Patch Notes/2009-09-30
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09.30.2009 Version 1600.20090918.4T2
COMBINED
Badges
- Corrected a typo in the Leader badge's description.
- The Demonic Accolade will now correctly grant to players who have the required badges.
- Fixed a bug in the Celebrant badge that caused the description from another badge to be present in its description text.
General
- Electrical Melee (all ATs) - Jacob's Ladder should look correct on male, female, and huge models now
- Fixes various issues with slide animations not playing consistently (includes sliding on snow/ice as well as Prestige Power Slide)
- Archery (all ATs) - Snap Shot will play the attack animation again.
- Flight animations should be reliably interrupted by attack animations.
- The Day Job power Warden Baton should now play the correct draw animation consistently.
Invention
- Obliteration will now sell for the proper amount of influence/infamy during a respec.
Macintosh Client
- Updated Macintosh client to be optimized for Mac OS X Snow Leopard.
- Unofficial Mac OS X Tiger support has been deprecated, and users who previously ran City of Heroes under Tiger will no longer be able to run the game.
- Note: This was previously announced in this forum announcement: [1]
- Fixed a client-side crash related to enabling the 3D Sound audio option.
- Addressed a (Macintosh) memory leak related to Mouse movement.
Mission Architect
- Custom Critters - Earth Assault now available for primary and secondary selection. Due to stance issues it utilizes versions of Stone Fist animations instead of hammer animations.
- Clockwork Kingdom map can be used once again within Architect.
- Custom Critters - Claws and Stone Armor are now mutually exclusive at character creation due to animation issues
- Custom Critters - Kinetics - Transference and Transfusion have switched availability. Transference is now a minion - hard ability, and Transfusion is a LT - standard ability.
Powers Customization
- Corrected orientation of the crystal theme's Stone Mallet.
- Made Sonic Dispersion's Clarity completely tintable. (The continuing effect on the head was previously the default orange.)
- The Sound effect for Gravity Control - Wormhole has been restored for the 'Bright' and 'Dark' versions of the customizable
- Cold Domination - Snow Storm (All ATs) should properly play on the target now, instead of the caster.
- Dark Armor now has a "No Fade or Pulse" theme, which will allow players customizable FX without the dark light pulses of various powers or transparency in Cloak of Darkness
- Pain Domination has been revised to better reflect selected colors.
- The brown 'tints' in customized Earth Control should now be gone.
- Fixed the default Ice Weapon to call the default Ice Sword instead of the Greater Ice Sword. (Both swords are still options in all Ice Sword attacks.)
- Effects on the default Ice Sword should now align properly.
- The second Lava theme in the tailor's dropdown menu should now be gone.
- Plant Control's customized Spore Burst for the Controller AT should now reference the correct, tintable continuing effect.
- The default themes for Electrical Melee and Electrical Armor for Scrappers and Tankers now have a consistent and thematically appropriate color.
- No FX themes now available for all versions of Super Reflexes, Regeneration, Willpower and Dull Pain.
- The Metal Spines on the lower left leg for female players now fits properly on the model
- Stalker - Spines - Impale hit FX should tint properly
- Tanker - Dark Armor - Cloak of Darkness has an additional theme that no longer makes the character invisible.
- Brute - Dark Armor - Cloak of Darkness has an additional theme that no longer makes the character invisible.
- Scrapper - Dark Armor - Cloak of Darkness has an additional theme that no longer makes the character invisible.
PVP
- Removed travel suppression from self buffing accolades. Including: Vanguard medal, Geas of the Kind Ones, Eye of the Magus, Demonic Aura, Megalomaniac, and Force of Nature.
- Scrapper - Super Reflexes - Practiced Brawler's protection versus debuff effects should last the full 120 second duration.
- Stalker - Willpower - Mind over Body should no longer suppress resistances while in PVP zones.
- Stalker - Electric Armor - Charged Armor should no longer suppress resistances in PVP zones.
- Stalker - Electric Armor - Conductive Shield should no longer suppress resistances in PVP zones.
Rewards
- Fixed bug was causing drop rates to be slightly too low.
Tasks
- Added teleport protection to the Mitochondria in the Lady Grey Task Force.
- Level 54 Archvillains / Heroes should now appear in Task / Strike Forces again.
- Added restrictions to prevent player difficulty from affecting Task / Strike Forces
Zone Events
- Zombie Apocalypse: Fixed a bug that caused the zombies to be too fragile. They are now back to their old selves again.
CITY OF HEROES
Powers
Controllers
- Plant Control - Fly Trap summon should play its spawn animation.
Peacebringers and Warshades
- Kheldians in Nova form will no longer be impaled by the Nemesis Staff, Blackwand, or Ghost Slaying Axe.
Scrappers
- Electric Armor - The help text for this power set no longer states that it contains any healing powers. Instead it states that it offers no defense enhancing powers.
- Darkness Mastery - Night Fall: This power should no longer state it accepts To Hit Buff enhancement sets and should correctly accept To Hit Debuff and Accuracy To Hit Debuff sets.
Tankers
- Electric Armor - The help text for this power set no longer states that it contains any healing powers. Instead it states that it offers no defense enhancing powers.
Tasks
- Croatoa: Katie Hannon Task Force - Fixed a bug that would sometimes cause Katie to stop following players.
- Striga Isle: Fixed bug in Ernesto Hess Task Force that sometimes made the computers untargetable in missions 3, 4 and 5 or made them spawn inside geometry (walls).
CITY OF VILLAINS
Badges
- Credit for the Untouchable badge should now be correctly earned for defeating all levels of Family Consiglieres in the Rogue Isles.
- The Master of 5th Column Strike Force Badge is now granting correctly.
Powers
Brutes
- Claws - Swipe: Decreased this power's damage scale from .89 to .83
- Claws - Strike: Decreased this power's damage scale from 1.35 to 1.24
- Claws - Slash: Decreased this power's damage scale from 1.64 to 1.48
- Claws - Focus: Decreased this power's damage scale from 1.66 to 1.51
- Claws - Eviscerate: Decreased this power's damage scale from 2.4 to 2.181
- Claws - Shockwave: Decreased this power's damage scale from 1.25 to 1.13
- Electric Armor - This power set's description should no longer state that it doesn't have any healing powers.
Corruptors
- Trick Arrow - All powers in this set had their endurance cost decreased to correctly use Corruptor endurance cost modifiers instead of Mastermind costs.
- Trick Arrow - Poison Gas Arrow: This power was incorrectly using melee tables, it will now correctly refer to ranged tables. The end result is that this power's damage debuff effect was increased slightly.
Dominators
- Earth Assault - Seismic Smash: This power's hold effect is now enhanced by Domination. Corrected normal hold magnitude to 3.
- Earth Assault - Fissure - This power's hold effect is now enhanced by Domination.
- Plant Control - Fly Trap summon should play its spawn animation.
Masterminds
- Pain Domination - Suppress Pain will no longer root the player while activating.
Soldiers of Arachnos and Widows
- Mace Mastery - Shatter Armor - Added generic Resist Debuff visual effects.
Stalkers
- Electric Melee - the Stalker version of Lightning Rod received a moderate damage increase.