Sentinel: Difference between revisions
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UnheardGrace (talk | contribs) (Added primary and secondary power sets) |
(Added infobox, but I don't have the stats, feel free to add if you know where to find them!) |
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{{ | {{wip}} | ||
{{TOCleft}} | {{TOCleft}} | ||
{{Infobox AT | |||
|archetype=Sentinel | |||
|image=[[File:Archetypeicon_sentinel.png]] | |||
|pri=Ranged | |||
|sec=Defense | |||
|inherent=[[Opportunity]] | |||
|hp_base={{missing}} | |||
|hp_max={{missing}} | |||
|pri_sets=13 | |||
|sec_sets=12 | |||
|anc_sets={{missing}} | |||
|dam_melee={{missing}} | |||
|dam_range={{missing}} | |||
|buff_def_melee={{missing}} | |||
|buff_def_range={{missing}} | |||
|buff_dam_melee={{missing}} | |||
|buff_dam_range={{missing}} | |||
|buff_hpmax_melee={{missing}} | |||
|buff_hpmax_range={{missing}} | |||
|buff_tohit_melee={{missing}} | |||
|buff_tohit_range={{missing}} | |||
|debuff_def_melee={{missing}} | |||
|debuff_def_range={{missing}} | |||
|debuff_dam_melee={{missing}} | |||
|debuff_dam_range={{missing}} | |||
|debuff_tohit_melee={{missing}} | |||
|debuff_tohit_range={{missing}} | |||
|endmod_melee={{missing}} | |||
|endmod_range={{missing}} | |||
|fear_melee={{missing}} | |||
|fear_range={{missing}} | |||
|heal_melee={{missing}} | |||
|heal_range={{missing}} | |||
|healself_melee={{missing}} | |||
|immob_melee={{missing}} | |||
|immob_range={{missing}} | |||
|kb_melee={{missing}} | |||
|kb_range={{missing}} | |||
|res_melee={{missing}} | |||
|res_range={{missing}} | |||
|sleep_melee={{missing}} | |||
|sleep_range={{missing}} | |||
|slow_melee={{missing}} | |||
|slow_range={{missing}} | |||
|stun_melee={{missing}} | |||
|stun_range={{missing}} | |||
|taunt_melee={{missing}} | |||
|taunt_range={{missing}} | |||
|threat_melee={{missing}} | |||
|threat_range={{missing}} | |||
|dam_res_max={{missing}} | |||
|dam_res_min={{missing}} | |||
|stat_res_max={{missing}} | |||
|stat_res_min={{missing}} | |||
|stat_prot_max={{missing}} | |||
|stat_prot_min={{missing}} | |||
|dam_max={{missing}} | |||
|dam_min={{missing}} | |||
|def_max={{missing}} | |||
|def_min={{missing}} | |||
|tohit_max={{missing}} | |||
|tohit_min={{missing}} | |||
|rech_max={{missing}} | |||
|rech_min={{missing}} | |||
|regen_max={{missing}} | |||
|regen_min={{missing}} | |||
|recov_max={{missing}} | |||
|recov_min={{missing}} | |||
|stealth_max_pve={{missing}} | |||
|stealth_min_pve={{missing}} | |||
|stealth_max_pvp={{missing}} | |||
|stealth_min_pvp={{missing}} | |||
|percep_max={{missing}} | |||
|percep_min={{missing}} | |||
|rng_max={{missing}} | |||
|rng_min={{missing}} | |||
}} | |||
{{clr|left}} | {{clr|left}} | ||
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The '''Sentinel''' is a powerful ranged combatant with moderate protective powers and protection against control powers. Sturdier than a Blaster, it also has the ability to distract enemies to avoid being overwhelmed. | The '''Sentinel''' is a powerful ranged combatant with moderate protective powers and protection against control powers. Sturdier than a Blaster, it also has the ability to distract enemies to avoid being overwhelmed. | ||
The | The Sentinel's power sets are: | ||
'''Primary''': Ranged<br /> | '''Primary''': Ranged<br /> |
Revision as of 09:16, 11 May 2020
Sentinel | |
---|---|
Primary | Ranged |
Secondary | Defense |
Inherent | Opportunity |
Base HP | +++ Missing Information +++ |
Max HP | +++ Missing Information +++ |
Primary Sets | 15 |
Secondary Sets | 13 |
Epic Power Pools | +++ Missing Information +++ |
Modifiers (at level 50)
| |
Limits (at level 50)
| |
Overview
The Sentinel is a powerful ranged combatant with moderate protective powers and protection against control powers. Sturdier than a Blaster, it also has the ability to distract enemies to avoid being overwhelmed.
The Sentinel's power sets are:
Primary: Ranged
Secondary: Defense
Sentinel Stats
- Survivability
-
7
- Melee Damage
-
4
- Ranged Damage
-
7
- Crowd Control
-
2
- Support
-
2
- Pets
-
2
Power Sets
Primary Power Sets
- A Sentinel's primary power sets are designed specifically for ranged attacks. They are:
Secondary Power Sets
- A Sentinel's secondary power sets are designed for defense. They are:
See Also