Power Set Themes: Difference between revisions

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imported>Thirty7
(Brutes may well eventually have gotten Ice-themed powers had the game stayed open (they may just have lost -Rech or soemthing))
imported>Felderburg
mNo edit summary
 
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|note=See [http://www.cohtitan.com/forum/index.php/topic,9882.msg142880.html forums] for discussion. Draft on [https://docs.google.com/spreadsheets/d/1Y0hWm7vlEMGTY7jpDJNM1Df52pTVPOuirqYV1obWlB4/edit#gid=0 Google Docs].}}
|note=See [http://www.cohtitan.com/forum/index.php/topic,9882.msg142880.html forums] for discussion. Draft on [https://docs.google.com/spreadsheets/d/1Y0hWm7vlEMGTY7jpDJNM1Df52pTVPOuirqYV1obWlB4/edit#gid=0 Google Docs].}}


This page contains [[Power Set|power sets]] organized by "theme": a defining element that a group of power sets share. While some power sets might have individual powers that belong in another category, most sets clearly have an intended idea or concept behind their design. For example, [[Ice Control]] has a power named "[[Arctic Air]]"; while that power may have "wind" as part of its concept, the entire set is clearly "ice" themed. Despite this, some power sets may appear more than once if they truly have multiple core concepts.
This page contains [[Power Set|power sets]] organized by "theme:" a defining element that a group of power sets share. While some power sets might have individual powers that belong in another category, most sets clearly have an intended idea or concept behind their design. For example, [[Ice Control]] has a power named "[[Arctic Air]]"; while that power may have "wind" as part of its concept, the entire set is clearly "ice" themed. Despite this, some power sets may appear more than once if they truly have multiple core concepts.


The "Archetypes" column lists which [[Archetypes|archetypes]] can have a particular theme as their [[Primary Power Sets|primary]] or [[Secondary Power Sets|secondary]] power set.
The "Archetypes" column lists which [[Archetypes|archetypes]] can have a particular theme as their [[Primary Power Sets|primary]] or [[Secondary Power Sets|secondary]] power set.

Latest revision as of 02:56, 27 September 2015

This page contains power sets organized by "theme:" a defining element that a group of power sets share. While some power sets might have individual powers that belong in another category, most sets clearly have an intended idea or concept behind their design. For example, Ice Control has a power named "Arctic Air"; while that power may have "wind" as part of its concept, the entire set is clearly "ice" themed. Despite this, some power sets may appear more than once if they truly have multiple core concepts.

The "Archetypes" column lists which archetypes can have a particular theme as their primary or secondary power set.

Power Sets Organized by "Theme"
Traditional Elements
Armor / Self Buff Control Melee Ranged Support Ancillary / Patron / Pool Archetypes
Air / Sound Waves Wind Control, Storm Summoning Sonic Attack Sonic Resonance Archetypes
Earth / Stone sets sets sets sets sets sets Archetypes
Fire Fiery Aura Fire Control Fiery Melee Fire Blast Fiery Assault. Fire Manipulation, Thermal Radiation Blaze Mastery, Fire Mastery, Flame Mastery, Heat Mastery, Pyre Mastery Archetypes
Ice / Water Ice Armor Ice Control, Storm Summoning Ice Melee Ice Blast, Water Blast Cold Domination, Ice Manipulation, Icy Assault Arctic Mastery, Chill Mastery, Cold Mastery, Ice Mastery, Leviathan Mastery Not Brutes! (As of close that is...)
Modern Forces
Armor / Self Buff Control Melee Ranged Support Ancillary / Patron / Pool Archetypes
Electricity sets sets sets sets sets sets Archetypes
Energy sets sets sets sets sets sets Archetypes
Physics & Force sets sets sets sets sets sets Archetypes
Radiation sets sets sets sets sets sets Archetypes
Mind & Body
Armor / Self Buff Control Melee Ranged Support Ancillary / Patron / Pool Archetypes
Mental & Psychic Powers sets sets sets sets sets sets Archetypes
Honed Body Invulnerability, Ninjitsu, Super Reflexes Martial Arts, Savage Melee, Spines, Street Justice, Super Strength Martial Assault, Martial Combat Body Mastery, Fighting, Leaping Archetypes
Other & Miscellaneous
Armor / Self Buff Control Melee Ranged Support Ancillary / Patron / Pool Archetypes
Darkness Dark Armor Darkness Control Dark Melee Dark Blast Dark Assault, Dark Miasma, Darkness Affinity, Darkness Manipulation Dark Mastery, Darkness Mastery, Soul Mastery Archetypes
Healing (Self & Other) Regeneration Empathy, Pain Domination Medicine Archetypes
Items (Weapons & Devices) Shield Defense Battle Axe, Broadsword, Claws, Dual Blades, Katana, Ninja Blade, Staff Fighting, Titan Weapons, War Mace Archery, Assault Rifle, Beam Rifle, Dual Pistols Devices, Robotics, Traps, Trick Arrow Gadgetry, Mace Mastery, Munitions Mastery, Utility Belt, Weapon Mastery Archetypes
Plants, Beasts, & Nature sets sets sets sets sets sets Archetypes
Pets (Non-MM) sets sets sets sets sets sets Archetypes
Other sets sets sets sets sets sets Archetypes





See Also