Corruptor: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>Buxley
m (Added Time Manipulation to Secondaries)
imported>Aggelakis
(i21)
Line 1: Line 1:
{{Issue21}}
{{otheruses4|the archetype|the badge|Corrupter Badge}}
{{otheruses4|the archetype|the badge|Corrupter Badge}}
{{TOCleft}}
{{TOCleft}}
Line 81: Line 83:
== Overview ==
== Overview ==
'''Corrupters''' twist the forces of the universe to do their bidding. As a corruptor, you might strike your foes down with blasts of fire, entomb them in ice, infect them with radiation, or curse them with pure darkness. As your foes are weakened, your (scourge) ability kicks in, increasing your damage to an enemy as their hit points drop. You can even impart a portion of your twisted power to your allies to protect them from harm, heal them, or increase the damage they deal. This wide array of abilities comes at a price. Your defenses aren't strong, and you can quickly attract the ire of your enemies if you aren't careful.
'''Corrupters''' twist the forces of the universe to do their bidding. As a corruptor, you might strike your foes down with blasts of fire, entomb them in ice, infect them with radiation, or curse them with pure darkness. As your foes are weakened, your (scourge) ability kicks in, increasing your damage to an enemy as their hit points drop. You can even impart a portion of your twisted power to your allies to protect them from harm, heal them, or increase the damage they deal. This wide array of abilities comes at a price. Your defenses aren't strong, and you can quickly attract the ire of your enemies if you aren't careful.
Alignment: '''Villain'''


The Corruptor's power sets are:
The Corruptor's power sets are:
Line 92: Line 92:


== Power Sets ==
== Power Sets ==
=== Primary Power Sets ===
=== Primary Power Sets ===
*A Corruptor's primary power sets are designed for ranged attacks. They are:<div style="width:50%">{{columns|2|{{#dpl:
category=Corruptor Primary|
allowcachedresults=true |
format= ,\n** [[%PAGE%|%TITLE%]],,}}}}</div>


A Corruptor's primary power sets are designed for ranged attacks. They are:
&#42; Beam Rifle requires purchase on the [[Paragon Market]].<br />
 
&#42; Dual Pistols requires [[VIP Player|VIP status]], purchase on the [[Paragon Market]], or purchase of [[Going Rogue]].
* [[Archery]]
* [[Assault Rifle]]
* [[Dark Blast (Powerset)|Dark Blast]]
* [[Dual Pistols]] (with purchase of [[Going Rogue]])
* [[Electrical Blast]]
* [[Energy Blast]]
* [[Fire Blast (Powerset)|Fire Blast]]
* [[Ice Blast (Powerset)|Ice Blast]]
* [[Radiation Blast]]
* [[Sonic Attack]]


=== Secondary Power Sets ===
=== Secondary Power Sets ===
*A Corruptor's secondary power sets are designed for buffing or debuffing. They are:<div style="width:50%">{{columns|2|{{#dpl:
category=Corruptor Secondary|
allowcachedresults=true |
format= ,\n** [[%PAGE%|%TITLE%]],,}}}}</div>


A Corruptor's secondary power sets are designed for buffing or debuffing. They are:
&#42; Time Manipulation requires [[VIP Player|VIP status]] or purchase on the [[Paragon Market]].
 
* [[Cold Domination]]
* [[Dark Miasma]]
* [[Kinetics]]
* [[Pain Domination]]
* [[Radiation Emission]]
* [[Sonic Resonance]]
* [[Storm Summoning]]
* [[Thermal Radiation]]
* [[Time Manipulation]]
* [[Traps]]
* [[Trick Arrow]]


=== Ancillary Power Pools ===
=== Ancillary Power Pools ===
* [[Dark Mastery]]
* [[Dark Mastery]]
* [[Electricity Mastery]]
* [[Electricity Mastery]]
Line 132: Line 116:


=== Patron Power Pools ===
=== Patron Power Pools ===
* [[Leviathan Mastery#Corruptor / Defender|Leviathan Mastery]]
* [[Leviathan Mastery#Corruptor / Defender|Leviathan Mastery]]
* [[Mace Mastery#Corruptor / Defender|Mace Mastery]]
* [[Mace Mastery#Corruptor / Defender|Mace Mastery]]
Line 139: Line 122:


=== Inherent Power ===
=== Inherent Power ===
* [[Inherent Powers#Scourge|Scourge]]
* [[Inherent Powers#Scourge|Scourge]]


== Historical ==
== Historical ==
{{Historical|type=section|reason=change}}
{{Historical|type=section|reason=change}}


* Corruptors were added to the game in [[Issue 6]]. Their original primary powersets were Assault Rifle, Dark Blast, Energy Blast, Fire Blast, Ice Blast, Radiation Blast, and Sonic Blast. Their original secondary powersets were Cold Domination, Dark Miasma, Kinetics, Radiation Emission, Sonic Resonance, Thermal Radiation, and Traps.
* Corruptors were added to the game in [[Issue 6]], originally a City of Villains [[archetype]]. Their original primary powersets were Assault Rifle, Dark Blast, Energy Blast, Fire Blast, Ice Blast, Radiation Blast, and Sonic Blast. Their original secondary powersets were Cold Domination, Dark Miasma, Kinetics, Radiation Emission, Sonic Resonance, Thermal Radiation, and Traps.
* Leviathan Mastery, Mace Mastery, Mu Mastery, and Soul Mastery were added to the game in [[Issue 7]].
* Leviathan Mastery, Mace Mastery, Mu Mastery, and Soul Mastery were added to the game in [[Issue 7]].
* Electrical Blast and Storm Summoning were [[Powerset Proliferation|proliferated]] to Corruptors in [[Issue 12]].
* Electrical Blast and Storm Summoning were [[Powerset Proliferation|proliferated]] to Corruptors in [[Issue 12]].
Line 153: Line 134:
* Dual Pistols was added to the game on March 2, 2010 as an early feature of [[Going Rogue]] to those who prepurchased.
* Dual Pistols was added to the game on March 2, 2010 as an early feature of [[Going Rogue]] to those who prepurchased.
* The [[Ancillary Power Pools]] became available to Corruptors in [[Issue 18]].
* The [[Ancillary Power Pools]] became available to Corruptors in [[Issue 18]].
* Psychic Blast and Poison were proliferated to Corruptors in [[Issue 21]].
* Time Manipulation was added to the game in Issue 21.
* Beam Rifle was added to the game in Issue 21.


== See Also ==
== See Also ==

Revision as of 09:13, 23 August 2011

Template:Issue21

Corruptor
V archetypeicon corruptor.png  CreateSymbol Villain.png
Primary Ranged
Secondary Buff/Debuff
Inherent Scourge
Base HP 1070.9
Max HP 1606.4
Primary Sets 15
Secondary Sets 16
Epic Power Pools 4
v  d  e


Overview

Corrupters twist the forces of the universe to do their bidding. As a corruptor, you might strike your foes down with blasts of fire, entomb them in ice, infect them with radiation, or curse them with pure darkness. As your foes are weakened, your (scourge) ability kicks in, increasing your damage to an enemy as their hit points drop. You can even impart a portion of your twisted power to your allies to protect them from harm, heal them, or increase the damage they deal. This wide array of abilities comes at a price. Your defenses aren't strong, and you can quickly attract the ire of your enemies if you aren't careful.

The Corruptor's power sets are:

Primary: Ranged
Secondary: Buff

The Corruptor has Low Hit Points and High Damage.

Power Sets

Primary Power Sets

* Beam Rifle requires purchase on the Paragon Market.
* Dual Pistols requires VIP status, purchase on the Paragon Market, or purchase of Going Rogue.

Secondary Power Sets

* Time Manipulation requires VIP status or purchase on the Paragon Market.

Ancillary Power Pools

Patron Power Pools

Inherent Power

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

  • Corruptors were added to the game in Issue 6, originally a City of Villains archetype. Their original primary powersets were Assault Rifle, Dark Blast, Energy Blast, Fire Blast, Ice Blast, Radiation Blast, and Sonic Blast. Their original secondary powersets were Cold Domination, Dark Miasma, Kinetics, Radiation Emission, Sonic Resonance, Thermal Radiation, and Traps.
  • Leviathan Mastery, Mace Mastery, Mu Mastery, and Soul Mastery were added to the game in Issue 7.
  • Electrical Blast and Storm Summoning were proliferated to Corruptors in Issue 12.
  • Pain Domination was added to the game in Issue 13.
  • Archery and Trick Arrow were proliferated to Corruptors in Issue 16.
  • Dual Pistols was added to the game on March 2, 2010 as an early feature of Going Rogue to those who prepurchased.
  • The Ancillary Power Pools became available to Corruptors in Issue 18.
  • Psychic Blast and Poison were proliferated to Corruptors in Issue 21.
  • Time Manipulation was added to the game in Issue 21.
  • Beam Rifle was added to the game in Issue 21.

See Also

External Links