Lambda Sector Trial: Difference between revisions
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{{otheruses4|the [[Incarnate System]] Trial|the [[Praetoria]]n neighborhood|Neutropolis}} | {{otheruses4|the [[Incarnate System]] Trial|the [[Praetoria]]n neighborhood|Neutropolis}} | ||
{{TOCleft}} | {{TOCleft}} | ||
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{{Infobox Trial | {{Infobox Trial | ||
|name= The Lambda Sector Trial | |name= The Lambda Sector Trial | ||
|type=Incarnate | |||
|image=[[File:I20 Marauder.jpg|200px]] | |||
|size=8-16 | |||
|enemies={{Enemy Imperial Defense Force}}{{Enemy Praetorians}} | |enemies={{Enemy Imperial Defense Force}}{{Enemy Praetorians}} | ||
|badge=[[ | |badge=[[File:Badge it lambda complete.png|32px]] {{BadgeLink|Lambda Leader}} | ||
|incarnate xp= [[Incarnate Experience|Physical]] | |incarnate xp= [[Incarnate Experience|Physical]] | ||
|sub=y | |||
}} | }} | ||
The '''Lambda Sector Trial''' is one of the | The '''Lambda Sector Trial''' is one of the two [[Incarnate Trial]]s released with [[Issue 20]]. It was one of the first instances of gameplay that was designed for [[League]]s. A maximum of 16 players can raid the Lambda Sector. The trial is accessed and entered entirely through the [[Team-Up Teleporter]]. | ||
All [[Incarnate Component]]s other than [[Alpha Slot]] requirements will drop during this trial, and [[Incarnate Experience|Physical Incarnate Experience]] is gained towards unlocking the Alpha, [[Interface Slot|Interface]] and [[Destiny Slot|Destiny]] Incarnate Slots. | |||
During the trial, a voice will "radio in" information about your progress. While there is no specific contact named, it is probable that your unseen helper is [[Prometheus]]. He was added to [[Ouroboros]] in Issue 20 to recruit Incarnates to wage a war against [[Emperor Cole]] and end Cole's quest to become more in-tune with the [[Well of the Furies]]. | |||
{{clrl}} | |||
{{ | == Story Summary == | ||
{{Spoiler}} | |||
A group of [[Incarnate]]s allied with [[Primal Earth]] seek to deprive Praetorian forces from access to one of their primary weapon storage facilities to help dismantle the war that has broken out between the two dimensions. However, [[Marauder]] is on staff to stop them in their tracks. The Incarnates destroy a number of the weapons stored in the Lambda Facility and face off against [[Marauder]] after he quaffs a formula to boost his powers designed by the Praetor of Science, (a.k.a. [[Anti-Matter]]), as they attempt to make their escape. [[Marauder]] is taken into custody after the battle and Praetoria is left with fewer weapons of war. | |||
== In Detail == | == In Detail == | ||
The Lambda Sector Trial takes place on an instanced map and is broken into three phases. | |||
=== Phase 1 === | |||
Clear the streets or courtyard of at least 60 [[IDF]] troops that guard the door. | |||
{{divbox|paragon| |Now this is something more like I would have chosen for a first target. Lambda Sector, the seat of Emperor Cole's military might and symbol of his tyranny.<br /> | |||
Lambda Sector is home to some of the most advanced research and development carried on by Cole's scientists, with secrets developed by both Praetor Berry and the fallen Praetor Keyes.<br /> | |||
In addition, it is the training facility for the Imperial Defense Force, and storehouse to the vast array of weaponry Cole uses to maintain his grip on power.<br /> | |||
From the surface it appears small, but do not be fooled. The surface is but the tip of the iceberg, as the true size of Lambda Sector can only be appreciated from below ground.<br /> | |||
Unlike B.A.F., your goal here truly is sabotage. Destroy the weapons within. Defeat his soldiers. Do that, and you will make it so that any response Cole coordinates will not originate from Lambda Sector.}} | |||
=== Phase 2 === | |||
Defeat the security guard that guards the elevators and then smash as many of the Weapon Caches and Containment Chambers as possible before Praetor White arrives. | |||
{{divbox|paragon| |Excellent. Now, you must enter Lambda Sector. Inside, you'll find a guard. While it is not a major threat, it is keeping the security doors locked. You will not be able to enter until it is defeated.<br /> | |||
This could be a boon, however, as the moment you enter the interior labs, you will trigger an alarm that will call the attention of Emperor Cole. Once you enter, you will have limited time to wreak havoc before Marauder arrives.}} | |||
''After defeating the Security Team and entering the complex:'' | |||
{{divbox|paragon| |Now that you're inside, you should start looking for Weapon Caches and Containment Chambers. As you tear through Lambda Sector, these items hold some materials you may find valuable in the battles ahead.<br /> | |||
Be quick, however. Marauder is responding with the IDF, and you have limited time before he arrives. <br /> | |||
You can delay the arrival by destroying Caches and Chambers, as this will cause the IDF to assess risk to their personnel before deploying.<br /> | |||
But, ultimately, you will be out of time and the reinforcements, led by Marauder, will arrive. When he does finally arrive, he will re-engage the teleportation systems within the inner rooms.<br /> | |||
These systems teleport anyone not authorized to be in Lambda Sector back to the main entrance of the building. You will have no choice but to confront Marauder.}} | |||
=== Phase 3 === | |||
Defeat Marauder. | |||
{{Cutscene|Text= <br /> | |||
'''Marauder:''' {{Text-Marauder|It's go time!}}<br /> | |||
'''Marauder:''' {{Text-Marauder|These grunts must think they've got what it takes to bring down the Big Dog!?}} | |||
{{divbox|darkredlightgray| |We are ready for deployment on your command, Praetor White!}} | |||
{{divbox|dimgray| |Well, then what are you waiting for?! Let's light 'em up!}} | |||
{{divbox|darkredlightgray| |Yes sir! Engaging the teleportation beacons now! Estimated time until reinforcements arrive is 30 seconds!}} | |||
'''Marauder:''' {{Text-Marauder|Good stuff. Now let's see if this serum from Praetor Berry is all he said it was.}}<br /> | |||
'''Marauder:''' {{Text-Marauder|Raaaaarrrr! Yeah! That's what I was hopin' for! These punks won't know what hit 'em.}} | |||
{{divbox|darkredlightgray| |We're online sir! Deployment begins now!}} | |||
'''Marauder:''' {{Text-Marauder|Get those punks out here then! No one comes into my house and lives to tell about it! Let's do this!}}}} | |||
{{divbox|paragon| |This is interesting. I had expected Marauder would be a pushover for you, but that serum he consumed from Praetor Berry has amplified his power several times over. <br /> | |||
Combined with the reinforcements he is summoning from within Lambda Sector through those gates, and you have your work cut out for you. However, you should have found materials within the base that can help you. <br />The doors are the simplest. They can be shut down by hurling a Molecular Acid at them. That will be sufficient to put them out of commission and dramatically reduce the number of reinforcements arriving at the base.<br /> | |||
Marauder's newfound strength, however, is more problematic. In all our research on the serum he has just consumed, we have found only one weakness: the power it grants can only be maintained for as long as the user is angered.<br /> | |||
Let me scan you for anything that might help... ah, yes. There. Those pacification grenades will do nicely. <br /> | |||
Those grenades have the power to make even the most out-of-control soldier much calmer. Use them on Marauder and I am certain they will put a stop to his rage temporarily, and with it, his extra powers. Use that window to strike.}} | |||
{{NPC Text|title=Marauder Dialogue|type=villain|text= | |||
'''Upon Player Defeat:''' | |||
:'''Marauder:''' On the ground again? | |||
'''When He Moves to New Location:''' | |||
:'''Marauder:''' Get off me | |||
'''First Blood:''' | |||
:'''Marauder:''' You NEVER challenge the Top Dog. NEVER. | |||
'''75% Health:''' | |||
:'''Marauder:''' There isn't enough time to stop me. | |||
'''50% Health:''' | |||
:'''Marauder:''' Stomp it out. | |||
'''25% Health:''' | |||
:'''Marauder:''' RRrrrwwwggg | |||
'''Upon Defeat:''' | |||
:'''Marauder:''' I'm in a world of hurt...}} | |||
'''Notable NPCs''' | '''Notable NPCs''' | ||
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| [[File:Badge it lambda achievement.png|54px]] | | [[File:Badge it lambda achievement.png|54px]] | ||
| {{BadgeLink|Synchronized}} | | {{BadgeLink|Synchronized}} | ||
| Destroy a Weapons Cache and | | Destroy a Weapons Cache and a Containment Chamber within 2 seconds of each other during the Lambda Sector Incarnate Trial. | ||
|- | |- | ||
| [[File:Badge it lambda achievement.png|54px]] | | [[File:Badge it lambda achievement.png|54px]] | ||
| {{BadgeLink|Lambda Looter}} | | {{BadgeLink|Lambda Looter}} | ||
| Complete the Lambda Sector Trial having acquired 10 [[Pacification Grenade]]s and 10 [[Molecular Acid]]s but using none of them. | | Complete the Lambda Sector Trial having acquired 10 [[Pacification Grenade]]s and 10 [[Molecular Acid]]s during the second phase, but using none of them. | ||
|- | |- | ||
| [[File:Badge it lambda achievement.png|54px]] | | [[File:Badge it lambda achievement.png|54px]] | ||
| {{BadgeLink|Antacid}} | | {{BadgeLink|Antacid}} | ||
| Complete the Lambda Sector Trial having acquired 10 Molecular Acids but using none of them. | | Complete the Lambda Sector Trial having acquired 10 Molecular Acids and 0 Pacification Grenades during the second phase, but using none of them. | ||
|- | |- | ||
| [[File:Badge it lambda achievement.png|54px]] | | [[File:Badge it lambda achievement.png|54px]] | ||
| {{BadgeLink|Well-Stocked}} | | {{BadgeLink|Well-Stocked}} | ||
| Complete the Lambda Sector Trial having acquired 10 Pacification Grenades but using none of them. | | Complete the Lambda Sector Trial having acquired 10 Pacification Grenades and 0 Molecular Acids during the second phase, but using none of them. | ||
|- | |- | ||
| {{center|[[File:Badge it lambda master.png|20px]]}} | | {{center|[[File:Badge it lambda master.png|20px]]}} | ||
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|} | |} | ||
=== | === Experience === | ||
* [[Incarnate Experience|Physical Incarnate Experience]] is earned, which unlocks the [[Alpha Slot|Alpha]], [[Interface Slot|Interface]], and [[Destiny Slot]]s, if any of those slots are locked. | |||
* [[Incarnate Experience|Physical Incarnate Experience]], which unlocks the [[Alpha Slot|Alpha]], [[Interface Slot|Interface]], and [[Destiny Slot]]s if any of those slots are locked. | === Salvage === | ||
* | * [[Incarnate Thread Component|Incarnate Threads]] drop instead of [[Incarnate Shard Component|Incarnate Shards]]. | ||
* | * Upon successful completion of this trial, each character is presented with a reward table allowing them to choose one reward from several options. There is a participation threshold that must be met in order to receive an [[Incarnate Component]] table instead of a 10 Threads or one Super-level [[inspiration]] "consolation prize". | ||
** If a character surpasses this threshold, the rarity of the component reward is a random roll. The options available will either be a choice of: one '''Common''' component or two Super-level inspirations, one '''{{Yellow|Uncommon}}''' component or three Super-level inspirations, one '''{{Orange|Rare}}''' component or four Super-level inspirations, or one '''{{Purple|Very Rare}}''' component or five Super-level inspirations. | |||
* A random '''{{Yellow|Uncommon}}''' Incarnate Component is awarded the first time each achievement badge is qualified for. | |||
* A random '''{{Orange|Rare}}''' Incarnate Component is awarded the first time the Master of the Lambda Sector badge is qualified for. | |||
* | === Merits === | ||
* One [[Empyrean Merit]] will be awarded upon successful completion of the Trial once per 20 hour period. | |||
** Any successive completion of the Trial within that 20 hour window will instead award one [[Astral Merit]]. This functionality is essentially the Incarnate Trial version of [[Merit Reward#Diminishing Returns|Merit Reward Diminishing Returns]]. | |||
* An Astral Merit will be awarded immediately for destroying all 10 Weapon Caches inside the facility, before the timer expires during the second part of phase 2. | |||
* An Astral Merit will be awarded immediately for destroying all 10 Containment Chambers inside the facility, before the timer expires during the second part of phase 2. | |||
* An Astral Merit will be awarded immediately for defeating the optional 30 reinforcements before the end of phase 3, the defeat of Marauder. | |||
* An Astral Merit will be awarded immediately for defeating Marauder. | |||
* An additional Astral Merit can be rewarded at the end of the trial for running as an [[Open League]]. | |||
* An additional Astral Merit can be earned if the requirements for the Synchronized badge are fulfilled, even if you already have the badge. It is awarded immediately upon qualification, one time per trial. | |||
* An additional Astral Merit can be earned if the requirements for the Lambda Looter badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial. | |||
{{UL|OR}} | |||
* Two additional Astral Merits can be earned if the requirements for the Antacid badge {{UL|OR}} the Well-Stocked badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial. | |||
== Historical == | |||
{{Historical}} | |||
The patch on [[Patch_Notes/2011-05-24#Incarnate_Trial_-_Lambda_Sector|2011-05-24]] changed the trial's rewards. Prior to this patch, there was an additional Astral Merit award for collecting all 20 items inside the facility and there was no reward or counter for the defeat of reinforcements in the final stage. There was also no additional Astral Merit for defeating Marauder. It increased the reward for fulfilling the requirements of the Antacid and Well-Stocked badges from one Astral Merit to two Astral Merits. These changes were made "In an effort to ensure that Lambda Sector's merits are more widely available regardless of whether the league is attempting badges or not". | |||
== Strategy == | == Strategy == | ||
*[[Lambda Sector Trial/Strategy|Lambda Sector Trial Strategy]] | |||
*[[Visual Guide: Lambda Sector Trial]] | |||
*[http://web.archive.org/web/20121003093444/http://na.cityofheroes.com/en/news/game_updates/issue_20/lambda_sector_guide.php Lambda Sector Guide by Chris "Baryonyx" Behrens] | |||
{{Navbox Incarnate System}} | |||
{{Navbox Trials and Task Forces}} | |||
[[Category:Trials and Task Forces]] | [[Category:Trials and Task Forces]] | ||
[[Category:Incarnate System]] | [[Category:Incarnate System]] |
Latest revision as of 10:19, 2 November 2022
This article is about the Incarnate System Trial. For the Praetorian neighborhood, see Neutropolis.
Overview
The Lambda Sector Trial | |
---|---|
Incarnate Trial | |
Team Size | 8-16 players |
Badge | Lambda Leader |
Enemy Groups | |
The Lambda Sector Trial is one of the two Incarnate Trials released with Issue 20. It was one of the first instances of gameplay that was designed for Leagues. A maximum of 16 players can raid the Lambda Sector. The trial is accessed and entered entirely through the Team-Up Teleporter.
All Incarnate Components other than Alpha Slot requirements will drop during this trial, and Physical Incarnate Experience is gained towards unlocking the Alpha, Interface and Destiny Incarnate Slots.
During the trial, a voice will "radio in" information about your progress. While there is no specific contact named, it is probable that your unseen helper is Prometheus. He was added to Ouroboros in Issue 20 to recruit Incarnates to wage a war against Emperor Cole and end Cole's quest to become more in-tune with the Well of the Furies.
Story Summary
A group of Incarnates allied with Primal Earth seek to deprive Praetorian forces from access to one of their primary weapon storage facilities to help dismantle the war that has broken out between the two dimensions. However, Marauder is on staff to stop them in their tracks. The Incarnates destroy a number of the weapons stored in the Lambda Facility and face off against Marauder after he quaffs a formula to boost his powers designed by the Praetor of Science, (a.k.a. Anti-Matter), as they attempt to make their escape. Marauder is taken into custody after the battle and Praetoria is left with fewer weapons of war.
In Detail
The Lambda Sector Trial takes place on an instanced map and is broken into three phases.
Phase 1
Clear the streets or courtyard of at least 60 IDF troops that guard the door.
Phase 2
Defeat the security guard that guards the elevators and then smash as many of the Weapon Caches and Containment Chambers as possible before Praetor White arrives.
After defeating the Security Team and entering the complex:
Phase 3
Defeat Marauder.
Marauder: It's go time!
Marauder: These grunts must think they've got what it takes to bring down the Big Dog!?Marauder: Good stuff. Now let's see if this serum from Praetor Berry is all he said it was.
Marauder: Raaaaarrrr! Yeah! That's what I was hopin' for! These punks won't know what hit 'em.Marauder: Get those punks out here then! No one comes into my house and lives to tell about it! Let's do this!
Notable NPCs
Rewards
Badges
Lambda Leader | Complete the Lambda Sector Trial | |
Synchronized | Destroy a Weapons Cache and a Containment Chamber within 2 seconds of each other during the Lambda Sector Incarnate Trial. | |
Lambda Looter | Complete the Lambda Sector Trial having acquired 10 Pacification Grenades and 10 Molecular Acids during the second phase, but using none of them. | |
Antacid | Complete the Lambda Sector Trial having acquired 10 Molecular Acids and 0 Pacification Grenades during the second phase, but using none of them. | |
Well-Stocked | Complete the Lambda Sector Trial having acquired 10 Pacification Grenades and 0 Molecular Acids during the second phase, but using none of them. | |
Master of Lambda Sector | Earn the Synchronized, Well-Stocked, Antacid, and Lambda Looter badges. |
Experience
- Physical Incarnate Experience is earned, which unlocks the Alpha, Interface, and Destiny Slots, if any of those slots are locked.
Salvage
- Incarnate Threads drop instead of Incarnate Shards.
- Upon successful completion of this trial, each character is presented with a reward table allowing them to choose one reward from several options. There is a participation threshold that must be met in order to receive an Incarnate Component table instead of a 10 Threads or one Super-level inspiration "consolation prize".
- If a character surpasses this threshold, the rarity of the component reward is a random roll. The options available will either be a choice of: one Common component or two Super-level inspirations, one Uncommon component or three Super-level inspirations, one Rare component or four Super-level inspirations, or one Very Rare component or five Super-level inspirations.
- A random Uncommon Incarnate Component is awarded the first time each achievement badge is qualified for.
- A random Rare Incarnate Component is awarded the first time the Master of the Lambda Sector badge is qualified for.
Merits
- One Empyrean Merit will be awarded upon successful completion of the Trial once per 20 hour period.
- Any successive completion of the Trial within that 20 hour window will instead award one Astral Merit. This functionality is essentially the Incarnate Trial version of Merit Reward Diminishing Returns.
- An Astral Merit will be awarded immediately for destroying all 10 Weapon Caches inside the facility, before the timer expires during the second part of phase 2.
- An Astral Merit will be awarded immediately for destroying all 10 Containment Chambers inside the facility, before the timer expires during the second part of phase 2.
- An Astral Merit will be awarded immediately for defeating the optional 30 reinforcements before the end of phase 3, the defeat of Marauder.
- An Astral Merit will be awarded immediately for defeating Marauder.
- An additional Astral Merit can be rewarded at the end of the trial for running as an Open League.
- An additional Astral Merit can be earned if the requirements for the Synchronized badge are fulfilled, even if you already have the badge. It is awarded immediately upon qualification, one time per trial.
- An additional Astral Merit can be earned if the requirements for the Lambda Looter badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial.
OR
- Two additional Astral Merits can be earned if the requirements for the Antacid badge OR the Well-Stocked badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial.
Historical
The patch on 2011-05-24 changed the trial's rewards. Prior to this patch, there was an additional Astral Merit award for collecting all 20 items inside the facility and there was no reward or counter for the defeat of reinforcements in the final stage. There was also no additional Astral Merit for defeating Marauder. It increased the reward for fulfilling the requirements of the Antacid and Well-Stocked badges from one Astral Merit to two Astral Merits. These changes were made "In an effort to ensure that Lambda Sector's merits are more widely available regardless of whether the league is attempting badges or not".
Strategy
- Lambda Sector Trial Strategy
- Visual Guide: Lambda Sector Trial
- Lambda Sector Guide by Chris "Baryonyx" Behrens