Sentinel: Difference between revisions
Jump to navigation
Jump to search
CynderSpark (talk | contribs) (Update damage modifiers to agree with October 18th patch notes) |
(→Power Sets: responsive subsection layout) |
||
Line 91: | Line 91: | ||
== Power Sets == | == Power Sets == | ||
{{section columns | |||
| heading 1 = | |||
=== Primary Power Sets === | === Primary Power Sets === | ||
| section 1 = | |||
A Sentinel's primary power sets are designed specifically for ranged attacks. They are: | |||
{{Category Listing|Sentinel Primary}} | |||
| heading 2 = | |||
=== Secondary Power Sets === | === Secondary Power Sets === | ||
| section 2 = | |||
A Sentinel's secondary power sets are designed for defense. They are: | |||
{{Category Listing|Sentinel Secondary}} | |||
| heading 3 = | |||
=== Ancillary Power Pools === | === Ancillary Power Pools === | ||
| section 3 = | |||
* [[Dark_Mastery#Sentinel|Dark Mastery]] | * [[Dark_Mastery#Sentinel|Dark Mastery]] | ||
* [[Fire_Mastery#Sentinel|Fire Mastery]] | * [[Fire_Mastery#Sentinel|Fire Mastery]] | ||
Line 107: | Line 114: | ||
* [[Psionic_Mastery#Sentinel|Psionic Mastery]] | * [[Psionic_Mastery#Sentinel|Psionic Mastery]] | ||
| heading 4 = | |||
=== Patron Power Pools === | === Patron Power Pools === | ||
| section 4 = | |||
* [[Leviathan Mastery#Sentinel|Leviathan Mastery]] | * [[Leviathan Mastery#Sentinel|Leviathan Mastery]] | ||
* [[Mace Mastery#Sentinel|Mace Mastery]] | * [[Mace Mastery#Sentinel|Mace Mastery]] | ||
Line 113: | Line 122: | ||
* [[Soul Mastery#Sentinel|Soul Mastery]] | * [[Soul Mastery#Sentinel|Soul Mastery]] | ||
<span style="font-size:.75em;">* [[Patron Power Pools]] require [[Villain (Alignment)|villain]] [[alignment]] to obtain.</span> | <span style="font-size:.75em;">* [[Patron Power Pools]] require [[Villain (Alignment)|villain]] [[alignment]] to obtain.</span> | ||
}} | |||
=== Inherent Power === | === Inherent Power === |
Revision as of 03:54, 26 September 2023
This article is about the Archetype. For other uses, see Sentinel (Disambiguation).
Sentinel | |
---|---|
Primary | Ranged |
Secondary | Defense |
Inherent | Opportunity |
Base HP | 1204.8 |
Max HP | 2088.3 |
Primary Sets | 15 |
Secondary Sets | 13 |
Epic Power Pools | 10 |
Modifiers (at level 50)
| |
Limits (at level 50)
| |
Overview
The Sentinel is a powerful ranged combatant with moderate protective powers and protection against control powers. Sturdier than a Blaster, it also has the ability to distract enemies to avoid being overwhelmed.
The Sentinel's power sets are:
Primary: Ranged
Secondary: Defense
Sentinel Stats
- Survivability
-
7
- Melee Damage
-
4
- Ranged Damage
-
7
- Crowd Control
-
2
- Support
-
2
- Pets
-
2
Power Sets
Primary Power Sets
A Sentinel's primary power sets are designed specifically for ranged attacks. They are:
Secondary Power Sets
A Sentinel's secondary power sets are designed for defense. They are:
Ancillary Power Pools
Patron Power Pools
* Patron Power Pools require villain alignment to obtain.
Inherent Power
- Vulnerability lets a Sentinel periodically render an enemy vulnerable to damage from their entire team and reduces its resistance to control powers and debuffs.
Historical
- Sentinels were added to the game in Issue 25.
- Sentinels received a new Inherent, Vulnerability, increased damage scales, perception, and resistance to perception debuffs in Issue 27, Page 5.
- Seismic Blast and Stone Armor were proliferated to Sentinels in Issue 27, Page 5.
See Also