Sentinel: Difference between revisions
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(Added Ancillary Pool options) |
m (infobox: removed pri_sets sec_sets, automatically counted by SMW (infoboxes were getting out of date)) |
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{{incomplete}} | {{incomplete}} | ||
{{otheruses4|1=the Archetype|2=other uses|3=Sentinel (Disambiguation)}} | |||
{{TOCleft}} | {{TOCleft}} | ||
{{ | {{Infobox_AT | ||
|image=[[File:Archetypeicon sentinel.png]] | |||
|image=[[File: | |||
|pri=Ranged | |pri=Ranged | ||
|sec=Defense | |sec=Defense | ||
|inherent=[[Opportunity]] | |inherent=[[Inherent Powers#Opportunity|Opportunity]] | ||
|hp_base= | |hp_base=1204.8 | ||
|hp_max= | |hp_max=2088.3 | ||
|anc_sets=10 | |||
|dam_melee=1.100 | |||
|anc_sets= | |dam_range=1.100 | ||
|dam_melee= | |buff_dam_melee=0.100 | ||
|dam_range= | |buff_def_melee=0.070 | ||
| | |buff_res_melee=0.070 | ||
| | |buff_tohit_melee=0.100 | ||
| | |debuff_dam_melee=0.070 | ||
| | |debuff_def_melee=0.070 | ||
| | |debuff_res_melee=0.070 | ||
| | |debuff_tohit_melee=0.070 | ||
| | |endmod_melee=1.000 | ||
| | |fear_melee=1.192 | ||
| | |heal_melee=96.381 | ||
| | |healself_melee=120.476 | ||
| | |immob_melee=1.192 | ||
| | |kb_melee=2.077 | ||
| | |sleep_melee=1.192 | ||
| | |slow_melee=1.000 | ||
| | |stun_melee=1.192 | ||
| | |taunt_melee=1.030 | ||
| | |threat_melee=2.5 | ||
| | |buff_dam_range=0.070 | ||
| | |buff_def_range=0.065 | ||
| | |buff_res_range=0.048 | ||
| | |buff_tohit_range=0.100 | ||
| | |debuff_dam_range=0.070 | ||
| | |debuff_def_range=0.070 | ||
| | |debuff_res_range=0.048 | ||
| | |debuff_tohit_range=0.070 | ||
| | |endmod_range=1.000 | ||
| | |fear_range= | ||
| | |heal_range= | ||
| | |immob_range= | ||
| | |kb_range= | ||
| | |sleep_range= | ||
| | |slow_range= | ||
| | |stun_range= | ||
| | |taunt_range= | ||
| | |threat_range=2.5 | ||
| | |dam_res_max= | ||
|threat_range= | |dam_res_min= | ||
|dam_res_max= | |stat_res_max= | ||
|dam_res_min= | |stat_res_min= | ||
|stat_res_max= | |stat_prot_max= | ||
|stat_res_min= | |stat_prot_min= | ||
|stat_prot_max= | |dam_max= | ||
|stat_prot_min= | |dam_min= | ||
|dam_max= | |def_max= | ||
|dam_min= | |def_min= | ||
|def_max= | |tohit_max= | ||
|def_min= | |tohit_min= | ||
|tohit_max= | |rech_max= | ||
|tohit_min= | |rech_min= | ||
|rech_max= | |regen_max= | ||
|rech_min= | |regen_min= | ||
|regen_max= | |recov_max= | ||
|regen_min= | |recov_min= | ||
|recov_max= | |stealth_max_pve= | ||
|recov_min= | |stealth_min_pve= | ||
|stealth_max_pve= | |stealth_max_pvp= | ||
|stealth_min_pve= | |stealth_min_pvp= | ||
|stealth_max_pvp= | |percep_max= | ||
|stealth_min_pvp= | |percep_min= | ||
|percep_max= | |rng_max= | ||
|percep_min= | |rng_min= | ||
|rng_max= | |||
|rng_min= | |||
}} | }} | ||
{{clr|left}} | {{clr|left}} | ||
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== Power Sets == | == Power Sets == | ||
{{section columns | |||
| heading 1 = | |||
=== Primary Power Sets === | === Primary Power Sets === | ||
| section 1 = | |||
A Sentinel's primary power sets are designed specifically for ranged attacks. They are: | |||
{{Category Listing|Sentinel Primary}} | |||
| heading 2 = | |||
=== Secondary Power Sets === | === Secondary Power Sets === | ||
| section 2 = | |||
A Sentinel's secondary power sets are designed for defense. They are: | |||
{{Category Listing|Sentinel Secondary}} | |||
| heading 3 = | |||
=== Ancillary Power Pools === | === Ancillary Power Pools === | ||
| section 3 = | |||
* [[Dark_Mastery#Sentinel|Dark Mastery]] | * [[Dark_Mastery#Sentinel|Dark Mastery]] | ||
* [[Fire_Mastery#Sentinel|Fire Mastery]] | * [[Fire_Mastery#Sentinel|Fire Mastery]] | ||
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* [[Psionic_Mastery#Sentinel|Psionic Mastery]] | * [[Psionic_Mastery#Sentinel|Psionic Mastery]] | ||
| heading 4 = | |||
=== Patron Power Pools === | === Patron Power Pools === | ||
| section 4 = | |||
* [[Leviathan Mastery#Sentinel|Leviathan Mastery]] | * [[Leviathan Mastery#Sentinel|Leviathan Mastery]] | ||
* [[Mace Mastery#Sentinel|Mace Mastery]] | * [[Mace Mastery#Sentinel|Mace Mastery]] | ||
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* [[Soul Mastery#Sentinel|Soul Mastery]] | * [[Soul Mastery#Sentinel|Soul Mastery]] | ||
<span style="font-size:.75em;">* [[Patron Power Pools]] require [[Villain (Alignment)|villain]] [[alignment]] to obtain.</span> | <span style="font-size:.75em;">* [[Patron Power Pools]] require [[Villain (Alignment)|villain]] [[alignment]] to obtain.</span> | ||
}} | |||
=== Inherent Power === | === Inherent Power === | ||
* [[ | * [[Vulnerability]] lets a Sentinel periodically render an enemy vulnerable to damage from their entire team and reduces its resistance to control powers and debuffs. | ||
== Historical == | == Historical == | ||
{{Historical|type=section|reason=change}} | {{Historical|type=section|reason=change}} | ||
* Sentinels were added to the game in [[Issue 25]]. | |||
* Sentinels received a new Inherent, Vulnerability, increased damage scales, perception, and resistance to perception debuffs in [[Issue 27 Page 5|Issue 27, Page 5]]. | |||
* Seismic Blast and Stone Armor were proliferated to Sentinels in [[Issue 27 Page 5|Issue 27, Page 5]]. | |||
== See Also == | == See Also == |
Latest revision as of 09:48, 6 February 2024
This article is about the Archetype. For other uses, see Sentinel (Disambiguation).
Sentinel | |
---|---|
Primary | Ranged |
Secondary | Defense |
Inherent | Opportunity |
Base HP | 1204.8 |
Max HP | 2088.3 |
Primary Sets | 15 |
Secondary Sets | 13 |
Epic Power Pools | 10 |
Modifiers (at level 50)
| |
Limits (at level 50)
| |
Overview
The Sentinel is a powerful ranged combatant with moderate protective powers and protection against control powers. Sturdier than a Blaster, it also has the ability to distract enemies to avoid being overwhelmed.
The Sentinel's power sets are:
Primary: Ranged
Secondary: Defense
Sentinel Stats
- Survivability
-
7
- Melee Damage
-
4
- Ranged Damage
-
7
- Crowd Control
-
2
- Support
-
2
- Pets
-
2
Power Sets
Primary Power Sets
A Sentinel's primary power sets are designed specifically for ranged attacks. They are:
Secondary Power Sets
A Sentinel's secondary power sets are designed for defense. They are:
Ancillary Power Pools
Patron Power Pools
* Patron Power Pools require villain alignment to obtain.
Inherent Power
- Vulnerability lets a Sentinel periodically render an enemy vulnerable to damage from their entire team and reduces its resistance to control powers and debuffs.
Historical
- Sentinels were added to the game in Issue 25.
- Sentinels received a new Inherent, Vulnerability, increased damage scales, perception, and resistance to perception debuffs in Issue 27, Page 5.
- Seismic Blast and Stone Armor were proliferated to Sentinels in Issue 27, Page 5.
See Also