Corruptor

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Revision as of 02:53, 25 October 2011 by imported>Blondeshell (add stat bars)
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Corruptor
V archetypeicon corruptor.png
Primary Ranged
Secondary Buff/Debuff
Inherent Scourge
Base HP 1070.9
Max HP 1606.4
Primary Sets 15
Secondary Sets 17
Epic Power Pools 4
v  d  e


Overview

Corrupters twist the forces of the universe to do their bidding. As a corruptor, you might strike your foes down with blasts of fire, entomb them in ice, infect them with radiation, or curse them with pure darkness. As your foes are weakened, your (scourge) ability kicks in, increasing your damage to an enemy as their hit points drop. You can even impart a portion of your twisted power to your allies to protect them from harm, heal them, or increase the damage they deal. This wide array of abilities comes at a price. Your defenses aren't strong, and you can quickly attract the ire of your enemies if you aren't careful.

The Corruptor's power sets are:

Primary: Ranged
Secondary: Buff

File:Stat Bar Survivability.pngFile:Stat Bar 4.png
File:Stat Bar Melee Damage.pngFile:Stat Bar 2.png
File:Stat Bar Ranged Damage.pngFile:Stat Bar 7.png
File:Stat Bar Crowd Control.pngFile:Stat Bar 4.png
File:Stat Bar Support.pngFile:Stat Bar 8.png
File:Stat Bar Pets.pngFile:Stat Bar 2.png

Power Sets

Primary Power Sets

* Beam Rifle used to require purchase on the Paragon Market.
* Dual Pistols used to require VIP status, purchase on the Paragon Market, or purchase of Going Rogue.

Secondary Power Sets

* Time Manipulation used to require VIP status or purchase on the Paragon Market.

Ancillary Power Pools

Patron Power Pools

Inherent Power

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • Corruptors were added to the game in Issue 6, originally a City of Villains archetype. Their original primary powersets were Assault Rifle, Dark Blast, Energy Blast, Fire Blast, Ice Blast, Radiation Blast, and Sonic Blast. Their original secondary powersets were Cold Domination, Dark Miasma, Kinetics, Radiation Emission, Sonic Resonance, Thermal Radiation, and Traps.
  • Leviathan Mastery, Mace Mastery, Mu Mastery, and Soul Mastery were added to the game in Issue 7.
  • Electrical Blast and Storm Summoning were proliferated to Corruptors in Issue 12.
  • Pain Domination was added to the game in Issue 13.
  • Archery and Trick Arrow were proliferated to Corruptors in Issue 16.
  • Dual Pistols was added to the game on March 2, 2010 as an early feature of Going Rogue to those who prepurchased.
  • The Ancillary Power Pools became available to Corruptors in Issue 18.
  • Psychic Blast and Poison were proliferated to Corruptors in Issue 21.
  • Time Manipulation was added to the game in Issue 21.
  • Beam Rifle was added to the game in Issue 21.

See Also

External Links