Corruptor: Difference between revisions
imported>Siromni m (updated description) |
imported>Buxley m (Added Time Manipulation to Secondaries) |
||
Line 120: | Line 120: | ||
* [[Storm Summoning]] | * [[Storm Summoning]] | ||
* [[Thermal Radiation]] | * [[Thermal Radiation]] | ||
* [[Time Manipulation]] | |||
* [[Traps]] | * [[Traps]] | ||
* [[Trick Arrow]] | * [[Trick Arrow]] |
Revision as of 02:09, 16 August 2011
This article is about the archetype. For the badge, see Corrupter Badge.
Corruptor | |
---|---|
Primary | Ranged |
Secondary | Buff/Debuff |
Inherent | Scourge |
Base HP | 1070.9 |
Max HP | 1606.4 |
Primary Sets | 15 |
Secondary Sets | 17 |
Epic Power Pools | 4 |
Modifiers (at level 50)
| |
Limits (at level 50)
| |
Overview
Corrupters twist the forces of the universe to do their bidding. As a corruptor, you might strike your foes down with blasts of fire, entomb them in ice, infect them with radiation, or curse them with pure darkness. As your foes are weakened, your (scourge) ability kicks in, increasing your damage to an enemy as their hit points drop. You can even impart a portion of your twisted power to your allies to protect them from harm, heal them, or increase the damage they deal. This wide array of abilities comes at a price. Your defenses aren't strong, and you can quickly attract the ire of your enemies if you aren't careful.
Alignment: Villain
The Corruptor's power sets are:
Primary: Ranged
Secondary: Buff
The Corruptor has Low Hit Points and High Damage.
Power Sets
Primary Power Sets
A Corruptor's primary power sets are designed for ranged attacks. They are:
- Archery
- Assault Rifle
- Dark Blast
- Dual Pistols (with purchase of Going Rogue)
- Electrical Blast
- Energy Blast
- Fire Blast
- Ice Blast
- Radiation Blast
- Sonic Attack
Secondary Power Sets
A Corruptor's secondary power sets are designed for buffing or debuffing. They are:
- Cold Domination
- Dark Miasma
- Kinetics
- Pain Domination
- Radiation Emission
- Sonic Resonance
- Storm Summoning
- Thermal Radiation
- Time Manipulation
- Traps
- Trick Arrow
Ancillary Power Pools
Patron Power Pools
Inherent Power
Historical
- Corruptors were added to the game in Issue 6. Their original primary powersets were Assault Rifle, Dark Blast, Energy Blast, Fire Blast, Ice Blast, Radiation Blast, and Sonic Blast. Their original secondary powersets were Cold Domination, Dark Miasma, Kinetics, Radiation Emission, Sonic Resonance, Thermal Radiation, and Traps.
- Leviathan Mastery, Mace Mastery, Mu Mastery, and Soul Mastery were added to the game in Issue 7.
- Electrical Blast and Storm Summoning were proliferated to Corruptors in Issue 12.
- Pain Domination was added to the game in Issue 13.
- Archery and Trick Arrow were proliferated to Corruptors in Issue 16.
- Dual Pistols was added to the game on March 2, 2010 as an early feature of Going Rogue to those who prepurchased.
- The Ancillary Power Pools became available to Corruptors in Issue 18.
See Also
External Links
- Summary and Analysis of Corruptor Powersets
- Archetypes documentation on official City of Villains site
- Official City of Villains Manual as a PDF file