnate Trial
  • (+1) Slotting any Rare or Very Rare Destiny Ability and participating in an Incarnate Trial

Mastermind Incarnate Shifts

Mastermind Supremacy will grant 2 Incarnate Shifts to Minion Pets and 1 Incarnate Shifts to Lieutenant Pets while participating in Incarnate content. This means that Minion pets will be level 48(+2) and Lieutenant Pets will be level 49(+1) before any other Shifts are taken into account. These Shifts will stack with any granted by Incarnate Abilities.