What's new in Homecoming for Returning Players: Difference between revisions

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**Doesn't work in missions, non-Hazard Zone trial maps, or any superbase. Generally, if a character can enter the location without an active mission or using a Superbase Portal, it's a zone map.  Auction House will not open on any Instanced maps.
**Doesn't work in missions, non-Hazard Zone trial maps, or any superbase. Generally, if a character can enter the location without an active mission or using a Superbase Portal, it's a zone map.  Auction House will not open on any Instanced maps.
**Certain items, such as [[Super Packs]] are only available in the Auction House (Wentworths and Black Market locations all continue to work for trading as well.)
**Certain items, such as [[Super Packs]] are only available in the Auction House (Wentworths and Black Market locations all continue to work for trading as well.)
*The way recipes, enhancements, and salvage are handled by the market has changed.
**Recipes for a given enhancement are treated as the same by the market, regardless of level. For example, if a player lists a level 50 Luck of the Gambler: Defense/Endurance recipe on the market, it will go into a "bucket" with every other Luck of the Gambler: Defense/Endurance that's listed for sale, regardless of level. If a different player wants to buy a level 30 Luck of the Gambler: Defense/Endurance, bidding on that recipe will pull from the same "bucket." This ensures supply for recipes is consistent regardless of level. Note that this "bucketing" does not apply to standard/generic IOs, only set IOs.
**Crafted enhancements follow the same rules.
**Salvage is similarly "bucketed" by rarity - all commons are pooled together, all uncommons are pooled together, and so on. Invention salvage is seeded on the market but the listing prices for the seeded items are typically much higher than the normal sale prices, so the seeded inventory only exists as an emergency backup.
*INF (Influence, Infamy or Information, depending on your alignment) works in almost all vendors for basic Inspiration and Enhancement access.  Sold Inspirations, Enhancements, Recipes and Salvage given to a vendor is paid in INF.  INF is also used at P2W (T4V) Vendors to unlock badge rewards, Permanent Temp Powers, prior Paragon Market offerings (Panther Travel Power) or Consumable Power charges (such as Signature Summon.)
*INF (Influence, Infamy or Information, depending on your alignment) works in almost all vendors for basic Inspiration and Enhancement access.  Sold Inspirations, Enhancements, Recipes and Salvage given to a vendor is paid in INF.  INF is also used at P2W (T4V) Vendors to unlock badge rewards, Permanent Temp Powers, prior Paragon Market offerings (Panther Travel Power) or Consumable Power charges (such as Signature Summon.)
*[[Reward Merits]] are useable to purchase most items in Reward Merit Vendor booths or contacts.
*[[Reward Merits]] are useable to purchase most items in Reward Merit Vendor booths or contacts.

Revision as of 20:13, 7 January 2024

Player Guide Notice

This article is a Player Guide. The Homecoming Wiki takes no responsibility for the content within.

Questions and concerns should be posed to the authors of the article using the article's talk page.

Assumptions

The reader is finding out about Homecoming: City of Heroes for the first time since the Live shutdown and want to get started quickly. Here's what to know.

This is a quick reference to years of patch notes concerning changes Homecoming made over the live game. For more details, a longer guide is available here by Robotech_Master.

Topics are collapsed by default to avoid overwhelming a reader.

Starting Out

Before we begin

All vestiges of Microtransactions (Paragon Market, Paragon Rewards) and Game Subscription Fees (Veteran Rewards Program) have been eliminated. Players do not need a form of payment to play at all. Old NCSoft Software Keys no longer function and do nothing to grant access to Homecoming.

  • Create a forum account at Homecoming Servers first. A player needs to have an email address ready to check for a link before signing in.
    • Only one game account per Email Address for password recovery. For multiboxing or other players in your house, a different email address for each account is required.
    • Once the Forum Account is made, a player can control their game account here. Without a Game Account, the Client will not log in. (A forum name and password will not start City of Heroes.)
  • There are System Requirements, however, most modern PC and Mac computers since 2018 with some form of on-board graphics can play the game even if it is not a "Gaming PC".
    • Use Mac or Linux? No problem. See Homecoming Launcher for more info specific to those Operating Systems.

Client

PLAYERS DO NOT NEED THE NCSOFT LAUNCHER OR PRIOR COH PATCHER.

Those are hard-coded to connect to NCSoft's server which are no longer available.

The Homecoming: City of Heroes Game Client is downloaded with the HC Launcher app, which can be obtained from the Getting Started guide on the Homecoming Forums.

All players start over in Homecoming with nothing. They can copy Architect, Costumes, and Power Customization files from a prior installation over if preferred.

Starting the Game

There are three choices from the Homecoming Launcher (in bold and numbered.) A player can optionally hide any of these choices by clicking the gear icon to open Settings and pick which launcher on the left they want to change and checking "Hide".

Live Service

#1: Homecoming - This is the main service. It contains five servers, or shards, to create a character on:

  • Torchbearer
  • Excelsior
  • Everlasting (Unofficial RP Server)
  • Indomitable (Unofficial PvP Server)
  • Reunion (Official EU Server, located in Germany)

The top four shards are based in Canada on the North American Eastern Time Zone. Server "stress level" still works on login and shows when the server is closer to being full (three red dots). This information is also visible in the HC Launcher on the bottom panel. Weekly Server Maintenance is typically Tuesday Mornings in the AM. A server maintenance period can also happen anytime an Issue or Page release is imminent.

There is also a Diagnostic Client available for 64-bit installations which is hidden by default. More information can be found here.

Beta Service

#2: Staging (Shadow) - This Server holds the Staging Copy of the server. For Beta, Staging is the final test of the Beta Release before it goes live to all five Homecoming shards. Staging is also used to test 'quick release' changes to the Server which happen infrequently.

#3: Beta (Brainstorm) - This Server holds the Public Beta Test of the next Issue Release. (At the time of this writing, Issue 27.) Smaller releases, called Pages (Issue 27, Page 6) are also tested in Beta.

Advice here applies to Beta Shards with three key differences:

  • Beta Shards can be wiped with no prior notice.
  • While players can make a copy of their live service characters for play on Beta, no content on the Beta Shards you make or play will ever be transferred back to Live.
  • To help test Quality of Life and Endgame changes, Beta servers may have "cheats" enabled optionally to boost characters, grant Influence or populate enhancements to slot on demand.

Further information about the Beta Shards can be found here.

Basic Play

Character Creation

Combat

Overview of Additional Changes Since Live

Architect

Costumes

Debt

Enhancement Upgrades (TO/DO/SO Only)

Flashback

Incarnate/End Game

Mission Arcs

Ouroboros

PvP

Pocket D

Power Pools

Prismatic Aether (New)

Respec

Roleplaying

Safeguard/Mayhem (Radio & Newspaper)

Shopping

Signature Story Arcs

Supergroups and Bases

Task Forces, Trials, iTrials and Raids

Temp Powers & Custom XP Rates

Travel

Zones

Adjustments From Live

Updated Tools (Build Planner, Mods)

Support