Sentinel: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
m (infobox: removed pri_sets sec_sets, automatically counted by SMW (infoboxes were getting out of date))
 
(5 intermediate revisions by 4 users not shown)
Line 9: Line 9:
|hp_base=1204.8
|hp_base=1204.8
|hp_max=2088.3
|hp_max=2088.3
|pri_sets=13
|sec_sets=12
|anc_sets=10
|anc_sets=10
|dam_melee=0.950
|dam_melee=1.100
|dam_range=0.950
|dam_range=1.100
|buff_dam_melee=0.100
|buff_def_melee=0.070
|buff_def_melee=0.070
|buff_dam_melee=0.100
|buff_res_melee=0.070
|buff_hpmax_melee=120.476
|buff_tohit_melee=0.100
|buff_tohit_melee=0.100
|debuff_dam_melee=0.070
|debuff_def_melee=0.070
|debuff_def_melee=0.070
|debuff_dam_melee=0.070
|debuff_res_melee=0.070
|debuff_tohit_melee=0.070
|debuff_tohit_melee=0.070
|endmod_melee=1.000
|endmod_melee=1.000
Line 27: Line 26:
|immob_melee=1.192
|immob_melee=1.192
|kb_melee=2.077
|kb_melee=2.077
|res_melee=0.070
|sleep_melee=1.192
|sleep_melee=1.192
|slow_melee=1.000
|slow_melee=1.000
|stun_melee=1.192
|stun_melee=1.192
|taunt_melee=1.030
|taunt_melee=1.030
|threat_melee=?
|threat_melee=2.5
|buff_def_range=
|buff_dam_range=0.070
|buff_dam_range=
|buff_def_range=0.065
|buff_hpmax_range=
|buff_res_range=0.048
|buff_tohit_range=
|buff_tohit_range=0.100
|debuff_def_range=
|debuff_dam_range=0.070
|debuff_dam_range=
|debuff_def_range=0.070
|debuff_tohit_range=
|debuff_res_range=0.048
|endmod_range=
|debuff_tohit_range=0.070
|endmod_range=1.000
|fear_range=
|fear_range=
|heal_range=
|heal_range=
|immob_range=
|immob_range=
|kb_range=
|kb_range=
|res_range=
|sleep_range=
|sleep_range=
|slow_range=
|slow_range=
|stun_range=
|stun_range=
|taunt_range=
|taunt_range=
|threat_range=
|threat_range=2.5
|dam_res_max=
|dam_res_max=
|dam_res_min=
|dam_res_min=
Line 91: Line 89:


== Power Sets ==
== Power Sets ==
{{section columns
| heading 1 =
=== Primary Power Sets ===
=== Primary Power Sets ===
*A Sentinel's primary power sets are designed specifically for ranged attacks. They are:
| section 1 =
<ul style="width:50%">{{Category Listing|Sentinel Primary}}</ul>
A Sentinel's primary power sets are designed specifically for ranged attacks. They are:
{{Category Listing|Sentinel Primary}}


| heading 2 =
=== Secondary Power Sets ===
=== Secondary Power Sets ===
*A Sentinel's secondary power sets are designed for defense. They are:
| section 2 =
<ul style="width:50%">{{Category Listing|Sentinel Secondary}}</ul>
A Sentinel's secondary power sets are designed for defense. They are:
{{Category Listing|Sentinel Secondary}}


| heading 3 =
=== Ancillary Power Pools ===
=== Ancillary Power Pools ===
| section 3 =
* [[Dark_Mastery#Sentinel|Dark Mastery]]
* [[Dark_Mastery#Sentinel|Dark Mastery]]
* [[Fire_Mastery#Sentinel|Fire Mastery]]
* [[Fire_Mastery#Sentinel|Fire Mastery]]
Line 107: Line 112:
* [[Psionic_Mastery#Sentinel|Psionic Mastery]]
* [[Psionic_Mastery#Sentinel|Psionic Mastery]]


| heading 4 =
=== Patron Power Pools ===
=== Patron Power Pools ===
| section 4 =
* [[Leviathan Mastery#Sentinel|Leviathan Mastery]]
* [[Leviathan Mastery#Sentinel|Leviathan Mastery]]
* [[Mace Mastery#Sentinel|Mace Mastery]]
* [[Mace Mastery#Sentinel|Mace Mastery]]
Line 113: Line 120:
* [[Soul Mastery#Sentinel|Soul Mastery]]
* [[Soul Mastery#Sentinel|Soul Mastery]]
<span style="font-size:.75em;">&#42; [[Patron Power Pools]] require [[Villain (Alignment)|villain]] [[alignment]] to obtain.</span>
<span style="font-size:.75em;">&#42; [[Patron Power Pools]] require [[Villain (Alignment)|villain]] [[alignment]] to obtain.</span>
}}


=== Inherent Power ===
=== Inherent Power ===
* [[Opportunity]] lets a Sentinel periodically render an enemy vulnerable to damage from their entire team while granting the Sentinel an additional bonus.
* [[Vulnerability]] lets a Sentinel periodically render an enemy vulnerable to damage from their entire team and reduces its resistance to control powers and debuffs.


== Historical ==
== Historical ==
{{Historical|type=section|reason=change}}
{{Historical|type=section|reason=change}}
* Sentinels were added to the game in [[Issue 25]].
* Sentinels were added to the game in [[Issue 25]].
* Sentinels received a new Inherent, Vulnerability, increased damage scales, perception, and resistance to perception debuffs in [[Issue 27 Page 5|Issue 24, Page 5]].
* Sentinels received a new Inherent, Vulnerability, increased damage scales, perception, and resistance to perception debuffs in [[Issue 27 Page 5|Issue 27, Page 5]].
* Seismic Blast and Stone Armor were proliferated to Sentinels in [[Issue 27 Page 5|Issue 24, Page 5]].
* Seismic Blast and Stone Armor were proliferated to Sentinels in [[Issue 27 Page 5|Issue 27, Page 5]].


== See Also ==
== See Also ==

Latest revision as of 09:48, 6 February 2024

Sentinel
Archetypeicon sentinel.png
Primary Ranged
Secondary Defense
Inherent Opportunity
Base HP 1204.8
Max HP 2088.3
Primary Sets 15
Secondary Sets 13
Epic Power Pools 10
v  d  e


Overview

The Sentinel is a powerful ranged combatant with moderate protective powers and protection against control powers. Sturdier than a Blaster, it also has the ability to distract enemies to avoid being overwhelmed.

The Sentinel's power sets are:

Primary: Ranged
Secondary: Defense

Sentinel Stats
Survivability
7
Melee Damage
4
Ranged Damage
7
Crowd Control
2
Support
2
Pets
2

Power Sets

Inherent Power

  • Vulnerability lets a Sentinel periodically render an enemy vulnerable to damage from their entire team and reduces its resistance to control powers and debuffs.

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • Sentinels were added to the game in Issue 25.
  • Sentinels received a new Inherent, Vulnerability, increased damage scales, perception, and resistance to perception debuffs in Issue 27, Page 5.
  • Seismic Blast and Stone Armor were proliferated to Sentinels in Issue 27, Page 5.

See Also