Sentinel: Difference between revisions
Jump to navigation
Jump to search
m (Added value for max HP.) |
|||
Line 8: | Line 8: | ||
|inherent=[[Inherent Powers#Scrutiny|Scrutiny]] | |inherent=[[Inherent Powers#Scrutiny|Scrutiny]] | ||
|hp_base=1204.8 | |hp_base=1204.8 | ||
|hp_max= | |hp_max=2088.3 | ||
|pri_sets=12 | |pri_sets=12 | ||
|sec_sets=9 | |sec_sets=9 |
Revision as of 05:33, 13 July 2020
This article is about the Archetype. For other uses, see Sentinel (Disambiguation).
Sentinel | |
---|---|
Primary | Ranged |
Secondary | Defense |
Inherent | Scrutiny |
Base HP | 1204.8 |
Max HP | 2088.3 |
Primary Sets | 15 |
Secondary Sets | 13 |
Epic Power Pools | 3 |
Modifiers (at level 50)
| |
Limits (at level 50)
| |
Overview
The Sentinel is a powerful ranged combatant with moderate protective powers and protection against control powers. Sturdier than a Blaster, it also has the ability to distract enemies to avoid being overwhelmed.
The Sentinel's power sets are:
Primary: Ranged
Secondary: Defense
Sentinel Stats
- Survivability
-
7
- Melee Damage
-
4
- Ranged Damage
-
7
- Crowd Control
-
2
- Support
-
2
- Pets
-
2
Power Sets
Primary Power Sets
- A Sentinel's primary power sets are designed specifically for ranged attacks. They are:
Secondary Power Sets
- A Sentinel's secondary power sets are designed for defense. They are:
Ancillary Power Pools
Patron Power Pools
* Patron Power Pools require villain alignment to obtain.
Inherent Power
See Also