Issue 28 Page 1: Difference between revisions
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* Fixed a long-standing (20+ year old) FX-related leak that could cause performance degradation over time and frame drops on the local client until the player switched zones. | * Fixed a long-standing (20+ year old) FX-related leak that could cause performance degradation over time and frame drops on the local client until the player switched zones. | ||
* Fixed a map server crash issue that could be caused by owning a very large amount of powers. | * Fixed a map server crash issue that could be caused by owning a very large amount of powers. | ||
== September 17th, 2024 == | |||
=== Zones === | |||
==== Labyrinth of Fog ==== | |||
;Additions | |||
* Malevolent Fog given more fitting sounds and death FX. | |||
* The Time-Bound Artificer info NPC in the Midnighter Club has new dialog options that tells you which Minotaur weapon defeats the current character talking to them has. | |||
** Additional flavor dialog also added regarding the Benefactor In The Fog. | |||
* New unique sound cue added to the zone reset when the Minotaur re-spawns. | |||
* Defeating the Minotaur automatically now includes a random Incarnate Salvage roll for Level 50 players with their Alpha slot unlocked. | |||
* Option added to Minotaur in The Fog's reward table choices for 4 Empyrean Merits as alternative for those uninterested in vanity rewards. 3 Fog Inspiration reward option replaced with 3 Ultimate Inspiration reward option. | |||
** Empyrean payout half for repeat rewards within 18 hours, like the Aether reward choice. | |||
* Orange 5th Column floor has been expanded. | |||
* Orange now has a secret door to be found leading to a new area: ???: The Font of Malevolence | |||
** This secret's door can only be crossed when the Minotaur is dead and the zone timer is running. | |||
* The Font of Malevolence is a location where larger leagues (3+ teams) can grind large numbers of Elite Bosses that re-spawn infinitely. | |||
** Elite Bosses defeated in the Font of Malevolence do not count for the zone wide level shift progress. | |||
** Elite Bosses in this area come from all villain groups present in the zone, like orange floors. | |||
;Adjustments | |||
* Labyrinth enemies reduced to Level 54 at base down from 54(+1) which starts them at a difficulty level / with power numbers that players plan their builds for. | |||
* Labyrinth enemy packs now contain 4 Elite Bosses, down from 6. | |||
* Removed Level Shift-scaling Damage Resistance buff from Labyrinth enemies to make them much less bulky at higher shift counts. | |||
* Point value of Elite Boss defeats doubled when league is at 24+ players. | |||
* Minotaur's movement speed increased to reduce wait times during the end phase of the raid. | |||
* When the Minotaur In The Fog summons players to the Colosseum of Minos for Trial By Combat, invites will be skipped for players in the entrance lobby, the Core, or a secret area. | |||
* Unholy Plague Howl, Netted Pilum Toss, and Hoof Stomp are now unaffected by Recharge buffs/debuffs. | |||
* Minotaur purple triangle up-time increased from 66% to 80%. | |||
* Colosseum of Minos arena transition now triggered when The Minotaur In The Fog is at <85% HP instead of <75% HP. | |||
* Gladiator In The Fog reinforcement wave now triggered at <45% HP instead of <25% HP. | |||
* Ambient drum SFX when the Minotaur is nearby increased in volume. | |||
* [[File:DraughtOfFog_Inspiration.png]] '''Draught of Fog:''' When used in the Labyrinth of Fog, this inspiration now also provides a stacking minor PvE Stealth buff for 15 minutes. | |||
** Combined with a Stealth IO this should allow all players to participate in hunting for Malevolent Fog. | |||
* '''Draught of Fog:''' Condensed the description to try and save on space when in storage bins. | |||
* [[File:Temporary_LabyrinthRally.png]] '''Follow Through Fog:''' Now applies a strong PvE Stealth buff on arrival for 5 seconds. | |||
* '''Follow Through Fog:''' Target must now be a player. | |||
* [[File:Accolade_LabyrinthCore.png]] '''Core Attunement:''' Accolade tray power can now be used anywhere in the zone. | |||
** Takes those outside the Core in; Takes those inside the Core to the lobby. | |||
* '''Core Attunement:''' Power tool tip now says 'Core Teleport'. | |||
* Frequency of random Giant Monster spawns increased from every 4-6 hours to 3-4 hours. | |||
* Giant Monsters are now worth a full zone-wide Level Shift upon defeat. | |||
* The Giant Monster found in the Forbidden Server Closet secret now cons yellow/neutral until attacked, allowing players to explore the easter egg. | |||
* Mote's clickable text now matches the mote's color. | |||
* Spawns near the orange mote have been moved further away. | |||
* Orange 5th Column floor's randomizer point has been relocated. | |||
;Fixes | |||
* Fixed a scenario where the Minotaur could be challenged to combat, teleported to the arena, but then the attempt abandoned which would cause the Minotaur's setup to become bugged. | |||
* Many typo and text fixes. | |||
* Removed a door in Orange 5th Column floor that was randomizing unintentionally. | |||
* Adjustments to Minotaur's power stances to prevent the AI from getting stuck in stance transition. | |||
==== Midnighter Club ==== | |||
* Candles near the entrance to the Labyrinth of Fog now using fog candles. | |||
* Invention worktable added to the hall with the Merit Vendor. | |||
==== Atlas Park ==== | |||
* Added a tree to an empty planter. | |||
=== Tasks === | |||
[[Lady Grey's Task Force]] - Advanced Mode | |||
* Mission 3 | |||
** Rikti Monkey Vultures & Psi-Protector Primate's bodies now despawn quicker to reduce ent render limit strain during the encounter. No changes to how long the Monkey Gas that spawns after their defeat persists. | |||
** Replaced the gold skylight with a gold beam FX originating from the gas centrifuge. This should make locating and defeating Psi-Protectors more reasonable during the encounter: <br />[[File:goldbeamtime.jpg]] | |||
** Fixed a bug where Psi-Protector Primates were not receiving their Psi-Network buffs as intended. | |||
** Fixed misspelling of 'annihilation' in Hro'Dtohz cut scene. | |||
[[Dr. Aeon's Strike Force]] | |||
* Battle Becky in the final mission should now properly attach to and be command-able by Vigilante players. | |||
[[Mender Ramiel]] - 'Power Overwhelming' | |||
* Echo of Minos now using a Minotaur model that links the echo to the Labyrinth of Fog. | |||
=== Rewards === | |||
==== Mini Pets ==== | |||
* Existing mini pet recipes have had their rarity shifted down (Very Rare -> Rare; Rare -> Uncommon). | |||
* Uncommon Mini Pet recipes vendor sell value set at 10,000 influence. | |||
* Rare Mini Pet recipes continue to sell at their previous 100,000 influence. | |||
* Hamidon Bud recipe standardized to the same drop rate as other Rare pet recipes. Now 0.1% chance, down from 0.4%. | |||
==== Costumes ==== | |||
* Added missing 'Fire' and 'Ice' options to Flat Boot category on all three body types. | |||
=== NPCS === | |||
[[Null the Gull]] | |||
* No longer mentions sending players to a luau in Talos Island as that location is no longer instanced. | |||
;Incarnates | |||
* Fixed incorrect Minion rank on Madam Bellerose, correctly set to Boss rank per their critter class. | |||
[[Midnighters]] | |||
* Dream Doctor no longer uses sheathed Staff Fighting FX. | |||
* Fixed missing staff weapon model on Dream Doctor when fighting. | |||
* Dream Doctor's description on his trainer no longer mentions details from any story arcs. | |||
* Time-Bound Artificer's sword FX made non-translucent. | |||
[[Psychic Clockwork]] | |||
* Assembler Lord's summons to no longer grant rewards. | |||
* Fixed Tesla Bishops to properly stop their FX animations when defeated like other Clockwork. | |||
=== Maps === | |||
;Praetorian Tech Lab | |||
* Fixed a hole in the ceiling of the large assembly line rooms. | |||
;Tech Lab | |||
* Fixed a glowie that was inside of a wall and unclickable. | |||
=== Miscellaneous === | |||
[[Long Range Teleporter]] | |||
* Added Midnighter Club, The Crucible, and Fort Trident to the LRT destination check pop menu. | |||
* Fixed 'Going Rouge' not unlocking Imperial City in the LRT. | |||
* Fixed LRT still checking for 'Silent Sentinel' badge in Atlas Park instead of 'Rookie'. | |||
=== Powers === | |||
;Accolade Fixes | |||
* [[Mark & Recall]]: Fixed an issue where certain scripted teleport functions would move player's Mark, causing the recalled location to change unintentionally. | |||
[[Marine Affinity]] - Barrier Reef | |||
* Fixed an issue where Barrier Reef's rename feature would not stick after re-summoning. | |||
* Now has the correct "Disable All" flag to prevent it being used when other powers cannot. | |||
* No longer displays the "Tempest" power on it's buff bar. | |||
;Fixes AE and Dopplegangers | |||
* NPC versions of Marine Affinity should now have the correct level requirements. | |||
* Barrier Reef is set to not spawn as often and can be interrupted | |||
[[Radiation Blast]] - Irradiate ([[Sentinel]] only) | |||
* Fixed a bug where Irradiate could slot Single Target Ranged enhancement sets. | |||
== External Links == | == External Links == | ||
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* [https://forums.homecomingservers.com/patch-notes/issue-28/page-1/issue-28-page-1-r22/ Issue 28, Page 1] | * [https://forums.homecomingservers.com/patch-notes/issue-28/page-1/issue-28-page-1-r22/ Issue 28, Page 1] | ||
* [https://forums.homecomingservers.com/patch-notes/issue-28/page-1/july-30-update-r23/ July 30th, 2024] | * [https://forums.homecomingservers.com/patch-notes/issue-28/page-1/july-30-update-r23/ July 30th, 2024] | ||
* [https://forums.homecomingservers.com/patch-notes/issue-28/page-1/september-17-update-r24/ September 17th, 2024] | |||
{{Navbox Issues}} | {{Navbox Issues}} | ||
[[Category: Game Updates]] | [[Category: Game Updates]] | ||
[[Category: Patch Notes]] | [[Category: Patch Notes]] |
Latest revision as of 23:55, 18 September 2024
See also: Issue 28
July 23rd, 2024
General
Marquee Features
- New Raid Zone: The Labyrinth of Fog
- New Story Arc: Ashling Corlett - 'Only Love Can Hurt Like This'
- New Powerset: Marine Affinity
- Enemy Group Revamp: The Warriors
Powers & Gameplay Adjustments
- New Power Customization Options
Various Adjustments, Improvements & Fixes
- New Left/Right Eye Auras
- New Aether Shop Rewards + WST Aether at all levels
- New Pocket D Friend: Blarf
- New vanity pet Recipe drops
- New Badges; Four New Accolades + Powers
- Numerous bug fixes and improvements
Marquee Features
New Raid Zone: The Labyrinth Of Fog (Level 45-50)
The secret vault of the Midnight Club is a vast trove and holds countless artifacts, most kept locked away for the safety of the world.
One artifact the Midnighters have utilized for many years in the training of their new magicians: A pocket dimension contained within an ancient cube created by the Cimeroran inventor Daedalus known only as The Labyrinth of Fog.
This labyrinth was a place constructed by the tools of the divine, housing an endless maze filled with visages of nightmare, borne from the memories of those who entered, and hunted by a monstrous beast that roamed its endless halls. It was a place where intelligence, strength, and wit could be tested to ensure the Midnighters who make rank can control the vast magics they command.
However, with the whole of humanity's safety at risk, the Dream Doctor has vowed to strengthen Earth's defenders by any means, and to this end sought to see the Labyrinth of Fog opened to any powerful hero or villain, to allow them to test themselves against superior versions of their greatest foes with no risk of death, a metaphysical danger room sustained by the arcane.
This would be the most promising method they had in their arsenal towards quickly building champions who could defend their world, and the need had never been greater. Any risks pertaining to the Labyrinth's original purpose would have to be dismissed in favor of the benefits it could provide to the world's strongest, after all, the Dream Doctor had himself trained in this Labyrinth.
Now, with the doors to this ancient dungeon opened to all, the Midnighters are providing support to those who are willing to face the worst of themselves and humanity's nightmares. Much hope was placed on those entering the Labyrinth of Fog and conquering its dangers that they might emerge as great champions.
- "Imagine the birth of an army of heroes... Where each carried the might of Perseus, amongst history's strongest. Earth would be secure."
- "...If you truly believe that the benefits outweigh the risks, let us test humanity's champions of today."
- What new adventures lie in store?
Like The Hive and The Abyss, The Labyrinth of Fog is a raid zone with a low player cap (50), therefore any multi-boxing will not be allowed within. Homecoming's Code of Conduct will be updated to state clearly that any multi-boxing within this zone is not allowed.
An Artifact In The Midnighter Club?
- This new co-op raid zone is accessed via an artifact cube found in the Midnighter Club.
- All players are automatically set to Level 50 while in the zone.
- An info NPC ghost found near the zone's entrance provides additional information on the specifics of the zone.
- Touch the artifact cube and enter The Labyrinth of Fog!
- A trainer, merit vendor, nurse, and buff crafting station have been added to the Midnighter Club zone to help facilitate adventuring activities within the Labyrinth of Fog.
- The Midnighter Club has been added to Long Range Teleporter unlocked by owning the Midnight Squad badge.
- The Labyrinth of Fog added to the LFG queue where it's found under the 'Trials & Raids' tab if you can access the Midnighter Club and are over Level 45.
- The zone has a 50-player population cap. Additional instances will generate if one fills.
Many Floors & Corridors!
- The raid zone begins with the labyrinth's entrance lobby.
- Reviving at the hospital while in this zone will return you to the entrance lobby.
- Idle players are returned to the Midnighter Club after 15 minutes of inactivity.
- Logging out while in the zone will return you to the entrance lobby upon login.
- There is no mini map in the labyrinth except for the entrance lobby.
- The entrance lobby contains four color-coded portals that each are used to enter into the labyrinth.
- Each goes to a color-coded floor. There are six floor colors total: Red, Yellow, Blue, Green, Violet, Orange
- The color of the floor determines what set of grouped enemies populate that floor.
- Violet Floors contain the most dangerous groups and Giant Monster event channel spawns.
- Orange floors contain completely randomized enemies.
- Here is a complete list of the various enemy groups that populate the labyrinth and their floor color:
- Blue:
- Green:
- Yellow:
- Red:
- Violet:
Fight For Rewards & Gain Level Shifts!
- Experience & Influence earned in the zone increased by 25%
- This stacks with other power such as Experience Boosters or Windfall.
- Labyrinth of Fog is an extremely vast (40+ floors) mission-style zone filled with Level 54+1 enemies to battle for increased rewards.
- It is intended this zone be tackled with a Team or League.
- All enemies in the zone are Rank Shifted (Minion -> Lieutenant, etc.) up to a maximum rank of Elite Boss.
- Enemies behave identically to standard content and drop all the same rewards they would normally.
- As Elite Bosses are defeated, a meter on your navigation will fill up, eventually granting a zone-wide Level Shift buff!
- Elite Bosses have a foggy aura to make them easier to identify as the targets in the zone.
- Elite Bosses increase in Level Shifts alongside the players.
- Pets (including Mastermind and Lore) also receive the zone-wide Level Shift buffs.
Fear The Minotaur!
- Avoid the Minotaur until you've got a team or league that can coordinate gathering Level Shifts to take him down!
- While in The Labyrinth of Fog, players are hunted continuously by The Minotaur In The Fog, a Monster that's Level 54+(5 to 10) and periodically (every 2-3 minutes) moves to the location of a player on the map (higher odds for the zone's oldest occupants, excludes those in the entrance lobby which is always safe), navigating the labyrinth's maze at inhuman speeds to find prey.
- For every 8 players in the zone after the first, the Minotaur will gain another +1 Level Shift (min +5, max +10).
- The navigation window will display the Minotaur's current level, or, if they're currently dead, will show a timer to their next respawn time:
- 1-8 players on the map: Minotaur = 54(+5)
- 9-16 players on the map: Minotaur = 54(+6)
- 17-24 players on the map: Minotaur = 54(+7)
- 25-32 players on the map: Minotaur = 54(+8)
- 33-40 players on the map: Minotaur = 54(+9)
- 41+ players on the map: Minotaur = 54(+10)
- Defeating the Minotaur will award the new Slayer of the Minotaur badge and the Minotaur will vanish from the zone for one hour, allowing people to adventure and battle enemies within without danger.
- The Minotaur rewards a choice table with 5 Prismatic Aether + 10 Monstrous Aether to all who participated in the defeat on an 18 hour cool-down. Additional defeats within that time will only reward half the payout.
- Alternatively, can select 3 Draught of Fog inspirations with no cool-down.
- The Minotaur will spawn with one of five different weapon power sets; All weapon powers deal 100% Negative Energy damage exclusively.
- All variants of the Minotaur come with the Unholy Plague Howl, Netted Pilums, Hoof Stomp, Trial By Combat, and Fog Given Form powers.
Search for Malevolent Fog!
- Special 'Malevolent Fog' pinata enemies (no attacks, no regeneration) can be found in the labyrinth that, when defeated, increases the zone's Level Shift navigation bar meter by 50 points and grants 1 Reward Merit to all players in the zone who meet the following conditions:
- Cannot be dead.
- Cannot be in the entrance lobby, the Core, or a secret area.
- A single player who participated in the defeat will receive a Draught of Fog inspiration.
- These special inspirations provide the user with 15 minutes of a single Level Shift stack exclusive to them and their pets, as well as immunity to the Diseased debuff.
- These Inspirations are not bound and can be freely traded or stored in Super Group bases.
- Malevolent Fog are most commonly found in rooms that are dead ends, and their FX makes them stands out in the foggy environment.
- Once defeated, another Malevolent Fog will spawn somewhere else in the labyrinth to take its place. This should naturally filter them down to lesser visited places over time while ensuring there is always some to be found.
- Find & defeat Malevolent Fog to earn Reward Merits + Level Shifts!
- The zone-wide buff grants +1 Level Shift, +DMG/ToHit/Recharge/Recovery for each stack. It can be stacked up to ten times from either Malevolent Fog defeats or cumulative Elite Boss defeats. The current Level Shift total can be seen on your buff bar as a black icon with a white number:
- The Level Shift buffs decay at a rate of once per 5 minutes, each decay will reduce the total stack of Level Shifts by 1.
But Not Without Assistance!
- Players are given two pop-tray powers while in the labyrinth to assist them:
- Escape From Fog: Teleports yourself back to the entrance lobby of the labyrinth. 1 second cool-down.
- Follow Through Fog: Teleport yourself to a target Team or League mate. May fail if the target does not have space nearby or is going through a door. Intended to help teams stick together. 1 second cool-down.
Gladiators In The Fog?
- Throughout the colored floors, players can encounter Gladiators In The Fog.
- Standing next to one will prompt the Gladiator to respond.
- Depending on how many badges from the Labyrinth you currently have, the Gladiator will do one of the following:
- Respond with hints/tips/lore dialog about the Labyrinth.
- Gift a Draught of Fog inspiration.
- Become hostile and attack the player. (More Labyrinth badges = higher chance of attack)
- Each Gladiator will only interact with the same player once ever.
- Defeated Gladiators drop a single Draught of Fog inspiration to one participating player.
Explore the Labyrinth!
- There are many secrets and prizes to be discovered within the Labyrinth of Fog.
- Finding a secret area will reward the Hidden In The Fog exploration badge.
- Secret area doors have a confirmation box when clicked to enter them.
- Some secret areas are easy to find, others more difficult. All secret areas reward the same exploration badge.
- The secret areas show up as '???' locations and immediately grant the badge upon discovery.
New Story Arc
- 'Only Love Can Hurt Like this' - Ashling Corlett (Level 41-49)
Ashling Corlett is a veteran of Paragon City, even if you've never heard of her.
When the Shivan attack hit Galaxy City she was in the thick of the Hero Corps rescue detail, only leaving after directly ordered to despite suffering serious injury. As a result she moved to the Hero Corps reserves, but she hasn't been idle.
There's things left undone and she means to finish them, even if it means crossing a few lines to do it.
- Reach out to Ashling and her Hero Corps reserves, there's work to be done!
- CONTACT: Ashling Corlett
- LOCATION: Steel Canyon (/thumbtack -4736.0 0.0 395.4)
- ALIGNMENT / LEVEL: Hero - Level 41+
- OUROBOROS / ARC: Captain (40-49) - 28.01
New Support Powerset
- Marine Affinity - Defender, Controller, Corruptor, Mastermind
Marine Affinity allows players to command the power of the Oceans to buff their friends and wash away their enemies. This set focuses on turning the tides of battle with several area-based buffs and debuffs, specifically bolstering ally damage while dampening enemy damage potential. Thematically, the set's area coverage allows you to either spread out areas of effect in a wide but shallow pool, or dive deep in one spot to bowl over enemies.
- Surf & Turf is on the menu this Page!
Powers:
- Shoal Rush - By sensing the water in an area, you can direct a shoal of marine life to harass your foes. This lowers the defense and movement speeds of all enemies struck.
- Soothing Wave - Send forth a calming wave of water, washing over friend and foe alike. Allies will be healed by this power, while enemies will have their offensive power watered down.
- Toroidal Bubble - You create a ring of Bubbles that encase your allies, constantly hydrating them to replenish endurance and reducing the effects of endurance drain. The bubble also reduces all incoming damage, providing extra resistance to Fire and Smashing damage, and also increases jump height thanks to added buoyancy.
- Whitecap - Summon and ride a wave of water towards your target, crashing down to knock over all enemies in the radius and staggering them, lowering their damage resistance! Enemies close to where you crash will receive harsher debuffs and damage.
- Tide Pool - Create a large pool of water at a targeted location to swell the damage that your allies deal, while reducing the damage , movement speeds, and stealth of enemies within the Tide Pool. If an enemy is defeated in the pool, or they are targeted by Shoal Rush or Whitecap, the marine life present will be thrown into a frenzy!
- Brine - You coat an enemy in an extremely salinated layer of deep-sea brine that reduces your foe's maximum hit points, and resistance to damage. This power may consume up to 3 stacks of Shifting Tide's buff in order to recharge much faster per stack.
- Shifting Tides - Select a target to create a field of shifting waters around them. Enemies within the shifting waters have a chance take bonus damage when any power hits them, as well as provide you and your allies a stacking Rising Tide buff that increases ToHit, Damage, and Recharge time. The more stacks of Rising Tide, the higher the odds to proc bonus damage!
- Barrier Reef - Create a Barrier Reef teeming with life at your target location. The Barrier Reef will emit an aura that washes over allies in range, providing them with a defensive cover of water that will absorb and deflect some damage.
- Power of the Depths - Becoming a conduit of the ocean itself, you boost the max hit points and endurance of allies within range. This power will also increase the Regeneration rate of all nearby allies, while also increasing the Range of all of their powers. A portion of these effects will decay over time.
- Unleash the power of the ocean!
Enemy Group Revamp: The Warriors
- Warriors, come out and play!
All
- New costumes and visuals for all Warriors enemies except Odysseus.
- Standardized melee range to 7ft.
- Base accuracy for weapon attacks increased from 1.0x to 1.05x.
- Base accuracy for Bow/Crossbow attacks increased to 1.2x.
- Warriors with Hand Crossbows levels 20-39 replaced with Aimed Shot at 40+.
- Warriors with Bow levels 20-39 replaced with Blazing Arrow at 40+.
- Warriors with Crossbow levels 20-39 replaced with Crystal Arrow at 40+.
- Warriors with Exploding Bolt levels 20-39 replaced with Explosive Arrow at 40+.
- Updated critter names to follow traditional Warrior naming conventions.
- Added Archery minion/lieutenant/boss critters.
- Created new base Warrior resistance scaling by critter rank.
- Updated descriptions and help text for all new Warriors powers.
- Updated legacy missions and spawndefs with Warriors to use New Warriors.
- Created new custom spawndefs for Warriors.
Crushers
- Bash animation reduced from 1.37s to 1.33s, disorient increased from 5% chance to 10%.
- Pulverize animation reduced from 1.83s to 1.5s.
- Clobber animation reduced from 1.83s to 1.23s, damage scale increased from 0.25 to 2.92, recharge decreased from 20s to 16s, disorient decreased from scale 10 duration to scale 5.0.
- Shatter damage scale increased from 1.96 to 2.28, increased arc from 10 to 45 degrees.
- Crowd Control added to bosses levels 40+.
- Custom Willpower auto power added to minions/lieutenants/bosses levels 40+, custom Willpower toggle for lieutenants/bosses levels 40+.
Hewers
- Gash animation reduced from 1.83s to 1s, damage scale decreased from 1.16 to 1.0, recharge decreased from 5s to 4s.
- Chop animation reduced from 1.83s to 1.2s, damage scale decreased from 1.96 to 1.64, recharge decreased from 10s to 8s.
- Beheader animation reduced from 1.37s to 1.27s, damage scale decreased from 2.28 to 1.96, recharge decreased from 12s to 10s.
- Pendulum converted from 5ft radius/180 degree cone to 7ft radius melee TAoE, animation reduced from 2.27s to 2s, damage scale decreased from 1.9 to 1.35.
- Swoop added to bosses levels 40+.
- Custom Willpower auto power added to minions/lieutenants/bosses levels 40+, custom Willpower toggle for lieutenants/bosses levels 40+.
Slashers
- Hack animation reduced from 1.83s to 1.33s, damage scale increased from 0.84 to 1.64, recharge increased from 3s to 8s, defense debuff duration increased from 6s to 10s.
- Slash animation reduced from 2.27s to 1.33s, damage scale decreased from 1.32 to 1.0, recharge decreased from 6s to 4s, defense debuff duration decreased from 10s to 6s.
- Parry animation reduced from 2s to 1.33s, added lethal defense to self defense buff.
- Whirling Sword animation reduced from 2.87s to 2.67s.
- Minion Hack replaced with Slash.
- Head Splitter added to bosses levels 40+.
- Custom Willpower auto power added to minions/lieutenants/bosses levels 40+, custom Willpower toggle for lieutenants/bosses levels 40+.
Brawlers
- Added 10% chance for recharge and tohit debuff to Brawl.
- Boxing damage scale increased from 0.76 to 0.874, disorient increased from 5% chance mag 2 to 35% chance mag 3.
- Kick damage scale increased from 0.84 to 0.966, knockdown chance increased from 20% to 40%.
- Added Lieutenant and Boss critters with Street Justice attacks.
- Minions levels 40+ have Fighting suite replaced with Street Justice.
- Bosses levels 40+ gain Crushing Uppercut.
- Custom Super Reflexes auto power added to minions/lieutenants/bosses levels 40+, custom Super Reflexes toggle for lieutenants/bosses levels 40+.
Staff Fighting
- Created new class for Staff Fighting users with Pilum ranged attacks; use Super Reflexes at high levels.
Powers & Gameplay Adjustments
Power Customization
- Laser Beam Sweep alt animation/fx for Energy Torrent (only applies to versions of Energy Mastery with Laser Beam Eyes).
- The following customization options have been added to the Teleport / Combat Teleport customization offerings:
- Goop (Tintable)
- Customization Adjustments: Added ability to color the power customization of the following Teleport / Combat Teleport options:
- Smoke Bomb (Tintable)
- Rikti (Original + Tintable)
- Tornado (Tintable)
- Murder of Crows (Tintable)
Character Customization Improvements
New Costume Parts
Auras
- The following customization options have been added to costume aura offerings:
- Alpha (Right Eye, Left Eye, +Combat)
- Atomic (Right Eye, Left Eye, +Combat)
- Battle Fury (Right Eye, Left Eye, +Combat)
- Beastly Rage (Right Eye, Left Eye, +Combat)
- Binary (Right Eye, Left Eye, +Combat)
- Cryo (Right Eye, Left Eye, +Combat)
- Electricity (Right Eye, Left Eye, +Combat)
- Fairy Dust (Right Eye, Left Eye, +Combat)
- Fire (Right Eye, Left Eye, +Combat)
- Fire Flies (Right Eye, Left Eye, +Combat)
- Gaseous (Right Eye, Left Eye, +Combat)
- Glow (Right Eye, Left Eye, +Combat)
- Omega (Right Eye, Left Eye, +Combat)
- Pixels (Right Eye, Left Eye, +Combat)
- Smouldering (Right Eye, Left Eye, +Combat)
- Snow (Right Eye, Left Eye, +Combat)
- Sparkle (Right Eye, Left Eye, +Combat)
- Sparks (Right Eye, Left Eye, +Combat)
- Starburst Glow (Right Eye, Left Eye, +Combat)
- Tendrils (Right Eye, Left Eye, +Combat)
- Thunderhead (Right Eye, Left Eye, +Combat)
- Volcanic (Right Eye, Left Eye, +Combat)
Aether Shop Rewards
Prismatic Aether salvage now drops from the Weekly Strike Target at all levels, no longer requires being Level 50.
Tier 1 Reward Additions
- New NPC costumes added to the Tier 1 Aether reward vendor offerings:
- Costume: Banished Pantheon Totem
- Costume: Luddite
- Costume: Luddite Crusader
- Costume: Malta Tac Ops Commander
- Costume: Malta Hercules Titan
- Costume: Rikti Ambassador
- Costume: Rikti Scientist
- Costume: Rikti Specialist
- Costume: Talons Sibyl (Earth)
- Costume: Talons Sibyl (Fire)
- Costume: Talons Sibyl (Ice)
- Costume: Talons Sibyl (Shadow)
- Costume: Talons Sibyl (Storm)
- Costume: Rogue Arachnos Blood Widow
- Costume: Warrior Hewer Gladiator
- Costume: Warrior Hoplite Gladiator
- Costume: Warrior Pankratiast Gladiator
Tier 2 Reward Adjustment
Tier 3 Reward Additions
- New cosmetic effects added to the Tier 3 Aether reward vendor offerings:
- Just like the old days... Wait, that doesn't seem right...
Tier 4 Reward Additions
- New premium costume added to the Tier 4 Aether reward vendor offerings:
- Cutting-edge high-definition costumes, quality assured by GM_Bot itself!
Vanguard Merit Reward Additions
- New NPC costumes added to the Vanguard Merit worktable offerings:
Various Additions, Enhancements, & Fixes
New Pocket D Friend: Blarf
- Abnormal or adorable? You decide!
After the infamously dubbed 'Pocket D Barfer' had been safely placed into in-hospice care, an unknown contamination emerged. Pocket D's official health & safety inspectors recommend caution when interacting with the contaminant as its chemical composition appears to be beyond mortal comprehension.
DJ Zero has dubbed this anomaly contaminant as: 'Blarf'.
- Blarf is a for-fun zone mini pet that spawns near the unique wet floor sign on the red-side ground floor where the former nauseous man used to be.
- Clicking on Blarf will engage in affection-giving physical contact.
- WARNING: DJ ZERO & POCKET D ARE NOT RESPONSIBLE FOR ANY INCIDENTS RELATED TO HEALTH DEGRADATION FROM CONTACT WITH UNIDENTIFIED MATTER, PLEASE EXERCISE CAUTION AND RESTRAINT WHEN ENGAGING WITH BLARF! DO NOT FEED BLARF UNDER ANY CIRCUMSTANCES!
- Blarf's location within Pocket D is tracked on the mini-map with a blue-green dot, and updated in real-time.
- Blarf will become friends with the first person who clicks them, becoming attached and following them around anywhere they go within Pocket D for a while.
- Blarf has a short attention span. After 3-minutes it can be distracted and become attached to a new person who clicks on them.
- If you move too far away from Blarf for too long (>20ft, for 5 seconds), they will lose interest in their current friend.
- Blarf does not have any collision, but is fast and affectionate.
- Blarf doesn't like to go to the certain locations, and will return to their spawn if their current friend goes into any of the following places:
- Architect Entertainment
- Ski Chalet
- VIP Lounge
- Hospitals
- Elevator Entrance Hallways
- Blue-side Upstairs Bar
- Blarf can fly! Airborne friends are supported by Blarf.
- Blarf will give a "gift" to anybody who clicks them, even if they don't become their next friend.
- These "gifts" are on a 10-minute cool-down timer.
Vanity Pets
New Pets Recipes
- The following Very Rare recipes have been added and have a 0.1% (1 in 1000) chance to drop one from any Nictus or Void Hunter group Boss rank defeat:
- Like other pet recipes, these can be traded or sold on the Auction House.
Pet Adjustments
- Giant Monster's Mini Pet Recipes (Rare quality) can now be sold to vendors for 100,000 Influence each.
- Peacebringers and Warshades can now use vanity pets while transformed.
New Badges
Accolades
- Grants: Core Attunement - Self: Teleport between the Labyrinth of Fog's lobby and the Core of the Labyrinth. (Only available from those locations)
- Collect the following badges in order to unlock this accolade:
- Slayer of the Minotaur (New, The Minotaur In The Fog defeat)
- Malevolent Intoxication (New, 5 Malevolent Fog defeats)
- Greek Philosopher (New, History)
- Hidden In The Fog (New, Labyrinth of Fog exploration)
- Grants: Mark & Recall - Instant cast. First usage records your current position as the Mark. Second usage return teleports caster to the location they originally set their Mark. Mark is not consumed until used or the owner leaves the zone. 10 minute cool-down. Unable to be activated on missions where it could cause soft locks.
- Collect the following badges in order to unlock this accolade:
- Germinator Terminator (Seed of Hamidon defeat)
- Full Spectrum (Seedling defeats)
- Show's Over (Carnival defeats)
- Lawbreaker (Drudge defeats)
- Multifaceted (New, 25 Alignment Tip missions)
- The Last Word (History)
- Eye of the Vortex (First Ward exploration)
- Stargazer (Night Ward exploration)
- Dead but Dreaming (Night Ward exploration)
Protector of Paragon City / Traitor to Paragon City
- Grants: Sheer Willpower - Self: Resist Mez Effects for 30 seconds, 10 minute cool-down.
- Collect the following badges in order to unlock this accolade:
- Force of Justice (Safeguard Mission accolade)
- Safeguard Mission side missions have been made to grant credit team-wide.
- Guardian of Forever (Laura Lockhart story arc)
- The Greater Good (Agent Watkins story arc)
- Beyond Reasonable Doubt (Shauna Braun story arc)
- Gallant (Hero Morality Mission)
- Bicentennial (History)
Strike Force Commander / Deep Strike Agent
- Grants: Sheer Willpower - Self: Resist Mez Effects for 30 seconds, 10 minute cool-down.
- Collect the following badges in order to unlock this accolade:
- Binder of Beasts (Tarikoss Strike Force)
- Leviathan (Operative Renault Strike Force)
- Air Pirate (Silver Mantis Strike Force)
- Crystal Keeper (Ice Mistral Strike Force)
- Gold Standard (Dr. Aeon Strike Force)
Accomplishment
- Bound By NDA - Complete Ashling Corlette's story arc to earn this badge.
- Nutrient-Rich - Feed Blarf to earn this badge.
Achievement
- Uncommitted - Complete 5 Alignment Tip missions to earn this badge.
- Alignment Tip mission complete credit is team-wide for all three badges.
- Adept - Complete 10 Alignment Tip missions to earn this badge.
- Multifaceted - Complete 25 Alignment Tip missions to earn this badge.
Defeat
- Slayer of the Minotaur - Defeat The Minotaur In The Fog to earn this badge.
- Malevolent Intoxication - Defeat 5 of the Malevolent Fog pinatas to earn this badge.
- Phantom Gladiator - Defeat 25 Gladiators In The Fog to earn this badge.
Exploration
- Hidden In The Fog - Locate any of the Labyrinth of Fog's secret areas to earn this badge.
- Lab Rat - Cross the maze found in the Endless Colonnade to earn this badge.
History
- Greek Philosopher - Discover all five history plaques found in the Core of the Labyrinth to earn this badge.
Badge Changes
Day Jobs
- Arachnos Official / Arachnos Traitor - Fixed this badge using the hero version text when on a villain character.
Defeats
- Mythical - Incarnate Nictus Minotaurs and The Minotaur In The Fog now also count for this badge.
- Gearsmasher - Psychic Clockwork Gears now count for this badge.
Zones
Atlas Park - Fall
- Removed some fallen leaf decals from sloped areas that are not flat enough for decals.
- Fixed a telephone box who's light had floated away from it's body.
- Closed three geometry gaps that could be used to get under the map.
- Corrected the AE building's power suppression room.
- Returned a box to the earth that superseded gravity itself.
- Fixed mis-rendering shore around main pond area of Misty Woods.
- Lowered floating tombstone.
- Closed geometry gap that allowed getting under the map.
- Lowered two floating boxes on top of buildings.
- Removed floating power lines in the stands of the stadium.
- Corrected the AE building's power suppression room.
- Lowered floating box on top of building.
- Removed a power pole that was isolated and didn't connect to anything.
- Lowered grave and dirt that was floating in the cemetery.
- Moved Night Widow Ragana away from the boxes she stands on to prevent clipping.
- Closed gap by misaligned building foundation.
- Removed trash cans that were on top of power lines.
- Closed gap by misaligned wall strut.
- Lowered Captain Mako's Patron statue as it was floating slightly above the podium.
- Improved clickable collision on the Arachnos Flyer door used during Lord Recluse's Strike Force.
- Fixed a bunch of random plant details floating above the ocean.
- Fixed a gap near a staircase by the east ferry.
- Fixed hill geometry mis-alignments and closed gaps in northern side of zone.
- Fixed a door that could place Mission Teleporter destinations behind the geometry.
- Anchored some floating AC units to the roof of their buildings.
- Closed gap by lowering the inner ring of tree planters.
- Now can be reached using Long Range Teleport if accessible.
- Dream Doctor has returned and can be found in the main hall, serving as the zone's trainer.
- Hospital and nurse NPC added to the eastern wing.
- Empowerment station and merit vendor NPC added to the western wing.
- The zone now displays lobby links and NPCs on the mini map.
- Kadabra Kill & Sigil now display their proper names when found as ambient spawns in the main Midnighter Club room.
- Fixed a rendering group on clickable jukebox found in Studio 55.
- Fixed a road tileset piece that had a broken NAV_DIR marker that was causing traffic flow in zones using these geometry pieces to not flow correctly and jam unexpectedly.
Miscellaneous
- Locations using the Physx McLouis Investments sign should swing better.
Contacts
Mercedes Sheldon (Midnighter Club)
- Moved from her confusing position in one of the duplicate entrance hallways, now found in the main Midnighter Club hall.
- Corrected the event version of Mercedes Sheldon from appearing in contact introductions.
Tasks
Dr. Aeon's Strike Force - 'Chasing Fool's Gold'
- Mission 7:
- Battle Becky's pet AI has been enhanced with Mastermind controls and tether.
- Mission 1:
- Fixed the minimap being so small it was difficult to use.
- Added a minimap waypoint to the warehouse door.
Mr. G (Primal Earth) - 'Sweeps Week: Character vs. The Rogue Isles'
- Mission 4:
- Closed a hole in the blue wall that allowed getting outside the map extents.
Number Six - 'Praetoria's Last Gasp'
- Mission 5:
- Lowered floating metal debris on the map.
Pay Phone - 'Second Chances at a First Impression'
- Mission 1:
- Closed a gap in the geometry on the map.
Mission Maps
Abandoned Warehouse
- Fixed a geometry hole that allowed getting outside the map.
Arachnos
- Fixed a misaligned panel in tray.
Office - Hero
- Fixed a glowie location placed inside of a staircase.
Rikti Caves
- Fixed detail work that was incorrectly grouped and was causing the geometry to not render.
Safeguard - Founder's Falls
- Removed four invisible map move markers under the floor in Founder's Fall Safeguard map that was causing players to get teleported under the map leaving the police station.
Tech Lab
- Fixed a glowie inside overlapping geometry on the wall.
- Lab Equipment objects that are baked into the map in certain rooms now ignore combat mods.
Enemies
- Fixed Reichsman Corrupted Lightning Bolt not using minimum animation time of 3.33s.
- Fixed desync between fx and animation for Huntsman Shotgun.
- Positron's Overcharge power now has a unique costume change effect.
- All Hero (or Elite Boss, difficulty depending) rank versions of the Freedom Phalanx (except Numina), are now recovered by Longbow after their defeat with a special death animation.
- This not applied to versions found in Recluse's Victory or the Lord Recluse's Strike Force finale.
- Fixed resistance/vulnerability to energy and negative damage.
- Fixed Jab not using minimum animation time of 1.0s.
- Fixed Devolved missing animations for Neutrino Bolt and Electron Haze.
- Fixed visual distortion in Melt Armor FX.
Pets > Phantasm
- Fixed NPC version of Phantasm unable to spawn Decoy Phantasm.
- Fixed Charged Blast not using minimum animation time of 2.33s.
- Fixed Particle Stunner not using minimum animation time of 1.0s.
- Fixed Welding Ray not using minimum animation time of 3.83s.
- Fixed Stab missing animation.
- Fixed Gnome Toss delayed damage applying long after explosion FX.
- Fixed all Seers attacks not using minimum animation times, causing powers to appear to animate much faster than they were.
- Fixed Augur using normal Levitate PFX instead of Seer Levitate PFX.
- Fixed Diviner Psionic Slash using swapped values for radius and arc.
- Fixed FX error in Stheno's Dreadful Wail.
- Fixed Frank McCain having chance to deal 0 damage in Bullet Rain and Hail of Bullets.
- Removed disorient fx from Stone Spears as it has no disorient component.
Various
- Fixed all versions of Electric Armor - Static Shield rooting when activated.
- Fixed all versions of Energy Aura - Entropy Shield rooting when activated (note: NOT Entropic Aura, which IS enemy affecting).
- Fixed all versions of Combustion using ContinuingFX on wrong attribute.
- Fixed some critter cone powers not using same value for range and radius.
- Fixed some endurance costs and defense type checks.
Miscellaneous
- Remove /emailsend, /emailsendattachment, /gmailclaim, and /gmailreturn slash commands.
- These commands were intended for internal use by the UI and correct usage depends on knowing internal character state that is not visible to the player. Incorrect usage can leave the player's mailbox in a corrupt state that renders it unusable without manual administrator intervention to fix the database records.
July 30th, 2024
Labyrinth of Fog
- All players in the Labyrinth zone now have inherent intangibility, allowing them to move through other players for optimal movement freedom.
- Cursed Plague Howl: Base accuracy doubled, recharge halved; No longer hits pets.
- Tweaked the global spawn rates to off-load the zone's spawn cap by 25%.
- This should not be particularly perceptible to players, but should help with zone performance and mob spawn consistency.
- Increased the Minotaur's rotating Mez resist's strength by 50%.
- Minotaur defeat badge is now auto-granted to everyone in the arena on defeat.
- Fixed targeting range of the spawn Gladiator power on the Minotaur to prevent them from spawning in the lobby.
- Fixed an issue that would cause the teleport prompt to pop-up during the Minotaur's attempt multiple times after 75% HP.
- Fixed an issue where the Minotaur was re-spawning sooner than an hour after defeat.
- Fixed an issue where interact-able Gladiators In The Fog would run off after becoming hostile.
- Fixed the LFG description for the Labyrinth referencing deprecated elements.
- Fixed an issue that would cause the randomizer doors to fire twice and move the player incorrectly.
Badges
- Conqueror of the Labyrinth - Fix the badge's hint referencing an incorrect badge name.
- Protector of Paragon City - Fixed the badge using the wrong art icon.
Aether Rewards
- Added the two Vanguard HVAS costumes to the costume pop-menu.
Powers
- Added Marine Affinity to Architect Entertainment and Doppelganger power entries.
- Fixed Barrier Reef's Water Only themes to be selectable.
Tasks
- Fixed Daedalus having the incorrect version of Overcharge.
Zones
- Moved Blarf's wet floor sign behind his spawn point so he's less likely to get stuck on it returning home.
Miscellaneous
- Fixed a long-standing (20+ year old) FX-related leak that could cause performance degradation over time and frame drops on the local client until the player switched zones.
- Fixed a map server crash issue that could be caused by owning a very large amount of powers.
September 17th, 2024
Zones
Labyrinth of Fog
- Additions
- Malevolent Fog given more fitting sounds and death FX.
- The Time-Bound Artificer info NPC in the Midnighter Club has new dialog options that tells you which Minotaur weapon defeats the current character talking to them has.
- Additional flavor dialog also added regarding the Benefactor In The Fog.
- New unique sound cue added to the zone reset when the Minotaur re-spawns.
- Defeating the Minotaur automatically now includes a random Incarnate Salvage roll for Level 50 players with their Alpha slot unlocked.
- Option added to Minotaur in The Fog's reward table choices for 4 Empyrean Merits as alternative for those uninterested in vanity rewards. 3 Fog Inspiration reward option replaced with 3 Ultimate Inspiration reward option.
- Empyrean payout half for repeat rewards within 18 hours, like the Aether reward choice.
- Orange 5th Column floor has been expanded.
- Orange now has a secret door to be found leading to a new area: ???: The Font of Malevolence
- This secret's door can only be crossed when the Minotaur is dead and the zone timer is running.
- The Font of Malevolence is a location where larger leagues (3+ teams) can grind large numbers of Elite Bosses that re-spawn infinitely.
- Elite Bosses defeated in the Font of Malevolence do not count for the zone wide level shift progress.
- Elite Bosses in this area come from all villain groups present in the zone, like orange floors.
- Adjustments
- Labyrinth enemies reduced to Level 54 at base down from 54(+1) which starts them at a difficulty level / with power numbers that players plan their builds for.
- Labyrinth enemy packs now contain 4 Elite Bosses, down from 6.
- Removed Level Shift-scaling Damage Resistance buff from Labyrinth enemies to make them much less bulky at higher shift counts.
- Point value of Elite Boss defeats doubled when league is at 24+ players.
- Minotaur's movement speed increased to reduce wait times during the end phase of the raid.
- When the Minotaur In The Fog summons players to the Colosseum of Minos for Trial By Combat, invites will be skipped for players in the entrance lobby, the Core, or a secret area.
- Unholy Plague Howl, Netted Pilum Toss, and Hoof Stomp are now unaffected by Recharge buffs/debuffs.
- Minotaur purple triangle up-time increased from 66% to 80%.
- Colosseum of Minos arena transition now triggered when The Minotaur In The Fog is at <85% HP instead of <75% HP.
- Gladiator In The Fog reinforcement wave now triggered at <45% HP instead of <25% HP.
- Ambient drum SFX when the Minotaur is nearby increased in volume.
- Draught of Fog: When used in the Labyrinth of Fog, this inspiration now also provides a stacking minor PvE Stealth buff for 15 minutes.
- Combined with a Stealth IO this should allow all players to participate in hunting for Malevolent Fog.
- Draught of Fog: Condensed the description to try and save on space when in storage bins.
- Follow Through Fog: Now applies a strong PvE Stealth buff on arrival for 5 seconds.
- Follow Through Fog: Target must now be a player.
- Core Attunement: Accolade tray power can now be used anywhere in the zone.
- Takes those outside the Core in; Takes those inside the Core to the lobby.
- Core Attunement: Power tool tip now says 'Core Teleport'.
- Frequency of random Giant Monster spawns increased from every 4-6 hours to 3-4 hours.
- Giant Monsters are now worth a full zone-wide Level Shift upon defeat.
- The Giant Monster found in the Forbidden Server Closet secret now cons yellow/neutral until attacked, allowing players to explore the easter egg.
- Mote's clickable text now matches the mote's color.
- Spawns near the orange mote have been moved further away.
- Orange 5th Column floor's randomizer point has been relocated.
- Fixes
- Fixed a scenario where the Minotaur could be challenged to combat, teleported to the arena, but then the attempt abandoned which would cause the Minotaur's setup to become bugged.
- Many typo and text fixes.
- Removed a door in Orange 5th Column floor that was randomizing unintentionally.
- Adjustments to Minotaur's power stances to prevent the AI from getting stuck in stance transition.
Midnighter Club
- Candles near the entrance to the Labyrinth of Fog now using fog candles.
- Invention worktable added to the hall with the Merit Vendor.
Atlas Park
- Added a tree to an empty planter.
Tasks
Lady Grey's Task Force - Advanced Mode
- Mission 3
- Rikti Monkey Vultures & Psi-Protector Primate's bodies now despawn quicker to reduce ent render limit strain during the encounter. No changes to how long the Monkey Gas that spawns after their defeat persists.
- Replaced the gold skylight with a gold beam FX originating from the gas centrifuge. This should make locating and defeating Psi-Protectors more reasonable during the encounter:
- Fixed a bug where Psi-Protector Primates were not receiving their Psi-Network buffs as intended.
- Fixed misspelling of 'annihilation' in Hro'Dtohz cut scene.
- Battle Becky in the final mission should now properly attach to and be command-able by Vigilante players.
Mender Ramiel - 'Power Overwhelming'
- Echo of Minos now using a Minotaur model that links the echo to the Labyrinth of Fog.
Rewards
Mini Pets
- Existing mini pet recipes have had their rarity shifted down (Very Rare -> Rare; Rare -> Uncommon).
- Uncommon Mini Pet recipes vendor sell value set at 10,000 influence.
- Rare Mini Pet recipes continue to sell at their previous 100,000 influence.
- Hamidon Bud recipe standardized to the same drop rate as other Rare pet recipes. Now 0.1% chance, down from 0.4%.
Costumes
- Added missing 'Fire' and 'Ice' options to Flat Boot category on all three body types.
NPCS
- No longer mentions sending players to a luau in Talos Island as that location is no longer instanced.
- Incarnates
- Fixed incorrect Minion rank on Madam Bellerose, correctly set to Boss rank per their critter class.
- Dream Doctor no longer uses sheathed Staff Fighting FX.
- Fixed missing staff weapon model on Dream Doctor when fighting.
- Dream Doctor's description on his trainer no longer mentions details from any story arcs.
- Time-Bound Artificer's sword FX made non-translucent.
- Assembler Lord's summons to no longer grant rewards.
- Fixed Tesla Bishops to properly stop their FX animations when defeated like other Clockwork.
Maps
- Praetorian Tech Lab
- Fixed a hole in the ceiling of the large assembly line rooms.
- Tech Lab
- Fixed a glowie that was inside of a wall and unclickable.
Miscellaneous
- Added Midnighter Club, The Crucible, and Fort Trident to the LRT destination check pop menu.
- Fixed 'Going Rouge' not unlocking Imperial City in the LRT.
- Fixed LRT still checking for 'Silent Sentinel' badge in Atlas Park instead of 'Rookie'.
Powers
- Accolade Fixes
- Mark & Recall: Fixed an issue where certain scripted teleport functions would move player's Mark, causing the recalled location to change unintentionally.
Marine Affinity - Barrier Reef
- Fixed an issue where Barrier Reef's rename feature would not stick after re-summoning.
- Now has the correct "Disable All" flag to prevent it being used when other powers cannot.
- No longer displays the "Tempest" power on it's buff bar.
- Fixes AE and Dopplegangers
- NPC versions of Marine Affinity should now have the correct level requirements.
- Barrier Reef is set to not spawn as often and can be interrupted
Radiation Blast - Irradiate (Sentinel only)
- Fixed a bug where Irradiate could slot Single Target Ranged enhancement sets.