Corruptor: Difference between revisions

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|hp_base=1070.9
|hp_base=1070.9
|hp_max=1606.4
|hp_max=1606.4
|pri_sets=13
|anc_sets=10
|sec_sets=16
|anc_sets=9
|dam_melee=0.750
|dam_melee=0.750
|dam_range=0.750
|dam_range=0.750
|buff_dam_melee=0.085
|buff_def_melee=0.085
|buff_def_melee=0.085
|buff_dam_melee=0.085
|buff_res_melee=0.075
|buff_hpmax_melee=0.070
|buff_tohit_melee=0.085
|buff_tohit_melee=0.085
|debuff_dam_melee=0.075
|debuff_def_melee=0.075
|debuff_def_melee=0.075
|debuff_dam_melee=0.075
|debuff_res_melee=0.075
|debuff_tohit_melee=0.075
|debuff_tohit_melee=0.075
|endmod_melee=1.000
|endmod_melee=1.000
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|immob_melee=1.192
|immob_melee=1.192
|kb_melee=2.077
|kb_melee=2.077
|res_melee=0.075
|sleep_melee=1.192
|sleep_melee=1.192
|slow_melee=1.000
|slow_melee=1.000
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|taunt_melee=1.030
|taunt_melee=1.030
|threat_melee=1.0
|threat_melee=1.0
|buff_def_range=0.750
|buff_dam_range=0.100
|buff_dam_range=0.100
|buff_hpmax_range=0.100
|buff_def_range=0.075
|buff_res_range=0.075
|buff_tohit_range=0.100
|buff_tohit_range=0.100
|debuff_dam_range=0.100
|debuff_def_range=0.100
|debuff_def_range=0.100
|debuff_dam_range=0.100
|debuff_res_range=0.075
|debuff_tohit_range=0.100
|debuff_tohit_range=0.100
|endmod_range=1.100
|endmod_range=1.100
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|immob_range=1.192
|immob_range=1.192
|kb_range=1.662
|kb_range=1.662
|res_range=0.075
|sleep_range=1.192
|sleep_range=1.192
|slow_range=1.000
|slow_range=1.000
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== Power Sets ==
== Power Sets ==
{{section columns
| heading 1 =
=== Primary Power Sets ===
=== Primary Power Sets ===
*A Corruptor's primary power sets are designed for ranged attacks. They are:
| section 1 =
<ul style="width:50%">{{Category Listing|Corruptor Primary}}</ul>
A Corruptor's primary power sets are designed for ranged attacks. They are:
{{Category Listing|Corruptor Primary}}
{{PMarket Purchase|br}}
{{PMarket Purchase|br}}
{{PMarket Purchase|dp}}
{{PMarket Purchase|dp}}
{{PMarket Purchase|water}}
{{PMarket Purchase|water}}


| heading 2 =
=== Secondary Power Sets ===
=== Secondary Power Sets ===
*A Corruptor's secondary power sets are designed for buffing or debuffing. They are:
| section 2 =
<ul style="width:50%">{{Category Listing|Corruptor Secondary}}</ul>
A Corruptor's secondary power sets are designed for buffing or debuffing. They are:
{{Category Listing|Corruptor Secondary}}
{{PMarket Purchase|nature}}
{{PMarket Purchase|nature}}
{{PMarket Purchase|time}}
{{PMarket Purchase|time}}


| heading 3 =
=== Ancillary Power Pools ===
=== Ancillary Power Pools ===
| section 3 =
* [[Dark Mastery]]
* [[Dark Mastery]]
* [[Electricity Mastery]]
* [[Electricity Mastery]]
* [[Power Mastery]]
* [[Energy Mastery (Corruptor/Defender)|Energy Mastery]]
* [[Psychic Mastery]]
* [[Fire Mastery (Blaster/Corruptor/Defender)|Fire Mastery]]
* [[Flame Mastery]]
* [[Ice Mastery (Corruptor/Defender)|Ice Mastery]]
* [[Psionic Mastery (Corruptor/Defender)|Psionic Mastery]]


| heading 4 =
=== Patron Power Pools ===
=== Patron Power Pools ===
| section 4 =
* [[Leviathan Mastery#Corruptor / Defender|Leviathan Mastery]]
* [[Leviathan Mastery#Corruptor / Defender|Leviathan Mastery]]
* [[Mace Mastery#Corruptor / Defender|Mace Mastery]]
* [[Mace Mastery#Corruptor / Defender|Mace Mastery]]
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* [[Soul Mastery#Corruptor / Defender|Soul Mastery]]
* [[Soul Mastery#Corruptor / Defender|Soul Mastery]]
<span style="font-size:.75em;">&#42; [[Patron Power Pools]] require [[Villain (Alignment)|villain]] [[alignment]] to obtain.</span>
<span style="font-size:.75em;">&#42; [[Patron Power Pools]] require [[Villain (Alignment)|villain]] [[alignment]] to obtain.</span>
}}


=== Inherent Power ===
=== Inherent Power ===

Latest revision as of 19:00, 23 February 2024

Corruptor
V archetypeicon corruptor.png
Primary Ranged
Secondary Buff/Debuff
Inherent Scourge
Base HP 1070.9
Max HP 1606.4
Primary Sets 15
Secondary Sets 17
Epic Power Pools 10
v  d  e


Overview

Corruptors twist the forces of the universe to do their bidding. As a corruptor, you might strike your foes down with blasts of fire, entomb them in ice, infect them with radiation, or curse them with pure darkness. As your foes are weakened, your scourge ability kicks in, increasing your damage to an enemy as their hit points drop. You can even impart a portion of your twisted power to your allies to protect them from harm, heal them, or increase the damage they deal. This wide array of abilities comes at a price. Your defenses aren't strong, and you can quickly attract the ire of your enemies if you aren't careful.

The Corruptor's power sets are:

Primary: Ranged
Secondary: Buff

Corruptor Stats
Survivability
4
Melee Damage
2
Ranged Damage
7
Crowd Control
4
Support
8
Pets
2

Power Sets

Primary Power Sets

A Corruptor's primary power sets are designed for ranged attacks. They are:

* Beam Rifle used to require purchase on the Paragon Market.
* Dual Pistols used to require VIP status, purchase on the Paragon Market, or purchase of Going Rogue.
* Water Blast used to require purchase on the Paragon Market.

Secondary Power Sets

A Corruptor's secondary power sets are designed for buffing or debuffing. They are:

* Nature Affinity used to require purchase on the Paragon Market.
* Time Manipulation used to require VIP status or purchase on the Paragon Market.

Inherent Power

  • Scourge lets Corruptors sometimes do double damage to targets below 50% health.

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • Corruptors were added to the game in Issue 6, originally a City of Villains archetype. Their original primary powersets were Assault Rifle, Dark Blast, Energy Blast, Fire Blast, Ice Blast, Radiation Blast, and Sonic Blast. Their original secondary powersets were Cold Domination, Dark Miasma, Kinetics, Radiation Emission, Sonic Resonance, Thermal Radiation, and Traps.
  • Leviathan Mastery, Mace Mastery, Mu Mastery, and Soul Mastery were added to the game in Issue 7.
  • Electrical Blast and Storm Summoning were proliferated to Corruptors in Issue 12.
  • Pain Domination was added to the game in Issue 13.
  • Archery and Trick Arrow were proliferated to Corruptors in Issue 16.
  • Dual Pistols was added to the game on March 2, 2010 as an early feature of Going Rogue to those who prepurchased.
  • The Ancillary Power Pools became available to Corruptors in Issue 18.
  • Psychic Blast and Poison were proliferated to Corruptors in Issue 21.
  • Beam Rifle and Time Manipulation were added to the game in Issue 21.
  • Water Blast was added to the game on July 10, 2012.
  • Nature Affinity was added to the game on August 21, 2012.
  • Empathy, Force Fields, and Flame Mastery were proliferated to Corruptors in Issue 25.
  • Electrical Affinity was added to the game in Issue 26, Page 5.
  • Seismic Blast was added to the game in Issue 27, Page 3.

See Also

External Links